IronDesk's Book of Terniel (Inactive)

Game Master IronDesk


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Female Human (Amorean) Synergist 2; HP 19/19; AC 17/ T 11/ FF 16; Fort +4, Ref +1, Will +5; CMB +3, CMD 14; Per +7, Init + 1; Speed 20 ft

Sorry for my absence. Father-in-law had a stroke (seems to be much improved now...), plus night shifts over the weekend meant I was discombobulated. Will try to catch up over the next day or so...


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Very sorry to hear that. Best wishes to you and your family.


N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
GM IronDesk wrote:
Happy birthday!

Thank you! So, Morgtii's all leveled up.

Highlight reel:

+8 hp (I think this is correct? D10 hit die and 14 Con.)

Scout specialization (Stealth as class skill, I and all allies affected by one of my drills or auras adds my Int mod (+2) to their Stealth checks).

Bravery

Quick question, can't remember if we already discussed it or not- I believe we'll hit 3rd level, am I allowed to pull feats from other 3pp products? Specifically looking at RGG's Genius Guide to Bravery Feats, which I intended the Battle Lord to synergize with (I wrote them both).


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

The answer is ... Maybe. Run them by me on a case by case basis


N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft

What was the loot split from our last adventure? Trying to figure out if I can afford to upgrade my bow before we head out.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Morgtii ended up with a total of 336gp ( including what was already listed on your character sheet). A tally can be found by following the gear and loot link in my profile header. I'd recommend using it oto keep track of money and equipment - way easier than editing your profile every time you fire an arrow.

A composite longbow (+1 str) is 200gp
A masterwork longbow runs 375gp
a masterwork composite longbow (+1 str) is 500gp


Just so we're clear, what's our objective in the bog? As far as I can gather, we're after a book, which is hidden in a lair of... Something.

They're called Thawn, and it sounds like they're your classic Dunwich-esque horrors.

Anyway, personally I think we should explore something like this, making sure to search through all of the stuff.

That way, if we get to a point where we have to high-tail out of there, we'll always have a fast way home through explored terrain, and if we have to go back for a second trip, we won't have to waste much time in terrain we've already explored.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

To summarize:

The party was recruited by Sillion, a scholar and wizard of some repute to investigate the theft of an artifact. The Book of Terniel is said to grant whoever reads it their hearts desire- though rarely in they way they anticipate - and has been blamed for much calamity through the ages.

The party determines that the book was stolen by a secret cult of demon worshippers and sets out to track them down and regain the book. Along the way they encounter other factions also seeking the book, including a vexing necromancer and his undead horde, and a group of degenerate giants called the thawn. Eventually the necromancer and the cult Master are both defeated and sent fleeing minionless into the wilds, but not before the thawn gain possession of the book and take it back to their hidden city deep within the heart of the Fetid Bog. The party is now courageously heading into the swamp to liberate the book from the giants before they can figure out how to open it ( Sillion has the only known key) and read it, for hatever the greatest wish of a race of evil warped giants may be, it cannot be good for the people o Eastdale.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

I am fine with the path Burnscar put together for us as well. Sounds as good a route as any.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

K so someone needs to step up and make a decision. Do we need to nominate a shot caller so we don't run into this problem again and again?


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

I'd prefer our stealthies make the initial decisions on this. I'm not a stealthy type, and his is theoretically their time to shine.


Male Grippli | Metamorph 3 | HP 22/24 | AC 20(T17/F14) | CMB +2; CMD 19 | Saves Fort +5, Ref +6, Will +4 | Initiative +7, Perception +9, Sense Motive +3

I've been unexpectedly away from Internet access; I apologize for my lack of response.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

@Kee-rik: yes, surprise round grants you a move action or a stnd action. You may also choose to charge, albeit it at half the normal move rate (so 1x instead of 2x move rate)

@all: will bot remaining characters that haven't posted by tomorrow.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

@ Aedron: Armored kilt reads:

d20pfsrd wrote:
When you add an armored kilt to a suit of light armor, the set counts as medium armor. Likewise, a kilt and medium armor counts as heavy armor. Adding an armored kilt to heavy armor has no effect.

