IronDesk's Book of Terniel (Inactive)

Game Master IronDesk


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Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Good luck with the new job!! Always an exciting time( in a stressed, hectic kind of way)


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Guys, we are getting slammed with a winter snow and ice storm. If the power goes out, I might be really scarce for a few days. Just wanted to let you know up front.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Yeah, I'm well north of the weather system but I'm watching it on the news and well, you know you're in it when a Canandian living in the snowbelt sees how much snow you're getting and says "dang! that's bad!"

Stay safe and warm.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

On Drills:

Morgtii wrote:
[ooc]Morgtii activates Steel Rain Drill as a move action. Allies w/i 15 ft...

My print copy of LIC lists the range on drills and auras as 10ft going up to 15 at lvl 3 +5' every two levels after that. Is that still accurate?

Also, after rereading the sections it seems Drills are centred on a spot rather than moving with the battle lord like auras. Is that correct? If so, I'll start marking the point and radius on the maps for easy reference.

Scarab Sages

Male Developer 4/ Designer 5/ Director 3
GM IronDesk wrote:

On Drills:

Morgtii wrote:
[ooc]Morgtii activates Steel Rain Drill as a move action. Allies w/i 15 ft...

My print copy of LIC lists the range on drills and auras as 10ft going up to 15 at lvl 3 +5' every two levels after that. Is that still accurate?

Also, after rereading the sections it seems Drills are centred on a spot rather than moving with the battle lord like auras. Is that correct? If so, I'll start marking the point and radius on the maps for easy reference.

Whoops! You're correct, it's 10 feet. I have another BL in a Roll20 game and swapped the numbers in my head.

Drills can either move with the battle lord just like the auras, or the battle lord has the option to designate an area of the battlefield to center the drill on (this was revealed to be a really important option to include during the playtest for some of the artillerist and medic builds we wanted to support). When it says "Drills have the same area of effect, but the battle lord may center a drill area anywhere on the battlefield that is within his line of sight", the intent we were trying to convey was that the drills work just like the auras, but have the additional option of being centered at another location (thus the use of the word "may" as an extended permissive). My default assumption is generally that a drill is centered on the BL unless specified otherwise.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Thanks for clarifying. That makes sense.

@Raidh: Forgot to respond to you request to activate your cast. Yes We will consider Wolf-eyes and Kee-rik in your cast.


N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft

Slight foggy area in the rules that may be interpreted differently so I'd like to check in here before adding it to my post-

Since Morgtii is in melee range of the giant fly, and wielding his bow, can he make his midleg attacks as secondary natural attacks the same way he could if he had attacked with a melee weapon? I believe this falls within the rules and I would allow it, but I could see a GM ruling differently.

(You know what, just in case it takes a while for someone to see this, I'll include the attacks and you can just veto them later if that's what you decide.)


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Hmm... you're right, that is a little grey. An "attack action" is not called out as specifically either melee or ranged. So I suppose you're good to go.

Using the bow does open you up to an AoO in this case though...

Another rules question I'd like to get out there before it comes up is around buckler use: If you use a weapon in your off hand then you lose the benefit of the buckler until your next turn. Using a two handed weapon ( like a bow) would mean you are using your off hand, so no buckler bonus correct?


N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
GM IronDesk wrote:

Hmm... you're right, that is a little grey. An "attack action" is not called out as specifically either melee or ranged. So I suppose you're good to go.

Using the bow does open you up to an AoO in this case though...

Another rules question I'd like to get out there before it comes up is around buckler use: If you use a weapon in your off hand then you lose the benefit of the buckler until your next turn. Using a two handed weapon ( like a bow) would mean you are using your off hand, so no buckler bonus correct?

Bucklers work differently with bows.

"This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you lose the buckler's AC bonus until your next turn. You can cast a spell with somatic components using your shield arm, but you lose the buckler's AC bonus until your next turn. You can't make a shield bash with a buckler."

Emphasis mine.
I've always interpreted that to mean you retain your shield bonus while wielding a buckler with a bow or crossbow, but I'll roll with whatever ruling you decide on.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Right, I interpreted that as you can use the bow without the -1 penalty you would normally take when using a melee weapon in the off hand. The In any case in the next sentence separates the idea of the shield bonus and strongly suggests you don't get the bonus if you off hand is in use at all.


N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
GM IronDesk wrote:
Right, I interpreted that as you can use the bow without the -1 penalty you would normally take when using a melee weapon in the off hand. The In any case in the next sentence separates the idea of the shield bonus and strongly suggests you don't get the bonus if you off hand is in use at all.

I will assume that interpretation for now then. I did start a thread in the Rules forum to see if this has come up for anyone else, please don't interpret that as disrespect for your ruling (it has some bearing on game design that I'm curious about as well).


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

No worries. I'm open to having my mind changed. Discussion of rules ( in the discussion thread) are always welcome.


