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Gregory starts to lever-out chunks of the Overlord's delicate circuitry, but it shrugs him away almost effortlessly, screeching:
"No! I will not be denied!"
It starts vibrating, the light in its central eye flickers for a moment, as a massive power surge sends coruscating purple energy cracking across its massive battleaxe.
+3 Vorpal Battleaxe: 1d20 + 38 + 1d10 ⇒ (7) + 38 + (1) = 46, for 2d6 + 18 ⇒ (3, 1) + 18 = 22 damage.
+3 Vorpal Battleaxe: 1d20 + 33 + 1d10 ⇒ (2) + 33 + (3) = 38, for 2d6 + 18 ⇒ (6, 1) + 18 = 25 damage.
+3 Vorpal Battleaxe: 1d20 + 28 + 1d10 ⇒ (13) + 28 + (5) = 46, for 2d6 + 18 ⇒ (6, 4) + 18 = 28 damage.
+3 Vorpal Battleaxe: 1d20 + 23 + 1d10 ⇒ (9) + 23 + (10) = 42, for 2d6 + 18 ⇒ (5, 5) + 18 = 28 damage.
Claw: 1d20 + 35 ⇒ (16) + 35 = 51, for 1d8 + 15 ⇒ (3) + 15 = 18 damage.
Claw: 1d20 + 35 ⇒ (2) + 35 = 37, for 1d8 + 15 ⇒ (1) + 15 = 16 damage.
Laser Rifle: 1d20 + 31 ⇒ (12) + 31 = 43, for 3d6 + 4 ⇒ (6, 6, 6) + 4 = 22 Fire damage.
Claw: 1d20 + 28 ⇒ (17) + 28 = 45, for 2d6 + 12 ⇒ (2, 6) + 12 = 20 damage.
Claw: 1d20 + 28 ⇒ (17) + 28 = 45, for 2d6 + 12 ⇒ (2, 1) + 12 = 15 damage.
Chain Gun: 1d20 + 19 ⇒ (1) + 19 = 20, for 8d6 ⇒ (4, 6, 3, 3, 3, 3, 2, 3) = 27 damage.
Chain Gun: 1d20 + 19 ⇒ (11) + 19 = 30, for 8d6 ⇒ (1, 4, 3, 1, 3, 3, 2, 1) = 18 damage.
+3 Vorpal Battleaxe: 1d20 + 38 + 1d10 ⇒ (7) + 38 + (1) = 46, for 2d6 + 18 ⇒ (4, 4) + 18 = 26 damage.
+3 Vorpal Battleaxe: 1d20 + 33 + 1d10 ⇒ (6) + 33 + (9) = 48, for 2d6 + 18 ⇒ (2, 2) + 18 = 22 damage.
+3 Vorpal Battleaxe: 1d20 + 28 + 1d10 ⇒ (13) + 28 + (5) = 46, for 2d6 + 18 ⇒ (5, 4) + 18 = 27 damage.
+3 Vorpal Battleaxe: 1d20 + 23 + 1d10 ⇒ (3) + 23 + (2) = 28, for 2d6 + 18 ⇒ (1, 2) + 18 = 21 damage.
Claw: 1d20 + 35 ⇒ (18) + 35 = 53, for 1d8 + 15 ⇒ (8) + 15 = 23 damage.
Claw: 1d20 + 35 ⇒ (15) + 35 = 50, for 1d8 + 15 ⇒ (8) + 15 = 23 damage.
Laser Rifle: 1d20 + 31 ⇒ (13) + 31 = 44, for 3d6 + 4 ⇒ (4, 3, 4) + 4 = 15 Fire damage.
However, it does not manage to land a single hit, even as its minion scrabbles uselessly against its mystical containment field.
Round 6: Gregory(-84), Overlord(-326), Annihilator(-), Overlord #2

Gregory Leichardt |

Scenting victory close at hand, Gregory tries to finish-off the Overlord.
Claw, Haste, Heroism: 1d20 + 20 + 3 + 1 + 2 + 6 + 2 ⇒ (19) + 20 + 3 + 1 + 2 + 6 + 2 = 53, for 1d8 + 8 + 3 + 2 + 6 + 2d6 ⇒ (1) + 8 + 3 + 2 + 6 + (1, 6) = 27 damage +1d6 ⇒ 5 Electricity damage +1d6 ⇒ 2 Acid damage.
Claw, Haste, Heroism: 1d20 + 20 + 3 + 1 + 2 + 6 + 2 ⇒ (15) + 20 + 3 + 1 + 2 + 6 + 2 = 49, for 1d8 + 8 + 3 + 2 + 6 + 2d6 ⇒ (7) + 8 + 3 + 2 + 6 + (4, 3) = 33 damage +1d6 ⇒ 3 Electricity damage +1d6 ⇒ 5 Acid damage.
Claw, Haste, Heroism: 1d20 + 20 + 3 + 1 + 2 + 6 + 2 ⇒ (5) + 20 + 3 + 1 + 2 + 6 + 2 = 39, for 1d8 + 8 + 3 + 2 + 6 + 2d6 ⇒ (2) + 8 + 3 + 2 + 6 + (3, 1) = 25 damage +1d6 ⇒ 5 Electricity damage +1d6 ⇒ 4 Acid damage.
Claw, Haste, Heroism: 1d20 + 20 + 3 + 1 + 2 + 6 + 2 ⇒ (1) + 20 + 3 + 1 + 2 + 6 + 2 = 35, for 1d8 + 8 + 3 + 2 + 6 + 2d6 ⇒ (3) + 8 + 3 + 2 + 6 + (6, 6) = 34 damage +1d6 ⇒ 1 Electricity damage.
Claw, Haste, Heroism: 1d20 + 20 + 3 + 1 + 2 + 6 + 2 ⇒ (20) + 20 + 3 + 1 + 2 + 6 + 2 = 54, for 1d8 + 8 + 3 + 2 + 6 + 2d6 ⇒ (5) + 8 + 3 + 2 + 6 + (2, 4) = 30 damage +1d6 ⇒ 5 Electricity damage.
Crit Confirmation: 1d20 + 20 + 3 + 1 + 2 + 6 + 2 ⇒ (6) + 20 + 3 + 1 + 2 + 6 + 2 = 40, for 1d8 + 8 + 3 + 2 + 6 ⇒ (6) + 8 + 3 + 2 + 6 = 25 *ADDITIONAL* damage.
Bite, Haste, Heroism: 1d20 + 19 + 3 + 1 + 2 + 6 + 2 ⇒ (4) + 19 + 3 + 1 + 2 + 6 + 2 = 37, for 1d6 + 12 + 3 + 2 + 6 + 2d6 ⇒ (6) + 12 + 3 + 2 + 6 + (2, 1) = 32 damage +1d6 ⇒ 6 Electricity damage.
Rend (if applicable): 1d8 + 12 + 2 + 2d6 ⇒ (5) + 12 + 2 + (4, 5) = 28 +1d6 ⇒ 3 Electricity damage.

