Gregory Leichardt |
Just die already!"
Claw: 1d20 + 5 + 1 + 2 ⇒ (3) + 5 + 1 + 2 = 11, for 1d8 + 2 + 1 + 2 ⇒ (7) + 2 + 1 + 2 = 12 damage +1d6 ⇒ 5 Electricity damage.
Claw: 1d20 + 5 + 1 + 2 ⇒ (7) + 5 + 1 + 2 = 15, for 1d8 + 2 + 1 + 2 ⇒ (7) + 2 + 1 + 2 = 12 damage +1d6 ⇒ 1 Electricity damage.
Bite: 1d20 + 5 + 1 + 2 ⇒ (10) + 5 + 1 + 2 = 18, for 1d6 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11 damage +1d6 ⇒ 2 Electricity damage.
Gregory Leichardt |
Gregory sighs, and continues his attacks.
Claw: 1d20 + 5 + 1 + 2 ⇒ (1) + 5 + 1 + 2 = 9, for 1d8 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6 damage +1d6 ⇒ 2 Electricity damage.
Claw: 1d20 + 5 + 1 + 2 ⇒ (14) + 5 + 1 + 2 = 22, for 1d8 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11 damage +1d6 ⇒ 4 Electricity damage.
Bite: 1d20 + 5 + 1 + 2 ⇒ (14) + 5 + 1 + 2 = 22, for 1d6 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11 damage +1d6 ⇒ 5 Electricity damage.
Luke_Parry |
This time, Gregory has slightly better luck, denting the robot's plating as he delivers a truly punishing electrical discharge.
Mace: 1d20 + 9 ⇒ (20) + 9 = 29, for 1d6 + 5 ⇒ (1) + 5 = 6 damage.
Crit Confirmation: 1d20 + 9 ⇒ (17) + 9 = 26, for 1d6 + 5 ⇒ (5) + 5 = 10 *ADDITIONAL* damage.
Unfortunately, the gearsman responds with a blow to the side of Gregory's head, which momentarily disorients him.
...and Fort save.
Round 7: Gearsman(-23), Gregory(-23)
Gregory Leichardt |
Fort: 1d20 + 9 ⇒ (17) + 9 = 26.
"That... was uncomfortable."
Claw: 1d20 + 5 + 1 + 2 ⇒ (7) + 5 + 1 + 2 = 15, for 1d8 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11 damage +1d6 ⇒ 4 Electricity damage.
Claw: 1d20 + 5 + 1 + 2 ⇒ (4) + 5 + 1 + 2 = 12, for 1d8 + 2 + 1 + 2 ⇒ (8) + 2 + 1 + 2 = 13 damage +1d6 ⇒ 6 Electricity damage.
Bite: 1d20 + 5 + 1 + 2 ⇒ (10) + 5 + 1 + 2 = 18, for 1d6 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6 damage +1d6 ⇒ 5 Electricity damage.
The blow sends Gregory reeling, and he completely misses the robot.
Gregory Leichardt |
Shaking his head, Gregory tries to regain his focus.
Claw: 1d20 + 5 + 1 + 2 ⇒ (9) + 5 + 1 + 2 = 17, for 1d8 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8 damage +1d6 ⇒ 6 Electricity damage.
Claw: 1d20 + 5 + 1 + 2 ⇒ (16) + 5 + 1 + 2 = 24, for 1d8 + 2 + 1 + 2 ⇒ (4) + 2 + 1 + 2 = 9 damage +1d6 ⇒ 1 Electricity damage.
Bite: 1d20 + 5 + 1 + 2 ⇒ (17) + 5 + 1 + 2 = 25, for 1d6 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8 damage +1d6 ⇒ 2 Electricity damage.
Gregory Leichardt |
Weathering the Robot's assault, Gregory continues his own.
