| Gregory Leichardt |
Why can't I shake the feeling that I am *literally* delving into the belly of the beast?
With a resigned sigh, Gregory cautiously floats forward, doing his best to avoid touching the 'walls' of what looks suspiciously like an alien gastrointestinal tract...
Luke_Parry
|
The roughly spherical corridor twists and turns for about 80', before terminating in another Flesh Valve, which opens easily at Gregory's touch.
The walls of this chamber are plated in swaths of what looks like crocodilian hide. An immense sculpture, or perhaps a machine, that looks something like an insectile cephalopod built from fleshy leather and strips of dull red chitin looms against the northern wall, its seven tentacles splayed out into the room, each arm ending in a bulbous pucker the size of a curled-up halfling.
A corridor continues west, with another Flesh Valve off it to the south, and a second one slightly further west, which is surrounded by chemical burns, and translucent, pale orange slime.
"I am not sure what that machine does," Therace says dubiously, "but I would recommend against touching it..."
Luke_Parry
|
Gregory successfully disable the trap!
As soon as he does so, the Flesh Valve gapes open, revealing a large chamber absent of the usual tiny jellyfish-like organisms, but instead coated in thick orange slime, which gives off an acrid stench.
In the centre of the room is a single pale lavender ellipsoid.
Clearly an Ioun Stone...
| Gregory Leichardt |
Gregory hurriedly retrieves the stone, all the time expecting to be doused in stomach acid, and leaves the room with alacrity.
Once safely outside the flesh valve to the south, he inspects the stone...
Spellcraft: 1d20 + 18 ⇒ (5) + 18 = 23.
...before, with a muffled curse, casting Identify.
Once he works out what it does, he tosses it into the air to float around his head, and touches the southern Flesh Valve...
Luke_Parry
|
This long room consists of three octagonal chambers connected by a fifteen-foot-wide tube. The walls are covered with crocodilian hide and are swarming with tiny points of light that flit back and forth between two slowly pulsing pillars of strange metal at the chamber's eastern and western extremes. Dozens of pale green spheres sit on these pillars, each containing a bubbling pale green fluid in which bobs a humanoid brain. When the points of light touch a pillar, their color grows brighter, and when that point of light flies back to the walls, the color dims once again.
Four four-armed humanoids (clearly of the same species as the one Gregory found in the cave complex near the Reclamation Robot's lair), each wielding several short swords, prowl around the room. When the Flesh Valve opens, they rush forward...
...but, unable to pierce Gregory's chameleonware, they quickly return to their patrol routes.
| Gregory Leichardt |
Gregory shudders.
Being a brain in a canister is one thing... but here, they seem to be 'farming' the brains for... food? Psychic Energy? Gods alone know...
Gregory quietly floats forward to the other exit from the chamber, and once again uses his frost-infused limb to open the door.
Luke_Parry
|
This Flesh Valve, likewise, easily opens.
Again, the four-armed humanoids become agitated when another Valve opens without any apparent being present to do it, but, unwilling to leave their posts, they do not follow.
On the other side of the Valve is yet another organic-looking corridor, which goes straight for 90', before ending in another Valve. This one also opens easily, revealing a T-intersection - the corridor goes 30' east, before ending in a Flesh Valve, whilst it goes 70' to the west, before also ending in a Flesh Valve.
Luke_Parry
|
This Valve, also, easily opens.
The walls of this sizable hall are composed of green crocodilian substance, but the small glowing jellyfish-like creatures evident elsewhere in the complex are lethargic and barely glowing at all.
Standing in the middle of the room is an impressive sight - a huge dragon, who's ebony scales and horns are flecked with a substance that glows an eerie green. The folds of its wings reflect a starry sky.
When Gregory steps into the room, it looks up, and stares straight at him, before speaking directly into his mind.
Interesting... Yes, you will do. Fleshling, I have a proposition for you: I... am not this dragon; I simply wear it as a skin, but I use it as skillfully as the creature originally born into it. I propose an exchange of information for service.
Luke_Parry
|
Excellent! An indigent that shows a scrap of intelligence... Well, to business: The leader of this hive, a yah-thelgaad named Dweller-In-Dark-Places, took from me a valuable treasure, an intelligence trapped within a crystal. I want this crystal and its intelligence back. In return, I am willing to describe to you the powers a yah-thelgaad possesses, and a description of the hive's layout, including the traps and other denizens. I request that you don't kill Paajgat, our Kyton surgeon, but care not a whit for any of the others.
Luke_Parry
|
The dragon hisses.
In that case, I suppose that I will just have to make do with your mind and equipment!
Initiative:
Gregory: 1d20 + 14 ⇒ (10) + 14 = 24.
VD: 1d20 + 5 ⇒ (20) + 5 = 25.
The dragon flexes its muscles, causing the glow surrounding its body to swirl, and intensify.
DC 21 Fort save, or be Sickened for 10 rounds.
Round 1: Void Dragon, Gregory
| Gregory Leichardt |
Fort: 1d20 + 20 ⇒ (5) + 20 = 25.
Recognising the dragon to be a significant threat, Gregory clicks his heels together, and pounces forward!
Claw, Haste: 1d20 + 16 + 3 + 1 + 2 ⇒ (14) + 16 + 3 + 1 + 2 = 36, for 1d8 + 6 + 3 ⇒ (6) + 6 + 3 = 15 damage +1d6 ⇒ 5 Electricity damage.
Claw, Haste: 1d20 + 16 + 3 + 1 + 2 ⇒ (13) + 16 + 3 + 1 + 2 = 35, for 1d8 + 6 + 3 ⇒ (6) + 6 + 3 = 15 damage +1d6 ⇒ 1 Electricity damage.
Claw, Haste: 1d20 + 16 + 3 + 1 + 2 ⇒ (19) + 16 + 3 + 1 + 2 = 41, for 1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14 damage +1d6 ⇒ 1 Electricity damage.
Claw, Haste: 1d20 + 16 + 3 + 1 + 2 ⇒ (10) + 16 + 3 + 1 + 2 = 32, for 1d8 + 6 + 3 ⇒ (4) + 6 + 3 = 13 damage +1d6 ⇒ 3 Electricity damage.
Claw, Haste: 1d20 + 16 + 3 + 1 + 2 ⇒ (3) + 16 + 3 + 1 + 2 = 25, for 1d8 + 6 + 3 ⇒ (7) + 6 + 3 = 16 damage +1d6 ⇒ 5 Electricity damage.
Bite, Haste: 1d20 + 14 + 3 + 1 + 2 ⇒ (1) + 14 + 3 + 1 + 2 = 21, for 1d6 + 9 + 3 ⇒ (5) + 9 + 3 = 17 damage +1d6 ⇒ 3 Electricity damage.