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Gregory breeches the containment on the Overlord's primary reactor, which causes the robot's limbs to start drooping...
...but only for the split second it takes for the secondary generator to come online.
"HOW DARE YOU!"
+3 Vorpal Battleaxe: 1d20 + 38 ⇒ (7) + 38 = 45, for 2d6 + 18 ⇒ (4, 1) + 18 = 23 damage.
+3 Vorpal Battleaxe: 1d20 + 33 ⇒ (4) + 33 = 37, for 2d6 + 18 ⇒ (1, 6) + 18 = 25 damage.
+3 Vorpal Battleaxe: 1d20 + 28 ⇒ (3) + 28 = 31, for 2d6 + 18 ⇒ (3, 6) + 18 = 27 damage.
+3 Vorpal Battleaxe: 1d20 + 23 ⇒ (4) + 23 = 27, for 2d6 + 18 ⇒ (4, 6) + 18 = 28 damage.
Claw: 1d20 + 35 ⇒ (7) + 35 = 42, for 1d8 + 15 ⇒ (5) + 15 = 20 damage.
Claw: 1d20 + 35 ⇒ (3) + 35 = 38, for 1d8 + 15 ⇒ (6) + 15 = 21 damage.
Laser Rifle: 1d20 + 31 ⇒ (1) + 31 = 32, for 3d6 + 4 ⇒ (6, 3, 1) + 4 = 14 Fire damage.
Claw: 1d20 + 28 ⇒ (18) + 28 = 46, for 2d6 + 12 ⇒ (6, 2) + 12 = 20 damage.
Claw: 1d20 + 28 ⇒ (4) + 28 = 32, for 2d6 + 12 ⇒ (5, 5) + 12 = 22 damage.
Chain Gun: 1d20 + 19 ⇒ (20) + 19 = 39, for 8d6 ⇒ (3, 2, 5, 6, 6, 4, 5, 4) = 35 damage.
Chain Gun: 1d20 + 19 ⇒ (1) + 19 = 20, for 8d6 ⇒ (4, 6, 2, 5, 3, 2, 4, 5) = 31 damage.
+3 Vorpal Battleaxe: 1d20 + 38 ⇒ (7) + 38 = 45, for 2d6 + 18 ⇒ (5, 4) + 18 = 27 damage.
+3 Vorpal Battleaxe: 1d20 + 33 ⇒ (12) + 33 = 45, for 2d6 + 18 ⇒ (3, 1) + 18 = 22 damage.
+3 Vorpal Battleaxe: 1d20 + 28 ⇒ (7) + 28 = 35, for 2d6 + 18 ⇒ (4, 6) + 18 = 28 damage.
+3 Vorpal Battleaxe: 1d20 + 23 ⇒ (12) + 23 = 35, for 2d6 + 18 ⇒ (3, 3) + 18 = 24 damage.
Claw: 1d20 + 35 ⇒ (7) + 35 = 42, for 1d8 + 15 ⇒ (7) + 15 = 22 damage.
Claw: 1d20 + 35 ⇒ (9) + 35 = 44, for 1d8 + 15 ⇒ (6) + 15 = 21 damage.
Laser Rifle: 1d20 + 31 ⇒ (11) + 31 = 42, for 3d6 + 4 ⇒ (3, 3, 1) + 4 = 11 Fire damage.
However, despite its indignation, the robot is unable to land a single blow.
Round 7: Gregory(-84), Overlord(-384), Annihilator(-), Overlord #2

Gregory Leichardt |

Gregory goes in for the kill.
Claw, Haste, Heroism: 1d20 + 20 + 3 + 1 + 2 + 6 + 2 ⇒ (9) + 20 + 3 + 1 + 2 + 6 + 2 = 43, for 1d8 + 8 + 3 + 2 + 6 + 2d6 ⇒ (5) + 8 + 3 + 2 + 6 + (2, 4) = 30 damage +1d6 ⇒ 1 Electricity damage +1d6 ⇒ 5 Acid damage.
Claw, Haste, Heroism: 1d20 + 20 + 3 + 1 + 2 + 6 + 2 ⇒ (16) + 20 + 3 + 1 + 2 + 6 + 2 = 50, for 1d8 + 8 + 3 + 2 + 6 + 2d6 ⇒ (4) + 8 + 3 + 2 + 6 + (5, 5) = 33 damage +1d6 ⇒ 4 Electricity damage +1d6 ⇒ 3 Acid damage.
Claw, Haste, Heroism: 1d20 + 20 + 3 + 1 + 2 + 6 + 2 ⇒ (10) + 20 + 3 + 1 + 2 + 6 + 2 = 44, for 1d8 + 8 + 3 + 2 + 6 + 2d6 ⇒ (1) + 8 + 3 + 2 + 6 + (4, 6) = 30 damage +1d6 ⇒ 2 Electricity damage +1d6 ⇒ 3 Acid damage.
Claw, Haste, Heroism: 1d20 + 20 + 3 + 1 + 2 + 6 + 2 ⇒ (6) + 20 + 3 + 1 + 2 + 6 + 2 = 40, for 1d8 + 8 + 3 + 2 + 6 + 2d6 ⇒ (2) + 8 + 3 + 2 + 6 + (1, 5) = 27 damage +1d6 ⇒ 6 Electricity damage.
Claw, Haste, Heroism: 1d20 + 20 + 3 + 1 + 2 + 6 + 2 ⇒ (3) + 20 + 3 + 1 + 2 + 6 + 2 = 37, for 1d8 + 8 + 3 + 2 + 6 + 2d6 ⇒ (5) + 8 + 3 + 2 + 6 + (2, 1) = 27 damage +1d6 ⇒ 3 Electricity damage.
Bite, Haste, Heroism: 1d20 + 19 + 3 + 1 + 2 + 6 + 2 ⇒ (3) + 19 + 3 + 1 + 2 + 6 + 2 = 36, for 1d6 + 12 + 3 + 2 + 6 + 2d6 ⇒ (4) + 12 + 3 + 2 + 6 + (5, 2) = 34 damage +1d6 ⇒ 4 Electricity damage.
Rend (if applicable): 1d8 + 12 + 2 + 2d6 ⇒ (5) + 12 + 2 + (4, 3) = 26 +1d6 ⇒ 3 Electricity damage.

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Gregory manages to tear the Overlord's head from its shoulders, causing its body to collapse to the ground, inert.
It takes several seconds for the red light to drain from its massive central eye, but in that time, it hisses a warning:
"You may have defeated this shell, but Unity is more than a single being. Unity is all. Unity sees all. Unity will be waiting for you..."
You have two rounds worth of actions before the containment field on the Annihilator drops.
Round 8: Gregory(-84), Annihilator(-)

