IronDesk's Book of Terniel (Inactive)

Game Master IronDesk


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Init +3; Senses darkvision 60 ft.; Perception +8*; AC 21, touch 13, flat-footed 18; hp 31/31; Fort +5, Ref +6, Will +3;

Okay. I took bog walker from your campaign tab's list of campaign traits. Maybe I misread it?


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Ah right, I mislabelled it as campaign instead of regional. My bad, carry on, nothing to see here. :>


Halfing Warlord 3 | AC 20[22]/16/15[17] | HP 25/25[22/22] | CMB +2 CMD 16 | Fort +5 [+4], Ref +6, Will +4 [+6 vs Fear] | Init.+4, Perc.+7 | Hero Points 2/3

They are gone. Don't have enough ranks to put in them without background skills anyway.


Halfing Warlord 3 | AC 20[22]/16/15[17] | HP 25/25[22/22] | CMB +2 CMD 16 | Fort +5 [+4], Ref +6, Will +4 [+6 vs Fear] | Init.+4, Perc.+7 | Hero Points 2/3

I decided to also make some maneuver changes since I am starting at a lower level. Greater focus on support and debuff.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Cool, yes everything looked good. You will get a chance to spend some of that money you saved before things get hairy too.


Male Grippli | Metamorph 3 | HP 22/24 | AC 20(T17/F14) | CMB +2; CMD 19 | Saves Fort +5, Ref +6, Will +4 | Initiative +7, Perception +9, Sense Motive +3
GM IronDesk wrote:
Also, Kee-rik, I know crocodiles are scary for little frogs, but please post your turn by end of day so I don't have to bot you. :>

I've been solidly busy from about 8 a.m. today to about 8:30 p.m. today, so I had no time to reply.

What you chose is pretty much what Kee-rik would have done, anyway.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Ah good to hear from you! I'm getting paranoid about posting gaps these days :>

Sorry, I'll be more patient next time.


Encounter Map

Hey guys, I've been asked to step on over here and introduce myself. I'll be playing a blink dog ally named Hrungir

Here is the making of his character sheet.

I don't have a 1st level feat or traits chosen yet but would be looking for something that aids in Hrungir's role of being a spellcasting skirmisher.

@GM I know magic Fang isn't on the Sorceror list, but is there another way that Hrungir can attack creatures that are immune to normal damage?


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Welcome Niles! That sounds like a great idea!


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Hey Niles - excited to be gaming with you again!

Might be a little while before Kee-risk and Dolph make contact with the blink dog prisoners ( see how optimistic I'm being that they won't all get eaten be crocodiles :). ). In the meantime keep an eye on the gameplay and take the time to finish up your profile. I'll pm you with some more ideas around equipment and so forth.


Male Grippli | Metamorph 3 | HP 22/24 | AC 20(T17/F14) | CMB +2; CMD 19 | Saves Fort +5, Ref +6, Will +4 | Initiative +7, Perception +9, Sense Motive +3

Welcome, mount fellow party member!


Init +3; Senses darkvision 60 ft.; Perception +8*; AC 21, touch 13, flat-footed 18; hp 31/31; Fort +5, Ref +6, Will +3;

if you're an arcane caster I think you qualify to take arcane strike.


Encounter Map

Arcane Strike! Perfect!

Also, the Dimensional Agility line of feats is gonna be important. I think *maybe* arcane strike could wait until 3rd level (Bonus Feat for Sorceror)

Ok, so for a Sorceror who's gonna be a skirmishing attacker....I think Mage Armor is a necessity. What would another good 1st level spell be? True Strike? Magic Missile?

For Traits, I'm looking at either

Bogwalker or Citizen of the Valley (Wilds)

and then I'm kinda stumped. There are so many traits and I'm looking at one that either
a) shows something of Hrungir's honorable side
b) shows something of Hrungir's mysticism


Male Grippli | Metamorph 3 | HP 22/24 | AC 20(T17/F14) | CMB +2; CMD 19 | Saves Fort +5, Ref +6, Will +4 | Initiative +7, Perception +9, Sense Motive +3

I'd suggest something ranged, since a blink dog probably can't use projectile weapons, so magic missile or color spray or burning hands ... wait, no hands? How are somatic components handled? Still Spell? Would it be burning paws? Or burning mouth? [Cool! A breath weapon!]


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Alrighty, a few points of business:

* Christmas is upon us! I will be home and checking the forums through the holidays, but I certainly don't expect you guys to. For anyone who is away for a few days - Happy Holidays! If you are going to be offline for longer than say, the 27th, please let us know.