Claw: 1d20 + 5 + 1 + 2 ⇒ (19) + 5 + 1 + 2 = 27, for 1d8 + 2 + 1 + 2 ⇒ (5) + 2 + 1 + 2 = 10 damage +1d6 ⇒ 1 Electricity damage.
Claw: 1d20 + 5 + 1 + 2 ⇒ (5) + 5 + 1 + 2 = 13, for 1d8 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11 damage +1d6 ⇒ 6 Electricity damage.
Bite: 1d20 + 5 + 1 + 2 ⇒ (13) + 5 + 1 + 2 = 21, for 1d6 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11 damage +1d6 ⇒ 6 Electricity damage.
Luke_Parry |
This time, Gregory's claw catches the edge of a loosening plate. His bite then buries itself in the slightly softer circuitry beneath, delivering a full discharge.
The gearsman starts smoking, but remains standing.
Mace: 1d20 + 9 ⇒ (14) + 9 = 23, for 1d6 + 5 ⇒ (2) + 5 = 7 damage.
Round 10: Gearsman(-38), Gregory(-23)
Gregory Leichardt |
Scenting victory, Gregory does his best to finish-off the robot.
Claw: 1d20 + 5 + 1 + 2 ⇒ (16) + 5 + 1 + 2 = 24, for 1d8 + 2 + 1 + 2 ⇒ (5) + 2 + 1 + 2 = 10 damage +1d6 ⇒ 3 Electricity damage.
Claw: 1d20 + 5 + 1 + 2 ⇒ (17) + 5 + 1 + 2 = 25, for 1d8 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6 damage +1d6 ⇒ 4 Electricity damage.
Bite: 1d20 + 5 + 1 + 2 ⇒ (8) + 5 + 1 + 2 = 16, for 1d6 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11 damage +1d6 ⇒ 6 Electricity damage.
Luke_Parry |
Gregory's claws clamp down on either side of the robot's head.
The resulting electrical discharge causes its central eye to explode, and its body falls to the ground, smoking.
Combat over!
A thorough search of the room reveals the half-orcs' gear:
MW Studded Leather x2, MW Buckler x2, Brown Access Card x2, 4 silver discs, and 20gp.
The strange mace that the robot was wielding:
A hand-sized box with a screen on it, attached to a small wand and a nozzle of some kind.
...and a single White Access Card, which had fallen down behind one of the desks.
What now?
Gregory Leichardt |
First things first, Gregory tops-up his shielding.
LRE: 1d10 + 1 ⇒ (3) + 1 = 4.
LRE: 1d10 + 1 ⇒ (5) + 1 = 6.
He then turns his attention to his new acquisitions.
Knowledge(Engineering): 1d20 + 14 ⇒ (9) + 14 = 23.
"Huh. A Neural Inhibitor. An interesting little toy, but not really one for me."
Knowledge(Engineering): 1d20 + 14 ⇒ (16) + 14 = 30.
"Hmmm... So, this thing can be used to identify strange substances... potentially useful, but I think that the warranty has long since expired."
The White Access Card, however, garners a lot more attention.
"I wonder..."
Gregory tries to use it on the sealed casket that he has been lugging around.
Luke_Parry |
I was wondering if you had forgotten that ;-)
When the card is swiped, the box gives a beep, and then with a hiss, unlocks.
Inside are several interesting objects:
Two hand-sized spheroids with a button at one end, which glow yellow.
A hand-sized spheroid with a button at one end, which glows white.
A hand-sized spheroid with a button at one end, which glows blue.
A folded-up body suit (covered in pockets), constructed from some sort of supple plastic.
A gun-like object, the 'barrel' of which is crystal which glows with a pale green light.
Gregory Leichardt |
Knowledge(Engineering): 1d20 + 14 ⇒ (8) + 14 = 22.
Knowledge(Engineering): 1d20 + 14 ⇒ (11) + 14 = 25.
Knowledge(Engineering): 1d20 + 14 ⇒ (17) + 14 = 31.