Gregory Leichardt |

"So much for that pile of junk..."
Gregory calmly moves over to the edge of the force field, and waits for it to drop, before unleashing withering array of attacks upon the Annihilator.
Claw, Haste, Heroism: 1d20 + 20 + 3 + 1 + 2 + 6 + 2 ⇒ (11) + 20 + 3 + 1 + 2 + 6 + 2 = 45, for 1d8 + 8 + 3 + 2 + 6 + 2d6 ⇒ (2) + 8 + 3 + 2 + 6 + (1, 1) = 23 damage +1d6 ⇒ 3 Electricity damage +1d6 ⇒ 5 Acid damage.
Claw, Haste, Heroism: 1d20 + 20 + 3 + 1 + 2 + 6 + 2 ⇒ (11) + 20 + 3 + 1 + 2 + 6 + 2 = 45, for 1d8 + 8 + 3 + 2 + 6 + 2d6 ⇒ (3) + 8 + 3 + 2 + 6 + (4, 1) = 27 damage +1d6 ⇒ 1 Electricity damage +1d6 ⇒ 4 Acid damage.
Claw, Haste, Heroism: 1d20 + 20 + 3 + 1 + 2 + 6 + 2 ⇒ (10) + 20 + 3 + 1 + 2 + 6 + 2 = 44, for 1d8 + 8 + 3 + 2 + 6 + 2d6 ⇒ (1) + 8 + 3 + 2 + 6 + (2, 6) = 28 damage +1d6 ⇒ 2 Electricity damage +1d6 ⇒ 3 Acid damage.
Claw, Haste, Heroism: 1d20 + 20 + 3 + 1 + 2 + 6 + 2 ⇒ (17) + 20 + 3 + 1 + 2 + 6 + 2 = 51, for 1d8 + 8 + 3 + 2 + 6 + 2d6 ⇒ (5) + 8 + 3 + 2 + 6 + (3, 4) = 31 damage +1d6 ⇒ 3 Electricity damage.
Claw, Haste, Heroism: 1d20 + 20 + 3 + 1 + 2 + 6 + 2 ⇒ (16) + 20 + 3 + 1 + 2 + 6 + 2 = 50, for 1d8 + 8 + 3 + 2 + 6 + 2d6 ⇒ (4) + 8 + 3 + 2 + 6 + (4, 5) = 32 damage +1d6 ⇒ 6 Electricity damage.
Bite, Haste, Heroism: 1d20 + 19 + 3 + 1 + 2 + 6 + 2 ⇒ (15) + 19 + 3 + 1 + 2 + 6 + 2 = 48, for 1d6 + 12 + 3 + 2 + 6 + 2d6 ⇒ (3) + 12 + 3 + 2 + 6 + (4, 2) = 32 damage +1d6 ⇒ 1 Electricity damage.
Rend (if applicable): 1d8 + 12 + 2 + 2d6 ⇒ (4) + 12 + 2 + (1, 4) = 23 +1d6 ⇒ 4 Electricity damage.

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Gregory tears through the Annihilator's personal force field as if it wasn't even there, and then tears several armored plates from its torso, in the process damaging one of its main legs.
Claw: 1d20 + 28 ⇒ (13) + 28 = 41, for 2d6 + 12 ⇒ (6, 2) + 12 = 20 damage.
Claw: 1d20 + 28 ⇒ (1) + 28 = 29, for 2d6 + 12 ⇒ (5, 2) + 12 = 19 damage.
Chain Gun: 1d20 + 19 ⇒ (11) + 19 = 30, for 8d6 ⇒ (6, 2, 5, 6, 6, 4, 1, 5) = 35 damage.
Chain Gun: 1d20 + 19 ⇒ (10) + 19 = 29, for 8d6 ⇒ (6, 2, 5, 3, 4, 4, 1, 2) = 27 damage.
The robot gamely attempts to blow him apart, but proves to be laughably ineffective.
Round 10: Gregory(-84), Annihilator(-114)

Gregory Leichardt |

Scenting victory, Gregory does his best to finish-off the final Annihilator.
Claw, Haste, Heroism: 1d20 + 20 + 3 + 1 + 2 + 6 + 2 ⇒ (8) + 20 + 3 + 1 + 2 + 6 + 2 = 42, for 1d8 + 8 + 3 + 2 + 6 + 2d6 ⇒ (5) + 8 + 3 + 2 + 6 + (1, 4) = 29 damage +1d6 ⇒ 6 Electricity damage +1d6 ⇒ 2 Acid damage.
Claw, Haste, Heroism: 1d20 + 20 + 3 + 1 + 2 + 6 + 2 ⇒ (19) + 20 + 3 + 1 + 2 + 6 + 2 = 53, for 1d8 + 8 + 3 + 2 + 6 + 2d6 ⇒ (2) + 8 + 3 + 2 + 6 + (1, 5) = 27 damage +1d6 ⇒ 5 Electricity damage +1d6 ⇒ 2 Acid damage.
Claw, Haste, Heroism: 1d20 + 20 + 3 + 1 + 2 + 6 + 2 ⇒ (3) + 20 + 3 + 1 + 2 + 6 + 2 = 37, for 1d8 + 8 + 3 + 2 + 6 + 2d6 ⇒ (6) + 8 + 3 + 2 + 6 + (4, 4) = 33 damage +1d6 ⇒ 2 Electricity damage +1d6 ⇒ 5 Acid damage.
Claw, Haste, Heroism: 1d20 + 20 + 3 + 1 + 2 + 6 + 2 ⇒ (2) + 20 + 3 + 1 + 2 + 6 + 2 = 36, for 1d8 + 8 + 3 + 2 + 6 + 2d6 ⇒ (3) + 8 + 3 + 2 + 6 + (1, 2) = 25 damage +1d6 ⇒ 1 Electricity damage.
Claw, Haste, Heroism: 1d20 + 20 + 3 + 1 + 2 + 6 + 2 ⇒ (17) + 20 + 3 + 1 + 2 + 6 + 2 = 51, for 1d8 + 8 + 3 + 2 + 6 + 2d6 ⇒ (4) + 8 + 3 + 2 + 6 + (4, 3) = 30 damage +1d6 ⇒ 1 Electricity damage.
Bite, Haste, Heroism: 1d20 + 19 + 3 + 1 + 2 + 6 + 2 ⇒ (4) + 19 + 3 + 1 + 2 + 6 + 2 = 37, for 1d6 + 12 + 3 + 2 + 6 + 2d6 ⇒ (6) + 12 + 3 + 2 + 6 + (1, 3) = 33 damage +1d6 ⇒ 4 Electricity damage.
Rend (if applicable): 1d8 + 12 + 2 + 2d6 ⇒ (6) + 12 + 2 + (5, 2) = 27 +1d6 ⇒ 2 Electricity damage.

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Gregory breaches the primary containment field on the Annihilator's plasma reactor, and it explodes, scattering fragments of metal across the entire room.
Combat over.
Sorting through the debris reveals two things of interest, both on the Overlord's body:
A Large +3 Vorpal Battleaxe, and a Memory Facet.

Gregory Leichardt |

Knowledge(Engineering): 1d20 + 29 ⇒ (13) + 29 = 42.
"Cool."
Gregory begins the slow process of restoring his shielding...
LRE: 1d10 + 1 ⇒ (9) + 1 = 10.
LRE: 1d10 + 1 ⇒ (8) + 1 = 9.
LRE: 1d10 + 1 ⇒ (1) + 1 = 2.
LRE: 1d10 + 1 ⇒ (10) + 1 = 11.
LRE: 1d10 + 1 ⇒ (9) + 1 = 10.
LRE: 1d10 + 1 ⇒ (7) + 1 = 8.
LRE: 1d10 + 1 ⇒ (6) + 1 = 7.
LRE: 1d10 + 1 ⇒ (3) + 1 = 4.
LRE: 1d10 + 1 ⇒ (4) + 1 = 5.
LRE: 1d10 + 1 ⇒ (2) + 1 = 3.
LRE: 1d10 + 1 ⇒ (3) + 1 = 4.
LRE: 1d10 + 1 ⇒ (6) + 1 = 7.
LRE: 1d10 + 1 ⇒ (4) + 1 = 5.
..and then moves over to the north blast doors, and starts to tunnel his way through.
Laser Torch: 1d10 ⇒ 2.
Laser Torch: 1d10 ⇒ 5.
Laser Torch: 1d10 ⇒ 1.
Laser Torch: 1d10 ⇒ 1.
Laser Torch: 1d10 ⇒ 3.
Laser Torch: 1d10 ⇒ 2.
Laser Torch: 1d10 ⇒ 3.
Laser Torch: 1d10 ⇒ 5.
Laser Torch: 1d10 ⇒ 7.
Laser Torch: 1d10 ⇒ 10.
Laser Torch: 1d10 ⇒ 6.
Laser Torch: 1d10 ⇒ 6.
Laser Torch: 1d10 ⇒ 9.
Laser Torch: 1d10 ⇒ 2.
Laser Torch: 1d10 ⇒ 3.
Laser Torch: 1d10 ⇒ 9.
Laser Torch: 1d10 ⇒ 4.
Laser Torch: 1d10 ⇒ 4.
Laser Torch: 1d10 ⇒ 10.
Laser Torch: 1d10 ⇒ 4.
Laser Torch: 1d10 ⇒ 3.
Laser Torch: 1d10 ⇒ 3.
Laser Torch: 1d10 ⇒ 5.
Laser Torch: 1d10 ⇒ 6.
Laser Torch: 1d10 ⇒ 5.
Laser Torch: 1d10 ⇒ 10.

