Ian Wronski |
Ian shoots two arrows at the cultists the first being at the one he wounded the second being on one to the right of the one he wounded.
attack 1
1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18
damage 1
1d8 + 3 ⇒ (7) + 3 = 10
attack 2
1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4
1d8 + 3 ⇒ (5) + 3 = 8
Ian Wronski |
Ian seeing that his first attack hit now uses another use of his bow to fire on the wounded cultists.
attack 1
1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12
damage1
1d8 + 3 ⇒ (6) + 3 = 9
attack 2
1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5
damage 2
1d8 + 3 ⇒ (2) + 3 = 5
Ian Wronski |
damage for Uriel
attack1
1d6 ⇒ 6
attack2
1d6 ⇒ 4
shortbow range increment is 60 feet
Caelash Suul |
Full attack on the entangled cultist.
Bow Flurry
Atk 1: 1d20 + 7 + 1 - 2 + 1 ⇒ (7) + 7 + 1 - 2 + 1 = 14; damage: 1d8 + 2 ⇒ (8) + 2 = 10
Atk 2: 1d20 + 7 + 1 - 2 + 1 ⇒ (19) + 7 + 1 - 2 + 1 = 26; damage: 1d8 + 2 ⇒ (7) + 2 = 9
Remember, the cultist's AC is -2 from the entangled Dex penalty (-4 Dex), as well as flat-footed.
The nearest cultists are at -18 to spot me, though I am visible now with partial cover.
The eagle full-attacks the cultist adjacent to it.
claw 1 1d20 + 3 ⇒ (5) + 3 = 8; damage: 1d4 ⇒ 4
claw 2 1d20 + 3 ⇒ (14) + 3 = 17; damage: 1d4 ⇒ 3
bite 1d20 + 3 ⇒ (9) + 3 = 12; damage: 1d4 ⇒ 3
Ian Wronski |
Ian will full attack with his bow again drawing another arrow to try and down some cultists.
attack1
1d20 + 9 ⇒ (20) + 9 = 29
damage1
1d8 + 3 ⇒ (8) + 3 = 11
attack2
1d20 + 4 ⇒ (15) + 4 = 19
damage2
1d8 + 3 ⇒ (3) + 3 = 6
Ian Wronski |
confirm attack 1
1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
extra damage if crit
2d8 + 6 ⇒ (8, 3) + 6 = 17
forget -2 for range incriment.
Caelash Suul |
Caelash fires upon the approaching cultists, with their uncanny running abilities. Shooting whoever's been hit, and keep shooting at them until dead. If I drop one, I move to the next cultist.
Bow Flurry
Atk 1: 1d20 + 7 + 1 - 2 + 1 ⇒ (15) + 7 + 1 - 2 + 1 = 22; damage: 1d8 + 2 ⇒ (8) + 2 = 10
Atk 2: 1d20 + 7 + 1 - 2 + 1 ⇒ (5) + 7 + 1 - 2 + 1 = 12; damage: 1d8 + 2 ⇒ (1) + 2 = 3
The nearest cultists are at -12 to spot me, though I am visible now with partial cover.
The eagle charges the cultist nearest to it.
claw 1 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16; damage: 1d4 ⇒ 4
Ian Wronski |
Ian will shoot his longbow at the now a lot closer cultists. SAme as shooting who has been hit.
attack 1
1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
damage1
1d8 + 3 ⇒ (6) + 3 = 9
attack2
1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5
damage2
1d8 + 3 ⇒ (7) + 3 = 10
Uriel Darkbane |
Uriel fires one last shot at the cultists, aiming for an injured one (if any) and then drops his bow and steps away from them while drawing his scimitar.
note: Uriel took a 5' step forward last round so they are now at 55' for him.
attack 1d20 + 6 ⇒ (14) + 6 = 20
damage 1d6 ⇒ 4
confirmation on a natural 20
attack 1d20 + 6 ⇒ (2) + 6 = 8
damage 2d6 ⇒ (2, 1) = 3
free action drop bow
move action: move 10' back (putting him at 65' away) and draw scimitar as part of the move action.
Caelash Suul |
How many cultists are still alive and charging us? Isn't the one cultists still a round behind the others (the one that the eagle was summoned adjacent to)?
Caelash fires again upon the approaching cultists, with their uncanny running abilities. Shooting whoever's been hit, and keep shooting at them until dead. If I drop one, I move to the next cultist.
Caelash then takes a five foot step back into the cave for total cover from people on the ground.
Bow Flurry
Atk 1: 1d20 + 7 + 1 + 1 ⇒ (9) + 7 + 1 + 1 = 18; damage: 1d8 + 2 ⇒ (8) + 2 = 10
Atk 2: 1d20 + 7 + 1 + 1 ⇒ (6) + 7 + 1 + 1 = 15; damage: 1d8 + 2 ⇒ (2) + 2 = 4
Potentially against flat-footed AC.
