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Uriel Darkbane's page

280 posts. Alias of The Thing from Beyond the Edge.


About Uriel Darkbane

Uriel Darkbane was born the son of a captured follower of Sarenrae amidst a tribe of orcs in Belkzen. His mother barely survived his birth and died soon after. It was determined that he was touched by the Fire God and kept alive because even as a toddler he could save those dying out. Uriel became both a respected warrior and a blessed oracle of the Fire God.

As time passed, Uriel began to suspect that his destiny lay apart from his tribe and he quietly slipped away. When he encountered a temple to Sarenrae he came to believe that he had worshipped her all along as an incarnation of the Fire God.

Now, Uriel travels on, dedicated to serving his mistress (Sarenrae), riding his trusty mount "Bugler" with "Drummer" tagging along and carrying his trusty sidekick Seket, the she-serpent. He is a terrible sight to behold in battle as he sings the battle songs of the celestial host and his body becomes engulfed in the holy flames of the Dawn Flower while he aids his allies and wreaks havoc upon his foes. But, out of battle, he is kind and gentle, granting the healing touch to those in need.

Uriel Darkbane
half-orc
Cavalier 1/Fighter 1/Gunslinger 1/Ranger (Guide) 1/Paladin (Sarenrae, the Fire God, Warrior of the Holy light) 3
Alchemist 1/Bard 1/Summoner 1/Oracle 4 (life, Sarenrae, the Fire God)
Favored Class: Oracle
Lawful Good
Male
Deity Sarenrae as the Fire God

Size Medium
Height 6'0"
Weight #190
Hair Black
Eyes: Dark or red with darkvision in effect

Description: Immaculately kept, wearing either an armored coat and/or his full plate armor with a holy symbol of Sarenrae in plain view. He also sports a backpack and a number of weapons.

Abilities
Strength 16
Dexterity 10
Constitution 14
Intelligence 12
Wisdom 10
Charisma 14

Languages: Common, Orc, Draconic, Ulfen, Celestial
Perception +9
darkvision 60'
Detect Evil (Sp) at will, range 60 feet, move action to learn as if studied for three rounds, one individual or object at a time

Combat:

Note: Speaks only Celestial in combat (including bardic songs) due to oracle's curse but can still understand other languages.

62/80 Hit Points

23 AC 10 +10 armor (+9 +1 enh) +3 shield (+2 +1 enh)
10 Touch
23 Flat Footed
Note 1: +2 deflection bonus vs target of Smite Evil, Cavalier Challenge gives -2 penalty to AC against others (not challenged)
Note 2: full plate armor is fortified

+16 Fort +11 base +2 con +2 divine grace +1 luck
+8 Ref +5 base +0 dex +2 divine grace +1 luck
+11 Will +8 base +0 wis +2 divine grace +1 luck

BAB +7

Weapon +1 scimitar
+12/+7 to hit, 1d6+4 damage (18-20)/x2

weapon masterwork pistol
+8 to hit 1d8 x4
range 20, 5 increments, vs touch first increment, standard action reload
10 doses/bullets in belt pouch & another 10 in pouch in backpack

weaponshortbow
+7 to hit 1d6 /x3
range 60

Bombs 2x/day, standard to create & throw, provokes AoO
thrown splash p. 202 PFRPG
1d6+1 fire damage direct hit, splash 2 fire damage and ref sv for 1/2 DC 11

Cavalier's Challenge 1/day: Swift action to choose one target within sight to challenge, remains in effect until the target is dead or unconscious or the combat ends, Uriel takes a -2 penalty to AC against attacks from other than the target, gains a +1 competence bonus to attack (Order Dragon) and a +1 (Cav lvl) damage bonus against the target.
Ranger (Guide) Focus 1/day: Swift action to choose focus target and it remains so until reduced to 0 or fewer hit points or Uriel changes focus. Gains +2 to attack and damage against target.
Paladin Smite Evil 1/day: Swift action to choose one target within sight to smite. If evil adds +2 (Cha) to hit and +2 (Pal lvl) to damage against the target. The damage bonus is +4 (2x lvl) vs. Outsiders with the evil subtype, evil dragons, and undead. Automatically bypasses targets DR. Also gains +2 (Cha) deflection bonus to AC vs target of smite.