Gregory nods in appreciation.
"A bunch of grenades. Not really my style, but I am sure that I could find a home for them."
Knowledge(Engineering): 1d20 + 14 ⇒ (15) + 14 = 29.
"Ah, adjustable camouflage armor! This, I can use."
He then immediately dons it.
Knowledge(Engineering): 1d20 + 14 ⇒ (9) + 14 = 23.
"Heh. I should recognise this - that robot on the other level that gave me so much trouble was using something like this. Still, it has seen better days; it's probably not worth risking using it."
After gathering up his new loot, Gregory heads across for 'round 2' against the gargoyle.
Luke_Parry |
Gargoyle Vs Gregory - Round 2; FIGHT!
As soon as Gregory re-enters the gargoyle's room, he sees it pacing back and forth in front of the imposing eastern double doors.
Upon spotting Gregory, however, it again rears up, and immediately starts flying towards him!
Initiative:
Gregory: 1d20 + 4 ⇒ (2) + 4 = 6.
Gargoyle: 1d20 + 6 ⇒ (10) + 6 = 16.
Gore: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11, for 1d4 + 2 ⇒ (3) + 2 = 5 damage.
This time, however, Gregory easily side-steps.
Round 1: Gargoyle, Gregory
Gregory Leichardt |
Gregory snorts, and responds by trying to tear the Gargoyle apart.
Claw: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9, for 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7 damage.
Claw: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24, for 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4 damage.
Bite: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9, for 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8 damage.
Luke_Parry |
Gregory manages to land a single, light blow.
The does little but incense the gargoyle, which responds with a flurry of teeth, horns, and claws!
Claw: 1d20 + 7 ⇒ (10) + 7 = 17, for 1d6 + 2 ⇒ (3) + 2 = 5 damage.
Claw: 1d20 + 7 ⇒ (7) + 7 = 14, for 1d6 + 2 ⇒ (4) + 2 = 6 damage.
Bite: 1d20 + 7 ⇒ (12) + 7 = 19, for 1d4 + 2 ⇒ (3) + 2 = 5 damage.
Gore: 1d20 + 7 ⇒ (11) + 7 = 18, for 1d4 + 2 ⇒ (1) + 2 = 3 damage.
However, it is unable to breech Gregory's defenses.
Round 2: Gargoyle(-4), Gregory
Gregory Leichardt |
Gregory responds with a flurry of his own!
Claw: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13, for 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6 damage.
Claw: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24, for 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9 damage.
Bite: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17, for 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6 damage.
Luke_Parry |
Much to the Gargoyle's surprise, Gregory's attacks hurt it a *lot* more this time around.
Claw: 1d20 + 7 ⇒ (14) + 7 = 21, for 1d6 + 2 ⇒ (4) + 2 = 6 damage.
Claw: 1d20 + 7 ⇒ (15) + 7 = 22, for 1d6 + 2 ⇒ (1) + 2 = 3 damage.
Bite: 1d20 + 7 ⇒ (8) + 7 = 15, for 1d4 + 2 ⇒ (1) + 2 = 3 damage.
Gore: 1d20 + 7 ⇒ (15) + 7 = 22, for 1d4 + 2 ⇒ (2) + 2 = 4 damage.
It does its best to return the favor, but its attacks rebound uselessly from Gregory's shielding.
Round 3: Gargoyle(-19), Gregory
Gregory Leichardt |
Gregory grins toothily.
"See? This time I came prepared..."
Claw: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21, for 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10 damage.
Claw: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16, for 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5 damage.
Bite: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9, for 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6 damage.
Luke_Parry |
Gregory once again rips into the Gargoyle, his claws tearing away chunks of flesh.
Badly injured, but undefeated, the Gargoyle works itself up into a frenzy!
Claw: 1d20 + 7 ⇒ (1) + 7 = 8, for 1d6 + 2 ⇒ (3) + 2 = 5 damage.
