GM Shathira's Wrath of the Righteous

Game Master Kelarith

Grey Garrison

PbP Player Expectations
Kenabres Before the Fall
Kenabres After the Fall

Treasure List

NPC Gallery


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Female Half Elf Arcanist 3

Can I roll knowledge planes to confirm if they are possessed since this is a big jump to make


Outdoorswoman | CN female halfling ranger 5 (divine markswoman) | HP 40/40 | AC 21 (T 16 / FF 15) CMD 20 | F +5 / R +9 / W +3 | Percept* +12 (+4 cold environs); Sense Motive* +1 *(+4 vs undead, +2 vs humans) | Init +5 | Luck 2/4 | Active Effects: none
Reference Pics:

Lavinia describes the bloated, naked men to Ashnah in as much detail as she can. This one at least seems to know something of demons - best to make sure she survives, if I can.

I will attempt to assist Ahnah's roll if appropriate.
Knowledge Planes / Ashnah Assist: 1d20 ⇒ 9
Appropriate or not, just shy of being any help :|


Male
daily use:
(Channel Energy (1d6 DC11) 4/4), (Touch of good 6/6), (SLA Magic Weapon 1/1)
Human Cleric 1
general info:
(HP 9/9), (AC 16, T11, FF15), (CMD13, CMB 2), (Save F2, R1, W6), Percept 4, Init 1

I dont know what is up with them, but i think we should look into it, but, let us see if they will come here instead of us going there


@Ashnah, yes make a kn planes roll 15 to confirm that they are possessed, and maybe more

The two grotesquely obese men, one of whom those of you that are local to Kenabres recognize as at least a very transformed Lord Hulrun, continue to pace in front of the main door in a lurching, twitching gait, some of their extremities not seeming to move in concert with the rest of their bodies.


Outdoorswoman | CN female halfling ranger 5 (divine markswoman) | HP 40/40 | AC 21 (T 16 / FF 15) CMD 20 | F +5 / R +9 / W +3 | Percept* +12 (+4 cold environs); Sense Motive* +1 *(+4 vs undead, +2 vs humans) | Init +5 | Luck 2/4 | Active Effects: none
Reference Pics:

The halfling looks up at the human priest. What best to lure them out?

"You have a trap in mind?"


Female Half Elf Arcanist 3

Planes: 1d20 + 10 ⇒ (7) + 10 = 17


Male
daily use:
(Channel Energy (1d6 DC11) 4/4), (Touch of good 6/6), (SLA Magic Weapon 1/1)
Human Cleric 1
general info:
(HP 9/9), (AC 16, T11, FF15), (CMD13, CMB 2), (Save F2, R1, W6), Percept 4, Init 1

I guess you could consider it a trap.
But I was thinking that we get them over here somehow, so that they cannot provide warning to anyone inside.

Heinrick finally moves into a spot where he can take a look.

know planes: 1d20 + 8 ⇒ (5) + 8 = 13


Once Ashnah gets a good look at Hulrun, and the other, she spots odd ghastly white tendrils coming from Hulrun's mouth, that slither out briefly, licking along his cheek before whipping back into his mouth. Conferring briefly with Heinrick, and confirming her suspicions, she believes that the two men are inhabited by Vermlek, worm like abyssal creatures. From what she can remember they use the flesh of their victims almost as armor, but are subject to the normal weaknesses of Abyssal creatures (cold iron).


Outdoorswoman | CN female halfling ranger 5 (divine markswoman) | HP 40/40 | AC 21 (T 16 / FF 15) CMD 20 | F +5 / R +9 / W +3 | Percept* +12 (+4 cold environs); Sense Motive* +1 *(+4 vs undead, +2 vs humans) | Init +5 | Luck 2/4 | Active Effects: none
Reference Pics:

"Sounds like a trap. What do we have for bait?" Lavinia's eyes slowly pan across the faces of those assembled. "What do such things crave?"


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

"We move in and sent them back to the Abyss!"