Channel Energy, 3/ day, selective channel, up to 2 (cha) target not affected, 2d6 damage or healing, DC 14
Lay on Hands 3 (1/2 Pal +cha) times per day heal or damage undead 1d6, has mercy that removes shaken condition.
Energy Body (Su), standard to assume, for 4rds (Or lvl)/day, elemental subtype, undead attacker takes 1d6+4 (Or lvl), 1/rd pass through space with living (or it passes through) and heal creature 1d6+4 (Or lvl), use this on self as move action, return to normal as free action
Aura of Courage: Uriel is immune to fear (magical or otherwise). Each ally within 10 feet of him gains a +4 morale bonus on saving throws against fear effects. This ability functions only while hr is conscious, not if he is unconscious or dead.

Oracle Spells
zero known: create water, detect poison, detect magic, spark (APG), guidance, light
first known: Cure Light Wounds, Protection from Evil, Bless Water, Divine Favor, Detect Undead
2nd known: Cure Moderate Wounds, Lesser Restoration, Bull's Strength
First 7/day
Second 4/day

Summoner Spells
arcane spell failure FP&Sh 50%, FP w/o Sh 35%, ArC 20%, ArC & Sh 35%, Sh 15%
Zero known: acid splash, daze, mending, open/close
First known: endure elements, rejuvenate eidolon
First 2/day

Bard Spells
arcane spell failure FP&Sh 50%, FP w/o Sh 35%, ArC 20%, ArC & Sh 35%, Sh 15%
Zero known: mage hand, prestidigitation, read magic, summon instrument
First known: cure light wounds, restful sleep
First 2/day

Alchemical Extracts & Mutagen
first level extracts known: cure light wounds, identify, comprehend languages
may create 2 extracts/ day ^
mutagen (must be prepared in advance, one hour) +4 to one physical strat and -2 to a specific mental stat (p 28 APG), lasts 10 minutes ^

Half-orc Traits:

Darkvision 60'

Intimidating +2 racial bonus to intimidate skill

Orc Blood count as both humans and orcs for any effect related to race

Sacred Tattoo +1 luck bonus to all saving throws

Traits:

Religious Sacred Touch, as a standard action may stabilize a dying creature by touching it

Magic Focused Mind +2 trait bonus on concentration checks

Feats:

fighter 1 weapon focus scimitar
cavalier 1 teamwork outflank
gunslinger 1 gunsmith
Alchemist 1 throw anything, brew potion
1 Extra Bardic Performance
3 Fire God's Blessing
5 Selective channeling
Note order can be changed...

Oracle of Life Mystery:

channel (Su) standard,3 {1+ 2 (cha)}/day 2d6 DC 13 (10+2cha+1(1/2lvl))

energy body (Su), standard to assume, for 3rds (Or lvl)/day, elemental subtype, undead attacker takes 1d6+3 (Or lvl), 1/rd pass through space with living (or it passes through) and heal creature 1d6+3 (Or lvl), use this on self as move action, return to normal as free action

curse Tongues (celestial), speak only it in battle

Spells Known
zero 5
1st 3
cure light wounds

Spells per day
1st 5+1 (cha bonus)

Bard:

bardic knowledge (Ex) +1 (1/2 lvl) to all knowledge checks, may make them untrained

bardic performance 12 rds/day (4+2 cha +6 feat), Standard to start, free to maintain, target must understand
Note: due to Oracle curse (tongues), during combat, all speech will be in Celestial

countersong counter effects dependent upon sound. Anyone within 30' of Uriel (including himself) may use his perform check in place of magic effect dependent upon sound, those already under effect gain another st, p 36 PFRPG book

distraction counter effects dependent upon sight, as above anyone may use check in place of st, p 36 PFRPG book

fascinate target must be within 90', able to see and hear, will sv DC 12 (10+1/2 lvl+cha), p 37 PFRPG book

inspire courage +1 morale vs charm and fear effects, +1 competence on attack and weapon damage

Spells Known
zero 4
1st 2

Spells per Day
1st 1+1 (cha bonus)

Ranger (Guide):

Ranger's Focus 1/day, swift action, focus on one enemy in line of sight, +2 attack and damage rolls until it surrenders reaches zero or a new focus is designated

Track +1 (1/2 rgr lvl, min 1) to survival checks to track

Wild Empathy change initial attitude of an animal, 1d20+3 (rgr lvl +cha)

Paladin:

Aura of Good (Ex) Uriel has an aura of good equal to his paladin level (2)

Detect Evil (Sp) at will, range 60 feet, move action to learn as if studied for three rounds, one individual or object at a time

Smite Evil (Su) swift action choose one target within sight, 1/day, if target is evil add +2 (cha) to hit, +2 (Pal lvl) damage, automatically bypasses damage reduction, +2 (cha) deflection bonus to Ac against attacks by target, remains in effect until target is dead or Uriel rests and regains use of ability

Divine Grace (Su) +2 (cha) bonus to st

Lay on Hands (Su) standard for other targets but swift for self, 3/day (1/2 pal lvl +cha) heal 1d6 (1/2 pal lvl)

Aura of Courage: Uriel is immune to fear (magical or otherwise). Each ally within 10 feet of him gains a +4 morale bonus on saving throws against fear effects. This ability functions only while he is conscious, not if he is unconscious or dead.