So armored kilt and chain shirt yields a move rate of 20 - I've moved Aedron two squares back on the map to reflect this


AC 19/14/15 | HP 20/23 | CMD 20/16 | F+7,R+7,W+4 | Init +0, Perc+6 | Hero Points: 1

Oops, yeah, forgot about reducing his speed after I added that one, sorry. :(


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Anyone want to take a stab at HOW the stock hobgoblin(ftr1) in the bestiary has 17HP?!?

ave 1d10=5 +3 for con +3 for toughness = 11. even maxed hd only yields 16


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

That's weird, DM. No clue.

Could you move me 30' left toward the hobgoblin on the map, please?


Male Human
GM IronDesk wrote:

Anyone want to take a stab at HOW the stock hobgoblin(ftr1) in the bestiary has 17HP?!?

ave 1d10=5 +3 for con +3 for toughness = 11. even maxed hd only yields 16

Max HP plus favored class bonus?


Aedron Ekstrom wrote:
Oops, yeah, forgot about reducing his speed after I added that one, sorry. :(

Fighters have max hp, and PC classed NPCs have Favored Class Bonuses.

So 10(Fighter 1), 3 con, 3 Toughness, 1 Favored Class Bonus.

10+3+3+1=17, so it's cool.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

I always though max at first was just a PC thing. Huh. Ok so next hobgoblins you' guys just got a little tougher

Scarab Sages

Male Developer 4/ Designer 5/ Director 3

Sorry guys, we had such a long lull I... Honestly I just got busy and forgot to keep checking. I'll try and be ready for the next round.


Female Human (Amorean) Synergist 2; HP 19/19; AC 17/ T 11/ FF 16; Fort +4, Ref +1, Will +5; CMB +3, CMD 14; Per +7, Init + 1; Speed 20 ft

Apologies for lack of posting - spotty internet connection and some RL. Will get back ASAP...


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Thanks for checking in guys - I'll wait until tomorrow before moving things along.


Male Human
GM IronDesk wrote:
I always though max at first was just a PC thing. Huh. Ok so next hobgoblins you' guys just got a little tougher

It's OK to make them 1st-level warriors and not 1st-level fighters. :-)

Scarab Sages

Male Developer 4/ Designer 5/ Director 3

I apologize everyone, but unfortunately I will have to withdraw from this game. I just don't seem to be able to balance my other responsibilities in such a way that I find time to contribute to this adventure as needed. Thank you all so much for including me, and I apologize for the inconvenience my leaving creates.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Thanks for breathing life into a character race I've wanted to see in play for quite some time. Sorry we didn't get a chance to see the battle lord come in to its own.

Good luck with your other endeavors and happy gaming!


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

As he is uncontrolled by a player, feel free to yell out instructions to Morgtii. Otherwise, I'll resolve his actions in an efficient but likely uncreative manner :>


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Honestly, I don't know enough about Morgti's class and abilities to give good advice. You killed a gobo...doing great so far, lol.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Will bot Kee-rik and Raidh tomorrow if no respone


Male Grippli | Metamorph 3 | HP 22/24 | AC 20(T17/F14) | CMB +2; CMD 19 | Saves Fort +5, Ref +6, Will +4 | Initiative +7, Perception +9, Sense Motive +3

Oops, wrong spot.


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Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Sorry for the delay - sudden onset of the flu took me right out of commission for a couple days.

Blew my year and a half streak of sick-free days too!


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

So it looks like we are down to two active players.

While I think I whiffed the set up to the current encounter, I believe this is a great adventure and am interested in continuing, but...

Kee and Dolph, are you guys still interested in continuing? And in what form? Recruit more players now? Recruit more after the current encounter? Run with just the two of you? If we are going to do that you guys need to step up and be firmer with making decisions.

Or do we just wrap things up now...


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

I'm having fun with the adventure. But, I don't know enough about the other funky classes to direct them in a fight, so I don't think I can effectively run them. I'm up for continuing if you are cool with it, DM.


Male Grippli | Metamorph 3 | HP 22/24 | AC 20(T17/F14) | CMB +2; CMD 19 | Saves Fort +5, Ref +6, Will +4 | Initiative +7, Perception +9, Sense Motive +3

I need to give this some thought before I answer.


Male Grippli | Metamorph 3 | HP 22/24 | AC 20(T17/F14) | CMB +2; CMD 19 | Saves Fort +5, Ref +6, Will +4 | Initiative +7, Perception +9, Sense Motive +3

I'd like to continue. I'd prefer there be more than two players involved. I'd have to study up on the new classes and races before I try to run one of them.