Male
daily use:
(Channel Energy (1d6 DC11) 4/4), (Touch of good 6/6), (SLA Magic Weapon 1/1)
Human Cleric 1
general info:
(HP 9/9), (AC 16, T11, FF15), (CMD13, CMB 2), (Save F2, R1, W6), Percept 4, Init 1

Bollwerk, we will send them back to the abyss, but, we should be doing it on our terms and where they cannot call for more of their kind.
Let us be doing this smart, and not just running in with arms a flailing.

Heinrick pulls out his cold iron morning star.

They should have a weakness to items such as this.
And I think we should bring them here to us, and not having us go to them where they have the advantage.

He quickly looks around the group.

Anyone with ideas on how to get them here to us?


Outdoorswoman | CN female halfling ranger 5 (divine markswoman) | HP 40/40 | AC 21 (T 16 / FF 15) CMD 20 | F +5 / R +9 / W +3 | Percept* +12 (+4 cold environs); Sense Motive* +1 *(+4 vs undead, +2 vs humans) | Init +5 | Luck 2/4 | Active Effects: none
Reference Pics:

Lavinia rubs her chin in thought. "If they're predators they'll fuss over other predators, but could be they'll give chase to prey. Who seems most like prey?" She looks over those gathered. "Better be quick as well."


Male
daily use:
(Channel Energy (1d6 DC11) 4/4), (Touch of good 6/6), (SLA Magic Weapon 1/1)
Human Cleric 1
general info:
(HP 9/9), (AC 16, T11, FF15), (CMD13, CMB 2), (Save F2, R1, W6), Percept 4, Init 1

Well, we only need them to get here where they can be dealt with, and they cannot give the alarm easy.

Heinrick looks around.

I am not quick, but I can act like a crippled and helpless morsel for them, unless someone else is willing?


Female Half Elf Arcanist 3

Ashnah frowns at Heinrick, looking him up and down critically.
"You are very well armed though, with armor in addition to that. Its going to be difficult to make yourself look helpless or an otherwise easy target."

Ashnah lets the sentance hang for a moment, before continuing onwards. "I think its best if I go and lure them forward. I look like a citizen, a fashion designer, heck, I am a fashion designer. An unarmed female on her own is a much better target. I'm not particularly skilled at running, but I can lure them into an ambush, and then turn around and slam them with my magic."

Unless anyone objects, happy to offer myself as a lure. I can drag them back into an ambush and when they are within 15 feet, I can turn around and Color Spray them as we spring an ambush, without having to worry about hitting allies (since I'd be in front). Up to everyone else though.


Outdoorswoman | CN female halfling ranger 5 (divine markswoman) | HP 40/40 | AC 21 (T 16 / FF 15) CMD 20 | F +5 / R +9 / W +3 | Percept* +12 (+4 cold environs); Sense Motive* +1 *(+4 vs undead, +2 vs humans) | Init +5 | Luck 2/4 | Active Effects: none
Reference Pics:

Lavinia nods in agreement with Ashnah. "Menfolk underestimate women more often than not, and you don't have the look of a warrior." The halfling draws the bow from her back. "I will keep an eye on you in case they catch you. Tell me, do they require a special arrow to kill?"

When all are ready, Lavinia sneaks back a small ways under cover of the rubble until the two guards are just within view, drawing an arrow and keeping an eye out lest anything go awry.

Stealth: 1d20 + 13 ⇒ (19) + 13 = 32
Perception: 1d20 + 10 ⇒ (6) + 10 = 16


Male
daily use:
(Channel Energy (1d6 DC11) 4/4), (Touch of good 6/6), (SLA Magic Weapon 1/1)
Human Cleric 1
general info:
(HP 9/9), (AC 16, T11, FF15), (CMD13, CMB 2), (Save F2, R1, W6), Percept 4, Init 1

That does work for me, Ashnah. But do not get any closer than you have to.

Heinrick grins at her.

After all, I would not want to explain to the inheritor about loosing someone under my charge.

He then looks for a location where he can take cover and wait for the ambush to spring.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

"Luring them away does not seem honorable, but those are fiends. Agreed!"