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After melting his way through the blast door (and incidentally irradiating more of this deck), Gregory finds himself in a 10' wide, curved corridor, which has two (somewhat) intact rooms peeling off from it, to the north-west, and south-east.
The one to the north-west:
This strange chamber contains several workstations mounted on the walls amid long, narrow tanks of churning fluids.
In total, this room contains a dozen blank memory crystals, each worth 2500gp.
The room to the south-east:
This chamber is partially open to the great rift in the centre of this level, but in the back corner, a small platform (roughly 5' in diameter) continues to glow softly.

Gregory Leichardt |

Knowledge(Engineering): 1d20 + 29 ⇒ (10) + 29 = 39.
"Huh. I wonder what that is..."
With a shrug, Gregory collects the blank memory crystals, and then decides to leave, heading for the exit, before Plane Shifting home.

Gregory Leichardt |

+++Stage XVII Integration Achieved. Improved Shielding, Perfected Alkali Countermeasures, And Noise-Cancelling Shielding Online+++
Feeling rested and recuperated, Gregory collects himself, casts his morning buffs, and then Plane Shifts back to Golarion, before using Greater Teleport to deposit himself at the entrance to the Silver Mount.
From there, he heads inside, and takes the monorail to the Habitat Pod.

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Alright, let's finish this!
With some experimenting, Gregory is able to determine that the mono-rail itself requires a Blue Access Card (or better) to activate; as soon as he does so, the car takes off, gliding alone the purple beam of energy which stabs through the darkness in a series of fits and starts, taking 1d4d6 ⇒ (2, 6, 5, 2) = 15 minutes to reach its destination.
As the car approaches the Habit Pod depot, Gregory notices that it starts to get warmer, and ever so slightly muggy, as the smell of rotting vegetation suffuses the air. Finally, he arrives!
Choked with vines that ripple in the oppressive heat, this off-white building of pillars and domes epitomizes fallen grandeur. In places, the overgrowth has been cleared away and the classical stonework patched by unskilled hands. Metal crates and plastic barrels are stacked about the tiled floors.
Stepping outside, Gregory sees that he is in a giant, elongated metal oval, filled to bursting with a thriving jungle of strange, alien plants.
Before he has an opportunity to process any more information, however, three strange, hulking 'Elves', with fleshy antennae sprouting from the foreheads, and riding huge, triceratops-like beasts, crash through the undergrowth, and snarl at him!
Initiative:
Gregory: 1d20 + 19 ⇒ (19) + 19 = 38.
LG: 1d20 + 6 ⇒ (13) + 6 = 19.
Round 1: Gregory(-), LG(-, -, -), Q(-, -, -)

Gregory Leichardt |

With a roar, Gregory pounces forward, targeting the closest Elf-beast before it has a chance to react.
Claw: 1d20 + 23 + 4 ⇒ (17) + 23 + 4 = 44, for 1d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14 damage +1d6 ⇒ 2 Electricity damage +1d6 ⇒ 6 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (5) + 23 + 4 = 32, for 1d8 + 9 + 4 ⇒ (6) + 9 + 4 = 19 damage +1d6 ⇒ 3 Electricity damage +1d6 ⇒ 3 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (1) + 23 + 4 = 28, for 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15 damage +1d6 ⇒ 5 Electricity damage.
Claw: 1d20 + 23 + 4 ⇒ (3) + 23 + 4 = 30, for 1d8 + 9 + 4 ⇒ (8) + 9 + 4 = 21 damage +1d6 ⇒ 5 Electricity damage.
Bite: 1d20 + 22 + 4 ⇒ (13) + 22 + 4 = 39, for 1d6 + 13 + 4 ⇒ (6) + 13 + 4 = 23 damage +1d6 ⇒ 5 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 ⇒ (6) + 13 + 4 = 23 +1d6 ⇒ 2 Electricity damage.

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Gregory rips into one of the Lashunta guardians, tearing away great strips of flesh, but incredibly, it manages to stay seated, responding by backing-up its mount, and stabbing furiously with its lance!
Lance: 1d20 + 23 ⇒ (17) + 23 = 40, for 1d8 + 17 ⇒ (4) + 17 = 21 damage.
Lance: 1d20 + 18 ⇒ (5) + 18 = 23, for 1d8 + 17 ⇒ (7) + 17 = 24 damage.
Lance: 1d20 + 13 ⇒ (12) + 13 = 25, for 1d8 + 17 ⇒ (2) + 17 = 19 damage.
It then directs its mount to try and gore him...
Gore: 1d20 + 19 ⇒ (5) + 19 = 24, for 2d10 + 15 ⇒ (9, 5) + 15 = 29 damage.
...but has just as little luck as its master.
The remaining two then urge their mounts forward...
Lance: 1d20 + 23 + 2 ⇒ (16) + 23 + 2 = 41, for 1d8 + 17 ⇒ (2) + 17 = 19 damage.
Lance: 1d20 + 23 + 2 ⇒ (8) + 23 + 2 = 33, for 1d8 + 17 ⇒ (8) + 17 = 25 damage.
...but their blows simply bounce off Gregory's shielding.
Round 2: Gregory(-), LG(-126, -, -), Q(-, -, -)

Gregory Leichardt |

Claw: 1d20 + 23 + 4 ⇒ (2) + 23 + 4 = 29, for 1d8 + 9 + 4 ⇒ (6) + 9 + 4 = 19 damage +1d6 ⇒ 2 Electricity damage +1d6 ⇒ 4 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (17) + 23 + 4 = 44, for 1d8 + 9 + 4 ⇒ (6) + 9 + 4 = 19 damage +1d6 ⇒ 3 Electricity damage +1d6 ⇒ 4 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (6) + 23 + 4 = 33, for 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18 damage +1d6 ⇒ 3 Electricity damage.
Claw: 1d20 + 23 + 4 ⇒ (8) + 23 + 4 = 35, for 1d8 + 9 + 4 ⇒ (8) + 9 + 4 = 21 damage +1d6 ⇒ 2 Electricity damage.
Bite: 1d20 + 22 + 4 ⇒ (13) + 22 + 4 = 39, for 1d6 + 13 + 4 ⇒ (6) + 13 + 4 = 23 damage +1d6 ⇒ 4 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 ⇒ (8) + 13 + 4 = 25 +1d6 ⇒ 5 Electricity damage.
Unperturbed, Gregory attempts to finish demolishing the injured elf-beast, before moving on to its mount.

