Luke_Parry |
This room reeks of stagnant water and decaying vegetation. A long trough of water runs along the walls of this room; a layer of brown scum and algae grows on the water's surface and on the walls. A single workstation sits in the middle of the room connected to a large machine made of tubes and bubbling tanks of water.
Seated on a mold encrusted chair like a throne, is a slightly larger, tougher-looking vegepygmy, who stands as the door opens, and hefts a glowing hammer, gesturing threateningly at Gregory!
Initiative:
Gregory: 1d20 + 4 ⇒ (9) + 4 = 13.
V: 1d20 + 7 ⇒ (19) + 7 = 26.
This figure charges forward, and takes a swing!
Hammer: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25, for 1d4 + 5 ⇒ (4) + 5 = 9 damage.
Slamming it directly into Gregory's torso with enough force to knock him back a step.
Round 1: V, Gregory(-9)
Gregory Leichardt |
Okay! This one is *significantly* more dangerous!
Not wasting any time, Gregory attempts to slice and dice the vegepygmy.
Claw: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16, for 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5 damage.
Claw: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11, for 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5 damage.
Bite: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25, for 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6 damage.
Luke_Parry |
Surprisingly, the vegepygmy manages to brush aside Gregory's claws, and only his bite manages to hit, dealing a (relatively minor) wound.
He responds by swinging at Gregory with his hammer, and clawing at him.
Hammer: 1d20 + 9 ⇒ (12) + 9 = 21, for 1d4 + 5 ⇒ (4) + 5 = 9 damage.
Claw: 1d20 + 2 ⇒ (6) + 2 = 8, for 1d4 + 2 ⇒ (2) + 2 = 4 damage.
However, this time, his hammer blow is turned aside by Gregory's armor right at the last second.
Round 2: V(-6), Gregory(-9)
Gregory Leichardt |
Gregory continues to rip into the vegepygmy.
Claw: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21, for 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7 damage.
Claw: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18, for 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8 damage.
Bite: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20, for 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5 damage.
Luke_Parry |
This time, all of Gregory's attacks strike true, ripping into the fungal creature's thorny flesh.
However, he remains unbeaten and unbroken!
Hammer: 1d20 + 9 ⇒ (19) + 9 = 28, for 1d4 + 5 ⇒ (1) + 5 = 6 damage.
Claw: 1d20 + 1 ⇒ (8) + 1 = 9, for 1d4 + 2 ⇒ (2) + 2 = 4 damage.
..and manages to get a glancing blow off on his attacker.
Round 3: V(-26), Gregory(-15)
Gregory Leichardt |
Gregory continues to attempt to rip apart the stubborn plant-man.
Claw: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25, for 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8 damage.
Claw: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10, for 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4 damage.
Bite: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12, for 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7 damage.
Gregory Leichardt |
Spellcraft: 1d20 + 8 ⇒ (9) + 8 = 17.
With a shrug, Gregory adds the hammer to his pile of loot, and, after healing himself...
LRE: 1d10 + 1 ⇒ (4) + 1 = 5.
LRE: 1d10 + 1 ⇒ (6) + 1 = 7.
LRE: 1d10 + 1 ⇒ (8) + 1 = 9.
...heads off to inspect the double doors.
Luke_Parry |
Amusingly, these doors do not open to any of Gregory's access cards.
However, by working his way around to the other double doors in the corridor to the south of where he encountered the medical drone, he discovers that his Black Access Card *does* work here.
A row of beds sits along the southern wall of this well-lit room. Glowing screens and metal desks sit on the opposite walls, and splatters of blood adorn the floor and several of the beds. To the east, a large metal device that is the size of a large bed hums softly.
However, Gregory is quickly distracted by three things - two more robots (another medical drone, and a multi-limbed robot hovering in the air, held aloft by four circular rotors (which emit a soft whirring noise), its arms and hands which dangle below ending in spindly, multi-jointed fingers); and screaming which echoes faintly from inside the humming metal device.
Initiative:
Gregory: 1d20 + 4 ⇒ (9) + 4 = 13.
Medical Drone: 1d20 + 2 ⇒ (20) + 2 = 22.
Collector Robot: 1d20 + 7 ⇒ (3) + 7 = 10.
The medical drone utters an incomprehensible phrase in a calm tone, and charges forward to attack Gregory...
