Iobarian horror (Inactive)

Game Master ulgulanoth


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When the two arrive back at the altar, Caelash wipes sweat from his brow and says, "I'm not sure what to make of it yet, but the stone is furrowed with thousands of tiny worm holes. Good thing, too, as it makes this stone easier to break up. Just be careful when you help me, there could be a few of those maggots inside the stone still."

He motions to some heavy stones in a pile, then asks "So what did you two find?"


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian says [b]"We found a tunnel and a wooden shack. The altar looks like it was in the wooden shack."


"Which of the two led to the other, or was the tunnel just something you saw along the way?"


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian says "The shack led into the tunnel."


"Any signs of traffic other than the cultists we've dispatched?" Caelash asks as he pounds away at the altar with a large stone.


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian says "I did not see any"


I guess let us know if anything happens before we finish demolishing the altar. If not, give us a time of day when we finish, light, our general terrain/surrounds that we've scouted, etc., so we know how to proceed.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

When you finish breaking the alter completely (after a few more hours, so now its night again just past sunset) you feel the night getting unsettlingly cold, far quicker that it should. Now during the time of destroying the altar you get the following rolls: perception check, knowledge arcane check and knowlege religeon check
and another knowledge nature check for the sudden chill


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

perception1d20 + 12 ⇒ (17) + 12 = 29
knoweldge arcana1d20 + 1 ⇒ (8) + 1 = 9
knowledge religion1d20 + 1 ⇒ (12) + 1 = 13
Knature1d20 + 9 ⇒ (3) + 9 = 12


perception 1d20 + 9 ⇒ (20) + 9 = 29

knowledge arcana 1d20 + 2 ⇒ (16) + 2 = 18

knowledge religion 1d20 + 6 ⇒ (5) + 6 = 11

knowledge nature 1d1d20 + 6 ⇒ (19) + 6 = 25


Look at your previous posts. You said we'd still have a few hours of daylight. Why did that change?

Know. (religion): 1d20 + 9 ⇒ (1) + 9 = 10
Perception: 1d20 + 12 ⇒ (4) + 12 = 16 (+1 vs traps)
Know (arcane): 1d20 + 11 ⇒ (12) + 11 = 23

Know (nature): 1d20 + 9 ⇒ (3) + 9 = 12

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Ian

Spoiler:
You see a small hair thin worm crawl out of the stone from the altar

Uriel

Spoiler:
You see a small hair thin worm crawl out of the stone from the altar. You also note that the change of the weather is magical in nature since no weather system you change so dramatically

Caelash

Spoiler:
You note that the spells on the altar should still be in effect even after the altar was broken, but not seeing anything inside means something's gone wrong


"Well that's spooky. Seems the spells on the altar should still be in effect even after the altar was broken. But there's nothing inside, which means something's gone wrong."

Sorry, guys, I'm bowing out of the game. If you feel you need him as an NPC until you recruit more players, go ahead, if not, then consider the following exit:

"Have fun figuring out what it is, I'm going back to my homeland."

And Caelash leaves this bizarre town in his wake, looking for adventure elsewhere.


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian says "I saw a worm crawl out of the altar. "


slither!

As did I. Uriel adds worriedly. I fear that whatever was contained within the magic wards found a way to escape piece by piece. Given the strength of the wards, this is very troubling. I would not be the least surprised to find this to be connected to the quick change in our weather.


We do still have the mayor tied up, don't we?

Uriel quickly scans his surroundings for signs of evil then speaks again,

Perhaps we should quickly tend to our prisoner's safety and return to the town.


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian says "I agree"

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

I do believe so, I believe you left him in the cave


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian says "We should return to him what questions to ask him though?"


I think we have gathered all the available information from the mayor. I say we pack him up and quickly return to town.

With that Uriel quickly heads toward where the mayor was kept.

Unless something deters us or someone else has another idea, I say we head on abck to town after packing him up. I will try to look at our list of gear from our haul earlier but I haven't done so yet.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Alright getting back to the town won't be hard, what exactly did you want to see/know about your gear?


About the gear, nothing from you (yet). I was just making an ooc comment that I wanted to look over (as a player) what we had recovered in case I wanted some of it or if we wanted to sell it, etc.

Uriel takes the time to summon Sekhet before leavinging.

To the mayor:

I expect that you will repeat to me, in detail, all that you know of the cult and the evil it represented. Understand?

Just a summary/list, no need to type out full quotes unless you just want to, ulgulanoth

To Ian as he looks toward the sky:

I fear that trouble may be brewing. Any particular precautions we may wish to take with regards to the town and its people?

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

"Well I don't know all that much, they're very secretive and dispose of anyone who learns too much. As for the towns people, don't go back during the day time, if they see you now the cult has learned what you've done they will turn on you"


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian says "Thank you for warning us mayor."

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

"You're all I've got left, they'll kill me just like you" he says trying to stop himself from crying


Who are the remaining cultists within the town? Uriel asks of thje mayor.

To Ian he asks, What end would we go into the town to pursue?

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

"I-I'm not sure, I know the local alchemist and some of the town's women are cultists"


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian asks "Where does the local alchemist live"

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

"His home is the one with the giant metal drum sticking out of the back of the house at the back, its away from all the other houses since his work can have foul odors"


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian thinks out loud "Do you know what the metal drum is for?"

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

"Not really, he used to say it was to boil the chemicals safely"


Would it be wise to head into town tonight without first resting? Perhaps we should rest overnight and then go into town tomorrow night? Any suggestions?

This would give us the opportunity to be fully healed and have our spells and channeling unused with and gear properly chosen.


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian says "I agree resting is a good idea."

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

alright, so you stay out for the night?


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

yes
Ian says "I want to take teh second watch."

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

are you guys going to let the mayor sit watch or not?


I that would be a bad idea. Ian? I will also have Sekhet still up and with us while hiding in a tree. stealth 1d20 + 20 ⇒ (14) + 20 = 34

I will take first watch, Uriel states without mentioning that Sekhet will be also. He then makes sure to dig up any grass etc in a ring surrounding the party so as to take away cover for any worms coming through. He also takes the time to check hte mayor for evil in case a worm made it to him before their return.


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

I think the mayor taking watch would be a bad idea as well. Ian then prepares his winter blanket to go to sleep.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Ok the night is mainly uneventfull, at a few times you think you see something but then it turns out to be just a shadow. Early in the morning you spot a girl by the beach, whistling loudly in a cheerful way


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian says "Hello, what brings you to this spot on the beach "to the girl.the non undead kind of shadow right?</sarcasm>


As Ian speaks to the whistling girl, Uriel scans her with his power to detect evil.

I am assuming we are in range or moved within range because Ian didn't remark that he needed to scream it. If we moved closer, Sekhet is still watching over the mayor.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

no, she's the normal kind, and not evil too
"Hi, I'm looking for something"


And what might that be? asks Uriel.


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian smiles with Uriel question knowing he wanted to ask it but Uriel was well ahead of him.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

"Seashells"


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian replies "At least seashells are not something harmful and evil"

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

"Seashells are never evil!" she protests, "Some protect you from harm and evil!" she points at a blue sea shell necklace around her neck


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian asks "Why do the seashells protect you from harm."

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

"It keeps the three eye fish monsters away"


Considering the dangers, why are you out here alone?

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