N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft

For some reason it isn't letting me move Morgtii on the map.... Also, Morgtii is still up next, yes?


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

well that's frustrating. I've double checked the settings and it is showing as editable by everyone. Let me fiddle with it some more.

And yes, Morgtii will be next to start off rnd 5 ( After the giant of course, but you can go ahead and post now..)


N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft

This dice roller hates me. Still having trouble moving Morgtii, but maybe it's my phone? It was working previously, so not sure what happened.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Anyone else having trouble moving tokens on the map?


Female Human (Amorean) Synergist 2; HP 19/19; AC 17/ T 11/ FF 16; Fort +4, Ref +1, Will +5; CMB +3, CMD 14; Per +7, Init + 1; Speed 20 ft

Works for me currently on my computer - I don't even try to try to adjust/manipulate googledocs/maps on my phone or tablet....experience has taught me not to....


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Same as for Raidh. On the computer works fine. On a mobile device and I have no luck at all.


Male Grippli | Metamorph 3 | HP 22/24 | AC 20(T17/F14) | CMB +2; CMD 19 | Saves Fort +5, Ref +6, Will +4 | Initiative +7, Perception +9, Sense Motive +3

Kee-rik is waiting to see where/if Wolf-Eyes moves before he decides what to do.


Female Human (Amorean) Synergist 2; HP 19/19; AC 17/ T 11/ FF 16; Fort +4, Ref +1, Will +5; CMB +3, CMD 14; Per +7, Init + 1; Speed 20 ft

Morgtii, I think the dice roller hates you....


N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft
Raidh Angharad wrote:
Morgtii, I think the dice roller hates you....

Oh, it totally does. Or maybe it hates longbows... For my next attack, I'm calling my longbow a "pointy death launcher" and seeing how that goes.


Male Grippli | Metamorph 3 | HP 22/24 | AC 20(T17/F14) | CMB +2; CMD 19 | Saves Fort +5, Ref +6, Will +4 | Initiative +7, Perception +9, Sense Motive +3
GM IronDesk wrote:
Kee-rik leaps off the roof, spring-boards off the ground and lands squarely on the giant's face.

Y'know, this is almost exactly what I wanted Kee-rik to do; I was just afraid a botched Acrobatics roll would mess it up. :-)


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

It was too cool a visual to pass up :>


Female Human (Amorean) Synergist 2; HP 19/19; AC 17/ T 11/ FF 16; Fort +4, Ref +1, Will +5; CMB +3, CMD 14; Per +7, Init + 1; Speed 20 ft

Sorry for the delay in posting - currently moving house...


Female Human (Amorean) Synergist 2; HP 19/19; AC 17/ T 11/ FF 16; Fort +4, Ref +1, Will +5; CMB +3, CMD 14; Per +7, Init + 1; Speed 20 ft

Ok, back on board now. Note to self - previous tenants who have three territorially pissing cats are baaaaaaad for carpets, underlay and chipboard. And walls. And moving in before the bug spray smell that masked the catpiss odor disappears....And....


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

ugh...sounds awful!


Male Grippli | Metamorph 3 | HP 22/24 | AC 20(T17/F14) | CMB +2; CMD 19 | Saves Fort +5, Ref +6, Will +4 | Initiative +7, Perception +9, Sense Motive +3

It's not really important, but in case someone doesn't know what bug juice is ...


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|
Raidh Angharad wrote:

Damn those thrives! Once you pass the thawn stage, you become a thrive right? ;)

lol, and this is why I don't usually post from my phone - darned auto-correct < shakes fist in air>

Scarab Sages

Male Developer 4/ Designer 5/ Director 3

Sorry if I'm a bit slow in posting, I had short notice surgery on my knee last Friday and am just starting to get lucid and fully functional.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Okay, I would really like to pick up the pace here, but I don't want to leave anyone behind...

Any objections if I start botting and pushing action forward after 24hrs of inactivity?


Male Grippli | Metamorph 3 | HP 22/24 | AC 20(T17/F14) | CMB +2; CMD 19 | Saves Fort +5, Ref +6, Will +4 | Initiative +7, Perception +9, Sense Motive +3

In general, no; in this case, I was waiting to see if any specific response came from Rodolpho's comments, just in case new and surprising information came up.


Female Human (Amorean) Synergist 2; HP 19/19; AC 17/ T 11/ FF 16; Fort +4, Ref +1, Will +5; CMB +3, CMD 14; Per +7, Init + 1; Speed 20 ft

I was caught by the website maintenance todya - I was waiting for morgti to come back to theparty to tell us the news....


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

I say you feel free to make a post if any of us hasn't timely responded. I'm all for upping the pace as well.


N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft

I can certainly live with that.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Alright! We've got a plan for picking up the pace!

...Just in time to slow it down for Easter. I will be out of town for most of Friday and Sunday but will check for and reply to posts on Saturday and Monday.

Have a great holiday all!