Claw: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12.
...but fortunately misses him completely.
Round 1: Medical Drone, Gregory, CR
Gregory Leichardt |
Knowledge(Engineering): 1d20 + 13 ⇒ (4) + 13 = 17.
I wonder what the floating robot does?
With a shrug, Gregory attempts to eviscerate the medical drone.
Claw: 1d20 + 5 + 1 + 2 ⇒ (19) + 5 + 1 + 2 = 27, for 1d6 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11 damage.
Claw: 1d20 + 5 + 1 + 2 ⇒ (16) + 5 + 1 + 2 = 24, for 1d6 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11 damage.
Bite: 1d20 + 5 + 1 + 2 ⇒ (4) + 5 + 1 + 2 = 12, for 1d6 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11 damage.
Luke_Parry |
In an awesome display of power, Gregory quite literally rips the medical drone into two unequal pieces, cascading hydraulic fluid and anaesthetic serum across the floor.
Unperturbed by its colleague's destruction, the floating robot fires a sonic blast at Gregory...
Stun Gun (Ranged Touch): 1d20 + 5 ⇒ (15) + 5 = 20, for 1d8 ⇒ 1 non-lethal.
...scoring a glancing blow.
Round 2: Gregory(-1), CR
Gregory Leichardt |
Gregory responds by pouncing forward, and attempting to repeat his success!
Claw: 1d20 + 5 + 1 + 2 + 2 ⇒ (19) + 5 + 1 + 2 + 2 = 29, for 1d6 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8 damage.
Claw: 1d20 + 5 + 1 + 2 + 2 ⇒ (16) + 5 + 1 + 2 + 2 = 26, for 1d6 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11 damage.
Bite: 1d20 + 5 + 1 + 2 + 2 ⇒ (4) + 5 + 1 + 2 + 2 = 14, for 1d6 + 2 + 1 + 2 ⇒ (4) + 2 + 1 + 2 = 9 damage.
Gregory Leichardt |
Gregory winces, both from the pain, and upon realising that his attacks *really* aren't doing much.
"Let's try a different tactic..."
He then attempts to grapple the robot!
Grapple: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8.
This will provoke an AoO.
Luke_Parry |
AoO: 1d20 + 5 ⇒ (4) + 5 = 9, for 1d4 + 3 ⇒ (3) + 3 = 6 damage.
The grapple fails spectacularly, but at least Gregory avoids the AoO.
The robot continues to fire its stun gun...
Integrated Stun Gun: 1d20 + 5 ⇒ (14) + 5 = 19, for 1d8 ⇒ 6 non-lethal.
...once more scoring a solid hit.
Round 4: Gregory(-15), CR (-1)
Luke_Parry |
AoO: 1d20 + 5 ⇒ (17) + 5 = 22, for 1d4 + 3 ⇒ (4) + 3 = 7 damage.
This time, Gregory manages to get a firm grip on the robot, despite it giving him a nasty scratch with one of its claws.
It continues to fire its sonic burst...
Integrated Stun Gun: 1d20 + 5 ⇒ (2) + 5 = 7, for 1d8 ⇒ 1 non-lethal.
...but can't quite get the angle it needs to strike him.
Round 7: Gregory(-30), CR (-1)
Gregory Leichardt |
+++Error: System Approaching Overload. Warning: Biofeedback Will Shortly Be Initiated To Prevent System-Wide Collapse+++
In desperation, Gregory attempts to pin the robot.
Grapple: 1d20 + 5 + 2 + 5 ⇒ (15) + 5 + 2 + 5 = 27.
Luke_Parry |
Gregory decides to run away, leaving the person trapped in the tank screaming frantically.
Unfortunately for Gregory, the robot proves to be surprisingly sprightly, and flies after him!
Basically, it will chase him as far as the entrance to this level.
Integrated Stun Gun: 1d20 + 5 ⇒ (10) + 5 = 15, for 1d8 ⇒ 2 non-lethal.
Integrated Stun Gun: 1d20 + 5 ⇒ (15) + 5 = 20, for 1d8 ⇒ 3 non-lethal.
Integrated Stun Gun: 1d20 + 5 ⇒ (14) + 5 = 19, for 1d8 ⇒ 2 non-lethal.
