
DM - Voice of the Voiceless |

In other news - starting tomorrow at roughly lunchtime my time I'll be taking a four day holiday. A quick vacation across to P+*@et... or for the benefit of Paizo's confusing wordfiltery boards Pooket.
I'll have my tablet and keyboard with me - so should still manage to keep up with things as they go, but if I'm a bit tardy that'd be the reason why. Given that I won't have my PDFs with me, it might make the short combat looming operate a little bit more on the 'honor' system ;)

DM - Voice of the Voiceless |

Indeed Thailand. Looking forward to idle swimming, no cooking for five days or so, having a kids club to throw the kids into to enable peace... and taking my 3 and 6 year olds here.

DM - Voice of the Voiceless |

Well I'm back in KL now, and mostly returned to being a functional human again... I'm not underselling the fact that the last four days were basically the worst I have felt in living memory - cold sweats, aching joints, fever, the works. And in true murphy's law fashion - arrived on Friday night, managed a meal before getting sick. Stuck in foetal recovery position for roughly three and a half days... before feeling a bit better at roughly midday on Tuesday... just in time to fly back to KL.
Now that I'm back I'll be back on track in thread and shall have us ticking along shortly. Appreciate the patience with my critical wellness failure ;)

Eoghann Mac Mhorgain |

yeah, Thai food can have that effect on people! we called it "Chocolate Rain" and sang about it to the tune of the song by the same name. At least when we were dealing with the food, things still only came out of where they're supposed to come out! Just faster, and... fiery-er.
The food is so delicious though.
Anyway, get better!

DM - Voice of the Voiceless |

Just a short note - I've got all I need to make the update... just lacking a bit of time between watching the Aussies finally do decently enough for a day in the cricket plus our youngest got what I had on holiday plus finalizing our flights and planning for our trip to the RWC in Sept / Oct... So update tomorrow :)

Eoghann Mac Mhorgain |

sorry, didnt understand your initiative posting. i thought the mawgs had continued to move in their block and it was our block again.
So, to be clear, the turn i posted did not happen? or is that assumed to happen now?
also, they hit my defense right on the money (8). for 11 damage. my ARM is 11. so i take no damage?

Óengus Mac Gairm |

Okay Havar's explanation is perfect but I'm struggling to square that off with the rules description:
When a character suffers damage, roll a d6 to determine which
branch of his life spiral takes the damage.
Okay so I rolled a 6 which is Intellect...
Starting with the outermost unmarked vitality point in that branch and working inward, mark one vitality point per damage point taken.
Its this one that is throwing me - that "inward" suggests the damage remains on the branch, rather than moving to the next? So all damage would be on Intellect??
Once a branch is full, continue recording damage in the next branch clockwise that contains an unmarked vitality point. Continue
filling branches as required until every damage point taken has
been recorded.
Next 3 damage would shift to Physique?
Guess I'm not understanding why, in Havar's explanation, the damage initially goes to INT for 1 then it all flows into PHY? Why not keep it cycling at a 1 point per branch??
Guys if I'm being uber thick on this please let me know lol...
Head hurts...

Havar Wrathborn |
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It is just how the branches are laid out. So it goes lowest number in the Aspect, highest count. So for Phys of 7, branch 1 has 4 damage and branch 2 has 3. And it curves in so that branch 1 leads in to branch 2. But branch 2 is curved in too, and leads to branch 3, not back to Branch 1. Ya get me? If you look at a life spiral itself it might be easier to understand.
Oh also it might be the phrasing. Branches run from 1 to 6, Aspects contain 2 branches.

DM - Voice of the Voiceless |

sorry, didnt understand your initiative posting. i thought the mawgs had continued to move in their block and it was our block again.
So, to be clear, the turn i posted did not happen? or is that assumed to happen now?
also, they hit my defense right on the money (8). for 11 damage. my ARM is 11. so i take no damage?
Yeah - was my bad for not explaining. Essentially I roll initiative for all then you go down in a tracker as thus:
Action Tracker: Bill, Bob, Bad Guy, Ben, Bad Girl, Boris
At the start of a round everyone is bolded - then I resolve in blocks. So for this case Bill and Bob go first, then I resolve Bad Guy's action and I update the tracker to this:
Action Tracker: Bill, Bob, Bad Guy, Ben, Bad Girl, Boris
So now it's Ben's shot for an action, then I'll resolve Bad Girl and the tracker goes to the following:
Action Tracker: Bill, Bob, Bad Guy, Ben, Bad Girl, Boris
Action Tracker: Bill, Bob, Bad Guy, Ben, Bad Girl, Boris
And since the block goes across the round barrier - it's now Boris, Bill and Bob's turn again... make sense?
In essence start at the left and those in bold can act - up to the first NPC in bold writing.
Your post hasn't happened, and will be updated in the next collation I run through, up to you to stick with same or go with new.
And yes - reduce your damage by your armor, so if damage is reduced to zero = no damage.

DM - Voice of the Voiceless |

I think Havar's gotten you on track with the spirals BD? They're a little bit counterintuitive as first spit-check, but hopefully second glance will have them a bit easier.
As a general note - I'll be relying / expecting you to upkeep your own spirals as far as book-keeping goes, so figure out a way that works for you and find a spot on the profile for it aye?

