Iobarian horror (Inactive)

Game Master ulgulanoth


801 to 850 of 1,284 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

Uriel laughs and speaks, I'm not too good all the way out here fellas.

With that, he readies his pistol to fire and waits for the reaction of the armored men.


Sorry, forgot the second -2 on the above rolls.

So, the first attack would be 25 to hit.

The second hit is a natural 20, with a confirmation of 19.

These rolls are against flat-footed AC.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Ian manages to hurt one of the men, Caleash manages to kill one with his two arrows. The men gather around the alter and prepaire to fight, roll initiative


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

initiative
1d20 + 4 ⇒ (14) + 4 = 18


Initiative: 1d20 + 4 ⇒ (3) + 4 = 7


initiative 1d20 ⇒ 11

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Right so initiative order is:
Ian
Cultists
Uriel
Caelash
Ian your turn


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian shoots two arrows at the cultists the first being at the one he wounded the second being on one to the right of the one he wounded.
attack 1
1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18
damage 1
1d8 + 3 ⇒ (7) + 3 = 10
attack 2
1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4
1d8 + 3 ⇒ (5) + 3 = 8

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Ian manages to hit another cultist
the cultist run towards you, daggers drawn, except for one cultist who goes behind the altar. (cultists are now 240ft away)
Uriel your turn


Uriel puts away his pistol and draws his bow.


Caelash uses his summon monster I spell-like ability to summon a celestial eagle 30 feet from the cave. standard action The eagle then uses the run action to engage the nearest cultist. fly speed of 80ft Caelash then gets ready to fire another volley.


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian seeing that his first attack hit now uses another use of his bow to fire on the wounded cultists.

attack 1
1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12
damage1
1d8 + 3 ⇒ (6) + 3 = 9
attack 2
1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5
damage 2
1d8 + 3 ⇒ (2) + 3 = 5

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

right, cultist move and are now 180ft away, one cultist is entangled
Uriel your turn


Celestial Eagle (Small) gets an attack of opportunity from the one it was adjacent to, does it not?

Claw: 1d20 + 3 ⇒ (1) + 3 = 4; damage: 1d4 ⇒ 3

lol, not that it matters with a roll like that.

Also, who entangled the cultist? Which one is entangeld?

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

the cultist fell on a swampy area and got entangled


I am posting from a phone in a limited fashion and without books or range of my s bow...

Full attack
First 1d20 + 6 ⇒ (20) + 6 = 26

Second 1d20 + 1 ⇒ (17) + 1 = 18


could someone roll my damage for me?


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

damage for Uriel
attack1
1d6 ⇒ 6
attack2
1d6 ⇒ 4
shortbow range increment is 60 feet


His first hit is a natural 20.


Confirmation 1d20 + 6 ⇒ (6) + 6 = 12

Additional damage if confirmed 2d6 ⇒ (1, 2) = 3


Full attack on the entangled cultist.

Bow Flurry
Atk 1: 1d20 + 7 + 1 - 2 + 1 ⇒ (7) + 7 + 1 - 2 + 1 = 14; damage: 1d8 + 2 ⇒ (8) + 2 = 10
Atk 2: 1d20 + 7 + 1 - 2 + 1 ⇒ (19) + 7 + 1 - 2 + 1 = 26; damage: 1d8 + 2 ⇒ (7) + 2 = 9

Remember, the cultist's AC is -2 from the entangled Dex penalty (-4 Dex), as well as flat-footed.

The nearest cultists are at -18 to spot me, though I am visible now with partial cover.

The eagle full-attacks the cultist adjacent to it.

claw 1 1d20 + 3 ⇒ (5) + 3 = 8; damage: 1d4 ⇒ 4
claw 2 1d20 + 3 ⇒ (14) + 3 = 17; damage: 1d4 ⇒ 3
bite 1d20 + 3 ⇒ (9) + 3 = 12; damage: 1d4 ⇒ 3


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian will full attack with his bow again drawing another arrow to try and down some cultists.
attack1
1d20 + 9 ⇒ (20) + 9 = 29
damage1
1d8 + 3 ⇒ (8) + 3 = 11
attack2
1d20 + 4 ⇒ (15) + 4 = 19
damage2
1d8 + 3 ⇒ (3) + 3 = 6


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

confirm attack 1
1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
extra damage if crit
2d8 + 6 ⇒ (8, 3) + 6 = 17

forget -2 for range incriment.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

cultists keep running at you and are now 120ft away, the entangled cultists and another cultist fall from the barrage of attacks and one got hurt from the eagle


ulgulanoth wrote:
cultists keep running at you and are now 120ft away, the entangled cultists and another cultist fall from the barrage of attacks and one got hurt from the eagle

Has the one that's been hurt from the eagle moved? If so, eagle gets another AoO


"3 down! I wonder if they're all druids? They move through the terrain so swiftly!"


why can't they be 119 ft away?