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Gregory's first blow tears the throat out of the injured Lashunta, whilst the rest of his blows tear strips from the flank of its triceratops-like mount, shattering horns and breaking several ribs.
The beast wobbles, but remains standing; it bellows, and attempts to gore him...
Gore: 1d20 + 19 ⇒ (1) + 19 = 20, for 2d10 + 15 ⇒ (4, 4) + 15 = 23 damage.
...but, injured and confused, it is unable to land a blow.
The other two guards do their best...
Lance: 1d20 + 23 ⇒ (4) + 23 = 27, for 1d8 + 17 ⇒ (7) + 17 = 24 damage.
Lance: 1d20 + 18 ⇒ (20) + 18 = 38, for 1d8 + 17 ⇒ (4) + 17 = 21 damage.
Crit Confirmation: 1d20 + 18 ⇒ (10) + 18 = 28, for 1d8 + 17 ⇒ (2) + 17 = 19 *ADDITIONAL* damage.
Lance: 1d20 + 13 ⇒ (14) + 13 = 27, for 1d8 + 17 ⇒ (2) + 17 = 19 damage.
Gore: 1d20 + 19 ⇒ (1) + 19 = 20, for 2d10 + 15 ⇒ (3, 4) + 15 = 22 damage.
Lance: 1d20 + 23 ⇒ (17) + 23 = 40, for 1d8 + 17 ⇒ (5) + 17 = 22 damage.
Lance: 1d20 + 18 ⇒ (1) + 18 = 19, for 1d8 + 17 ⇒ (5) + 17 = 22 damage.
Lance: 1d20 + 13 ⇒ (16) + 13 = 29, for 1d8 + 17 ⇒ (3) + 17 = 20 damage.
Gore: 1d20 + 19 ⇒ (3) + 19 = 22, for 2d10 + 15 ⇒ (9, 3) + 15 = 27 damage.
...and one actually manages to land a blow, the tip of its lance arcing through the outer layers of Gregory's shielding.
Round 3: Gregory(-21), LG(-, -), Q(-127, -, -)

Gregory Leichardt |

Gregory snorts.
"Is that the best you can do? You will be naught but worm fodder, shortly..."
He then finishes-off the injured triceratops-beast, before moving onto the Elf-thing that damaged his shielding.
Claw: 1d20 + 23 + 4 ⇒ (3) + 23 + 4 = 30, for 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18 damage +1d6 ⇒ 1 Electricity damage +1d6 ⇒ 1 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (19) + 23 + 4 = 46, for 1d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14 damage +1d6 ⇒ 4 Electricity damage +1d6 ⇒ 3 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (19) + 23 + 4 = 46, for 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18 damage +1d6 ⇒ 3 Electricity damage.
Claw: 1d20 + 23 + 4 ⇒ (15) + 23 + 4 = 42, for 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16 damage +1d6 ⇒ 3 Electricity damage.
Bite: 1d20 + 22 + 4 ⇒ (19) + 22 + 4 = 45, for 1d6 + 13 + 4 ⇒ (1) + 13 + 4 = 18 damage +1d6 ⇒ 4 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 ⇒ (5) + 13 + 4 = 22 +1d6 ⇒ 5 Electricity damage.

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Gregory's first blow puts a claw straight through the triceratop's brain-pan, whilst his remaining blows heavily injure another Lashunta, which grunts, spitting blood, but remains determined to bring Gregory down!
Lance: 1d20 + 23 ⇒ (9) + 23 = 32, for 1d8 + 17 ⇒ (6) + 17 = 23 damage.
Lance: 1d20 + 18 ⇒ (14) + 18 = 32, for 1d8 + 17 ⇒ (1) + 17 = 18 damage.
Lance: 1d20 + 13 ⇒ (5) + 13 = 18, for 1d8 + 17 ⇒ (7) + 17 = 24 damage.
Gore: 1d20 + 19 ⇒ (19) + 19 = 38, for 2d10 + 15 ⇒ (4, 3) + 15 = 22 damage.
Lance: 1d20 + 23 ⇒ (13) + 23 = 36, for 1d8 + 17 ⇒ (4) + 17 = 21 damage.
Lance: 1d20 + 18 ⇒ (4) + 18 = 22, for 1d8 + 17 ⇒ (5) + 17 = 22 damage.
Lance: 1d20 + 13 ⇒ (10) + 13 = 23, for 1d8 + 17 ⇒ (3) + 17 = 20 damage.
Gore: 1d20 + 19 ⇒ (13) + 19 = 32, for 2d10 + 15 ⇒ (2, 10) + 15 = 27 damage.
Sadly, both it and its ally prove to be singularly incapable of doing so.
Round 4: Gregory(-21), LG(-110, -), Q(-, -)

Gregory Leichardt |

Grinning, Gregory attempts to finish-off the injured rider, before turning his attention to its mount.
Claw: 1d20 + 23 + 4 ⇒ (10) + 23 + 4 = 37, for 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20 damage +1d6 ⇒ 4 Electricity damage +1d6 ⇒ 3 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (20) + 23 + 4 = 47, for 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20 damage +1d6 ⇒ 6 Electricity damage +1d6 ⇒ 2 Acid damage.
Crit Confirmation: 1d20 + 23 + 4 ⇒ (4) + 23 + 4 = 31, for 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15 *ADDITIONAL* damage.
Claw: 1d20 + 23 + 4 ⇒ (12) + 23 + 4 = 39, for 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20 damage +1d6 ⇒ 2 Electricity damage.
Claw: 1d20 + 23 + 4 ⇒ (7) + 23 + 4 = 34, for 1d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14 damage +1d6 ⇒ 3 Electricity damage.
Bite: 1d20 + 22 + 4 ⇒ (11) + 22 + 4 = 37, for 1d6 + 13 + 4 ⇒ (2) + 13 + 4 = 19 damage +1d6 ⇒ 1 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 ⇒ (6) + 13 + 4 = 23 +1d6 ⇒ 2 Electricity damage.

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Gregory's first blow staggers the injured rider, whilst his second tears it open from crotch to sternum, spilling steaming entrails across the jungle floor.
His remaining blows then rain down on the blood-covered mount, peeling greats strips of flesh from its side.
Bellowing in pain, it lashes out...
Gore: 1d20 + 19 ⇒ (9) + 19 = 28, for 2d10 + 15 ⇒ (9, 9) + 15 = 33 damage.
...but, thoroughly terrified, is unable to land a blow...
Lance: 1d20 + 23 ⇒ (15) + 23 = 38, for 1d8 + 17 ⇒ (4) + 17 = 21 damage.
Lance: 1d20 + 18 ⇒ (8) + 18 = 26, for 1d8 + 17 ⇒ (8) + 17 = 25 damage.
Lance: 1d20 + 13 ⇒ (7) + 13 = 20, for 1d8 + 17 ⇒ (7) + 17 = 24 damage.
Gore: 1d20 + 19 ⇒ (1) + 19 = 20, for 2d10 + 15 ⇒ (9, 4) + 15 = 28 damage.
...whilst the remaining guard likewise is unable to do anything effective.
Round 5: Gregory(-21), LG(-), Q(-84, -)

Gregory Leichardt |

Whistling cheerfully, Gregory attempts to finish dismembering the injured triceratops, before moving on to the final rider.
Claw: 1d20 + 23 + 4 ⇒ (14) + 23 + 4 = 41, for 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20 damage +1d6 ⇒ 3 Electricity damage +1d6 ⇒ 3 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (10) + 23 + 4 = 37, for 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15 damage +1d6 ⇒ 4 Electricity damage +1d6 ⇒ 5 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (16) + 23 + 4 = 43, for 1d8 + 9 + 4 ⇒ (4) + 9 + 4 = 17 damage +1d6 ⇒ 1 Electricity damage.
Claw: 1d20 + 23 + 4 ⇒ (17) + 23 + 4 = 44, for 1d8 + 9 + 4 ⇒ (6) + 9 + 4 = 19 damage +1d6 ⇒ 6 Electricity damage.
Bite: 1d20 + 22 + 4 ⇒ (18) + 22 + 4 = 44, for 1d6 + 13 + 4 ⇒ (1) + 13 + 4 = 18 damage +1d6 ⇒ 5 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 ⇒ (6) + 13 + 4 = 23 +1d6 ⇒ 2 Electricity damage.