Integrated Stun Gun: 1d20 + 5 ⇒ (13) + 5 = 18, for 1d8 ⇒ 2 non-lethal.
Fortunately, the robot does not manage to drop him.
Battered and bruised, Gregory makes it back to Torch, chastened, but alive.
Gregory Leichardt |
First things first...
Gregory tries to fix his injuries.
Potion of CLW: 1d8 + 1 ⇒ (5) + 1 = 6.
Potion of CLW: 1d8 + 1 ⇒ (5) + 1 = 6.
Potion of CMW: 2d8 + 3 ⇒ (1, 7) + 3 = 11.
LRE: 1d10 + 1 ⇒ (1) + 1 = 2.
LRE: 1d10 + 1 ⇒ (1) + 1 = 2.
LRE: 1d10 + 1 ⇒ (10) + 1 = 11.
LRE: 1d10 + 1 ⇒ (6) + 1 = 7.
LRE: 1d10 + 1 ⇒ (1) + 1 = 2.
LRE: 1d10 + 1 ⇒ (2) + 1 = 3.
LRE: 1d10 + 1 ⇒ (10) + 1 = 11.
He then goes in search of a Scroll or Potion of Lesser Evolution Surge.
Gregory Leichardt |
Gregory will head back into the dungeon! When he is outside the door to the room where the robot is, he will cast LES to acquire Electricity attacks, and go in swinging...
Luke_Parry |
Alright then!
Gregory's return to the complex is uneventful, although his heart is in his mouth for his journey through the metal dungeon, expecting to find the robot around every corner.
Once outside the robot's 'room', he casts the spell, causing electricity to crackle across his form, and then opens the door!
Inside, the robot whirls to face him, and fires up its sonic gun...
Initiative:
Gregory: 1d20 + 4 ⇒ (17) + 4 = 21.
CR: 1d20 + 7 ⇒ (5) + 7 = 12.
Round 1: Gregory, CR
Gregory Leichardt |
Throwing caution to the wind, Gregory pounces forward!
Claw: 1d20 + 5 + 2 + 2 ⇒ (17) + 5 + 2 + 2 = 26, for 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5 damage +1d6 ⇒ 1 Electricity.
Claw: 1d20 + 5 + 2 + 2 ⇒ (13) + 5 + 2 + 2 = 22, for 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10 damage +1d6 ⇒ 4 Electricity.
Bite: 1d20 + 5 + 2 + 2 ⇒ (18) + 5 + 2 + 2 = 27, for 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10 damage +1d6 ⇒ 5 Electricity.
Gregory Leichardt |
Gregory continues his assault!
Claw: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20, for 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5 damage +1d6 ⇒ 1 Electricity.
Claw: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19, for 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7 damage +1d6 ⇒ 2 Electricity.
Bite: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26, for 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6 damage +1d6 ⇒ 6 Electricity.
Gregory Leichardt |
Once again, Gregory's physical blows serve as little more than contact points for the powerful current arcing through him.
Now looking quite busted-up, the robot nevertheless continues to shoot at Gregory.
Integrated Stun Gun: 1d20 + 5 ⇒ (10) + 5 = 15, for 1d8 ⇒ 3 non-lethal.
Round 3: Gregory(-7), CR(-28)
Gregory Leichardt |
Sensing imminent victory, Gregory attempts to finish off the pesky robot.
Claw: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24, for 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7 damage +1d6 ⇒ 1 Electricity.
Claw: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20, for 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8 damage +1d6 ⇒ 5 Electricity.
Bite: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18, for 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9 damage +1d6 ⇒ 5 Electricity.
Luke_Parry |
This time, the electricity blows off one of the robot's arms. All four rotors stop spinning, and the robot falls to the ground, inert.
Combat over!
Searching the room reveals the following:
A box with a dial on the front, attached to a stubby metal wand via a length of cable.
A hollow needle with a button at one end.
A gun-shaped object that, instead of a ammunition chamber, has a round ball attached to the back.
Two canisters of a strange, silvery fluid.
Two small lancets containing a red fluid.
Additionally, the humming metal box proves to contain none other than Khonnir Baine!
However, the man looks half-mad, and his legs have been marred by nasty surgical incisions.
Recognition crosses his face when he spots Gregory, but the best he can manage.
"Help... Mind... Wrong... Pain..."