Luke_Parry
|
Gregory slams into the dragon, ripping strips of flesh (which do not bleed) from its body.
The dragon hisses in annoyances, shifts back, and breathes a cone of cold over Gregory!
10d8 ⇒ (7, 5, 4, 5, 6, 1, 2, 6, 7, 4) = 47 Cold damage, DC 21 Reflex for half.
Round 2: Void Dragon(-67), Gregory
| Gregory Leichardt |
Reflex: 1d20 + 23 ⇒ (19) + 23 = 42.
Gregory easily dodges the blast of cold, and responds by ripping into the dragon once again.
Claw, Haste: 1d20 + 16 + 3 + 1 ⇒ (2) + 16 + 3 + 1 = 22, for 1d8 + 6 + 3 ⇒ (4) + 6 + 3 = 13 damage +1d6 ⇒ 1 Electricity damage.
Claw, Haste: 1d20 + 16 + 3 + 1 ⇒ (2) + 16 + 3 + 1 = 22, for 1d8 + 6 + 3 ⇒ (1) + 6 + 3 = 10 damage +1d6 ⇒ 4 Electricity damage.
Claw, Haste: 1d20 + 16 + 3 + 1 ⇒ (20) + 16 + 3 + 1 = 40, for 1d8 + 6 + 3 ⇒ (1) + 6 + 3 = 10 damage +1d6 ⇒ 5 Electricity damage.
Crit Confirmation: 1d20 + 16 + 3 + 1 ⇒ (8) + 16 + 3 + 1 = 28, for 1d8 + 6 + 3 ⇒ (7) + 6 + 3 = 16 *ADDTIONAL* damage.
Claw, Haste: 1d20 + 16 + 3 + 1 ⇒ (10) + 16 + 3 + 1 = 30, for 1d8 + 6 + 3 ⇒ (4) + 6 + 3 = 13 damage +1d6 ⇒ 3 Electricity damage.
Claw, Haste: 1d20 + 16 + 3 + 1 ⇒ (1) + 16 + 3 + 1 = 21, for 1d8 + 6 + 3 ⇒ (8) + 6 + 3 = 17 damage +1d6 ⇒ 1 Electricity damage.
Bite, Haste: 1d20 + 14 + 3 + 1 ⇒ (11) + 14 + 3 + 1 = 29, for 1d6 + 9 + 3 ⇒ (3) + 9 + 3 = 15 damage +1d6 ⇒ 5 Electricity damage.
Luke_Parry
|
Gregory continues to rip into the dragon, ripping out great gobbets of flesh... which leave something of a foul taste in his mouth.
My... you *are* tenacious.
It then steps back, and, casting a spell, disappears!
Combat Over... sort of.
Gregory barely has time to catch his breath, however, before Flesh Valve to the east opens, disgorging several disturbing creatures:
A crab-like nightmare with a lamprey mouth, twitching eyes on its legs, and several blisters along its back that hold humanoid brains.
This creature is accompanied by other, smaller creatures - four partially mechanical, partially organic spiders, which move with a skittering lurch, a single crystalline eye glaring from their hideous faces.
Upon spotting Gregory, they immediately move to attack.
Initiative:
Gregory: 1d20 + 14 ⇒ (8) + 14 = 22.
N: 1d20 + 9 ⇒ (17) + 9 = 26.
U: 1d20 + 9 ⇒ (18) + 9 = 27.
The spider-like creatures rear up on their hind legs, and fire a wave of small, bony shards, dripping with toxins, at Gregory!
Flechette: 1d20 + 13 ⇒ (17) + 13 = 30, for 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Flechette: 1d20 + 13 ⇒ (6) + 13 = 19, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Flechette: 1d20 + 13 ⇒ (9) + 13 = 22, for 1d4 + 1 ⇒ (1) + 1 = 2 damage.
Flechette: 1d20 + 13 ⇒ (9) + 13 = 22, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Flechette: 1d20 + 13 ⇒ (14) + 13 = 27, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Flechette: 1d20 + 13 ⇒ (5) + 13 = 18, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Flechette: 1d20 + 13 ⇒ (1) + 13 = 14, for 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Flechette: 1d20 + 13 ⇒ (13) + 13 = 26, for 1d4 + 1 ⇒ (4) + 1 = 5 damage.
Flechette: 1d20 + 13 ⇒ (18) + 13 = 31, for 1d4 + 1 ⇒ (1) + 1 = 2 damage.
Flechette: 1d20 + 13 ⇒ (12) + 13 = 25, for 1d4 + 1 ⇒ (1) + 1 = 2 damage.
Flechette: 1d20 + 13 ⇒ (9) + 13 = 22, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Flechette: 1d20 + 13 ⇒ (7) + 13 = 20, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Flechette: 1d20 + 13 ⇒ (14) + 13 = 27, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Flechette: 1d20 + 13 ⇒ (9) + 13 = 22, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Flechette: 1d20 + 13 ⇒ (3) + 13 = 16, for 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Flechette: 1d20 + 13 ⇒ (19) + 13 = 32, for 1d4 + 1 ⇒ (1) + 1 = 2 damage.
Flechette: 1d20 + 13 ⇒ (19) + 13 = 32, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Flechette: 1d20 + 13 ⇒ (18) + 13 = 31, for 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Flechette: 1d20 + 13 ⇒ (1) + 13 = 14, for 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Flechette: 1d20 + 13 ⇒ (16) + 13 = 29, for 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Flechette: 1d20 + 13 ⇒ (17) + 13 = 30, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Flechette: 1d20 + 13 ⇒ (13) + 13 = 26, for 1d4 + 1 ⇒ (1) + 1 = 2 damage.
Flechette: 1d20 + 13 ⇒ (5) + 13 = 18, for 1d4 + 1 ⇒ (1) + 1 = 2 damage.
Flechette: 1d20 + 13 ⇒ (11) + 13 = 24, for 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Incredibly, all of their attacks bounce off Gregory's shielding.
Electricity crackles between the brain-containing domes of the crab-like monster, and a bolt of lightning heads Gregory's way.
7d6 ⇒ (1, 6, 1, 4, 6, 1, 1) = 20 Electricity damage, DC 18 for half.
Round 1: U, N, Gregory
| Gregory Leichardt |
Moderately bemused by all of the attacks, Gregory decides to go after one of the small monsters.
Spellcraft: 1d20 + 18 ⇒ (20) + 18 = 38.
Knowledge(Dungeoneering): 1d20 + 17 ⇒ (14) + 17 = 31.
