Iron Kingdoms: Trollkin Unleashed! (Inactive)

Game Master Mark Sweetman


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Minor Crab-beast

Sebastien - got a PM from Milo intimating that he's 'on the way' so hopefully won't be too much longer before I can start the trail of breadcrumbs on your side as well.


Male Human Investigator

Will be done later today..hope to get crunch up this afternoon,..and again very sorry for the delay!!


Male Human Investigator

Ok..crunch is updated..just need a background...but otherwise ready to play! (i hope)


Minor Crab-beast

In other news - starting tomorrow at roughly lunchtime my time I'll be taking a four day holiday. A quick vacation across to P+*@et... or for the benefit of Paizo's confusing wordfiltery boards Pooket.

I'll have my tablet and keyboard with me - so should still manage to keep up with things as they go, but if I'm a bit tardy that'd be the reason why. Given that I won't have my PDFs with me, it might make the short combat looming operate a little bit more on the 'honor' system ;)


M Gifted Trollkin Bone Grinder / Monster Hunter (0 XP) // Fatigue 3/4

have fun, thailand, right? I ended up in Korat some years ago, and went to Bangkok for a day. pretty fun place.


Minor Crab-beast

Indeed Thailand. Looking forward to idle swimming, no cooking for five days or so, having a kids club to throw the kids into to enable peace... and taking my 3 and 6 year olds here.


M Humanborn

awesome. MBK mall in bangkok has a lot of muay thai fights on top, when i was there i got cheap tickets from my cab driver. the zoos are pretty good and the bazaars are fun too. careful of the food and water, safer to drink the johnnie walker.


Minor Crab-beast

Work intervened so the post will be post plane flight.


Minor Crab-beast

Arrived at holiday... got sick... facepalm.


Male Trollkin Chieftain / Kriel Champ

Ouch. S*!& buzz. Sorry to hear man.


Male Trollkin Mighty Fell Caller/Pugilist

Phooking lurgy!

Get well soon mate.


Minor Crab-beast

Well I'm back in KL now, and mostly returned to being a functional human again... I'm not underselling the fact that the last four days were basically the worst I have felt in living memory - cold sweats, aching joints, fever, the works. And in true murphy's law fashion - arrived on Friday night, managed a meal before getting sick. Stuck in foetal recovery position for roughly three and a half days... before feeling a bit better at roughly midday on Tuesday... just in time to fly back to KL.

Now that I'm back I'll be back on track in thread and shall have us ticking along shortly. Appreciate the patience with my critical wellness failure ;)


Male Trollkin Chieftain / Kriel Champ

Jeez man... I am sorry to hear. That is seriously horrible. Glad you are back to form now though, good to have you well again. Welcome back.


M Gifted Trollkin Bone Grinder / Monster Hunter (0 XP) // Fatigue 3/4

yeah, Thai food can have that effect on people! we called it "Chocolate Rain" and sang about it to the tune of the song by the same name. At least when we were dealing with the food, things still only came out of where they're supposed to come out! Just faster, and... fiery-er.

The food is so delicious though.

Anyway, get better!


Male Trollkin Mighty Fell Caller/Pugilist

Argh. Sounds a nightmare matey. Sod's law indeed that your fit for crap stuff like work and such...

Good to have you back in the saddle :)


Minor Crab-beast

Just a short note - I've got all I need to make the update... just lacking a bit of time between watching the Aussies finally do decently enough for a day in the cricket plus our youngest got what I had on holiday plus finalizing our flights and planning for our trip to the RWC in Sept / Oct... So update tomorrow :)


Male Trollkin Mighty Fell Caller/Pugilist

Mark - can you PM or FB me with your itinerary for the RWC. There's a Scotsman hankering to meet up with you :)


Male Trollkin Chieftain / Kriel Champ

Can't wait for Ireland V Canada. Haha I'm gonna be in Newfoundland for the game so gonna have to go and scream on the boys in green, of course.