Female Half Elf Arcanist 3

"You can use Cold Iron ones I think" Ashnah offers to Lavinia.

Ashnah waits until everyone has settled on a suitable ambush point, before deliberately ripping part of her clothing, grimacing as she did so. She wasn't at all happy about doing so, but it would probably raise a little bit of suspicion if she was wandering a chaotic city in an untouched outfit.

Ready, she takes hesitant steps, trying to look as anxious as possible, as she eventually notices the two men. She doesn't know how fast such creatures move, but decides on a safe distance, mentally plotting how quickly she could run, with how far away the ambush was.

"Oh Lord Hulrun, you wouldn't happen to know the way to the Garrison would you...I...I don't think I'm in the best shape, and I'm a little lost?" she gushes slightly, attempting to force relief on her face, as she moves one leg awkwardly, trying to give the impression her mobility was slightly restricted.

So, I'll probably shriek and back off when they get closer, and I assume they chase. If they are faster, I can probably run and then turn when they are within 15 feet and drop Color Spray. If I'm faster, I might adjust my movement speed so that I can still turn and fire when the ambush is close.


gm rolls:

sense motive: 1d20 ⇒ 11
sense motive: 1d20 ⇒ 9

Ashnah makes for an alluring target, and both men turn towards her, Hulrun's head lolling forward on his obese neck. The mouth works but not much more than an odd hissing emanates from the leader of Kenabres. Both men lurch with surprising swiftness at the pretty woman, who much to their annoyance starts to back away. The chase is on as Ashnah leads the pair over the rubble of the ruined church to where her compatriots lay in waiting.

I need stealth rolls from those hiding :) If you beat an 11 you get a surprise action, otherwise Init as listed below.

***********Combat****************
Init: Ashnah, Heinrick, Bollerk, Lavinia, Vermlek 1, Vermlek 2


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Stealth: 1d20 - 6 ⇒ (10) - 6 = 4


Male
daily use:
(Channel Energy (1d6 DC11) 4/4), (Touch of good 6/6), (SLA Magic Weapon 1/1)
Human Cleric 1
general info:
(HP 9/9), (AC 16, T11, FF15), (CMD13, CMB 2), (Save F2, R1, W6), Percept 4, Init 1

With how the dice hate me, I dread this roll. :)

stealth: 1d20 - 3 ⇒ (13) - 3 = 10

WOW I am shocked a roll over 10 :)

Heinrick waits, with his cold iron sword in hand until the agreed on colour spray attack.

As soon as the spray goes off, his response will be to bless the party.

Bless +1 to hit, +1 to Save vs Fear


Outdoorswoman | CN female halfling ranger 5 (divine markswoman) | HP 40/40 | AC 21 (T 16 / FF 15) CMD 20 | F +5 / R +9 / W +3 | Percept* +12 (+4 cold environs); Sense Motive* +1 *(+4 vs undead, +2 vs humans) | Init +5 | Luck 2/4 | Active Effects: none
Reference Pics:

Surprise! Round

Lavinia peers through a slim space between two chunks of masonry, bow in hand, as Ashnah gets the two guards' attention and fake-limps her way away from them. Ah, a broken wing - she plays her part well. Once they've all passed her by she draws one of her new magic arrows, quickly tapping the head against the side of her own twice for good luck before fitting it to Clearsky's string and drawing down on the second demon-host. As the lead enemy passes into the her compatriots' ambush area she releases, sending the arrow to its new home.

Stealth check in above post; also, Lavinia's can't not get an 11 :)

Clearsky lucky shot: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29 (31 if evil outsider bane applies)
Clearsky damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
evil outsider bane damage if applicable: 2d6 + 2 ⇒ (2, 4) + 2 = 8
Standard: shortbow attack with adaptable luck, targeting enemy farthest from Ashnah; Move: none; Swift: none; Free: none.