Attack
1d20 + 2 ⇒ (20) + 2 = 22
Damage
1d6 ⇒ 4
Confirmation
1d20 + 2 ⇒ (6) + 2 = 8
Damage
2d6 ⇒ (3, 1) = 4

2nd
1d20 - 3 ⇒ (12) - 3 = 9
Damage
1d6 ⇒ 5
Confirmation
1d20 - 3 ⇒ (3) - 3 = 0
Damage
2d6 ⇒ (3, 2) = 5


Uriel takes a 5' step forward.

I'm a knucklehead.


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

It is Caelash's turn bump


Caelash fires upon the approaching cultists, with their uncanny running abilities. Shooting whoever's been hit, and keep shooting at them until dead. If I drop one, I move to the next cultist.

Bow Flurry
Atk 1: 1d20 + 7 + 1 - 2 + 1 ⇒ (15) + 7 + 1 - 2 + 1 = 22; damage: 1d8 + 2 ⇒ (8) + 2 = 10
Atk 2: 1d20 + 7 + 1 - 2 + 1 ⇒ (5) + 7 + 1 - 2 + 1 = 12; damage: 1d8 + 2 ⇒ (1) + 2 = 3

The nearest cultists are at -12 to spot me, though I am visible now with partial cover.

The eagle charges the cultist nearest to it.

claw 1 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16; damage: 1d4 ⇒ 4


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian will shoot his longbow at the now a lot closer cultists. SAme as shooting who has been hit.

attack 1
1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
damage1
1d8 + 3 ⇒ (6) + 3 = 9
attack2
1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5
damage2
1d8 + 3 ⇒ (7) + 3 = 10

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

this time the barrage of arrows only manage to take out a single cultist and hurt another one, the cultists keep running and are now at 60ft away


Uriel fires one last shot at the cultists, aiming for an injured one (if any) and then drops his bow and steps away from them while drawing his scimitar.

mechanics:

note: Uriel took a 5' step forward last round so they are now at 55' for him.

attack 1d20 + 6 ⇒ (14) + 6 = 20
damage 1d6 ⇒ 4

confirmation on a natural 20
attack 1d20 + 6 ⇒ (2) + 6 = 8
damage 2d6 ⇒ (2, 1) = 3

free action drop bow

move action: move 10' back (putting him at 65' away) and draw scimitar as part of the move action.


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian says "There are still 8 of them coming."


How many cultists are still alive and charging us? Isn't the one cultists still a round behind the others (the one that the eagle was summoned adjacent to)?

Caelash fires again upon the approaching cultists, with their uncanny running abilities. Shooting whoever's been hit, and keep shooting at them until dead. If I drop one, I move to the next cultist.

Caelash then takes a five foot step back into the cave for total cover from people on the ground.

Bow Flurry
Atk 1: 1d20 + 7 + 1 + 1 ⇒ (9) + 7 + 1 + 1 = 18; damage: 1d8 + 2 ⇒ (8) + 2 = 10
Atk 2: 1d20 + 7 + 1 + 1 ⇒ (6) + 7 + 1 + 1 = 15; damage: 1d8 + 2 ⇒ (2) + 2 = 4

Potentially against flat-footed AC.

Eagle AoO:

claw 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23; damage 1d4 ⇒ 4

The eagle again charges the cultist nearest to it.

claw 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20; damage 1d4 ⇒ 1


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian will shoot his longbow once then drop his longbow and draw his lance while moving 10 feet back to be adjacent to Uriel.

attack1
1d20 + 9 ⇒ (6) + 9 = 15
damage
1d8 + 3 ⇒ (4) + 3 = 7

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

another cultist falls to the arrows, and the wounded one is finally killed by the eagle, there are only 6 cultists left, they still go foward and finally reach you, 2 cultists against each one of you. the count as charging. the eagle gets its AoO
2 attacks agains Ian
to hit
1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 5 ⇒ (18) + 5 = 23

to wound
1d4 + 2 ⇒ (1) + 2 = 3
1d4 + 2 ⇒ (2) + 2 = 4

2 attacks against Uriel
1d20 + 5 ⇒ (5) + 5 = 10
1d20 + 5 ⇒ (2) + 5 = 7

to wound
1d4 + 2 ⇒ (3) + 2 = 5
1d4 + 2 ⇒ (3) + 2 = 5

2 attacks against Caelash
1d20 + 5 ⇒ (12) + 5 = 17
1d20 + 5 ⇒ (5) + 5 = 10

to wound
1d4 + 2 ⇒ (4) + 2 = 6
1d4 + 2 ⇒ (1) + 2 = 3


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Don't I get an AOO with my lance since it has reach? if I do here are the rolls.