Knowledge(Dungeoneering): 1d20 + 17 ⇒ (7) + 17 = 24.
Reflex: 1d20 + 23 ⇒ (18) + 23 = 41.
Claw: 1d20 + 16 + 3 + 2 + 2 ⇒ (17) + 16 + 3 + 2 + 2 = 40, for 1d8 + 6 + 3 + 2 ⇒ (4) + 6 + 3 + 2 = 15 damage +1d6 ⇒ 1 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 + 2 ⇒ (16) + 16 + 3 + 2 + 2 = 39, for 1d8 + 6 + 3 + 2 ⇒ (1) + 6 + 3 + 2 = 12 damage +1d6 ⇒ 5 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 + 2 ⇒ (15) + 16 + 3 + 2 + 2 = 38, for 1d8 + 6 + 3 + 2 ⇒ (7) + 6 + 3 + 2 = 18 damage +1d6 ⇒ 6 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 + 2 ⇒ (2) + 16 + 3 + 2 + 2 = 25, for 1d8 + 6 + 3 + 2 ⇒ (4) + 6 + 3 + 2 = 15 damage +1d6 ⇒ 4 Electricity damage.
Bite: 1d20 + 15 + 3 + 2 + 2 ⇒ (4) + 15 + 3 + 2 + 2 = 26, for 1d6 + 9 + 3 + 2 ⇒ (4) + 9 + 3 + 2 = 18 damage +1d6 ⇒ 4 Electricity damage.
Luke_Parry
|
Gregory tears into the small bio-construct, but much too his surprise, it is of extremely tough construction, and he doesn't quite manage to finish it off.
5d3 ⇒ (3, 1, 2, 2, 2) = 10.
Please roll 5 DC 19 Fort saves.
Flechette: 1d20 + 13 ⇒ (9) + 13 = 22, for 1d4 + 1 ⇒ (4) + 1 = 5 damage.
Flechette: 1d20 + 13 ⇒ (8) + 13 = 21, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Flechette: 1d20 + 13 ⇒ (3) + 13 = 16, for 1d4 + 1 ⇒ (4) + 1 = 5 damage.
Flechette: 1d20 + 13 ⇒ (1) + 13 = 14, for 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Flechette: 1d20 + 13 ⇒ (7) + 13 = 20, for 1d4 + 1 ⇒ (4) + 1 = 5 damage.
Flechette: 1d20 + 13 ⇒ (14) + 13 = 27, for 1d4 + 1 ⇒ (1) + 1 = 2 damage.
Flechette: 1d20 + 13 ⇒ (15) + 13 = 28, for 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Flechette: 1d20 + 13 ⇒ (12) + 13 = 25, for 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Flechette: 1d20 + 13 ⇒ (10) + 13 = 23, for 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Flechette: 1d20 + 13 ⇒ (10) + 13 = 23, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Flechette: 1d20 + 13 ⇒ (6) + 13 = 19, for 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Flechette: 1d20 + 13 ⇒ (18) + 13 = 31, for 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Flechette: 1d20 + 13 ⇒ (18) + 13 = 31, for 1d4 + 1 ⇒ (1) + 1 = 2 damage.
Flechette: 1d20 + 13 ⇒ (11) + 13 = 24, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Flechette: 1d20 + 13 ⇒ (20) + 13 = 33, for 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Flechette: 1d20 + 13 ⇒ (17) + 13 = 30, for 1d4 + 1 ⇒ (1) + 1 = 2 damage.
Flechette: 1d20 + 13 ⇒ (1) + 13 = 14, for 1d4 + 1 ⇒ (1) + 1 = 2 damage.
Flechette: 1d20 + 13 ⇒ (9) + 13 = 22, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Flechette: 1d20 + 13 ⇒ (20) + 13 = 33, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Flechette: 1d20 + 13 ⇒ (5) + 13 = 18, for 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Flechette: 1d20 + 13 ⇒ (18) + 13 = 31, for 1d4 + 1 ⇒ (1) + 1 = 2 damage.
Flechette: 1d20 + 13 ⇒ (13) + 13 = 26, for 1d4 + 1 ⇒ (4) + 1 = 5 damage.
Flechette: 1d20 + 13 ⇒ (18) + 13 = 31, for 1d4 + 1 ⇒ (1) + 1 = 2 damage.
Flechette: 1d20 + 13 ⇒ (17) + 13 = 30, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
This time, two bone shards manage to hit, pumping venom into him.
2d3 ⇒ (2, 1) = 3
Please roll 2 more DC 19 Fort saves.
The big crab tries lightning one more time...
7d6 ⇒ (5, 2, 2, 1, 5, 6, 2) = 23 Electricity damage, DC 18 for half.
Round 2: U(-79, -, -, -), N, Gregory
| Gregory Leichardt |
Fort: 1d20 + 20 ⇒ (3) + 20 = 23.
Fort: 1d20 + 20 ⇒ (13) + 20 = 33.
Fort: 1d20 + 20 ⇒ (1) + 20 = 21.
Fort: 1d20 + 20 ⇒ (13) + 20 = 33.
Fort: 1d20 + 20 ⇒ (9) + 20 = 29.
Fort: 1d20 + 20 ⇒ (15) + 20 = 35.
Fort: 1d20 + 20 ⇒ (11) + 20 = 31.
Reflex: 1d20 + 23 ⇒ (16) + 23 = 39.
Slightly dazed from all the shrapnel flying around, Gregory continues his assault!
Claw: 1d20 + 16 + 3 + 2 ⇒ (10) + 16 + 3 + 2 = 31, for 1d8 + 6 + 3 + 2 ⇒ (7) + 6 + 3 + 2 = 18 damage +1d6 ⇒ 1 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 ⇒ (5) + 16 + 3 + 2 = 26, for 1d8 + 6 + 3 + 2 ⇒ (7) + 6 + 3 + 2 = 18 damage +1d6 ⇒ 4 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 ⇒ (18) + 16 + 3 + 2 = 39, for 1d8 + 6 + 3 + 2 ⇒ (5) + 6 + 3 + 2 = 16 damage +1d6 ⇒ 1 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 ⇒ (20) + 16 + 3 + 2 = 41, for 1d8 + 6 + 3 + 2 ⇒ (6) + 6 + 3 + 2 = 17 damage +1d6 ⇒ 1 Electricity damage.
Crit Confirmation: 1d20 + 16 + 3 + 2 ⇒ (14) + 16 + 3 + 2 = 35, for 1d8 + 6 + 3 + 2 ⇒ (5) + 6 + 3 + 2 = 16 *ADDITIONAL* damage.