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With his first two claws, Gregory tears the head clean off the massive beast, showering blood across the clearing.
His last three blows then slam into the final guard, rocking it back in its saddle, but leaving it unbowed!
Lance: 1d20 + 23 ⇒ (4) + 23 = 27, for 1d8 + 17 ⇒ (4) + 17 = 21 damage.
Lance: 1d20 + 18 ⇒ (13) + 18 = 31, for 1d8 + 17 ⇒ (8) + 17 = 25 damage.
Lance: 1d20 + 13 ⇒ (4) + 13 = 17, for 1d8 + 17 ⇒ (7) + 17 = 24 damage.
Gore: 1d20 + 19 ⇒ (20) + 19 = 39, for 2d10 + 15 ⇒ (6, 4) + 15 = 25 damage.
Crit Confirmation: 1d20 + 19 ⇒ (14) + 19 = 33, for 2d10 + 15 ⇒ (9, 5) + 15 = 29 *ADDITIONAL* damage.
Saddly, it proves ineffective at striking a blow, but its mount has better luck, driving its massive horns through Gregory's shielding.
Round 6: Gregory(-46), LG(-66), Q(-)

Gregory Leichardt |

Clucking his tongue in annoyance, Gregory attempts to finish-off the rider, so that he can turn his full attention to its mount.
Claw: 1d20 + 23 + 4 ⇒ (19) + 23 + 4 = 46, for 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18 damage +1d6 ⇒ 3 Electricity damage +1d6 ⇒ 5 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (8) + 23 + 4 = 35, for 1d8 + 9 + 4 ⇒ (4) + 9 + 4 = 17 damage +1d6 ⇒ 5 Electricity damage +1d6 ⇒ 5 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (19) + 23 + 4 = 46, for 1d8 + 9 + 4 ⇒ (6) + 9 + 4 = 19 damage +1d6 ⇒ 2 Electricity damage.
Claw: 1d20 + 23 + 4 ⇒ (1) + 23 + 4 = 28, for 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16 damage +1d6 ⇒ 1 Electricity damage.
Bite: 1d20 + 22 + 4 ⇒ (12) + 22 + 4 = 38, for 1d6 + 13 + 4 ⇒ (5) + 13 + 4 = 22 damage +1d6 ⇒ 5 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 ⇒ (4) + 13 + 4 = 21 +1d6 ⇒ 1 Electricity damage.

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Gregory's claws eviscerate the final guard, allowing him to casually lean over, and bite the triceratops-like beast.
It attempts to gore him...
Gore: 1d20 + 19 ⇒ (5) + 19 = 24, for 2d10 + 15 ⇒ (2, 6) + 15 = 23 damage.
...but, confused by the lack of goading by its rider, and the smell of *so much* blood, its blow goes wide.
Round 7: Gregory(-46), Q(-27)

Gregory Leichardt |

Scenting victory, Gregory attempts to annihilate the last giant lizard.
Claw: 1d20 + 23 + 4 ⇒ (3) + 23 + 4 = 30, for 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20 damage +1d6 ⇒ 3 Electricity damage +1d6 ⇒ 3 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (13) + 23 + 4 = 40, for 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18 damage +1d6 ⇒ 2 Electricity damage +1d6 ⇒ 3 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (9) + 23 + 4 = 36, for 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20 damage +1d6 ⇒ 1 Electricity damage.
Claw: 1d20 + 23 + 4 ⇒ (15) + 23 + 4 = 42, for 1d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14 damage +1d6 ⇒ 3 Electricity damage.
Bite: 1d20 + 22 + 4 ⇒ (20) + 22 + 4 = 46, for 1d6 + 13 + 4 ⇒ (2) + 13 + 4 = 19 damage +1d6 ⇒ 5 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 ⇒ (7) + 13 + 4 = 24 +1d6 ⇒ 5 Electricity damage.

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Gregory plunges his claws deep into the great beast's flank, puncturing lungs, before tearing out its still-beating heart.
For a split-second it remains standing, quivering like a metric tonne of jelly, before collapsing to the ground with a dull thud.
A search of the bodies reveals:
Potion of CSW (9), +2 Breastplate (3), +1 Lance (3), +1 Composite Longbow (3), Amulet of Natural Armor +1 (3), Cloak of Resistance +1 (3), and Ring of Protection +1 (3).
What now?

Gregory Leichardt |

Gregory restores his shielding...
LRE: 1d10 + 1 ⇒ (7) + 1 = 8.
LRE: 1d10 + 1 ⇒ (9) + 1 = 10.
LRE: 1d10 + 1 ⇒ (4) + 1 = 5.
LRE: 1d10 + 1 ⇒ (8) + 1 = 9.
LRE: 1d10 + 1 ⇒ (7) + 1 = 8.
LRE: 1d10 + 1 ⇒ (3) + 1 = 4.
LRE: 1d10 + 1 ⇒ (8) + 1 = 9.
...then crates-up the items from the corpses, stopping only to Prestidigitate the blood and entrails from them, and himself.
Hmmm... Living creatures... Perhaps Stealth would once again be wise.
He then reactivates his chameleonware...
Stealth 'Take 10' = 56.
...before floating forward, zephyr-like, into the jungle to look for more targets.

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Alright then!
Pressing on through the jungle, Gregory finds that, whilst the plants themselves are alien, and the temperature is slightly warmer, and the gravity slightly less than he would expect on the surface of Golarion, this place is a veritable paradise, a paean to the wild fecundity of nature.
After a short reconnoiter, he discovers a recently cleared path through the forest, and, with no better options, quietly begins to follow it, hovering well above it to avoid any traps or other tricks.
Eventually, in the distance, he spots an interesting sight:
Three Lashunta females, sisters by the look it, each wearing loose-fitting robes, and carrying spears, carefully pick their way along the path.
More alarming, however, are the two reptilian beasts which precede them - bipedal, with mouths full of sharp teeth, and arms and legs ending in razor-like teeth, they dart, sparrow-like, down the path, occasionally stooping to sniff the trail.
What do you do?

Gregory Leichardt |

Remembering Casandalee's recommendations, Gregory pounces on the nearest Lashunta!
Claw: 1d20 + 23 + 4 ⇒ (4) + 23 + 4 = 31, for 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15 damage +1d6 ⇒ 5 Electricity damage +1d6 ⇒ 6 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (6) + 23 + 4 = 33, for 1d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14 damage +1d6 ⇒ 1 Electricity damage +1d6 ⇒ 2 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (5) + 23 + 4 = 32, for 1d8 + 9 + 4 ⇒ (4) + 9 + 4 = 17 damage +1d6 ⇒ 4 Electricity damage.
Claw: 1d20 + 23 + 4 ⇒ (10) + 23 + 4 = 37, for 1d8 + 9 + 4 ⇒ (6) + 9 + 4 = 19 damage +1d6 ⇒ 1 Electricity damage.
Bite: 1d20 + 22 + 4 ⇒ (14) + 22 + 4 = 40, for 1d6 + 13 + 4 ⇒ (2) + 13 + 4 = 19 damage +1d6 ⇒ 6 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 ⇒ (8) + 13 + 4 = 25 +1d6 ⇒ 4 Electricity damage.