AOO attack roll
1d20 + 10 ⇒ (20) + 10 = 30
damage
1d8 + 5 ⇒ (2) + 5 = 7


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

oh wow crit confirmation
1d20 + 10 ⇒ (9) + 10 = 19
crit extra damage
2d8 + 10 ⇒ (4, 7) + 10 = 21

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

yes you do get an AoO... which actually kills one of the cultists charging you...


Uriel quickly retaliates, swinging his scimitar at one of the cultists and takes a step toward Ian to prevent a cultist from gaiing a flanking advantage.

On the off chance the first blow kills one, Uriel will strike the other with his second blow

mechanics:

full attack action with scimitar
+11/+6 to hit, 1d6+4 damage (18-20)/x2

first attack
attack 1d20 + 11 ⇒ (1) + 11 = 12
damage 1d6 + 4 ⇒ (1) + 4 = 5
critical confirmation on a natural 18-20
attack 1d20 + 11 ⇒ (15) + 11 = 26
damage 1d6 + 4 ⇒ (3) + 4 = 7

second attack
attack 1d20 + 6 ⇒ (20) + 6 = 26
damage 1d6 + 4 ⇒ (3) + 4 = 7
critical confirmation on a natural 18-20
attack 1d20 + 6 ⇒ (1) + 6 = 7
damage 1d6 + 4 ⇒ (6) + 4 = 10

5' step to prevent flanking (side by side with Ian) if possible.


Eagle gets another AoO:

claw 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9; damage 1d4 ⇒ 4

I'm up in the cave. The cultists cannot reach me until they climb up. I also took a 5-foot step back, so I am not visible from the ground until I step forward again (total cover from ranged attacks). Should those attacks be resolved against the others?

Caelash then takes a five foot step forward to the edge of the cave (Now visible from the ground again).

Stealth, if necessary, to catch targets flat-footed. They are at -3 perception due to distance.
Stealth: 1d20 + 13 ⇒ (2) + 13 = 15

Caelash fires again upon the approaching cultists, with their uncanny running abilities. Shooting whoever's been hit, and keep shooting at them until dead. If I drop one, I move to the next cultist.

Bow Flurry Cultist's ACs are lowered from charging.)
My -4 is for shooting into melee, assuming they are.
Atk 1: 1d20 + 7 + 1 + 1 + 1 - 4 ⇒ (6) + 7 + 1 + 1 + 1 - 4 = 12; damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Atk 2: 1d20 + 7 + 1 + 1 + 1 - 4 ⇒ (15) + 7 + 1 + 1 + 1 - 4 = 21; damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

**Potentially against flat-footed AC, since they didn't see me before I shot them.

The eagle again charges the cultist nearest to it. (Cultist's AC are lowered from charging, too.)

claw 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18; damage 1d4 ⇒ 2


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian will take a five foot step back from the cultists and then thurst his lance twice at the cultists.
lance attack 1
1d20 + 10 ⇒ (7) + 10 = 17
lance damage
1d8 + 5 ⇒ (6) + 5 = 11
lance attack 2
1d8 + 5 ⇒ (8) + 5 = 13

edit forgot attack roll damage for attack 2 wrote damage dice under attack
1d20 + 5 ⇒ (17) + 5 = 22

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Caelash - right ingnore the damage, their climbing up to attack you, your shoots and your eagle manage to kill another cultist
Uriel you kill one cultist against you
Ian you kill the other cultist fighting you


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

two left yay

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

3, there's one in cowering behind the altar


So how many climbing up?


Uriel continues to work quickly with his scimitar against the remaining cultist facing him.

Spoiler:

full attack action with scimitar
+11/+6 to hit, 1d6+4 damage (18-20)/x2

first attack
attack 1d20 + 11 ⇒ (19) + 11 = 30
damage 1d6 + 4 ⇒ (1) + 4 = 5
critical confirmation on a natural 18-20
attack 1d20 + 11 ⇒ (5) + 11 = 16
damage 1d6 + 4 ⇒ (1) + 4 = 5

second attack
attack 1d20 + 6 ⇒ (7) + 6 = 13
damage 1d6 + 4 ⇒ (4) + 4 = 8
critical confirmation on a natural 18-20
attack 1d20 + 6 ⇒ (4) + 6 = 10
damage 1d6 + 4 ⇒ (2) + 4 = 6

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

one is still climbing


I lost track of whose turn it is. I hope I did not go out of order, but I think I might have.

801 to 850 of 1,284 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Iobarian horror All Messageboards

Want to post a reply? Sign in.