Bite: 1d20 + 15 + 3 + 2 ⇒ (12) + 15 + 3 + 2 = 32, for 1d6 + 9 + 3 + 2 ⇒ (6) + 9 + 3 + 2 = 20 damage +1d6 ⇒ 6 Electricity damage.
Luke_Parry
|
One well-placed blow is enough to finish off the injured spider.
Gregory then rips apart a second spider-thing in a terrifying display of strength.
5d3 ⇒ (1, 2, 1, 1, 3) = 8.
Please make 4 more DC 19 Fort saves.
The remaining two spider-things continue to fire bone chips...
Flechette: 1d20 + 13 ⇒ (1) + 13 = 14, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Flechette: 1d20 + 13 ⇒ (16) + 13 = 29, for 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Flechette: 1d20 + 13 ⇒ (14) + 13 = 27, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Flechette: 1d20 + 13 ⇒ (18) + 13 = 31, for 1d4 + 1 ⇒ (4) + 1 = 5 damage.
Flechette: 1d20 + 13 ⇒ (16) + 13 = 29, for 1d4 + 1 ⇒ (4) + 1 = 5 damage.
Flechette: 1d20 + 13 ⇒ (2) + 13 = 15, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Flechette: 1d20 + 13 ⇒ (2) + 13 = 15, for 1d4 + 1 ⇒ (4) + 1 = 5 damage.
Flechette: 1d20 + 13 ⇒ (2) + 13 = 15, for 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Flechette: 1d20 + 13 ⇒ (7) + 13 = 20, for 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Flechette: 1d20 + 13 ⇒ (2) + 13 = 15, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Flechette: 1d20 + 13 ⇒ (1) + 13 = 14, for 1d4 + 1 ⇒ (4) + 1 = 5 damage.
Flechette: 1d20 + 13 ⇒ (8) + 13 = 21, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
...but this time, all of the fragments simply bounce off Gregory's shielding.
The Neh-Thalggu tries something different this time...
Will DC 18, or be paralysed, as per Hold Person.
Round 3: Ugothokras(-, -), Neh-Thalggu, Gregory
| Gregory Leichardt |
Fort: 1d20 + 20 ⇒ (19) + 20 = 39.
Fort: 1d20 + 20 ⇒ (12) + 20 = 32.
Fort: 1d20 + 20 ⇒ (6) + 20 = 26.
Fort: 1d20 + 20 ⇒ (7) + 20 = 27.
Will: 1d20 + 19 ⇒ (20) + 19 = 39.
Ignoring all of the debilitating attacks directed his way, Gregory continues to focus his attention on the Ugothokras.
Claw: 1d20 + 16 + 3 + 2 ⇒ (7) + 16 + 3 + 2 = 28, for 1d8 + 6 + 3 + 2 ⇒ (7) + 6 + 3 + 2 = 18 damage +1d6 ⇒ 2 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 ⇒ (7) + 16 + 3 + 2 = 28, for 1d8 + 6 + 3 + 2 ⇒ (5) + 6 + 3 + 2 = 16 damage +1d6 ⇒ 5 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 ⇒ (20) + 16 + 3 + 2 = 41, for 1d8 + 6 + 3 + 2 ⇒ (7) + 6 + 3 + 2 = 18 damage +1d6 ⇒ 6 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 ⇒ (7) + 16 + 3 + 2 = 28, for 1d8 + 6 + 3 + 2 ⇒ (1) + 6 + 3 + 2 = 12 *ADDITIONAL* damage.
Claw: 1d20 + 16 + 3 + 2 ⇒ (8) + 16 + 3 + 2 = 29, for 1d8 + 6 + 3 + 2 ⇒ (5) + 6 + 3 + 2 = 16 damage +1d6 ⇒ 6 Electricity damage.
Bite: 1d20 + 15 + 3 + 2 ⇒ (5) + 15 + 3 + 2 = 25, for 1d6 + 9 + 3 + 2 ⇒ (3) + 9 + 3 + 2 = 17 damage +1d6 ⇒ 6 Electricity damage.
Luke_Parry
|
In another frenzy of teeth and claws, Gregory rips apart another Ugothokra.
5d3 ⇒ (3, 1, 3, 1, 2) = 10
Please roll another 4 DC 19 Fort saves.
The remaining Ugothokra, tenacious to the last, continues to fire flechettes...
Flechette: 1d20 + 13 ⇒ (14) + 13 = 27, for 1d4 + 1 ⇒ (1) + 1 = 2 damage.
Flechette: 1d20 + 13 ⇒ (6) + 13 = 19, for 1d4 + 1 ⇒ (4) + 1 = 5 damage.
Flechette: 1d20 + 13 ⇒ (16) + 13 = 29, for 1d4 + 1 ⇒ (1) + 1 = 2 damage.
Flechette: 1d20 + 13 ⇒ (10) + 13 = 23, for 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Flechette: 1d20 + 13 ⇒ (5) + 13 = 18, for 1d4 + 1 ⇒ (1) + 1 = 2 damage.
Flechette: 1d20 + 13 ⇒ (6) + 13 = 19, for 1d4 + 1 ⇒ (4) + 1 = 5 damage.
...but continues to have terrible luck.
Thoroughly exasperated, the Neh-Thalggu tries yet another spell...
Magic Missile: 4d4 + 4 ⇒ (2, 4, 1, 2) + 4 = 13 Force damage.
...crowing in satisfaction when a spell *finally* works.
Round 4: Ugothokras(-), Neh-Thalggu, Gregory(-20)
| Gregory Leichardt |
Fort: 1d20 + 20 ⇒ (1) + 20 = 21.
Fort: 1d20 + 20 ⇒ (10) + 20 = 30.
Fort: 1d20 + 20 ⇒ (2) + 20 = 22.
Fort: 1d20 + 20 ⇒ (15) + 20 = 35.
Gregory narrows his eyes and growls at the Neh-Thalggu:
"I'll get to you in a minute..."
He then attempts to finish-off the last Ugothokra.
Claw: 1d20 + 16 + 3 ⇒ (17) + 16 + 3 = 36, for 1d8 + 6 + 3 ⇒ (4) + 6 + 3 = 13 damage +1d6 ⇒ 6 Electricity damage.
Claw: 1d20 + 16 + 3 ⇒ (18) + 16 + 3 = 37, for 1d8 + 6 + 3 ⇒ (6) + 6 + 3 = 15 damage +1d6 ⇒ 5 Electricity damage.
Claw: 1d20 + 16 + 3 ⇒ (14) + 16 + 3 = 33, for 1d8 + 6 + 3 ⇒ (8) + 6 + 3 = 17 damage +1d6 ⇒ 2 Electricity damage.