Claw: 1d20 + 7 ⇒ (9) + 7 = 16, for 1d6 + 2 ⇒ (5) + 2 = 7 damage.
Bite: 1d20 + 7 ⇒ (6) + 7 = 13, for 1d4 + 2 ⇒ (1) + 2 = 3 damage.
Gore: 1d20 + 7 ⇒ (16) + 7 = 23, for 1d4 + 2 ⇒ (4) + 2 = 6 damage.
However, rage is no match for cold, hard steel.
Round 4: Gargoyle(-34), Gregory
Gregory Leichardt |
Gregory does his best to drop the gargoyle.
Claw: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14, for 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9 damage.
Claw: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12, for 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8 damage.
Bite: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26, for 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7 damage.
Crit confirmation: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14, for 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5 *ADDITIONAL* damage.
Luke_Parry |
The gargoyle bats aside Gregory's claws, but leaves itself wide open to a devastating bite, which shatters the bones in one of its wings.
Clearly at death's door, the gargoyle nevertheless refuses to surrender...
Claw: 1d20 + 7 ⇒ (16) + 7 = 23, for 1d6 + 2 ⇒ (3) + 2 = 5 damage.
Claw: 1d20 + 7 ⇒ (5) + 7 = 12, for 1d6 + 2 ⇒ (3) + 2 = 5 damage.
Bite: 1d20 + 7 ⇒ (18) + 7 = 25, for 1d4 + 2 ⇒ (2) + 2 = 4 damage.
Gore: 1d20 + 7 ⇒ (18) + 7 = 25, for 1d4 + 2 ⇒ (2) + 2 = 4 damage.
...and finally manages to score some hits, its teeth and horns shredding away at Gregory's armor.
Round 5: Gargoyle(-41), Gregory(-8)
Gregory Leichardt |
Gregory grunts in annoyance.
"You'll pay for that!"
Claw: 1d20 + 5 + 1 + 2 ⇒ (17) + 5 + 1 + 2 = 25, for 1d8 + 2 + 1 + 2 ⇒ (4) + 2 + 1 + 2 = 9 damage.
Claw: 1d20 + 5 + 1 + 2 ⇒ (5) + 5 + 1 + 2 = 13, for 1d8 + 2 + 1 + 2 ⇒ (5) + 2 + 1 + 2 = 10 damage.
Bite: 1d20 + 5 + 1 + 2 ⇒ (8) + 5 + 1 + 2 = 16, for 1d6 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7 damage.
Luke_Parry |
Gregory eviscerates the gargoyle, sending pieces of stony flesh skittering across the floor.
Combat over.
Now that the imminent threat of combat has been resolved, Gregory has a chance to more fully explore the chamber.
A careful search of the room reveals the following, piled-up in front of the statue amongst a lot of junk:
48 silverdiscs
A pair of sunglasses made from a silvery metal.
A thin strip of crystal, surrounded by a black band.
A Timeworn Medlance
Two rolls of sticky grey tape.
A small, pen-like device.
An open-faced, blue polymer helmet, which includes a nylon strap and adjustable tinted visor capable of hiding all but the wearer's mouth and chin.
Gregory Leichardt |
Knowledge(Religion): 1d20 + 8 ⇒ (17) + 8 = 25.
"Huh. With so many gods already available, why go and make-up one?"
Knowledge(Engineering): 1d20 + 14 ⇒ (16) + 14 = 30.
"Oh! Focusing goggles! Cool!"
Knowledge(Engineering): 1d20 + 14 ⇒ (6) + 14 = 20.
"I'm not sure what this chip does, though it seems to fit into the port on the goggles..."
Knowledge(Engineering): 1d20 + 14 ⇒ (14) + 14 = 28.
"Ion tape. Utilitarian."
Knowledge(Engineering): 1d20 + 14 ⇒ (8) + 14 = 22.