The two creatures give chase, but come to a skidding stop about ten feet from the group, apparently spotting Bollerk and Heinrick. Unfortunately for them, neither saw Lavinia, and her arrow whistles through the air, striking with a meaty thunk, and then oddly, a sizzle as the enchanted arrow burns the flesh around it, leaving a ghastly hole in the thing's throat. It wails hideously, and white, doughy flesh can be seen beneath the flesh of the human shell.

Normal initiative now applies
Init: Ashnah, Heinrick, Bollerk, Lavinia, Vermlek 1, Vermlek 2

Vermlek 1 14 damage
Vermlek 2 0 damage

Ahsnah 17/17
Heinrick 19/19
Lavinia 30/30
Bollerk 27/27


Female Half Elf Arcanist 3

Did my DC 17 Color Spray affect them?


Male
daily use:
(Channel Energy (1d6 DC11) 4/4), (Touch of good 6/6), (SLA Magic Weapon 1/1)
Human Cleric 1
general info:
(HP 9/9), (AC 16, T11, FF15), (CMD13, CMB 2), (Save F2, R1, W6), Percept 4, Init 1

Well, my action for the normal round is in my post above. :)


Paizo's been eating my posts for the last week. Ashnah, I need a caster level check, to overcome spell resistance of 14

gm rolls:

vermlek will save: 1d20 + 5 ⇒ (12) + 5 = 17
vermlek 2 will save: 1d20 + 5 ⇒ (8) + 5 = 13


Female Half Elf Arcanist 3

CL: 1d20 + 3 ⇒ (10) + 3 = 13

If only we were higher level :(


Outdoorswoman | CN female halfling ranger 5 (divine markswoman) | HP 40/40 | AC 21 (T 16 / FF 15) CMD 20 | F +5 / R +9 / W +3 | Percept* +12 (+4 cold environs); Sense Motive* +1 *(+4 vs undead, +2 vs humans) | Init +5 | Luck 2/4 | Active Effects: none
Reference Pics:

Round 1

Pleased by the effect of her first arrow, Lavinia spends a few moments aiming before sending one of its siblings chasing after it.

Attacking same enemy as before.
Clearsky, bullseye shot to hit: 1d20 + 14 + 3 ⇒ (20) + 14 + 3 = 37 with evil outsider bane arrow
Clearsky damage: 1d6 + 2 + 3 + 2d6 ⇒ (3) + 2 + 3 + (1, 1) = 10

Clearsky, bullseye shot crit confirm: 1d20 + 14 + 3 ⇒ (6) + 14 + 3 = 23 with evil outsider bane arrow
Clearsky crit damage: 1d6 + 2 + 3 + 1d6 + 2 + 3 ⇒ (2) + 2 + 3 + (6) + 2 + 3 = 18

Standard: attack with Clearsky; Move: using Bullseye Shot ; Swift: none; Free: none.

Apparently Lavinia can be a bit of a showoff :) Of course these guys might have a pretty high AC...


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Running forward Bollwerk charges the left enemy.
Attack Cold iron: 1d20 + 9 ⇒ (2) + 9 = 111d8 + 6 ⇒ (1) + 6 = 7


gm rolls:

mass inflict wounds: 1d8 + 4 ⇒ (3) + 4 = 7

Ashnah gets far enough out in front of the two men before she spins in a flurry of skirts and casts a fan of colored sand from her hand which then turns into a dazzling display of light. The lights sputter and wink out as they get close to the two masquerading demons.

Heinrick grasps his holy symbol close to his chest, and calls on the Lady to bless himself and his companions.

Lavinia's arrow streaks forward, seeming almost hungry to bite into demon flesh. The arrow blasts into its chest with a burning light, and the demon falls flat back. A pallid, doughy worm starts to push its way out of the hole like some grotesque birth, but flops over to the side, clearish ichor oozing from its toothed maw.

Bollwerk charges, but the rubble shifts awkwardly under his feet, sending his blow wide of the mark.

The remaining Vermlek says something in a guttural language, and a black/purple wave of energy blasts out from it reaching out for Bollwerk, Ashnah and its companion. The energy rips at Ahsnah and Bollwerk's very vitality, and seems to close some of the wounds of the fallen Vermlek, but not enough to rouse it.