Claw: 1d20 + 16 + 3 ⇒ (19) + 16 + 3 = 38, for 1d8 + 6 + 3 ⇒ (1) + 6 + 3 = 10 damage +1d6 ⇒ 1 Electricity damage.
Bite: 1d20 + 15 + 3 ⇒ (18) + 15 + 3 = 36, for 1d6 + 9 + 3 ⇒ (4) + 9 + 3 = 16 damage +1d6 ⇒ 1 Electricity damage.
Luke_Parry
|
Please note that you now have Implant Rejection Syndrome.
Gregory tears into the last Ugothokra, almost, but not quite, rendering it inert.
Flechette: 1d20 + 13 ⇒ (20) + 13 = 33, for 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Flechette: 1d20 + 13 ⇒ (7) + 13 = 20, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Flechette: 1d20 + 13 ⇒ (1) + 13 = 14, for 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Flechette: 1d20 + 13 ⇒ (15) + 13 = 28, for 1d4 + 1 ⇒ (1) + 1 = 2 damage.
Flechette: 1d20 + 13 ⇒ (2) + 13 = 15, for 1d4 + 1 ⇒ (1) + 1 = 2 damage.
Flechette: 1d20 + 13 ⇒ (3) + 13 = 16, for 1d4 + 1 ⇒ (1) + 1 = 2 damage.
It manages to score a single hit.
1d3 ⇒ 1
Please roll another DC 19 Fort save.
The Neh-Thalggu, meanwhile, continues with its steady barrage of force missiles.
Magic Missile: 4d4 + 4 ⇒ (2, 1, 2, 1) + 4 = 10 Force damage.
Round 5: Ugothokras(-72), Neh-Thalggu, Gregory(-33)
| Gregory Leichardt |
Fort: 1d20 + 20 ⇒ (17) + 20 = 37.
Gregory attempts to finish-off the Ugothokra.
Claw: 1d20 + 16 + 3 ⇒ (17) + 16 + 3 = 36, for 1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14 damage +1d6 ⇒ 3 Electricity damage.
Claw: 1d20 + 16 + 3 ⇒ (7) + 16 + 3 = 26, for 1d8 + 6 + 3 ⇒ (4) + 6 + 3 = 13 damage +1d6 ⇒ 3 Electricity damage.
Claw: 1d20 + 16 + 3 ⇒ (10) + 16 + 3 = 29, for 1d8 + 6 + 3 ⇒ (8) + 6 + 3 = 17 damage +1d6 ⇒ 2 Electricity damage.
Claw: 1d20 + 16 + 3 ⇒ (12) + 16 + 3 = 31, for 1d8 + 6 + 3 ⇒ (2) + 6 + 3 = 11 damage +1d6 ⇒ 2 Electricity damage.
Bite: 1d20 + 15 + 3 ⇒ (5) + 15 + 3 = 23, for 1d6 + 9 + 3 ⇒ (4) + 9 + 3 = 16 damage +1d6 ⇒ 3 Electricity damage.
Luke_Parry
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1d20 + 15 ⇒ (12) + 15 = 27.
1d4 + 4 ⇒ (2) + 4 = 6
Gregory grabs the creature with two claws, and literally tears it in two.
2d3 ⇒ (2, 1) = 3
Please make another DC 19 Fort save.
The Flesh Valve to the west (which Gregory previously came through) suddenly gapes open, and a glistening brain atop four short, clawed legs, races into the room.
It is worth noting, that there appear to be 7 of it occupying the same square...
I have returned to claim you, body and soul!
The Neh-Thalggu, for its part, continues to fire force missiles.
Magic Missile: 4d4 + 4 ⇒ (3, 3, 3, 4) + 4 = 17.
Round 6: ID, Neh-Thalggu, Gregory(-50)
| Gregory Leichardt |
Fort: 1d20 + 20 ⇒ (17) + 20 = 37.
Knowledge(Dungeoneering): 1d20 + 17 ⇒ (9) + 17 = 26.
"One threat at a time..."
Gregory pounces forward onto the Neh-Thalggu.
Claw: 1d20 + 16 + 3 + 2 + 2 ⇒ (18) + 16 + 3 + 2 + 2 = 41, for 1d8 + 6 + 3 + 2 ⇒ (3) + 6 + 3 + 2 = 14 damage +1d6 ⇒ 6 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 + 2 ⇒ (17) + 16 + 3 + 2 + 2 = 40, for 1d8 + 6 + 3 + 2 ⇒ (1) + 6 + 3 + 2 = 12 damage +1d6 ⇒ 4 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 + 2 ⇒ (18) + 16 + 3 + 2 + 2 = 41, for 1d8 + 6 + 3 + 2 ⇒ (7) + 6 + 3 + 2 = 18 damage +1d6 ⇒ 5 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 + 2 ⇒ (5) + 16 + 3 + 2 + 2 = 28, for 1d8 + 6 + 3 + 2 ⇒ (2) + 6 + 3 + 2 = 13 damage +1d6 ⇒ 4 Electricity damage.
Bite: 1d20 + 15 + 3 + 2 + 2 ⇒ (14) + 15 + 3 + 2 + 2 = 36, for 1d6 + 9 + 3 + 2 ⇒ (4) + 9 + 3 + 2 = 18 damage +1d6 ⇒ 3 Electricity damage.
Luke_Parry
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The Neh-thalggu reels under Gregory's onslaught!
A cloud of psychic energy collects over the intellect devourer, before firing towards Gregory.
Hold Person. DC 19 Will save, or be paralysed.
The Neh-Thalggu, finally engaged in melee, attempts to respond in kind...
Bite: 1d20 + 15 ⇒ (3) + 15 = 18, for 1d8 + 9 ⇒ (4) + 9 = 13 damage.
Claw: 1d20 + 15 ⇒ (5) + 15 = 20, for 1d6 + 9 ⇒ (6) + 9 = 15 damage.
Claw: 1d20 + 15 ⇒ (3) + 15 = 18, for 1d6 + 9 ⇒ (6) + 9 = 15 damage.
...but its attacks scrabble uselessly across Gregory's shielding.
Round 7: Intellect Devourer, Neh-Thalggu(-97), Gregory(-50)
| Gregory Leichardt |
Will: 1d20 + 19 ⇒ (20) + 19 = 39.
"My willpower is stronger than you can imagine!"
He then attempts to finish-off the neh-thalggu.
Claw: 1d20 + 16 + 3 ⇒ (8) + 16 + 3 = 27, for 1d8 + 6 + 3 ⇒ (7) + 6 + 3 = 16 damage +1d6 ⇒ 4 Electricity damage.
