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15 posts. Alias of ScegfOd.


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The elemental appears at the edge of the cloud, but quickly disappears into it. Even flying blind half speed? it emerges from the other side into the intersection and begins smashing cameras.

Slam +metal mastery: 1d20 + 5 + 3 ⇒ (14) + 5 + 3 = 22
electric damage: 1d3 ⇒ 3 even a max 2x dmg crit won't deal bludgeoning, so I'll ignore it...


22ac & 39hp

The summoned Hound Archon magically knows who isn't on his team and gets to work immediately.
He swings at the xill with his greatsword.

stabbity+haste: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
stabbity+haste confirm?: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
slashing damage: 2d6 + 3 ⇒ (1, 2) + 3 = 6

stabbity+haste haste bonus attack: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
slashing damage: 2d6 + 3 ⇒ (6, 2) + 3 = 11

stabbity+haste iterative: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
slashing damage: 2d6 + 3 ⇒ (1, 2) + 3 = 6

bite+haste: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
probably b+p+s damage: 1d8 + 2 ⇒ (7) + 2 = 9

also DC 16 will from Aura of Menace. Succeed or take -2 to AC, attacks, and saves until Zaagmander can hit the Archon xD


The small elemental swings at one of the people surrounding Basil.

slam vs A1? +flank +earth mastery -power attack: 1d20 + 6 + 2 + 1 - 1 ⇒ (19) + 6 + 2 + 1 - 1 = 27

bludgeoning + earth mastery + power attack: 1d6 + 4 + 1 + 3 ⇒ (6) + 4 + 1 + 3 = 14

Might have to pick a different spot for the summon (and a different target) if A1 dies from Basil's cestus. Er, she still has that, right?


OH! -Yeah! xD
stats
Aura: Aura of Menace (DC 13 will save; 20' radius; -2 attack/AC/saves until they hit the archon)
13/13 hp
DR 10/evil
AC 15, T 11, FF 14; +2 vs evil, +1 from haste
Hasted until round 7
Spell ends on round 10

The lantern archon floats slightly closer as it continues to rapidly fire beams of light against the ogres.
closer ogre first (which also has more damage?) and if it goes down, then the farther ogre xD
it'll "5' step" after the barrage, if that matters for AoOs

Ranged Touch -firing into melee?: 1d20 + 3 + 1 - 4 ⇒ (8) + 3 + 1 - 4 = 8
DR bypassing damage: 1d6 ⇒ 1
Ranged Touch -firing into melee?: 1d20 + 3 + 1 - 4 ⇒ (8) + 3 + 1 - 4 = 8
DR bypassing damage: 1d6 ⇒ 3
Ranged Touch -firing into melee?: 1d20 + 3 + 1 - 4 ⇒ (19) + 3 + 1 - 4 = 19
DR bypassing damage: 1d6 ⇒ 3


duration until round 10
18 AC vs evil
13/13 hp
DR 10/evil
Hasted until round 7
Aura of Menace (DC 13; 20' radius; fail = –2 on attacks, AC, and saves until they hit the archon (or SMIII ends))

The lantern archon appears mid air just above and behind Keldor.
As it becomes magically hasted, it unleashes three beams of light in quick succession against the ogre on the left.
up on the map

Ranged Touch -firing into melee?: 1d20 + 3 + 1 - 4 ⇒ (17) + 3 + 1 - 4 = 17
DR bypassing damage: 1d6 ⇒ 5
Ranged Touch -firing into melee?: 1d20 + 3 + 1 - 4 ⇒ (14) + 3 + 1 - 4 = 14
DR bypassing damage: 1d6 ⇒ 2
Ranged Touch -firing into melee?: 1d20 + 3 + 1 - 4 ⇒ (10) + 3 + 1 - 4 = 10
DR bypassing damage: 1d6 ⇒ 6

BTW, I just realized this is round 2
Also, DC 13 will saves for both the ogres :D


stats
Aura: Aura of Menace (DC 13 will save, -2 attack/AC/saves until they hit the archon
1/13 hp
DR 10/evil
AC 15, T 11, FF 14; +2 vs evil
round 4 of 7

The archon continues its relentless barrage against Marrow, its light burning her evil.
Ranged Touch: 1d20 + 3 ⇒ (14) + 3 = 17
untyped damage that bypasses DR: 1d6 ⇒ 3
Ranged Touch: 1d20 + 3 ⇒ (12) + 3 = 15
untyped damage that bypasses DR: 1d6 ⇒ 3

@GM & Keldor: if you didn't see it at the bottom of the previous page: +2 to saves for Keldor for 1 round ^^


I'm going to post this in order to keep moving along whether or not Marrow is CL 12, but feel free to ignore it if my guess is wrong:

stats
Aura: Aura of Menace (DC 13 will save, -2 attack/AC/saves until they hit the archon
1/13 hp
DR 10/evil
AC 15, T 11, FF 14; +2 vs evil
round 3 of 7