NPCs:
Vermlek 1 32 damage
Vermlek 2 0 damage
Players:
Ahsnah 10/17
Heinrick 19/19
Lavinia 30/30
Bollerk 20/27


Female Half Elf Arcanist 3

Is that a channel? Do we get a will save for half?


Thanks Ashnah, yes you get a save Wis dc 16. It's not a channel though. Mass Inflict Wounds.


Outdoorswoman | CN female halfling ranger 5 (divine markswoman) | HP 40/40 | AC 21 (T 16 / FF 15) CMD 20 | F +5 / R +9 / W +3 | Percept* +12 (+4 cold environs); Sense Motive* +1 *(+4 vs undead, +2 vs humans) | Init +5 | Luck 2/4 | Active Effects: none
Reference Pics:

Round 2

Lavinia notes the dark energy's effect on the downed demon-thing and frowns. Not good. She draws aim on the enemy still standing and lets loose with another magic arrow.

Clearsky, bullseye shot to hit: 1d20 + 14 + 3 ⇒ (20) + 14 + 3 = 37 with evil outsier bane arrow
Clearsky damage: 1d6 + 2 + 3 + 2d6 ⇒ (1) + 2 + 3 + (2, 1) = 9

Clearsky, bullseye shot crit confirm: 1d20 + 14 + 3 ⇒ (11) + 14 + 3 = 28 with evil outsier bane arrow
Clearsky crit damage: 1d6 + 2 + 3 + 1d6 + 2 + 3 ⇒ (6) + 2 + 3 + (3) + 2 + 3 = 19

Standard: attack with Clearsky; Move: using Bullseye Shot; Swift: none; Free: none.
Wow.


Female Half Elf Arcanist 3

Will: 1d20 + 1 ⇒ (20) + 1 = 21


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Will: 1d20 + 7 ⇒ (16) + 7 = 23


Male
daily use:
(Channel Energy (1d6 DC11) 4/4), (Touch of good 6/6), (SLA Magic Weapon 1/1)
Human Cleric 1
general info:
(HP 9/9), (AC 16, T11, FF15), (CMD13, CMB 2), (Save F2, R1, W6), Percept 4, Init 1

Heinrick moves out to strike the one remaining demon.

attack: 1d20 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10
damage: 1d8 + 3 ⇒ (3) + 3 = 6

Sigh, the rng strikes again.


Female Half Elf Arcanist 3

Just as a heads up GM, waiting to see results of the attacks, before casting a spell, since its taken a ton of damage first, and if its already dead I get to save my magic =]


Corrections to the HP list (thanks again Ashnah :D )
Vermlek 1 *dead*
Vermlek 2 28 damage
Players:
Ahsnah 14/17
Heinrick 19/19
Lavinia 30/30
Bollerk 24/27

The remaining Vermlek is struck by Lavinia's arrow, as the shaft flies straight into the human mouth, piercing the worm hidden inside. The flash of light from the bane arrow erupts from the things eyes, ears and mouth, and an inhuman shriek comes from inside the human body. Reeling, the creature still seems to be conscious.


Outdoorswoman | CN female halfling ranger 5 (divine markswoman) | HP 40/40 | AC 21 (T 16 / FF 15) CMD 20 | F +5 / R +9 / W +3 | Percept* +12 (+4 cold environs); Sense Motive* +1 *(+4 vs undead, +2 vs humans) | Init +5 | Luck 2/4 | Active Effects: none
Reference Pics:

Round 2 RP

The halfling smirks in satisfaction. Thank the wind for guiding me to that camp, and to these arrows! She reaches back and rubs the fletching of a magic arrow between thumb and forefinger. Is this dove feather? I wonder if I could learn to make such things.


Female Half Elf Arcanist 3

Seeing how effective ranged attacks are, Ashnah follows up with her own attacks.