Claw: 1d20 + 16 + 3 ⇒ (2) + 16 + 3 = 21, for 1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14 damage +1d6 ⇒ 4 Electricity damage.
Claw: 1d20 + 16 + 3 ⇒ (12) + 16 + 3 = 31, for 1d8 + 6 + 3 ⇒ (8) + 6 + 3 = 17 damage +1d6 ⇒ 1 Electricity damage.
Claw: 1d20 + 16 + 3 ⇒ (17) + 16 + 3 = 36, for 1d8 + 6 + 3 ⇒ (6) + 6 + 3 = 15 damage +1d6 ⇒ 2 Electricity damage.
Bite: 1d20 + 15 + 3 ⇒ (9) + 15 + 3 = 27, for 1d6 + 9 + 3 ⇒ (6) + 9 + 3 = 18 damage +1d6 ⇒ 1 Electricity damage.
Luke_Parry
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The neh-thalggu falls, literally gutted by Gregory.
The intellect devourer tries another spell...
Ray of Enfeeblement: 1d20 + 22 ⇒ (2) + 22 = 24, for 1d6 + 4 ⇒ (3) + 4 = 7 Strength penalty. DC 17 Fort save for half.
Round 8: Intellect Devourer, Gregory(-50)
| Gregory Leichardt |
Fort: 1d20 + 20 ⇒ (1) + 20 = 21.
Snarling in annoyance, Gregory clicks his heels together, and pounces forward!
Claw, Haste: 1d20 + 16 + 3 + 1 + 2 + 2 - 3 ⇒ (8) + 16 + 3 + 1 + 2 + 2 - 3 = 29, for 1d8 + 6 + 3 + 2 ⇒ (5) + 6 + 3 + 2 = 16 damage +1d6 ⇒ 1 Electricity damage.
Claw, Haste: 1d20 + 16 + 3 + 1 + 2 + 2 - 3 ⇒ (2) + 16 + 3 + 1 + 2 + 2 - 3 = 23, for 1d8 + 6 + 3 + 2 ⇒ (3) + 6 + 3 + 2 = 14 damage +1d6 ⇒ 3 Electricity damage.
Claw, Haste: 1d20 + 16 + 3 + 1 + 2 + 2 - 3 ⇒ (6) + 16 + 3 + 1 + 2 + 2 - 3 = 27, for 1d8 + 6 + 3 + 2 ⇒ (2) + 6 + 3 + 2 = 13 damage +1d6 ⇒ 5 Electricity damage.
Claw, Haste: 1d20 + 16 + 3 + 1 + 2 + 2 - 3 ⇒ (4) + 16 + 3 + 1 + 2 + 2 - 3 = 25, for 1d8 + 6 + 3 + 2 ⇒ (7) + 6 + 3 + 2 = 18 damage +1d6 ⇒ 3 Electricity damage.
Claw, Haste: 1d20 + 16 + 3 + 1 + 2 + 2 - 3 ⇒ (2) + 16 + 3 + 1 + 2 + 2 - 3 = 23, for 1d8 + 6 + 3 + 2 ⇒ (8) + 6 + 3 + 2 = 19 damage +1d6 ⇒ 6 Electricity damage.
Bite, Haste: 1d20 + 14 + 3 + 1 + 2 + 2 - 3 ⇒ (18) + 14 + 3 + 1 + 2 + 2 - 3 = 37, for 1d6 + 9 + 3 + 2 ⇒ (5) + 9 + 3 + 2 = 19 damage +1d6 ⇒ 1 Electricity damage.
Luke_Parry
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1d7 ⇒ 3
1d5 ⇒ 2
1d4 ⇒ 1
1d3 ⇒ 2
Gregory destroys five images, and manages to drag his claws across its brain-like exterior... which, much to his surprise, is substantially tougher than he had expected it to be.
The intellect devourer backs up, and tries to paralyse Gregory again.
Hold Person. DC 19 Will save negates.
You will fall to me, in time...
Round 8: Intellect Devourer(-5), Gregory(-50)
| Gregory Leichardt |
Will: 1d20 + 19 ⇒ (20) + 19 = 39.
"Not today."
Claw, Haste: 1d20 + 16 + 3 + 1 + 2 - 3 ⇒ (10) + 16 + 3 + 1 + 2 - 3 = 29, for 1d8 + 6 + 3 + 2 - 3 ⇒ (8) + 6 + 3 + 2 - 3 = 16 damage +1d6 ⇒ 3 Electricity damage.
Claw, Haste: 1d20 + 16 + 3 + 1 + 2 - 3 ⇒ (18) + 16 + 3 + 1 + 2 - 3 = 37, for 1d8 + 6 + 3 + 2 - 3 ⇒ (3) + 6 + 3 + 2 - 3 = 11 damage +1d6 ⇒ 6 Electricity damage.
Claw, Haste: 1d20 + 16 + 3 + 1 + 2 - 3 ⇒ (7) + 16 + 3 + 1 + 2 - 3 = 26, for 1d8 + 6 + 3 + 2 - 3 ⇒ (1) + 6 + 3 + 2 - 3 = 9 damage +1d6 ⇒ 2 Electricity damage.
Claw, Haste: 1d20 + 16 + 3 + 1 + 2 - 3 ⇒ (19) + 16 + 3 + 1 + 2 - 3 = 38, for 1d8 + 6 + 3 + 2 - 3 ⇒ (8) + 6 + 3 + 2 - 3 = 16 damage +1d6 ⇒ 3 Electricity damage.
Claw, Haste: 1d20 + 16 + 3 + 1 + 2 - 3 ⇒ (16) + 16 + 3 + 1 + 2 - 3 = 35, for 1d8 + 6 + 3 + 2 - 3 ⇒ (8) + 6 + 3 + 2 - 3 = 16 damage +1d6 ⇒ 6 Electricity damage.
Bite, Haste: 1d20 + 14 + 3 + 1 + 2 - 3 ⇒ (18) + 14 + 3 + 1 + 2 - 3 = 35, for 1d6 + 9 + 3 + 2 - 3 ⇒ (1) + 9 + 3 + 2 - 3 = 12 damage +1d6 ⇒ 5 Electricity damage.
Luke_Parry
|
1d2 ⇒ 1
1d2 ⇒ 2
Gregory takes out the last image, and then starts ripping into the intellect devourer, although his attacks are nowhere near as effective as he had hoped they would be.
For its part, it calmly steps back, and tries the same spell again.
DC 19 Will save, or be paralysed.
Round 9: Intellect Devourer(-25), Gregory(-50)
| Gregory Leichardt |
Will: 1d20 + 19 ⇒ (15) + 19 = 34.