Scarab Sages

Male Developer 4/ Designer 5/ Director 3
GM IronDesk wrote:

Alright! We've got a plan for picking up the pace!

...Just in time to slow it down for Easter. I will be out of town for most of Friday and Sunday but will check for and reply to posts on Saturday and Monday.

Have a great holiday all!

Just as a heads up, my wife and I will be celebrating our 1st anniversary with a trip to Las Vegas from April 6th through the 11th, so I may be largely unavailable from the 5th to the 12th. I'll trust you all to take care of Morgtii during that block of time :)


I just wanted to chime in to say I'm sorry for not posting more either, but I'm closing on a house in the next few weeks... Like John Lennon said: "Life is what happens when you're making other plans."


Male Human
Zack Muad'Dweeb wrote:
I just wanted to chime in to say I'm sorry for not posting more either, but I'm closing on a house in the next few weeks... Like John Lennon said: "Life is what happens when you're making other plans."

I hope it doesn't escape from you.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

@Ssalarn: Happy Anniversary!

@ Zack: Good luck with the house.

Thanks all for letting the group know of possible delays. We had an ice storm here Thursday night that knocked out power to, like, 11,000 houses in the area - just getting back online now.


Female Human (Amorean) Synergist 2; HP 19/19; AC 17/ T 11/ FF 16; Fort +4, Ref +1, Will +5; CMB +3, CMD 14; Per +7, Init + 1; Speed 20 ft

GM

* - are there more than one kind of zombie - the map shows two different icons.

* - does it look like it would it be possible to push the posts at B (and thus) logs over on to the zombies?

Folks -

Raidh is all for moving straight up the path toward the zombies to draw them toward her, and thus open them up to enfilade from either side from Wolf/Morgtii on one side and Kee-rik on the other.

Other options:

Climb up onto A to shoot the zombies

Set fire to the straw/hay on the ground, but that is problematic - we may set fire to EVERYTHING, which may not be what we want.


Yes, some of the zombies look positively shabby - badly rotted and mouldered.

Yes, the posts holding the logs could be pulled likely causing quite a bit of chaos.

I've been a bit generous with the info considering the current range. No one is lose enough to the barn right now to make out any of the voices within.


N/A Entobian Battle Lord 2; HP 20/20; AC 20; Fort +2, Ref +6, Will +3; CMB +2, CMD 15; Per +6; Init + 3; Speed 30 ft

Should I try and peek into the house before we kick things off and the s+!~ hits the fan? If for no other reason than to make sure there's not something really bad in there we might want to be aware of?


Female Human (Amorean) Synergist 2; HP 19/19; AC 17/ T 11/ FF 16; Fort +4, Ref +1, Will +5; CMB +3, CMD 14; Per +7, Init + 1; Speed 20 ft

If you like!

Can Raidh actually see the zombies on the other side of the logs? If not, it wasn't her idea!

Ok, I think I'll personally wing it. Luckily I'm in armor, keeping me slow and far from doing anything rash...


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Sorry, been slammed at work last couple of days. Will get a post up tomorrow


Male Half-Elf | Brawler (Wild Child) 1 | HP 15 | AC 16 (T13/FF13) | CMB +4; CMD 17 | Saves Fort +4, Ref +5, Will +1 | Initiative +3, Perception +1, Sense motive -1, Bluff +1, Diplomacy +1

A prominent tv actor's interpretation of Raidh's recent blunder


Male Human

Today's a busy day; I'll try to respond by late tonight.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|
Wolf-Eyes wrote:
By my reckoning, Wolf-Eyes can make it to at least the house door with one move action, then take a 5-foot step to stand in the threshold.

Remember that the second diagonal you take costs 10' instead of 5', so a 30' move does not get Wolf-eyes to the house - check the map, I've labeled Wolf-eyes potential route. You could double move to get there, or take a single move and still have a std action ( crossbow shot?) and get Dewal to the house threshold ( 40' move on the dog)

Also note you only get a 5' step if you take no other form of movement during your turn. So you do not get a 5' step if you take a move action to move any distance, iregardless of what you do or don't do with your std action.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|
Kee-rik wrote:
Is dying a full-round action?

Ha! An intriguing question...

d20pfsrd wrote:
A dying creature is unconscious and near death. Creatures that have negative hit points and have not stabilized are dying. A dying creature can take no actions.

So, on his initiative count, Kee-rik is dying and can take no actions. He stabilizes, replacing the dying condition with the unconscious condition (still no actions). Raidh goes next and grants him temp HP, which brings him over 0 hp and wakes him up, but he has already missed his turn for the round, so no actions until round 3, when he will start from prone.


Hey errybody,

I'm gonna be out of town for the next three days, but Wolf-Eyes is unconscious at the moment so... [shrug]

I may or may not have access to internet while I'm away, but I'll try.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Hi all, sorry for dropping off the map for a week - Family member with a health scare - all good now.

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