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The Stone Warden's page

47 posts. Alias of rungok.


Race

Init +3; Senses darkvision 60 ft.; Perception +8*;

Classes/Levels

AC 21, touch 13, flat-footed 18; hp 31/31; Fort +5, Ref +6, Will +3;

Strength 14
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 14
Charisma 9

About The Stone Warden

The Warden
Stonewarden ranger (warden) 3 (In the Company of Monsters 5, Pathfinder RPG Ultimate Combat 68)
N Medium humanoid (stonewarden gargoyle)
Init +3; Senses darkvision 60 ft.; Perception +8 (+12 to detect gargoyle using freeze ability)
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Defense
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AC 21, touch 13, flat-footed 18 (+6 armor, +3 Dex, +2 natural)
hp 31 (3d10+9)
Fort +5, Ref +6, Will +3; +2 racial bonus vs. enchantment spells
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk gold plated greatsword +6 (2d6+3/19-20) or
. . unarmed strike +5 (1d3+2 nonlethal)
Ranged darkwood composite longbow +7 (1d8+2/×3)
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Statistics
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Str 14, Dex 16, Con 14, Int 12, Wis 14, Cha 9
Base Atk +3; CMB +5; CMD 18
Feats Endurance, Point-Blank Shot, Precise Shot
Traits Bog Walker, swamp rebel
Skills Acrobatics +0 (-4 to jump), Climb +4, Craft (stonemasonry) +5, Fly +2, Heal +6, Knowledge (dungeoneering) +6, Knowledge (geography) +7, Knowledge (nature) +6, Perception +8 (+12 to detect gargoyle using freeze ability), Spellcraft +5, Stealth +6 (+8 in swampy terrain), Survival +9, Swim +4; Racial Modifiers +4 Perception to detect gargoyle using freeze ability
Languages Common, Goblin, Terran
SQ favored terrains (forest +2, swamp +4), freeze (statue), live in comfort, long sleep, master of terrain, recognize gargoyle, stonewarden stubbornness, track +1, wild empathy
Other Gear mwk gold plated breastplate, arrows (40), darkwood composite longbow (+2 Str), mwk gold plated greatsword, masterwork backpack[APG], trail rations (5), 95 gp, 5 sp
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Special Abilities
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Bog Walker+1 saving throws vs. Disease and Poison.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in Favored Terrain (Forest).
Favored Terrain (Swamp +4) (Ex) +4 to rolls when in Favored Terrain (Swamp).
Freeze (statue) (Ex) You can hide in plain sight as an inanimate object.
Live in Comfort (Ex) At 2nd level, a warden is truly at home within his favored terrains. He knows all the signs of the wilderness. He rarely gets lost. He can easily live off the land in comfort, and can provide for companions. The warden can take 10 on any Survival che
Long Sleep You do not age while you sleep.
Master of Terrain (Ex) At 1st level, a warden selects his first favored terrain. He gains another one at 3rd level, and then every five levels thereafter (for a maximum of five favored terrains at 18th level). This ability replaces the ranger's first favored enemy ability.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Recognize Gargoyle You gain +4 to perception to detect gargoyles using the freeze ability.
Stonewarden Stubbornness You gain +2 to saves vs. enchantment spells. Must always save and affected for double duration if fail.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.