Recruiting more players now would be fine with me, as long as they can be worked into the story in a reasonable manner.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Okay, we will make a go of it then. I'll take a short time to think on how to integrate new players into the story (and exit the old ones) and open a new recruitment thread.

How "out there" are you guys willing to get with the storytelling? For example: Playing alternate characters for a scene, playing villians/monsters for a scene, controlling multiple ( but simple, like lvl 2 warriors) henchmen/followers in addition to your main character.

I figure we might as well turn this little speed bump into something fun...

In the meantime, lets continue with the current plot in gameplay - I'll run the others in combat, but the decision making is all up to you.


Male Grippli | Metamorph 3 | HP 22/24 | AC 20(T17/F14) | CMB +2; CMD 19 | Saves Fort +5, Ref +6, Will +4 | Initiative +7, Perception +9, Sense Motive +3

I wouldn't mind, and could probably handle, playing other characters or monsters.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

I'd be up for that as well. Let's get crazy!


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Sweet!

Scarab Sages

Male Developer 4/ Designer 5/ Director 3

I hope it's cool that I've been lurking now and then. Despite my inability to regularly participate, I still kind of want to see how things go :)

(Also, feel free to PM me for Morgtii / Battle Lord related questions if you find you have any.)


Halfing Warlord 3 | AC 20[22]/16/15[17] | HP 25/25[22/22] | CMB +2 CMD 16 | Fort +5 [+4], Ref +6, Will +4 [+6 vs Fear] | Init.+4, Perc.+7 | Hero Points 2/3

Hello everyone. Heard you needed some new blood. This is my Halfling Warlord spect as level 3. Need to grab some more items and then I'll be done.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Come on in, the water's fine! Except for the alligators.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Yes, welcome! Follow along for now and we'll get you into to the game as soon as the rest of the new players are lined up and ready to go


Male Grippli | Metamorph 3 | HP 22/24 | AC 20(T17/F14) | CMB +2; CMD 19 | Saves Fort +5, Ref +6, Will +4 | Initiative +7, Perception +9, Sense Motive +3

Greetings. We need more normal-sized people in this party.


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Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Hey all sorry for the delay. My PC has been in the shop since Thursday, and I'm all thumbs when it comes to posting on my phone.

Anyway, we've got one more new player joining up. As soon as he chimes in I'll launch a intro scenario for him and Kennen, running concurrently with the action (subterranean gore fest?) going on at the tower.

I'm also posting an open recruitment thread for a fifth character, because, well, as the current encounter demonstrates, this is a challenging adventure!


Male Human

Crocodiles. Why does it always have to be crocodiles?

[My last play-by-post got indirectly TPK'd by crocodiles.]


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Init +3; Senses darkvision 60 ft.; Perception +8*; AC 21, touch 13, flat-footed 18; hp 31/31; Fort +5, Ref +6, Will +3;

I have arrived!

Sorry last night I was taking part on a family holiday tradition, and couldn't post.


Halfing Warlord 3 | AC 20[22]/16/15[17] | HP 25/25[22/22] | CMB +2 CMD 16 | Fort +5 [+4], Ref +6, Will +4 [+6 vs Fear] | Init.+4, Perc.+7 | Hero Points 2/3

At the current speed, how long is that going to take? If the combat is going to take a month I'd just as soon try some more recruitments.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

No need to worry Kennen, now that the Warden has arrived you and he will be starting tomorrow.

The fifth player will be starting separately from the two of you sometime next week.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Just going over the new character sheets one more time before we get going and a couple of things came up.

Kennen: we aren't using background skills for this campaign. Is that section on you sheet just a legacy from the past iteration of the character?

Warden: I think bog walker and swamp rebel are from the same trait category ( regional). Can you please replace one of them? I might be wrong- I'm not at my computer to che k right now.

I am currently freezing my butt off in a parking lot waiting for a late bus. <grumpy >
I'll have kennen and The Wardens Intro post up when I get home and thaw out. Your action is not dependent on the current fight going on with the hobgoblins and howe Ed long it takes will not impact you guys. Though the one to me of it will shape the course of that action

Also, Kee-rik, I know crocodiles are scary for little frogs, but please post your turn by end of day so I don't have to bot you. :>

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