Minor Crab-beast

Will do BD... though unfortunately I only get as far North as Yorkshire :(

We only ended up getting tickets for Argies v Tonga, so here's hoping thatn turns into a nice war :)

Oirish could be in fer a decent run this year though


Male Trollkin Chieftain / Kriel Champ

If we can just kick the snot out of France I'll be happy.


Male Trollkin Mighty Fell Caller/Pugilist

No worries Mark, we Scots are used to visiting Yorkshire ;)

I had every intention of coming to you chief so no worries there.

Argies vs Tonga will be a smashmouth game.


Minor Crab-beast

First couple of combats are going to be scratchy until we get the hang of it... that and combat in the Kingdoms is brutal...


M Gifted Trollkin Bone Grinder / Monster Hunter (0 XP) // Fatigue 3/4

sorry, didnt understand your initiative posting. i thought the mawgs had continued to move in their block and it was our block again.

So, to be clear, the turn i posted did not happen? or is that assumed to happen now?

also, they hit my defense right on the money (8). for 11 damage. my ARM is 11. so i take no damage?


Male Trollkin Mighty Fell Caller/Pugilist

Okay Havar's explanation is perfect but I'm struggling to square that off with the rules description:

When a character suffers damage, roll a d6 to determine which
branch of his life spiral takes the damage.

Okay so I rolled a 6 which is Intellect...

Starting with the outermost unmarked vitality point in that branch and working inward, mark one vitality point per damage point taken.

Its this one that is throwing me - that "inward" suggests the damage remains on the branch, rather than moving to the next? So all damage would be on Intellect??

Once a branch is full, continue recording damage in the next branch clockwise that contains an unmarked vitality point. Continue
filling branches as required until every damage point taken has
been recorded.

Next 3 damage would shift to Physique?

Guess I'm not understanding why, in Havar's explanation, the damage initially goes to INT for 1 then it all flows into PHY? Why not keep it cycling at a 1 point per branch??

Guys if I'm being uber thick on this please let me know lol...

Head hurts...


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Male Trollkin Chieftain / Kriel Champ

It is just how the branches are laid out. So it goes lowest number in the Aspect, highest count. So for Phys of 7, branch 1 has 4 damage and branch 2 has 3. And it curves in so that branch 1 leads in to branch 2. But branch 2 is curved in too, and leads to branch 3, not back to Branch 1. Ya get me? If you look at a life spiral itself it might be easier to understand.

Oh also it might be the phrasing. Branches run from 1 to 6, Aspects contain 2 branches.


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Male Trollkin Mighty Fell Caller/Pugilist

I do mate - just being thick on this one... blaming post work brain freeze lol.

Right - lets get this show back on the road!


Minor Crab-beast
Eoghann Mac Mhorgain wrote:

sorry, didnt understand your initiative posting. i thought the mawgs had continued to move in their block and it was our block again.

So, to be clear, the turn i posted did not happen? or is that assumed to happen now?

also, they hit my defense right on the money (8). for 11 damage. my ARM is 11. so i take no damage?

Yeah - was my bad for not explaining. Essentially I roll initiative for all then you go down in a tracker as thus:

Action Tracker: Bill, Bob, Bad Guy, Ben, Bad Girl, Boris

At the start of a round everyone is bolded - then I resolve in blocks. So for this case Bill and Bob go first, then I resolve Bad Guy's action and I update the tracker to this:

Action Tracker: Bill, Bob, Bad Guy, Ben, Bad Girl, Boris

So now it's Ben's shot for an action, then I'll resolve Bad Girl and the tracker goes to the following:

Action Tracker: Bill, Bob, Bad Guy, Ben, Bad Girl, Boris
Action Tracker: Bill, Bob, Bad Guy, Ben, Bad Girl, Boris

And since the block goes across the round barrier - it's now Boris, Bill and Bob's turn again... make sense?

In essence start at the left and those in bold can act - up to the first NPC in bold writing.

Your post hasn't happened, and will be updated in the next collation I run through, up to you to stick with same or go with new.

