Tough: The character is incredibly hardy. When this character is disabled, roll a d6. On a 5 or 6, he heals 1 vitality point, is no longer disabled, and is knocked down.
Feat: Revitalize:The character can spend 1 feat point during his turn to immediately regain a number of vitality points equal to his PHY. If a character suffers damage during his turn, the damage must be resolved before a character can use this feat. An incapacitated character cannot use this benefit.
Fast Caster: Each activation, the character gains one extra quick action that can be used only to cast a spell.
Bone Grinder: This character can create bone grinder fetishes (p. 348).
Disease Resistance: The character can make boosted rolls to resist disease and infection.
Big Game Hunter: A character with this ability has hunted more than his fair share of game in the wilds of Immoren. When he makes a melee or ranged attack against a natural animal or beast native to the wilds of Immoren, he gains a bonus on attack rolls equal to his Survival skill.
Hunting Ground (Forest): Choose an environment type (desert, forest, mountain, swamp) when you select this ability. This character gains +2 to Sneak and Tracking skill rolls while in the selected environment. This ability can be taken more than once. Each time this ability is selected, choose a new environment type.
Precision Strike: When this character hits with a melee attack, he chooses the branch of the target’s life spiral or the column of the target’s damage grid that is hit, if applicable.
CONNECTIONS
Adventuring Scholar (p170, IKU)
GEAR
125gc
Apothecary Kit
Skinning Tools
SPENDING:
50 gc Alchemist's Leather; Light, SPD -0, DEF -1, ARM +5 (p251 IKCR)
00 gc Gas Mask (incl. w/armor) (p274 IKCR/329 IKCR)
20 gc Greatsword; Great Weapon, ATK 0, POW 6, Reach (p259 IKCR)
20 gc Bow; Archery, Ammo 1, EffRng 60ft, ExRng 300ft, ATK 0, POW 10
05 gc Arrows x50
05 gc Quiver; draw/nock as quick action
10 gc Bola x2; Thrown, Ammo -, EffRng 48ft, ExRng -, ATK -2, POW 0+STR (p319 IKU)
01 gc Game Call Whistle
14gc left
FETISHES:
Warding Flesh (Slag Troll): +2 ARM vs Corrosion; (p351 IKU)
SPELLS (MAT: 2d6+ARC)
Spirit Lash:
COST 2, RNG 10, AOE -, POW 10, UP NO, OFF YES.
A character damaged by Spirit Lash cannot run, charge, or be placed for one round.
Marked for Death:
COST 2, RNG 8, AOE -, POW -, UP YES, OFF YES.
Target enemy suffers –2 DEF, loses incorporeal and stealth, and cannot gain those abilities while affected by Marked for Death. Friendly characters ignore LOS when targeting an affected character.
Modifiers to Magic Attacks (p213 IKU)
FATIGUE COSTS (OTHER): (p233 IKU)
1: Upkeep, per spell, per round (Control Phase)
1: Boost a MAT roll or Magic Damage Roll
1: Increase range of a spell 30ft
Spell List:
Cost 1
Arcane Strike, Blessing of Health, Guided Blade
Cost 2
Arcane Bolt, Bad Blood, Banishing Ward, Exorcism, Marked for Death, Spirit Lash
Cost 3
Flesh Eater, Hex Blast, Parasite, Rift, Rise in Death
Cost 4
Feast of Worms, Freezing Grip, Obliteration
Maintenance (continuous effects) - Control (upkeep) - Activation (p203 IKU)
Actions: can do ONE of the following (not counting movement before or after):
A. Two Quick Actions (+1 quick spell)
B. Attack Action + Quick Action (+1 quick spell)
C. Full Action (+1 quick spell)
Previously Crafted/Identified Alchemical Substances: (gain +2 Alchemy to identify)
Eoghann Mac Mhorgain
Char Creation: 3pts to spend, 1:1; INT/ARC/PER options: hand wpn 1 or great wpn 1; archery/crossbow/pistol/rifle 1