"...and of course, the zipstick to make the tape work."
Knowledge(Engineering): 1d20 + 14 ⇒ (17) + 14 = 31.
"Huh. Something like bat sonar, I guess - pity that it seems to have seen better days..."
Gregory then checks-out the doors to the west.
Luke_Parry |
The White Access Card is required to open these doors.
This short hallway hums and buzzes with the sound of machinery. Four glowing and flashing nodes are attached to the walls to the north and south, each periodically firing off bolts of electricity, filling the corridor with terrifying electrical arcs.
Luke_Parry |
Unsurprisingly, the doors to the East require the White Access Card to open.
Panels of blinking lights and machinery line the walls of this chamber, but the true spectacle here is the massive machine of metal that looms against the far wall on a ten-foot-high platform. Two immense cylinders of pulsing violet light throb at the machine's core, while above a thinner cylinder extends through the ceiling. Ladders to the north and south provide access to the machine's platform, while at the center, a smaller mach ine with several metal spikes protruding from its heart extends from the larger one. The entire room vibrates with a roaring thunder, and the air feels strangely alive, almost as if it were vibrating as well.
Kneeling in front of this machine is a strange, purple-haired woman, with glowing tattoos covering her skin.
More alarmingly, however, is the fact that another of the flying robots accompanies her...
Perception: 1d20 + 14 - 10 ⇒ (13) + 14 - 10 = 17.
Perception: 1d20 + 8 - 10 ⇒ (8) + 8 - 10 = 6.
Despite the noise from the machine, the glances up, and stands, as the door slides open, revealing that her left fist is covered by a stylised spiked gauntlet, and that her right hand grasps a pistol, the barrel of which appears to be solid, and glows cherry red.
"Infidel! You will accomplish nothing here, but your own doom. Hellion will rise from Scrapwall, and the entire world will know the power of the Iron God!"
Initiative:
Gregory: 1d20 + 4 ⇒ (7) + 4 = 11.
M: 1d20 + 6 ⇒ (10) + 6 = 16.
CR: 1d20 + 7 ⇒ (19) + 7 = 26.
With a whir, the flying robot fires a sonic blast at Gregory...
Integrated Stun Gun: 1d20 + 5 ⇒ (3) + 5 = 8, for 1d8 ⇒ 4 non-lethal.
...but the significant ambient noise throws off its targeting matrix.
Meanwhile, the strange woman casts a spell.
Round 1: CR, M, Gregory
Gregory Leichardt |
Knowledge(Engineering): 1d20 + 14 ⇒ (17) + 14 = 31.
Ooo! An android! How interesting...
Spellcraft: 1d20 + 9 ⇒ (2) + 9 = 11.
Gregory groans when he sees the flying robot.
"Not again!"
He then pulls out his last scroll and casts from it, causing his form to crackle with electricity.
Gregory Leichardt |
Considering the robot to be a bigger threat, Gregory pounces upon it.
Claw: 1d20 + 5 + 1 + 2 + 2 ⇒ (20) + 5 + 1 + 2 + 2 = 30, for 1d8 + 2 + 1 + 2 ⇒ (7) + 2 + 1 + 2 = 12 damage +1d6 ⇒ 5 Electricity damage.
Crit Confirmation: 1d20 + 5 + 1 + 2 + 2 ⇒ (2) + 5 + 1 + 2 + 2 = 12, for 1d8 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11 *ADDITIONAL* damage.
Claw: 1d20 + 5 + 1 + 2 + 2 ⇒ (17) + 5 + 1 + 2 + 2 = 27, for 1d8 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6 damage +1d6 ⇒ 3 Electricity damage.
Bite: 1d20 + 5 + 1 + 2 + 2 ⇒ (3) + 5 + 1 + 2 + 2 = 13, for 1d6 + 2 + 1 + 2 ⇒ (5) + 2 + 1 + 2 = 10 damage +1d6 ⇒ 5 Electricity damage.