The archon dims slightly at Marrows touch, but dutifully continues using its rays of light to blast Marrow.
Ranged Touch: 1d20 + 3 ⇒ (5) + 3 = 8
untyped damage that bypasses DR: 1d6 ⇒ 5
Ranged Touch: 1d20 + 3 ⇒ (1) + 3 = 4
untyped damage that bypasses DR: 1d6 ⇒ 3

wow, geez. Would a +2 have made at least one connect? xD


stats
Aura: Aura of Menace (DC 13 will save, -2 attack/AC/saves until they hit the archon
13/13 hp
DR 10/evil
AC 15, T 11, FF 14; +2 vs evil
round 2 of 7

The archon hovers in place, continuing to blast Marrow with rays of light.
Ranged Touch +BotF: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
untyped damage that bypasses DR: 1d6 ⇒ 5
Ranged Touch +BotF: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
untyped damage that bypasses DR: 1d6 ⇒ 4


if Aura of Menace triggers before attacking, then every enemy gets to roll vs DC 13 will, otherwise it's just the guys in the room.
I'm not actually convinced it works against undead, but it's (Su) and I don't see any tags that make it mind affecting or anything like that...
anyway:
13/13 hp
10/evil DR (non of the zombies have the evil subtype, right? they're just regular evil and not outsiders or similar?)
AC 15 +2 vs evil (11 touch +2 vs evil aligned creatures)
7 rounds remaining

The archon appears suddenly between the two tables hovering over everything. After Thawm's words, it begins to glow more brightly as it zips into the southern room. Flitting over the zombie's head, it blasts the only living foe with a shaft of light.
Ranged Touch: 1d20 + 3 ⇒ (10) + 3 = 13
untyped damage that bypasses DR: 1d6 ⇒ 5
the flying problably provokes from that one zombie in the grease... especially if it's standing up xD
can't seem to find a good 'ball of light' picture. fire will have to do xD


stats:
AC 17+2, touch 10+2, FF 17+2
13/13 hp
round 4/7

Acrobatics: 1d20 - 1 ⇒ (20) - 1 = 19
The earthy creature glides through the greasy film and past the dinosaur, threatening the fourth Smiler.

Double move, one move to go 10' in grease, and another move to go 10' to the smiler. I feel like maybe he should spend an extra 5 or 10' of movement to get behind, but I think he can't make it...
Also, he might be too dumb xD


stats:
AC 17, touch 10, FF 17
13/13 hp

Fort: 1d20 + 4 ⇒ (17) + 4 = 21
The small elemental simply squints its gemstone eyes and shrugs off the pain of the bright light. Lurching forward to the closest foe, it swings as hard as it can.
Slam vs S4! +earth mastery -Power Attack: 1d20 + 6 + 1 - 1 ⇒ (16) + 6 + 1 - 1 = 22
Damage (B) +earth mastery +Power Attack: 1d6 + 4 + 1 + 3 ⇒ (3) + 4 + 1 + 3 = 11


I think it's S1, though I can't see the name. It seems to be blocked by Keldor's token somehow o.o
stats:
AC 17, touch 10, FF 17
13/13 hp

The elemental recovers from his heavy swing earlier and once again tries to crush the foe before him.
Slam vs S1! +earth mastery -Power Attack: 1d20 + 6 + 1 - 1 ⇒ (20) + 6 + 1 - 1 = 26 +4 if S1 failed the reflex save ;D
Also, does flanking apply when my flanking buddy is still invisible? xD

Damage (B) +earth mastery +Power Attack: 1d6 + 4 + 1 + 3 ⇒ (5) + 4 + 1 + 3 = 13
Crit?: 1d20 + 6 + 1 - 1 ⇒ (15) + 6 + 1 - 1 = 21 +4 if S1 failed the reflex save ;D
Crit!?: 1d6 + 4 + 1 + 3 ⇒ (6) + 4 + 1 + 3 = 14
This time, the elemental's eighty pounds of stony fury make their weight felt by the unfortunate thug.

That was a good set of rolls *_*


round 1 of 7:
AC 17
HP 13/13

The elemental moves from the far wall into position, crouching at the ready.

readied action:
Slam! +earth mastery -power attack: 1d20 + 6 + 1 - 1 ⇒ (3) + 6 + 1 - 1 = 9
Damage (B) + earthmaster +power attack: 1d6 + 4 + 1 + 3 ⇒ (2) + 4 + 1 + 3 = 10


@Keldor/Gauntlet: Dunno if Keldor is just thinking of eidolons, but I'm pretty sure that summons don't go poof when the summoner goes away...
HP: 13->6
AC: 17 (10 touch, 17 flat)

The earth elemental climbs down the ladder and closes in on the floating automaton holding its master with the sound of boulders grinding up against each other.
@GM: Does the ladder increase the movement needed?
If so, it's just a double move.
If not, then it's a 20' move followed by a (power attack?) slam: (-4 for opponent being airborne)
slam +6-1-4 (1d6+4+3-4)


start of round 1 of 4
HP: 13
AC: 17
Earth Elementals would power attack until they whiff 1~3 times in a row, right?

The small earth elemental, not having any orders, simply attacks Thawm's enemies to the best of its abilities.
It swings it's arms overhead, trying to bludgeon the android to death.

Slam vs filthy heretic + earth mastery - power attack: 1d20 + 6 + 1 - 1 ⇒ (16) + 6 + 1 - 1 = 22
Damage (B) + earth mastery + power attack: 1d6 + 4 + 1 + 3 ⇒ (4) + 4 + 1 + 3 = 12