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Before they have a chance to process what is going on, Gregory pounces forward, seemingly appearing out of thin air, as he rips one of the poor females limb from limb.
Initiative:
Gregory: 1d20 + 19 ⇒ (10) + 19 = 29.
AS: 1d20 + 2 ⇒ (8) + 2 = 10.
TM: 1d20 + 6 ⇒ (18) + 6 = 24.
Round 1: Gregory(-), AS (-,-), TM (-,-)

Gregory Leichardt |

Capitalising on the element of surprise, Gregory attempts to eliminate another Lashunta.
Claw: 1d20 + 23 + 4 ⇒ (6) + 23 + 4 = 33, for 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18 damage +1d6 ⇒ 4 Electricity damage +1d6 ⇒ 1 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (4) + 23 + 4 = 31, for 1d8 + 9 + 4 ⇒ (6) + 9 + 4 = 19 damage +1d6 ⇒ 2 Electricity damage +1d6 ⇒ 6 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (20) + 23 + 4 = 47, for 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15 damage +1d6 ⇒ 5 Electricity damage.
Claw: 1d20 + 23 + 4 ⇒ (6) + 23 + 4 = 33, for 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15 *ADDITIONAL* damage.
Claw: 1d20 + 23 + 4 ⇒ (8) + 23 + 4 = 35, for 1d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14 damage +1d6 ⇒ 3 Electricity damage.
Bite: 1d20 + 22 + 4 ⇒ (4) + 22 + 4 = 30, for 1d6 + 13 + 4 ⇒ (4) + 13 + 4 = 21 damage +1d6 ⇒ 5 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 ⇒ (8) + 13 + 4 = 25 +1d6 ⇒ 6 Electricity damage.

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Using all four claws, Gregory rends another Lashunta limb from limb, before stepping across and casually biting the final one.
Crying in pain and fear, she attempts to run away...
...trusting to the lizard-beasts to cover her retreat!
With a snarl, they turn, and pounce on Gregory...
Bite: 1d20 + 20 ⇒ (18) + 20 = 38, for 2d6 + 9 ⇒ (2, 6) + 9 = 17 damage.
Talon: 1d20 + 20 ⇒ (10) + 20 = 30, for 1d8 + 9 ⇒ (2) + 9 = 11 damage.
Talon: 1d20 + 20 ⇒ (7) + 20 = 27, for 1d8 + 9 ⇒ (6) + 9 = 15 damage.
Tail Barbs: 1d20 + 18 ⇒ (14) + 18 = 32, for 1d6 + 4 ⇒ (4) + 4 = 8 damage.
Bite: 1d20 + 20 ⇒ (17) + 20 = 37, for 2d6 + 9 ⇒ (2, 2) + 9 = 13 damage.
Talon: 1d20 + 20 ⇒ (4) + 20 = 24, for 1d8 + 9 ⇒ (7) + 9 = 16 damage.
Talon: 1d20 + 20 ⇒ (2) + 20 = 22, for 1d8 + 9 ⇒ (6) + 9 = 15 damage.
Tail Barbs: 1d20 + 18 ⇒ (1) + 18 = 19, for 1d6 + 4 ⇒ (3) + 4 = 7 damage.
...but are unable to land a single blow.
Round 2: Gregory(-), TM (-,-), AS (-)

Gregory Leichardt |

Ignoring the giant lizards, Gregory pounces on the fleeing Lashunta.
Claw: 1d20 + 23 + 4 ⇒ (14) + 23 + 4 = 41, for 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16 damage +1d6 ⇒ 3 Electricity damage +1d6 ⇒ 5 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (18) + 23 + 4 = 45, for 1d8 + 9 + 4 ⇒ (6) + 9 + 4 = 19 damage +1d6 ⇒ 3 Electricity damage +1d6 ⇒ 1 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (13) + 23 + 4 = 40, for 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16 damage +1d6 ⇒ 3 Electricity damage.
Claw: 1d20 + 23 + 4 ⇒ (9) + 23 + 4 = 36, for 1d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14 damage +1d6 ⇒ 3 Electricity damage.
Bite: 1d20 + 22 + 4 ⇒ (20) + 22 + 4 = 46, for 1d6 + 13 + 4 ⇒ (1) + 13 + 4 = 18 damage +1d6 ⇒ 6 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 ⇒ (6) + 13 + 4 = 23 +1d6 ⇒ 1 Electricity damage.

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As Gregory pounces forward, the lizard-beasts lash out...
Bite: 1d20 + 20 ⇒ (9) + 20 = 29, for 2d6 + 9 ⇒ (6, 1) + 9 = 16 damage.
Bite: 1d20 + 20 ⇒ (11) + 20 = 31, for 2d6 + 9 ⇒ (4, 6) + 9 = 19 damage.
...but their teeth close on only empty air.
Gregory then lands on top of the fleeing Lashunta, crushing her into the ground, even as he rips her skull clean off.
With hoots of rage (as their prey seems to be fleeing), the two lizards pounce on Gregory...
Bite: 1d20 + 20 ⇒ (20) + 20 = 40, for 2d6 + 9 ⇒ (6, 3) + 9 = 18 damage.
Crit Confirmation: 1d20 + 20 ⇒ (20) + 20 = 40, for 2d6 + 9 ⇒ (1, 4) + 9 = 14 *ADDITIONAL* damage.
Talon: 1d20 + 20 ⇒ (7) + 20 = 27, for 1d8 + 9 ⇒ (4) + 9 = 13 damage.
Talon: 1d20 + 20 ⇒ (13) + 20 = 33, for 1d8 + 9 ⇒ (8) + 9 = 17 damage.
Tail Barbs: 1d20 + 18 ⇒ (14) + 18 = 32, for 1d6 + 4 ⇒ (1) + 4 = 5 damage.
Bite: 1d20 + 20 ⇒ (15) + 20 = 35, for 2d6 + 9 ⇒ (3, 6) + 9 = 18 damage.
Talon: 1d20 + 20 ⇒ (9) + 20 = 29, for 1d8 + 9 ⇒ (1) + 9 = 10 damage.
Talon: 1d20 + 20 ⇒ (16) + 20 = 36, for 1d8 + 9 ⇒ (2) + 9 = 11 damage.
Tail Barbs: 1d20 + 18 ⇒ (14) + 18 = 32, for 1d6 + 4 ⇒ (3) + 4 = 7 damage.
...and incredibly, one manages to close its jaws on a weak point in Gregory's shielding, causing it to arc, and partially burn out.
Round 3: Gregory(-32) Bleed: 2d6, TM (-,-)

Gregory Leichardt |

"That stung!"
With a sigh, Gregory turns around, and attempts to tear apart the beast that just struck him.
Claw: 1d20 + 23 + 4 ⇒ (16) + 23 + 4 = 43, for 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18 damage +1d6 ⇒ 2 Electricity damage +1d6 ⇒ 3 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (13) + 23 + 4 = 40, for 1d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14 damage +1d6 ⇒ 4 Electricity damage +1d6 ⇒ 5 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (20) + 23 + 4 = 47, for 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20 damage +1d6 ⇒ 2 Electricity damage.
Claw: 1d20 + 23 + 4 ⇒ (7) + 23 + 4 = 34, for 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20 *ADDITIONAL* damage.
Claw: 1d20 + 23 + 4 ⇒ (18) + 23 + 4 = 45, for 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20 damage +1d6 ⇒ 1 Electricity damage.
Bite: 1d20 + 22 + 4 ⇒ (5) + 22 + 4 = 31, for 1d6 + 13 + 4 ⇒ (3) + 13 + 4 = 20 damage +1d6 ⇒ 4 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 ⇒ (3) + 13 + 4 = 20 +1d6 ⇒ 1 Electricity damage.