Divine Health: Uriel is immune to all diseases, including supernatural and magical diseases, including mummy rot.

Summoner:

Eidolon p. 55 APG PFRPG

Life Link p. 56 APG PFRPG

Summon Monster 1 (Sp) Can cast as a spell-like ability 3+2 (cha)x per day, can only use when Eidolon is not summoned

Spells Known
Zero 4
1st 2

Spells per Day
1st 1+1 (cha bonus)

Alchemist:

Alchemy +1 (Alch lvl) to Craft (Alchemy) checks

Bomb (Su), 1 +0 (Int)/day make and throw bomb, Standard action that provokes attack of opportunity, range 20', throw splash weapon p 202 PFRPG, direct hit 1d6 fire damage, splash damage is always minimum damage and can be halved with a Ref sv DC 10 +0 (1/2 Alch lvl) +0 (Int)

Mutagen (Su) takes one hour to brew, potent until used, only one active at a time, p 28 APG PFRPG, typically chooses +4 alchemical bonus to strength with -2 to intelligence, lasts 10 minutes (per Alch lvl)

Extracts can use spell trigger items for spells on list (wands) but not spell completion items (scrolls)

Extracts Known
1st level 2

Extracts per Day
1st 1

Gunslinger:

Grit 1point of grit, p 2-3 of Combat rd 2,

Deeds p 3-6 of Combat rd 2

Cavalier:

Order of Dragon Must remain loyal to party and both work to further their goals and defend their honor. Gain +1 (1/2 Cav lvl, min 1) bonus to Survival checks to find food and/or water for the party or to protect them from harsh weather

Challenge (Ex) swift action choose one target within sight, 1/day,+1 circumstance bonus to attack target, +1 to damage (Cav lvl), -2 to AC against all but challenged, lasts until dead or unconscious or combat ends

Mount p. 33 PFRPG

Tactician (Ex) 1/day, standard action to grant feat to all allies within 30' whether or not they meet the prerequisites, retain for 3 +0 (1/s Cav lvl) rds

Skills:

-6 Acrobatics +0 rks +0 dex -6 ac
+1 Appraise +0 rks +1 int
+2 Bluff +0 rks +2 cha
-3 Climb +0 rks +3 Str -6 ac
+10 Craft (alchemy) +4 rks +1 int +3 class +1 comp (Alch lvl) +1 circumstance (lab)
+1 Craft +0 rks +1 int
+6 Diplomacy +1 rk +2 cha +3 class
-- Disable Device 0 rks can't perform
+2 Disguise +0 rks +2 cha
-6 Escape Artist +0 rks +0 dex -6 ac
-6 Fly +0 rks +0 dex -6 ac
+6 Handle Animal +1 rk +2 cha +3 class
+4 Heal +1 rk +0 wis +3 class
+9 Intimidate +1 rks +3 cha +3 class +2 racial
+2 Knowledge (arcana) +0 rks +1 int +1 Bard
+2 Knowledge (dungeoneering) +0 rks +1 int +1 Bard
+2 Knowledge (engineering) +0 rks +1 int +1 Bard
+2 Knowledge (geography) +0 rks +1 int +1 Bard
+6 Knowledge (history) +1 rks +1 int +3 class +1 Bard
+6 Knowledge (local) +1 rks +1 int +3 class +1 Bard
+6 Knowledge (nature) +1 rks +1 int +3 class +1 Bard
+2 Knowledge (nobility) +0 rks +1 int +1 Bard
+6 Knowledge (planes) +1 rks +1 int +3 class +1 Bard
+6 Knowledge (religion) +1 rks +1 int +3 class +1 Bard
+5 Linguistics +1 rk +1 int +3 class, add Ulfen
+9 Perception +6 rks +0 wis +3 class
+9 Perform (Oratory) +4 rks +2 cha +3 class
+11 Perform (Sing) +6 rks +2 cha +3 class
-- Profession 0 rks can't do untrained
+2 or +8 Ride +5 rks +0 dex +3 class -6 AC (or 0 w/ mount)
+0 Sense Motive +0 rks +0 wis
-- Sleight of Hand 0 rks, can't perform untrained
+5 Spellcraft +1 rks +1 int +3 class
-6 Stealth 0 rks +0 dex -6 ac
+4 or +5 or +5 Survival 1 rk +0 wis +3 class +1 Cav (party food protect) or +1 track
-3 Swim +0 rks +3 str -6 ac
-- Use Magic Device +0 rks, can't perform