"You have no idea whom you are dealing with!"
Claw, Haste: 1d20 + 16 + 3 + 1 + 2 - 3 ⇒ (16) + 16 + 3 + 1 + 2 - 3 = 35, for 1d8 + 6 + 3 + 2 - 3 ⇒ (8) + 6 + 3 + 2 - 3 = 16 damage +1d6 ⇒ 5 Electricity damage.
Claw, Haste: 1d20 + 16 + 3 + 1 + 2 - 3 ⇒ (15) + 16 + 3 + 1 + 2 - 3 = 34, for 1d8 + 6 + 3 + 2 - 3 ⇒ (8) + 6 + 3 + 2 - 3 = 16 damage +1d6 ⇒ 5 Electricity damage.
Claw, Haste: 1d20 + 16 + 3 + 1 + 2 - 3 ⇒ (1) + 16 + 3 + 1 + 2 - 3 = 20, for 1d8 + 6 + 3 + 2 - 3 ⇒ (1) + 6 + 3 + 2 - 3 = 9 damage +1d6 ⇒ 6 Electricity damage.
Claw, Haste: 1d20 + 16 + 3 + 1 + 2 - 3 ⇒ (3) + 16 + 3 + 1 + 2 - 3 = 22, for 1d8 + 6 + 3 + 2 - 3 ⇒ (8) + 6 + 3 + 2 - 3 = 16 damage +1d6 ⇒ 6 Electricity damage.
Claw, Haste: 1d20 + 16 + 3 + 1 + 2 - 3 ⇒ (17) + 16 + 3 + 1 + 2 - 3 = 36, for 1d8 + 6 + 3 + 2 - 3 ⇒ (4) + 6 + 3 + 2 - 3 = 12 damage +1d6 ⇒ 5 Electricity damage.
Bite, Haste: 1d20 + 14 + 3 + 1 + 2 - 3 ⇒ (15) + 14 + 3 + 1 + 2 - 3 = 32, for 1d6 + 9 + 3 + 2 - 3 ⇒ (5) + 9 + 3 + 2 - 3 = 16 damage +1d6 ⇒ 6 Electricity damage.
Luke_Parry
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Once again, Gregory fights of the aberrations mental assault, and continues to rip it up... although the creature barely seems to notice.
The law of averages states that eventually, you will succumb. I am no hurry...
It then steps back, and tries the same spell again.
DC 19 Will save, or become paralysed.
Round 10: Intellect Devourer(-45), Gregory(-50)
| Gregory Leichardt |
Will: 1d20 + 19 ⇒ (13) + 19 = 32.
Realising that this will take a while, Gregory eases up on his use of resources.
Claw: 1d20 + 16 + 3 + 2 - 3 ⇒ (13) + 16 + 3 + 2 - 3 = 31, for 1d8 + 6 + 3 + 2 - 3 ⇒ (7) + 6 + 3 + 2 - 3 = 15 damage +1d6 ⇒ 1 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 - 3 ⇒ (20) + 16 + 3 + 2 - 3 = 38, for 1d8 + 6 + 3 + 2 - 3 ⇒ (6) + 6 + 3 + 2 - 3 = 14 damage +1d6 ⇒ 6 Electricity damage.
Crit Confirmation: 1d20 + 16 + 3 + 2 - 3 ⇒ (19) + 16 + 3 + 2 - 3 = 37, for 1d8 + 6 + 3 + 2 - 3 ⇒ (7) + 6 + 3 + 2 - 3 = 15 *ADDITIONAL* damage.
Claw: 1d20 + 16 + 3 + 2 - 3 ⇒ (6) + 16 + 3 + 2 - 3 = 24, for 1d8 + 6 + 3 + 2 - 3 ⇒ (6) + 6 + 3 + 2 - 3 = 14 damage +1d6 ⇒ 1 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 - 3 ⇒ (3) + 16 + 3 + 2 - 3 = 21, for 1d8 + 6 + 3 + 2 - 3 ⇒ (1) + 6 + 3 + 2 - 3 = 9 damage +1d6 ⇒ 1 Electricity damage.
Bite: 1d20 + 15 + 3 + 2 - 3 ⇒ (18) + 15 + 3 + 2 - 3 = 35, for 1d6 + 9 + 3 + 2 - 3 ⇒ (3) + 9 + 3 + 2 - 3 = 14 damage +1d6 ⇒ 2 Electricity damage.
| Gregory Leichardt |
Will: 1d20 + 19 ⇒ (16) + 19 = 35.
"Well, there is more where that came from!"
Claw: 1d20 + 16 + 3 + 2 - 3 ⇒ (11) + 16 + 3 + 2 - 3 = 29, for 1d8 + 6 + 3 + 2 - 3 ⇒ (1) + 6 + 3 + 2 - 3 = 9 damage +1d6 ⇒ 6 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 - 3 ⇒ (14) + 16 + 3 + 2 - 3 = 32, for 1d8 + 6 + 3 + 2 - 3 ⇒ (6) + 6 + 3 + 2 - 3 = 14 damage +1d6 ⇒ 1 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 - 3 ⇒ (14) + 16 + 3 + 2 - 3 = 32, for 1d8 + 6 + 3 + 2 - 3 ⇒ (7) + 6 + 3 + 2 - 3 = 15 damage +1d6 ⇒ 1 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 - 3 ⇒ (11) + 16 + 3 + 2 - 3 = 29, for 1d8 + 6 + 3 + 2 - 3 ⇒ (5) + 6 + 3 + 2 - 3 = 13 damage +1d6 ⇒ 4 Electricity damage.
Bite: 1d20 + 15 + 3 + 2 - 3 ⇒ (6) + 15 + 3 + 2 - 3 = 23, for 1d6 + 9 + 3 + 2 - 3 ⇒ (2) + 9 + 3 + 2 - 3 = 13 damage +1d6 ⇒ 2 Electricity damage.
Luke_Parry
|
Gregory manages several more minor blows.
No matter. I still have all the time in the world...
It then tries, yet again, to enthrall Gregory's mind.
DC 19 Will save.
Round 12: Intellect Devourer(-85), Gregory(-50)
| Gregory Leichardt |
Will: 1d20 + 19 ⇒ (3) + 19 = 22.
"Just die, already!"
Claw: 1d20 + 16 + 3 + 2 - 3 ⇒ (20) + 16 + 3 + 2 - 3 = 38, for 1d8 + 6 + 3 + 2 - 3 ⇒ (8) + 6 + 3 + 2 - 3 = 16 damage +1d6 ⇒ 5 Electricity damage.