Eagle AoO:
claw 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23; damage 1d4 ⇒ 4
The eagle again charges the cultist nearest to it.
claw 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20; damage 1d4 ⇒ 1
Ian Wronski |
Ian will shoot his longbow once then drop his longbow and draw his lance while moving 10 feet back to be adjacent to Uriel.
attack1
1d20 + 9 ⇒ (6) + 9 = 15
damage
1d8 + 3 ⇒ (4) + 3 = 7
ulgulanoth |
another cultist falls to the arrows, and the wounded one is finally killed by the eagle, there are only 6 cultists left, they still go foward and finally reach you, 2 cultists against each one of you. the count as charging. the eagle gets its AoO
2 attacks agains Ian
to hit
1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 5 ⇒ (18) + 5 = 23
to wound
1d4 + 2 ⇒ (1) + 2 = 3
1d4 + 2 ⇒ (2) + 2 = 4
2 attacks against Uriel
1d20 + 5 ⇒ (5) + 5 = 10
1d20 + 5 ⇒ (2) + 5 = 7
to wound
1d4 + 2 ⇒ (3) + 2 = 5
1d4 + 2 ⇒ (3) + 2 = 5
2 attacks against Caelash
1d20 + 5 ⇒ (12) + 5 = 17
1d20 + 5 ⇒ (5) + 5 = 10
to wound
1d4 + 2 ⇒ (4) + 2 = 6
1d4 + 2 ⇒ (1) + 2 = 3
Ian Wronski |
Don't I get an AOO with my lance since it has reach? if I do here are the rolls.
AOO attack roll
1d20 + 10 ⇒ (20) + 10 = 30
damage
1d8 + 5 ⇒ (2) + 5 = 7
Ian Wronski |
oh wow crit confirmation
1d20 + 10 ⇒ (9) + 10 = 19
crit extra damage
2d8 + 10 ⇒ (4, 7) + 10 = 21
Uriel Darkbane |
Uriel quickly retaliates, swinging his scimitar at one of the cultists and takes a step toward Ian to prevent a cultist from gaiing a flanking advantage.
On the off chance the first blow kills one, Uriel will strike the other with his second blow
full attack action with scimitar
+11/+6 to hit, 1d6+4 damage (18-20)/x2
first attack
attack 1d20 + 11 ⇒ (1) + 11 = 12
damage 1d6 + 4 ⇒ (1) + 4 = 5
critical confirmation on a natural 18-20
attack 1d20 + 11 ⇒ (15) + 11 = 26
damage 1d6 + 4 ⇒ (3) + 4 = 7
second attack
attack 1d20 + 6 ⇒ (20) + 6 = 26
damage 1d6 + 4 ⇒ (3) + 4 = 7
critical confirmation on a natural 18-20
attack 1d20 + 6 ⇒ (1) + 6 = 7
damage 1d6 + 4 ⇒ (6) + 4 = 10
5' step to prevent flanking (side by side with Ian) if possible.
Caelash Suul |
Eagle gets another AoO:
claw 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9; damage 1d4 ⇒ 4
I'm up in the cave. The cultists cannot reach me until they climb up. I also took a 5-foot step back, so I am not visible from the ground until I step forward again (total cover from ranged attacks). Should those attacks be resolved against the others?
Caelash then takes a five foot step forward to the edge of the cave (Now visible from the ground again).
Stealth, if necessary, to catch targets flat-footed. They are at -3 perception due to distance.
Stealth: 1d20 + 13 ⇒ (2) + 13 = 15
Caelash fires again upon the approaching cultists, with their uncanny running abilities. Shooting whoever's been hit, and keep shooting at them until dead. If I drop one, I move to the next cultist.
Bow Flurry Cultist's ACs are lowered from charging.)
My -4 is for shooting into melee, assuming they are.
Atk 1: 1d20 + 7 + 1 + 1 + 1 - 4 ⇒ (6) + 7 + 1 + 1 + 1 - 4 = 12; damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Atk 2: 1d20 + 7 + 1 + 1 + 1 - 4 ⇒ (15) + 7 + 1 + 1 + 1 - 4 = 21; damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
**Potentially against flat-footed AC, since they didn't see me before I shot them.
The eagle again charges the cultist nearest to it. (Cultist's AC are lowered from charging, too.)
claw 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18; damage 1d4 ⇒ 2
Ian Wronski |
Ian will take a five foot step back from the cultists and then thurst his lance twice at the cultists.
lance attack 1
1d20 + 10 ⇒ (7) + 10 = 17
lance damage
1d8 + 5 ⇒ (6) + 5 = 11
lance attack 2
1d8 + 5 ⇒ (8) + 5 = 13
edit forgot attack roll damage for attack 2 wrote damage dice under attack
1d20 + 5 ⇒ (17) + 5 = 22
Uriel Darkbane |
Uriel continues to work quickly with his scimitar against the remaining cultist facing him.
full attack action with scimitar
+11/+6 to hit, 1d6+4 damage (18-20)/x2
first attack
attack 1d20 + 11 ⇒ (19) + 11 = 30
damage 1d6 + 4 ⇒ (1) + 4 = 5
critical confirmation on a natural 18-20
attack 1d20 + 11 ⇒ (5) + 11 = 16
damage 1d6 + 4 ⇒ (1) + 4 = 5
second attack
attack 1d20 + 6 ⇒ (7) + 6 = 13
damage 1d6 + 4 ⇒ (4) + 4 = 8
critical confirmation on a natural 18-20
attack 1d20 + 6 ⇒ (4) + 6 = 10
damage 1d6 + 4 ⇒ (2) + 4 = 6