Luke_Parry |
Gregory slams into the robot with both fists, causing minimal physical damage, but the electricity causes the robots rotors to stutter for a split second, before they resume normal functioning.
Integrated Stun Gun: 1d20 + 5 ⇒ (18) + 5 = 23, for 1d8 ⇒ 4 non-lethal.
However, this does not stop it from hitting him.
The woman glares at Gregory.
"No! Thou Shalt Not!"
She then tries to dispel the electrical effect from Gregory...
Dispel Magic: 1d20 + 5 ⇒ (9) + 5 = 14.
...groaning in frustration when it doesn't work.
Round 2: CR(-12), M, Gregory(-4)
Gregory Leichardt |
Gregory grins.
"So much for the power of your 'god'..."
He then continues to try to dismantle the robot.
Claw: 1d20 + 5 + 1 + 2 ⇒ (17) + 5 + 1 + 2 = 25, for 1d8 + 2 + 1 + 2 ⇒ (4) + 2 + 1 + 2 = 9 damage +1d6 ⇒ 2 Electricity damage.
Claw: 1d20 + 5 + 1 + 2 ⇒ (12) + 5 + 1 + 2 = 20, for 1d8 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8 damage +1d6 ⇒ 2 Electricity damage.
Bite: 1d20 + 5 + 1 + 2 ⇒ (11) + 5 + 1 + 2 = 19, for 1d6 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11 damage +1d6 ⇒ 1 Electricity damage.
Luke_Parry |
This time, Gregory manages to zap the robot three times; individually, they cause little damage, but it is clearly starting to look a little worse for wear.
Integrated Stun Gun: 1d20 + 5 ⇒ (20) + 5 = 25, for 1d8 ⇒ 2 non-lethal.
Integrated Stun Gun: 1d20 + 5 ⇒ (11) + 5 = 16, for 1d8 ⇒ 2 non-lethal.
CMB: 1d20 + 12 ⇒ (8) + 12 = 20.
Nevertheless, its next shot hits Gregory right in the forehead, knocking him to the ground.
The woman/android smiles nastily.
"Heathen! You know not of what you speak..."
She then casts a spell, causing a loud, almost physical burst of sound, to surround Gregory.
Sound Burst. 1d8 ⇒ 6 Sonic damage. DC 15 Fort save of be stunned for one round.
Round 3: CR(-20), M, Gregory(-14)
Gregory Leichardt |
Fort: 1d20 + 9 ⇒ (7) + 9 = 16.
His ears ringing, Gregory staggers to his feet (provoking an AoO from the robot), and takes a single swipe at it.
Claw: 1d20 + 5 + 1 + 2 ⇒ (2) + 5 + 1 + 2 = 10, for 1d8 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11 damage +1d6 ⇒ 1 Electricity damage.
However, his vision is still somewhat blurry, and he misses it.
Luke_Parry |
AoO: 1d20 + 5 + 4 ⇒ (2) + 5 + 4 = 11, for 1d4 + 3 ⇒ (2) + 3 = 5 damage.
The robot tries its best, but one of its limb motors locks in place with a high-pitched whine, and it misses.
Integrated Stun Gun: 1d20 + 5 ⇒ (8) + 5 = 13, for 1d8 ⇒ 3 non-lethal.
Likewise, its sonic gun misses (albeit barely).
The woman smiles archly.
"Embrace the chaos!"
Lesser Confusion. DC 14 Will save, or be Confused for 1 round.
Round 4: CR(-20), M, Gregory(-14)
Gregory Leichardt |
Will: 1d20 + 8 ⇒ (6) + 8 = 14.
For a moment, Gregory feels his consciousness in danger of being overwhelmed by a sea of unfamiliar data (frustratingly, expressed entirely in a numerical language of 0's and 1's that he doesn't understand), but then the moment passes.