Note: when wearing armored coat, ac penalty is -2 w/o shield and -3 with

Equipment:

on person
+1 full plate and (or) armored coat
+1 heavy steel shield
+1 scimitar
shortbow
quiver 20 arrows
master work pistol
dagger
silver holy symbol
signet ring
traveler's clothing
(belt)
belt pouch 11 gp, 25 sp
belt pouch 22 sp, 20 cp
belt pouch 10 bullets
powder horn 10 doses black powder
water skin x2
silk rope 50'
backpack, masterwork
>10 days trail rations
>extract 1 (typically cure light wounds)
>extract 2 (typically comprehend languages)
>mutagen (typically +4 strength, -2 intelligence)
>alchemist's kit
>acid flask x4
>alchemist fire x5
> 1 torch
>healer's kit
>>antiplague dose APG tonic x2
>flint & steel
>tindertwigx2
>whetstone
>mirror, small steel
>gunsmith kit
>journal (blank spellbook)
>inkpen
>ink vial
>powder horn 10 black powder doses
>pouch10 bullets
>toiletry articles
>shaving kit
>1# soap
>sack 50 gp

Drummer:

light horse, combat trained
Combat Trained for rider: attack, come, defend, down, guard, heel
feat: nimble moves
bit and bridle
hemp rope 50'
lance
quiver 20 arrows
pack saddle
>traveler's outfit
>explorer's outfit
>tent
>bedroll
>winter blanket
>portable alchemist's lab
>cooking kit
> 3 torches
> sack 50 gp
>sack
>>flint & steel
>>1# soap
>>toiletry articles
>>tindertwig x5
>>whetstone

Bugler, Mount:

Horse
S: 16 D: 13 C: 15 I: 2 W: 12 Ch: 6
lowlight vision, scent
link with Uriel, he gains +4 to handle animal, wild empathy with it
HD 2 HP 20
AC 19 (10 +4 barding +4 natural +1 dex)
F: +5 R: +4 W: +1
Attacks primary bite 1d4 secondary 2 hooves for 1d6
Combat Trained for rider: attack, come, defend, down, guard, heel
Bonus trick: Track
Feats: light armor proficiency (bonus), Nimble Moves
+5 Survive 1 rk +1 wis +3 class
+5 Perception 1 rk +1 wis +3 class
Equipment Carried
bit and bridle
chain shirt barding
military saddle
lance
quiver 20 arrows
saddle bags
> sack 50 gp
>sack
>>flint & steel
>>tindertwig x3
>>whetstone

Seket:

Seket
small, serpentine eidolon
Outsider
Lawful Good

Seket, the she-serpent is an aspect of a powerful servant of Sarenrae that has bonded with Uriel. In general, she appears as a very small wingless lillend. She is slender with scarlet scales that glow in fire light and has two long and slender arms which have long fingered and apparently delicate hands. Her scales never brighten when she is attempting to hide. Her head is dressed with crimson tufted feathers making her appear akin to a wingless coautl. She is a product of Uriel being touched at birth by Sarenrae and they share the gift of being able to stabilize the dying with just a touch. Though friendly and talkative, she can also be as quiet as any serpent and she often gracefully disappears when others are not paying attention.

She appears as the picture at this link, minus the wings, with different coloration, and razor sharp teeth:
http://images.wikia.com/pathfinder/images/c/c4/Lillend.jpg

S; 8
D: 18
C: 11
I: 7
W: 10
Ch: 11
AC 17 (10 +4 dex +2 nat +1 size)
HP 10
Attacks +1 (BAB +1 +1 size -1 strength)
Bite 1d6-1, tail slap (secondary) 1d6-1
Perception +4
Darvision
Linked mentally with Uriel
Languages: Common, Orc, Draconic, Celestial, Ulfen

ev 1 pt skilled: +8 racial stealth
ev 2 pt limbs: arms with hands
bonus ev: bite, climb, reach (bite), tail, tail slap

skills
+20 stealth rk 1 +4 small +8 racial +3 class +4 dex
+4 perception rk 1 +0 wis +3 class
+1 handle animal 1 rk +0 wis
+11 climb 1 rk -1 str +3 class +8 racial (all with natural climb speed), can always take 10

Feats: additional traits
Traits
Religious: Sacred Touch, can stabilize dying with a touch
Magic: Magical Talent, Mage Hand, 1/day (Sp)