And yes - reduce your damage by your armor, so if damage is reduced to zero = no damage.


Minor Crab-beast

I think Havar's gotten you on track with the spirals BD? They're a little bit counterintuitive as first spit-check, but hopefully second glance will have them a bit easier.

As a general note - I'll be relying / expecting you to upkeep your own spirals as far as book-keeping goes, so figure out a way that works for you and find a spot on the profile for it aye?


M Gifted Trollkin Bone Grinder / Monster Hunter (0 XP) // Fatigue 3/4
DM - Voice of the Voiceless wrote:

And yes - reduce your damage by your armor, so if damage is reduced to zero = no damage.

Cool, thanks. I wasn't sure if there was a minimum damage of One or something. glad to see that is not the case.


Male Trollkin Mighty Fell Caller/Pugilist
DM - Voice of the Voiceless wrote:

I think Havar's gotten you on track with the spirals BD? They're a little bit counterintuitive as first spit-check, but hopefully second glance will have them a bit easier.

As a general note - I'll be relying / expecting you to upkeep your own spirals as far as book-keeping goes, so figure out a way that works for you and find a spot on the profile for it aye?

He has indeed... leads like a true chief :)

Sure they'll be plenty else I bungle as we go but I'll get there lol.


M Gifted Trollkin Bone Grinder / Monster Hunter (0 XP) // Fatigue 3/4

could someone maybe explain Feat Points to me? I was kinda confused in reading about them in the book and how they might help someone who doesn't rely on melee much.


Male Trollkin Chieftain / Kriel Champ

Okay so Feat Points have multiple uses. You can use them to give yourself Parry for a turn, negating free strikes if you need to run out of combat. You can use them to give yourself Heroic dodge, which will let you take half damage from an attack. You can use them to boost a non combat skill check. You can use them to Walk it Off, which will let you heal d3 damage. They also need to be spent for some of your Archetype abilities, eventually.

Oh! And as you are a Troll, you can use it to use Revitalise, which means you can heal damage up to your PHY number.

They have multiple non combat, preservation uses.


M Gifted Trollkin Bone Grinder / Monster Hunter (0 XP) // Fatigue 3/4

Ah, so I suppose i should be saving mine for Revitalize. these are per-combat uses?


Male Trollkin Chieftain / Kriel Champ

Also can be used to:

Shake a stationary effect.
Stand up if knocked prone, without losing your move or action.
Perform a Run and Gun ? Not sure of that one.
Perform a Two Fister (I assume that is a throw and not sexual)
Shake a continuous effect, like Fire or Acid or something.

As in once per combat? I don't believe so. I believe you can do it as many times you like in a combat, but only once per round.


Minor Crab-beast

Right - weekend was a full one, apologies for not being able to slip a post in. I'll have one up soonish.

In other news, Milo has decided to move on from the campaign and Sebastian hasn't made an appearance for some time... so we're pretty much at the point where the Llaelish aspect will be pared off and we'll be down to the Trollkin centric campaign only.


Male Human

Sorry I haven't posted in a while. I think the campaign looks like it's running good with just the Trollkin side, and with Milo gone the Llaelish side is pretty much dead, so I am going to bow out too. I hope you guys have fun!


Male Trollkin Mighty Fell Caller/Pugilist

We upping the troll contingent DMVoV?

On a side note - was looking over old aliases and noticed a female trollkin that I'd ran previously (also a Fell Caller).

Much as I love Oengus, if we're moving into a troll-focussed think it would be even more fun running Morven Rochbrattle - balancing the (ahem) gender scale a little and unleashing a trollkin version of Ronda Rousey on you all.

(Ignore the stat build - different system)

Food for thought? If she's a go-er (nae in that way ye dirty dogs!) then I'll change up her profile and leave the change circumstances up to you DMVoV?


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Minor Crab-beast

I'm open to 1-2 more trollkin if people know of interested parties... or if Guru checks in again.