He then snarls at the woman:
"Be advised, that when I am done with your pet, I will be coming for you!"
Claw: 1d20 + 5 + 1 + 2 ⇒ (7) + 5 + 1 + 2 = 15, for 1d8 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8 damage +1d6 ⇒ 1 Electricity damage.
Claw: 1d20 + 5 + 1 + 2 ⇒ (16) + 5 + 1 + 2 = 24, for 1d8 + 2 + 1 + 2 ⇒ (4) + 2 + 1 + 2 = 9 damage +1d6 ⇒ 6 Electricity damage.
Bite: 1d20 + 5 + 1 + 2 ⇒ (2) + 5 + 1 + 2 = 10, for 1d6 + 2 + 1 + 2 ⇒ (5) + 2 + 1 + 2 = 10 damage +1d6 ⇒ 4 Electricity damage.
Luke_Parry |
This time, only one of his claws hits, but it is enough to cause one of the robots rotor's to short out, causing it to list slightly to one side.
Integrated Stun Gun: 1d20 + 5 ⇒ (11) + 5 = 16, for 1d8 ⇒ 1 non-lethal.
Nevertheless, its aim remains true, even if the shot intensity has been attenuated.
The woman narrows her eyes...
"Burn!"
...and casts a spell, throwing a bolt of searing sunlight at Gregory, which threatens to burn away his shielding entirely!
Searing Light: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17, for 2d8 + 2 ⇒ (7, 6) + 2 = 15 damage.
Round 5: CR(-29), M, Gregory(-30)
Gregory Leichardt |
+++Error: System Approaching Overload. Warning: Biofeedback Will Be Initiated To Prevent System-Wide Collapse+++
"Okay. You have some strength, I will grant you that! One thing at a time, however..."
Gregory then focuses on trying to finish-off the robot.
Claw: 1d20 + 5 + 1 + 2 ⇒ (11) + 5 + 1 + 2 = 19, for 1d8 + 2 + 1 + 2 ⇒ (8) + 2 + 1 + 2 = 13 damage +1d6 ⇒ 5 Electricity damage.
Claw: 1d20 + 5 + 1 + 2 ⇒ (16) + 5 + 1 + 2 = 24, for 1d8 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11 damage +1d6 ⇒ 5 Electricity damage.
Bite: 1d20 + 5 + 1 + 2 ⇒ (17) + 5 + 1 + 2 = 25, for 1d6 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8 damage +1d6 ⇒ 1 Electricity damage.
Luke_Parry |
Gregory punches both fists into weak points in the robot's armor, pumping electricity deep into its sensitive internal wiring.
There is a high-pitched whine, and then it crashes to the ground, smoking.
The woman hisses in anger.
"You will pay for that!"
She then holds her spiked gauntlet high, and intones:
"The Power of Hellion compels you... to DIE!"
Channel Negative Energy: 3d6 ⇒ (5, 1, 4) = 10 negative energy damage, DC 12 Will save for half.
Round 6: M, Gregory(-30)
Gregory Leichardt |
Will: 1d20 + 8 ⇒ (18) + 8 = 26.
+++Error: Overload Threshold Reached. System Protection Protocols Engaged To Prevent Catastrophic Collapse. Biofeedback Initiated+++
Gregory shakes off the worst of the damage, but still feels it keenly as his suit's biofeedback subroutines activate.
"That hurt. Now, it's your turn!"
He then pounces forward.
Claw: 1d20 + 5 + 1 + 2 + 2 ⇒ (5) + 5 + 1 + 2 + 2 = 15, for 1d8 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6 damage +1d6 ⇒ 4 Electricity damage.
Claw: 1d20 + 5 + 1 + 2 + 2 ⇒ (5) + 5 + 1 + 2 + 2 = 15, for 1d8 + 2 + 1 + 2 ⇒ (7) + 2 + 1 + 2 = 12 damage +1d6 ⇒ 5 Electricity damage.