Eoghann Mac Mhorgain |

And yes - reduce your damage by your armor, so if damage is reduced to zero = no damage.
Cool, thanks. I wasn't sure if there was a minimum damage of One or something. glad to see that is not the case.

Óengus Mac Gairm |

I think Havar's gotten you on track with the spirals BD? They're a little bit counterintuitive as first spit-check, but hopefully second glance will have them a bit easier.
As a general note - I'll be relying / expecting you to upkeep your own spirals as far as book-keeping goes, so figure out a way that works for you and find a spot on the profile for it aye?
He has indeed... leads like a true chief :)
Sure they'll be plenty else I bungle as we go but I'll get there lol.

Havar Wrathborn |

Okay so Feat Points have multiple uses. You can use them to give yourself Parry for a turn, negating free strikes if you need to run out of combat. You can use them to give yourself Heroic dodge, which will let you take half damage from an attack. You can use them to boost a non combat skill check. You can use them to Walk it Off, which will let you heal d3 damage. They also need to be spent for some of your Archetype abilities, eventually.
Oh! And as you are a Troll, you can use it to use Revitalise, which means you can heal damage up to your PHY number.
They have multiple non combat, preservation uses.

Havar Wrathborn |

Also can be used to:
Shake a stationary effect.
Stand up if knocked prone, without losing your move or action.
Perform a Run and Gun ? Not sure of that one.
Perform a Two Fister (I assume that is a throw and not sexual)
Shake a continuous effect, like Fire or Acid or something.
As in once per combat? I don't believe so. I believe you can do it as many times you like in a combat, but only once per round.

DM - Voice of the Voiceless |

Right - weekend was a full one, apologies for not being able to slip a post in. I'll have one up soonish.
In other news, Milo has decided to move on from the campaign and Sebastian hasn't made an appearance for some time... so we're pretty much at the point where the Llaelish aspect will be pared off and we'll be down to the Trollkin centric campaign only.

Óengus Mac Gairm |

We upping the troll contingent DMVoV?
On a side note - was looking over old aliases and noticed a female trollkin that I'd ran previously (also a Fell Caller).
Much as I love Oengus, if we're moving into a troll-focussed think it would be even more fun running Morven Rochbrattle - balancing the (ahem) gender scale a little and unleashing a trollkin version of Ronda Rousey on you all.
(Ignore the stat build - different system)
Food for thought? If she's a go-er (nae in that way ye dirty dogs!) then I'll change up her profile and leave the change circumstances up to you DMVoV?

Eoghann Mac Mhorgain |

OK, so if i don't spend a fatigue upkeeping the mark of death, then i would use my remaining quick action to cast another spell (since i can afford 2 spells in a round if i pay no upkeep).
also, i was standing over the bairns, with reach, should i get an AoO when a mawg approaches, or is that not a thing in this system?

DM - Voice of the Voiceless |

Can't cast two spells when you attack though.
When an engaged character moves out of an enemy’s melee range and/or line of sight, the enemy can immediately make a free strike against it just before the engaged character leaves his melee range and/or line of sight. The enemy character makes one normal melee attack with any melee weapon that has sufficient melee range to reach the moving character and gains a +2 bonus on his melee attack roll. If the attack hits, the damage roll is boosted. Free strikes cannot benefit from back strike bonuses
Free Strikes apply when you move out of melee range, not on moving in.

DM - Voice of the Voiceless |

So that was the first combat... interesting, a couple of things I noticed:
- People can push out a lot of attacks - with backswing, the skilled ability and the ability to cast and attack that's 7 attacks from 4 party members... which is a lot.
- Mooks seem about as hard to drop as minions from 4th edition - as in a stiff breeze will obliterate them. Mawgs have 13 defence, 10 armor and only 4 life points - so pretty much a cherry tap will knock them over.
- Despite that - they can still put out decent damage when they hit. I'm wondering how it'll play once your targets turn into hulking beasties of flesh or steel... rather than the Immorren equivalent to giant rats.
- Still, seems a smooth enough system with complexity and simplicity combined. What were your thoughts?

Havar Wrathborn |
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The system is brutal, it is not a kind system to play in at all. It does good at representing the tabletop game itself. I mean those Mawgs had 4 health each and there was like 10 of them or something. Our PCs probably only have around 12 hp so you can get easily overwhelmed. It really relies on the abilities we have and how we use them. Like in Combat I should stand base to base with Oengus, as I have Defensive Line and can give myself +1 Arm.
Having to ever only roll d6 is also a bonus. It keeps the dice maths really simple.

Óengus Mac Gairm |

Agree with the comments above - for my part I need to learn to use Oengus' abilities also; with tougher foes the Beat Back would have potentially protected the bairns etc. Signal Fell Call might have alerted the kriel to the danger...
Like that combat is brutal; as someone who loved Rolemaster and MERP back in the day, I'm actually relishing a roll on the injury table (I'm not precious about my characters - Mark can off them as he sees fit lol).
For my part still grappling with how the system actually runs, will devote some time to reading rules in more depth. All good though :)

Eoghann Mac Mhorgain |

Went well, i think. Some simple things I'm used to in other games (like aoos) that i need to figure out.
Im thinking i maybe made a character that is pretty focused in one area, maybe too much. But who knows, it was only one combat.