*Dolph and Kee-Rik and Niles, you want to take over some or all of the Woodys...erm, I mean the mercs for the Stirge fight?

* Niles, how's Hrungir coming along? I'm ready to insert him as soon as Kee and Dolph move up from the tower basement.

* Kennen, can you please insert a statline below your profile pick? Makes it way easier for me to have quick reference stats there than having to flip back over to your profile each time. The below format works well if you want to just copy and paste it into the "race" field of Kennen's profile:

Gender Race |Class(archetype) lvl| HP | AC (T/FF) |CMB +; CMD | Saves Fort +, Ref +, Will + | Initiative +, Perception +, Sense motive +, Bluff +, Diplomacy +

*Lastly, regarding constant effects like Kennen's spirit sensing stance and Warden, live in comfort etc, I guarantee I will forget these.. just remind me when they become relevant.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Taking over those forces should be fun. I'm still up for it.


Male Grippli | Metamorph 3 | HP 22/24 | AC 20(T17/F14) | CMB +2; CMD 19 | Saves Fort +5, Ref +6, Will +4 | Initiative +7, Perception +9, Sense Motive +3

I think I could handle a merc or three.


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Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Okay, lets get this show back on the road....

Dolph, you can take control over the mercs Wood and Dee. Kee-rik you get Harol and D'Son

I'll give the Warden unti tomorrow to post before botting him. I'll also post full stat blocks for the mercs at that time.


Encounter Map

I'm here. Hrungir is done. . I just need to make an alias.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Cool. Hope everybody had a great holiday!


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

doh! Darned cut and paste! Yes Harrol was to have power attack and cleave, and as the nominal leader of the band had a mstwk sword as well. Changes made.

Dolph - controlling Wood and Dee
Kee- controlling Harrol and D'Son

For future reference, breaking a grapple is a standard action. So, D'Son could not have broken the grapple and attacked the stirge in the same turn.

Hrungir - yes those penalties you are currently under ate cripplingly steep, but never fear, your rescuers are almost here!

Happy new year everyone!


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Check my post again, DM. I only had D'Son take the action of breaking the grapple.

I posted four actions, one for each of the mercs, since I wasn't sure which ones I was running.


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Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

I know. But Kee posted above you Dson s actions- both breaking the grapple and attacking in the same round. Hence the point of clarification


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Ah, didn't notice I got ninja'd!


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Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Happy New Year!


Male Human
GM IronDesk wrote:
For future reference, breaking a grapple is a standard action. So, D'Son could not have broken the grapple and attacked the stirge in the same turn.

Huh. I specifically looked up grapple, since I'm not very familiar with it, and it seemed to say otherwise. Let me take another look.

...

I think I was fooled by the "If you escape the grapple, you can act normally" line.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

The Encounter Map has been updated to show the tower yard now.


Male Grippli | Metamorph 3 | HP 22/24 | AC 20(T17/F14) | CMB +2; CMD 19 | Saves Fort +5, Ref +6, Will +4 | Initiative +7, Perception +9, Sense Motive +3

Yay, a moral dilemma. Kill the sick, helpless hobgoblin, or not?


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

yep - what to do, what to do...


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Kill it! Kill it with fire!


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

Hey guys,

I do most (90%) of my posting from work and now the paizo.com site is being blocked. This means that I'll only be able to post from my phone or from home. Because of this, I'm going to withdraw from some of my games and focus on just a few of my longer running ones. So, I'll be withdrawing from this game. I apologize and I wish I could have gamed with you for longer.

Niles


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Well rats.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|
GM IronDesk wrote:
Nothing for your friendly neighborhood GM to post here.... both plots are entirely dependant on player actions to move things forward at this point.

I mean, I can push things forward ( GMPCing the mercs, crocodile rebellion,or a few less pleasant means), but I'd rather not...


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

Hey, so I spoke with my IT guy and he unblocked paizo.com. Or rather, he just added it to the list of acceptable sites for administrators. I'm back to gaming...

Unfortunately this morning I injured myself in the gym so I've been in agony all day. I'm able to continue in the game if you guys will still have me.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Sounds good to me!


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

yay!