Bite: 1d20 + 5 + 1 + 2 + 2 ⇒ (8) + 5 + 1 + 2 + 2 = 18, for 1d6 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11 damage +1d6 ⇒ 1 Electricity damage.
Luke_Parry |
Empowered by her faith in her God, all of Gregory's attacks miss the android.
She then coldly intones once again:
"The Power of Hellion compels you... to DIE, insufferable flesh-thing!"
Channel Negative Energy: 3d6 ⇒ (6, 1, 3) = 10 negative energy damage, DC 12 Will save for half.
Round 7: M, Gregory(-35)
Gregory Leichardt |
Will: 1d20 + 8 ⇒ (11) + 8 = 19.
Although his will remains strong, Gregory can feel then android's attacks leeching away at his vitality.
He continues his assault with renewed vigor!
Claw: 1d20 + 5 + 1 + 2 ⇒ (17) + 5 + 1 + 2 = 25, for 1d8 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11 damage +1d6 ⇒ 3 Electricity damage.
Claw: 1d20 + 5 + 1 + 2 ⇒ (1) + 5 + 1 + 2 = 9, for 1d8 + 2 + 1 + 2 ⇒ (7) + 2 + 1 + 2 = 12 damage +1d6 ⇒ 4 Electricity damage.
Bite: 1d20 + 5 + 1 + 2 ⇒ (16) + 5 + 1 + 2 = 24, for 1d6 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8 damage +1d6 ⇒ 2 Electricity damage.
Luke_Parry |
One of Gregory's claws rips across the android's torso, causing pale pink blood to weep onto her clothes. Then, his teeth clamp down on her shoulder, and he tastes her blood - far more salty, and less rich in iron than he would have expected.
Grimacing in pain, but undeterred, she once again holds her gauntlet high.
"The Power of Hellion compels you!"
Channel Negative Energy: 3d6 ⇒ (5, 3, 5) = 13 negative energy damage, DC 12 Will save for half.
Round 8: M(-24), Gregory(-40)
Gregory Leichardt |
Will: 1d20 + 8 ⇒ (2) + 8 = 10.
This time the crackling black energy washes over Gregory, and he feels it in his bones, clawing away at his life force.
Claw: 1d20 + 5 + 1 + 2 ⇒ (4) + 5 + 1 + 2 = 12, for 1d8 + 2 + 1 + 2 ⇒ (7) + 2 + 1 + 2 = 12 damage +1d6 ⇒ 5 Electricity damage.
Claw: 1d20 + 5 + 1 + 2 ⇒ (5) + 5 + 1 + 2 = 13, for 1d8 + 2 + 1 + 2 ⇒ (8) + 2 + 1 + 2 = 13 damage +1d6 ⇒ 2 Electricity damage.
Bite: 1d20 + 5 + 1 + 2 ⇒ (6) + 5 + 1 + 2 = 14, for 1d6 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8 damage +1d6 ⇒ 2 Electricity damage.
Consequently, his movements are lethargic, and he misses completely.
Gregory Leichardt |
Thoroughly relieved that the woman appears to have run out of channels, Gregory tries to finish her off.
Claw: 1d20 + 5 + 1 + 2 ⇒ (13) + 5 + 1 + 2 = 21, for 1d8 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11 damage +1d6 ⇒ 6 Electricity damage.
Claw: 1d20 + 5 + 1 + 2 ⇒ (10) + 5 + 1 + 2 = 18, for 1d8 + 2 + 1 + 2 ⇒ (5) + 2 + 1 + 2 = 10 damage +1d6 ⇒ 3 Electricity damage.
Bite: 1d20 + 5 + 1 + 2 ⇒ (12) + 5 + 1 + 2 = 20, for 1d6 + 2 + 1 + 2 ⇒ (5) + 2 + 1 + 2 = 10 damage +1d6 ⇒ 1 Electricity damage.