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5


[spoiler=gm rolls]
Ashnah CL check: 1d20 + 3 ⇒ (16) + 3 = 19

Ashnah watches the arrows ripping the Vermleks apart and with a quick arcane flourish sends three magical darts streaking towards the Vermlek, each striking the creature with a loud, meaty, thwack. The wormlike creature tries to escape the human body that it was wearing as armor, but now proves to be its prison as it falls to the ground. The pallid worm, unable to escape, falls limply to the ground, halfway out of the human mouth, which now opens impossibly wide.

************Victory***********

Ashnah, I rolled the CL check for the sake of expediency, rather than do a day or so of back and forth for something that simple. I know we're kind of going in stops and starts, so want to try to keep what momentum we have going.


Female Half Elf Arcanist 3

I don't mind GM, I forgot to roll it myself after all.


Outdoorswoman | CN female halfling ranger 5 (divine markswoman) | HP 40/40 | AC 21 (T 16 / FF 15) CMD 20 | F +5 / R +9 / W +3 | Percept* +12 (+4 cold environs); Sense Motive* +1 *(+4 vs undead, +2 vs humans) | Init +5 | Luck 2/4 | Active Effects: none
Reference Pics:

Beautiful but deadly - an interesting technique. Lavinia turns her attention back to the Gray Garrison, scanning for any signs of alert before rejoining the group.

Assuming she sees no signs of enemy activity...

"Foul things." The halfling nudges one of the dead worms with the toe of her boot before looking to her companions. "I see nothing at the garrison; we should move up before these," she nudges the worm again, "are missed. Could be they have keys to the castle?" She inspects the nearest swollen corpse, pushing it with both hands to roll it over to check both sides.

Omitting Perception checks, per PbP Player Expectations; let me know if I should include in the future on active attempts or if you're good rolling them all for me :)


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Looking at the skins the demons wore, Bollwerk sighs. "We have to find a place to hide the remains and take care they are properly buried! I will speak a prayer for their souls!"
Bollwerk will silently speak for booth of them praying to his goddess.


Male
daily use:
(Channel Energy (1d6 DC11) 4/4), (Touch of good 6/6), (SLA Magic Weapon 1/1)
Human Cleric 1
general info:
(HP 9/9), (AC 16, T11, FF15), (CMD13, CMB 2), (Save F2, R1, W6), Percept 4, Init 1

May the inheritor keep the true peoples souls that these foul beasts pushed out.

Heinrick then grabs one of the bodies, and pulls it behind some rubble away from the garrison.

He then looks at Lavinia.
Any luck in finding anything
He asks


Lavinia does the unsavory task of searching the nude corpses, and much to her chagrin, she finds no keys or any other method of opening the doors.

Heinrich and Bollwerk say a few words to the Lady for the fallen men, and they push over the remains of a wall into a makeshift cairn for both. A poor end for the once leader of Kenabres.


Female Half Elf Arcanist 3

Ashnah listens peacefully to the proper burial before turning her attention to the building. "Does anyone see a way inside or perhaps a way to break a lock?" she inquires casually.


Male
daily use:
(Channel Energy (1d6 DC11) 4/4), (Touch of good 6/6), (SLA Magic Weapon 1/1)
Human Cleric 1
general info:
(HP 9/9), (AC 16, T11, FF15), (CMD13, CMB 2), (Save F2, R1, W6), Percept 4, Init 1

the only way that I know to break a lock is by using one of these
Heinrick waves his hand in the direction of his mace.
As for a way inside, I was hoping someone else might have an idea.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Bollwerk shakes his hand in ruefullness and speaks up. "Unfortunately I do not know the garrison! Did you check the lock? Or the corpses for a key?"


Male
daily use:
(Channel Energy (1d6 DC11) 4/4), (Touch of good 6/6), (SLA Magic Weapon 1/1)
Human Cleric 1
general info:
(HP 9/9), (AC 16, T11, FF15), (CMD13, CMB 2), (Save F2, R1, W6), Percept 4, Init 1

Well, Now I guess we approach and see what we can find.

Heinrick looks for a pile of rubble to use as cover a little closer to the garrison.
He then runs up to that, and then waits for the others.

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