On a side note I'd just like to say how jealous I am of people who can post from work :/


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Init +3; Senses darkvision 60 ft.; Perception +8*; AC 21, touch 13, flat-footed 18; hp 31/31; Fort +5, Ref +6, Will +3;

I've got a confession to make:
Every time I post, I post from work.
I am a stay at home father, fantasy author, and game designer... which means I spend waaaay too much time at home at my PC.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

<envious sigh>


Male Grippli | Metamorph 3 | HP 22/24 | AC 20(T17/F14) | CMB +2; CMD 19 | Saves Fort +5, Ref +6, Will +4 | Initiative +7, Perception +9, Sense Motive +3

Should Kee-rik get an AoO on the charging hobgoblin?


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Nope. In truth I missed the part where you said to block line of sight to the archer ( I assume that means Morgtii), but to get to that point means you're not taking the most direct path to the closest hobgoblin, hence no charge. And. if you had moved to a point that you threatened both hobgoblins, I would have had both of them just 5' step to flank you and attack rather than have one of them charge Morgtii.

In most cases I'd say sure, go ahead and take the AoO, but in this case it would mean retconning the hobgoblins actions, morgtii's bow shot, Raidh's movement and Dolph's turn, I'm gonna stick with no.

I'd encourage everyone to move their own tokens on the maps to avoid this kind of confusionn the future


Male Grippli | Metamorph 3 | HP 22/24 | AC 20(T17/F14) | CMB +2; CMD 19 | Saves Fort +5, Ref +6, Will +4 | Initiative +7, Perception +9, Sense Motive +3

I guess I thought the hobgoblins were adjacent to each other. [I didn't see the arrow on the map before.]


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Yeah, I just added the red line in now to help illustrate the movement.


Init +3; Senses darkvision 60 ft.; Perception +8*; AC 21, touch 13, flat-footed 18; hp 31/31; Fort +5, Ref +6, Will +3;

Im currently dealing with a family crisis. I should be back online soon.

-Posted with Wayfinder


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

There's a lot of moving parts with the current encounter and the cover rules - if anyone's got any questions, please ask.

Goblins behind the palisade can get improved cover (+8 to AC) by firing as a stnd action, kneeling down as a free action, then standing as a move action next turn. Morgtii and Dolph can achieve the same thing from the battlements of the tower.

The goblins in the yard can get cover from the various stuff there but the elevates firing position from the tower roof cuts this in half (+2 AC instead of +4)

The Warden has been spotted, but still gets cover (+4 AC) from the trees, because of that he could choose to attempt another stealth check.


Init +3; Senses darkvision 60 ft.; Perception +8*; AC 21, touch 13, flat-footed 18; hp 31/31; Fort +5, Ref +6, Will +3;

I'm going to move and shoot, getting into melee's my thing.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

For anyone trying to open the palisade gate or tower doors by force, they are hardness 5, 20 HP, break DC 23


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

I think I might have accidentally clicked "hide this thread" on the gameplay thread. Anyone know how to undo that?


Halfing Warlord 3 | AC 20[22]/16/15[17] | HP 25/25[22/22] | CMB +2 CMD 16 | Fort +5 [+4], Ref +6, Will +4 [+6 vs Fear] | Init.+4, Perc.+7 | Hero Points 2/3

Go to Play-by-Post at the top. Click Focus and Show Hidden (circle with a line through it) and do a search. You'll have to use ctrl-find. Focus shows you things you have viewed previously and show hidden is self explanatory. You'll have to unhide the thread. There should be a circle with a line through it next to the gameplay thread. You can't use the search bar because that won't have the button to unhide it. Ctrl-Find and search through the pages manually. Good luck.


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

Got it thanks!


Halfing Warlord 3 | AC 20[22]/16/15[17] | HP 25/25[22/22] | CMB +2 CMD 16 | Fort +5 [+4], Ref +6, Will +4 [+6 vs Fear] | Init.+4, Perc.+7 | Hero Points 2/3

Now that Hrungir is back and the fight is over, I'd like say that I have some reservation about a Blink Dog PC. Seems very unfair. Just to point some things out.

Ability Scores: You receive +4, +4, +2, +2, +0, and –2 to your ability scores, placed as you see fit
HP: Creatures whose 1st HD come from racial HD do not receive Max HP, so you'd receive 18 + (half+1 class HD)+ (con bonus x4)
Fort+3, Ref+3, Will+1, BAB+3
Permanent Blink
At Will 400ft teleportation as a swift action.
Full Caster
Scent

I don't know if the character sheet is right but you currently have a full BAB, one extra HD over us, better saves, 50% miss chance all the time, essentially permanent ghost touch, swift action teleportation, and full casting. AC is the only thing low but spells can fix that too.

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