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Gregory's fury knows no bounds, as he tears one of the reptilian beasts apart, in a symphony of pure violence, even as his shielding continues to arc...
'Bleed': 2d6 ⇒ (4, 5) = 9 damage.
The remaining one does its best to harm him...
Bite: 1d20 + 20 ⇒ (19) + 20 = 39, for 2d6 + 9 ⇒ (3, 3) + 9 = 15 damage.
Talon: 1d20 + 20 ⇒ (17) + 20 = 37, for 1d8 + 9 ⇒ (2) + 9 = 11 damage.
Talon: 1d20 + 20 ⇒ (12) + 20 = 32, for 1d8 + 9 ⇒ (8) + 9 = 17 damage.
Tail Barbs: 1d20 + 18 ⇒ (15) + 18 = 33, for 1d6 + 4 ⇒ (3) + 4 = 7 damage.
...but it is clear that it's heart just isn't in it.
Round 4: Gregory(-41), TM (-)

Gregory Leichardt |

Uttering a muffled curse, Gregory attempts to destroy the final beast, so that he can work out what the heck it did to his shields!
Claw: 1d20 + 23 + 4 ⇒ (2) + 23 + 4 = 29, for 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18 damage +1d6 ⇒ 4 Electricity damage +1d6 ⇒ 5 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (11) + 23 + 4 = 38, for 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18 damage +1d6 ⇒ 1 Electricity damage +1d6 ⇒ 6 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (7) + 23 + 4 = 34, for 1d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14 damage +1d6 ⇒ 5 Electricity damage.
Claw: 1d20 + 23 + 4 ⇒ (7) + 23 + 4 = 34, for 1d8 + 9 + 4 ⇒ (6) + 9 + 4 = 19 damage +1d6 ⇒ 3 Electricity damage.
Bite: 1d20 + 22 + 4 ⇒ (8) + 22 + 4 = 34, for 1d6 + 13 + 4 ⇒ (4) + 13 + 4 = 21 damage +1d6 ⇒ 4 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 ⇒ (2) + 13 + 4 = 19 +1d6 ⇒ 5 Electricity damage.

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Gregory hews into the side of the final reptile, cracking ribs, rending flesh, and spraying blood everywhere.
'Bleed': 2d6 ⇒ (2, 1) = 3.
However, despite suffering from several hideous wounds, the beast remains standing, and turns its full fury on Gregory...
Bite: 1d20 + 20 ⇒ (16) + 20 = 36, for 2d6 + 9 ⇒ (6, 3) + 9 = 18 damage.
Talon: 1d20 + 20 ⇒ (2) + 20 = 22, for 1d8 + 9 ⇒ (1) + 9 = 10 damage.
Talon: 1d20 + 20 ⇒ (17) + 20 = 37, for 1d8 + 9 ⇒ (5) + 9 = 14 damage.
Tail Barbs: 1d20 + 18 ⇒ (14) + 18 = 32, for 1d6 + 4 ⇒ (2) + 4 = 6 damage.
...but it is an utterly impotent fury.
Round 6: Gregory(-35), TM (-142)

Gregory Leichardt |

Thoroughly annoyed, Gregory attempts to finish off the final beast.
Claw: 1d20 + 23 + 4 ⇒ (6) + 23 + 4 = 33, for 1d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14 damage +1d6 ⇒ 3 Electricity damage +1d6 ⇒ 2 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (9) + 23 + 4 = 36, for 1d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14 damage +1d6 ⇒ 4 Electricity damage +1d6 ⇒ 6 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (9) + 23 + 4 = 36, for 1d8 + 9 + 4 ⇒ (6) + 9 + 4 = 19 damage +1d6 ⇒ 1 Electricity damage.
Claw: 1d20 + 23 + 4 ⇒ (17) + 23 + 4 = 44, for 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16 damage +1d6 ⇒ 1 Electricity damage.
Bite: 1d20 + 22 + 4 ⇒ (1) + 22 + 4 = 27, for 1d6 + 13 + 4 ⇒ (4) + 13 + 4 = 21 damage +1d6 ⇒ 2 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 ⇒ (1) + 13 + 4 = 18 +1d6 ⇒ 2 Electricity damage.

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Mere flesh and bone is unable to stand up to the remorselessly of steel, and the final reptilian beast goes down, in an explosion of gore.
Combat over.
In the interest of expediency, I assume you do some healing (which will stop the bleeding), before searching the bodies...
On the three females, Gregory finds a pile of interesting equipment:
A pile of papyrus scrolls:
Scroll of Baleful Polymorph (3), Scroll of Cure Serious Wounds (6), Scroll of Lightning Bolt (6),
A wand and three spears crafted of a strange, ebony-like wood, with fiery red highlights:
Wand of Suggestion (36 charges), MW Spear (3),
Several belts, rings and headbands crafted from woven hair:
Belt of Physical Might +2 (3), Headband of Vast Intelligence +2 (3), Ring of Protection +2 (3)
What now?

Gregory Leichardt |

Gregory heals himself...
LRE: 1d10 + 1 ⇒ (3) + 1 = 4.
LRE: 1d10 + 1 ⇒ (10) + 1 = 11.
LRE: 1d10 + 1 ⇒ (10) + 1 = 11.
LRE: 1d10 + 1 ⇒ (9) + 1 = 10.
...then gathers his new pile of loot, cleans himself up, re-engages his chameleonware, and continues on his way down the path.

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The path winds through the jungle for about a third of a mile, before bifurcating at the edge of a small river.
To the left, it goes for several hundred feet, before ending at the palisade wall of a small settlement, whilst to the right, it disappears into the jungle.
What now?

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A dozen huts of arching wooden timbers and lashed, scaly skins are enclosed in a wall of vines and dagger-sized thorns. A massive wooden building, adorned with vivid colors and the skulls of monstrous beasts, looms over the smaller houses. Shell-backed mammals trundle about a small paddock, and featherless birds skitter between the huts picking at scraps.
Carefully examination reveals that there are about 40 Lashunta in total, spread out amongst the smaller huts in loose family groups, with most people clearly engaged in a hand-to-mouth existence, preparing food, clothing, and shelter.
Life seems idyllic... although the central building *does* loom ominously.
Careful observation results in the discovery that none of the Lashunta ever go inside.

Gregory Leichardt |

Interesting.
After satisfying himself that the Lashunta he can see are mere peasants (albeit ones that will need to be dealt with at some point), Gregory floats forward to investigate the central building.

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This large central building, filled with sweet smoke from several low-burning braziers covered with piquant incense, appears to be a combination feast hall and temple, with a large representation of a gear-toothed eye, carved from dark wood with deep red high-lights, on an altar at the back of the room.
The floor in front of it is liberally sprinkled with congealed blood, suggestive of ritual sacrifice (although the source of the blood is not clear).
A lesser shrine to one side holds a stylised depiction of an elf-like humanoid, its features morphed part-way between soft flesh, and reptilian scales.
Off to one side, there is also a cordoned-off area, with sleeping pallets suitable for three individuals.
Nothing living currently occupies this large chamber.

Gregory Leichardt |

Curioser and curiouser.
Gregory waits patiently for nightfall, to ensure that all of the villages have returned to the settlement, and then, after barring the main gate, he quietly begins to systematically eliminate all of the residents.
After all, they need to die, but that doesn't mean they have to suffer in the process...