Crit Confirmation: 1d20 + 16 + 3 + 2 - 3 ⇒ (8) + 16 + 3 + 2 - 3 = 26, for 1d8 + 6 + 3 + 2 - 3 ⇒ (6) + 6 + 3 + 2 - 3 = 14 *ADDITIONAL* damage.
Claw: 1d20 + 16 + 3 + 2 - 3 ⇒ (12) + 16 + 3 + 2 - 3 = 30, for 1d8 + 6 + 3 + 2 - 3 ⇒ (1) + 6 + 3 + 2 - 3 = 9 damage +1d6 ⇒ 2 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 - 3 ⇒ (19) + 16 + 3 + 2 - 3 = 37, for 1d8 + 6 + 3 + 2 - 3 ⇒ (7) + 6 + 3 + 2 - 3 = 15 damage +1d6 ⇒ 2 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 - 3 ⇒ (6) + 16 + 3 + 2 - 3 = 24, for 1d8 + 6 + 3 + 2 - 3 ⇒ (8) + 6 + 3 + 2 - 3 = 16 damage +1d6 ⇒ 4 Electricity damage.
Bite: 1d20 + 15 + 3 + 2 - 3 ⇒ (4) + 15 + 3 + 2 - 3 = 21, for 1d6 + 9 + 3 + 2 - 3 ⇒ (2) + 9 + 3 + 2 - 3 = 13 damage +1d6 ⇒ 6 Electricity damage.
Luke_Parry
|
Gregory lays into the devourer, which gives off a psychic scream of pain and annoyance.
Alright, *now* you are vexing me. I had hoped to keep such a magnificent suit intact, but I can see now that that will not be possible...
Concentration: 1d20 + 14 ⇒ (13) + 14 = 27.
Inflict Serious Wounds: 1d20 + 22 ⇒ (18) + 22 = 40, for 3d8 + 8 ⇒ (4, 1, 7) + 8 = 20 Negative Energy Damage, DC 19 Will save for half.
Crackling black energy surrounds its body, as it reaches forward, and touches Gregory.
Round 13: Intellect Devourer(-110), Gregory(-50)
| Gregory Leichardt |
Will: 1d20 + 19 ⇒ (9) + 19 = 28.
Gregory hisses in pain as the negative energy washes over him.
Claw: 1d20 + 16 + 3 + 2 - 3 ⇒ (1) + 16 + 3 + 2 - 3 = 19, for 1d8 + 6 + 3 + 2 - 3 ⇒ (3) + 6 + 3 + 2 - 3 = 11 damage +1d6 ⇒ 3 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 - 3 ⇒ (15) + 16 + 3 + 2 - 3 = 33, for 1d8 + 6 + 3 + 2 - 3 ⇒ (1) + 6 + 3 + 2 - 3 = 9 damage +1d6 ⇒ 5 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 - 3 ⇒ (6) + 16 + 3 + 2 - 3 = 24, for 1d8 + 6 + 3 + 2 - 3 ⇒ (8) + 6 + 3 + 2 - 3 = 16 damage +1d6 ⇒ 2 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 - 3 ⇒ (12) + 16 + 3 + 2 - 3 = 30, for 1d8 + 6 + 3 + 2 - 3 ⇒ (6) + 6 + 3 + 2 - 3 = 14 damage +1d6 ⇒ 2 Electricity damage.
Bite: 1d20 + 15 + 3 + 2 - 3 ⇒ (17) + 15 + 3 + 2 - 3 = 34, for 1d6 + 9 + 3 + 2 - 3 ⇒ (6) + 9 + 3 + 2 - 3 = 17 damage +1d6 ⇒ 2 Electricity damage.
Luke_Parry
|
Gregory manages several hits, but only manages to do a small amount of damage to the creature's surprisingly tough brain tissue.
It responds by attempting to channel negative energy into him again...
Concentration: 1d20 + 14 ⇒ (17) + 14 = 31.
Inflict Serious Wounds: 1d20 + 22 ⇒ (18) + 22 = 40, for 3d8 + 8 ⇒ (5, 7, 4) + 8 = 24 Negative Energy Damage, DC 19 Will save for half.
Round 14: Intellect Devourer(-121), Gregory(-60)
| Gregory Leichardt |
Will: 1d20 + 19 ⇒ (7) + 19 = 26.
"This is starting to get annoying..."
Claw: 1d20 + 16 + 3 + 2 - 3 ⇒ (15) + 16 + 3 + 2 - 3 = 33, for 1d8 + 6 + 3 + 2 - 3 ⇒ (4) + 6 + 3 + 2 - 3 = 12 damage +1d6 ⇒ 5 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 - 3 ⇒ (1) + 16 + 3 + 2 - 3 = 19, for 1d8 + 6 + 3 + 2 - 3 ⇒ (6) + 6 + 3 + 2 - 3 = 14 damage +1d6 ⇒ 2 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 - 3 ⇒ (11) + 16 + 3 + 2 - 3 = 29, for 1d8 + 6 + 3 + 2 - 3 ⇒ (1) + 6 + 3 + 2 - 3 = 9 damage +1d6 ⇒ 1 Electricity damage.
Claw: 1d20 + 16 + 3 + 2 - 3 ⇒ (16) + 16 + 3 + 2 - 3 = 34, for 1d8 + 6 + 3 + 2 - 3 ⇒ (3) + 6 + 3 + 2 - 3 = 11 damage +1d6 ⇒ 1 Electricity damage.
Bite: 1d20 + 15 + 3 + 2 - 3 ⇒ (20) + 15 + 3 + 2 - 3 = 37, for 1d6 + 9 + 3 + 2 - 3 ⇒ (4) + 9 + 3 + 2 - 3 = 15 damage +1d6 ⇒ 2 Electricity damage.
Crit Confirmation: 1d20 + 15 + 3 + 2 - 3 ⇒ (15) + 15 + 3 + 2 - 3 = 32, for 1d6 + 9 + 3 + 2 - 3 ⇒ (1) + 9 + 3 + 2 - 3 = 12 *ADDITIONAL* damage.
Luke_Parry
|
Gregory delivers a pair of light slashes with his claws, before finishing with a devastating bite.
The intellect devourer keens in psychic agony, but nevertheless attempts the same gambit again...
Concentration: 1d20 + 14 ⇒ (12) + 14 = 26.
Inflict Serious Wounds: 1d20 + 22 ⇒ (7) + 22 = 29, for 3d8 + 8 ⇒ (5, 4, 1) + 8 = 18 Negative Energy Damage, DC 19 Will save for half.
Round 15: Intellect Devourer(-141), Gregory(-72)