As to Morven - let's keep her in reserve for when if I off Oengus :P


Male Trollkin Mighty Fell Caller/Pugilist

Nae bother chief - will stat her up just in case ;)


M Gifted Trollkin Bone Grinder / Monster Hunter (0 XP) // Fatigue 3/4

OK, so if i don't spend a fatigue upkeeping the mark of death, then i would use my remaining quick action to cast another spell (since i can afford 2 spells in a round if i pay no upkeep).

also, i was standing over the bairns, with reach, should i get an AoO when a mawg approaches, or is that not a thing in this system?


Minor Crab-beast

Can't cast two spells when you attack though.

Free Strikes wrote:
When an engaged character moves out of an enemy’s melee range and/or line of sight, the enemy can immediately make a free strike against it just before the engaged character leaves his melee range and/or line of sight. The enemy character makes one normal melee attack with any melee weapon that has sufficient melee range to reach the moving character and gains a +2 bonus on his melee attack roll. If the attack hits, the damage roll is boosted. Free strikes cannot benefit from back strike bonuses

Free Strikes apply when you move out of melee range, not on moving in.


M Gifted Trollkin Bone Grinder / Monster Hunter (0 XP) // Fatigue 3/4

Cant cast two spells when i attack, even if i have the thing that gives me an extra quick action specifically to cast a spell?

RE: AoO: dang, ill keep that in mind next time i'm trying to meat shield for someone.


Minor Crab-beast

Fast caster would function, but since we're past the round I would like to let it sit as is. As I am learning the system as we go as well it helps if we post in detail and make explicit references to abilities as they come up.


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M Gifted Trollkin Bone Grinder / Monster Hunter (0 XP) // Fatigue 3/4

yeah i just dont want the bairns to get the tooth because i dont know the rules


Minor Crab-beast

So that was the first combat... interesting, a couple of things I noticed:

  • People can push out a lot of attacks - with backswing, the skilled ability and the ability to cast and attack that's 7 attacks from 4 party members... which is a lot.
  • Mooks seem about as hard to drop as minions from 4th edition - as in a stiff breeze will obliterate them. Mawgs have 13 defence, 10 armor and only 4 life points - so pretty much a cherry tap will knock them over.
  • Despite that - they can still put out decent damage when they hit. I'm wondering how it'll play once your targets turn into hulking beasties of flesh or steel... rather than the Immorren equivalent to giant rats.
  • Still, seems a smooth enough system with complexity and simplicity combined. What were your thoughts?


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Male Trollkin Chieftain / Kriel Champ

The system is brutal, it is not a kind system to play in at all. It does good at representing the tabletop game itself. I mean those Mawgs had 4 health each and there was like 10 of them or something. Our PCs probably only have around 12 hp so you can get easily overwhelmed. It really relies on the abilities we have and how we use them. Like in Combat I should stand base to base with Oengus, as I have Defensive Line and can give myself +1 Arm.

Having to ever only roll d6 is also a bonus. It keeps the dice maths really simple.


Male Trollkin Mighty Fell Caller/Pugilist

Agree with the comments above - for my part I need to learn to use Oengus' abilities also; with tougher foes the Beat Back would have potentially protected the bairns etc. Signal Fell Call might have alerted the kriel to the danger...

Like that combat is brutal; as someone who loved Rolemaster and MERP back in the day, I'm actually relishing a roll on the injury table (I'm not precious about my characters - Mark can off them as he sees fit lol).

For my part still grappling with how the system actually runs, will devote some time to reading rules in more depth. All good though :)


Male Pyg Skilled Bushwhacker/Scout

Indeed, combat is brutal as I knew it would be. Katherson will need to be a sneaky git, my ARM of 5 isn't going to do me any good if I'm hit. :D


M Gifted Trollkin Bone Grinder / Monster Hunter (0 XP) // Fatigue 3/4

Went well, i think. Some simple things I'm used to in other games (like aoos) that i need to figure out.

Im thinking i maybe made a character that is pretty focused in one area, maybe too much. But who knows, it was only one combat.


Minor Crab-beast

Twas a long weekend, shall be in thread shortly.

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