Iobarian horror (Inactive)

Game Master ulgulanoth


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"Splendid." Caelash double checks the mayor's bonds and helps Ian and Uriel break camp after preparing spells and the like.

"I'd like to give this creature a proper burial, as well as its victim. You don't have to help if you don't wish to involve yourself in such grisly work." Caelash then sets about looking for a seam on the victim's skin; barring that, he will skin the flesh off the Nebul, and start making 2 burial plots (either shallow graves with a stone marker, or stone piles if digging takes too long). Caelash takes all the items from the creature's corpse and sets them aside, so that Ian and Uriel may go through them if they wish.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

There is a cut in the stomach, inside you see a cat sized carb/spider looking thing, it has very long legs with four joints on each leg, at the end of which are a mass of hair thick tentacles


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian will help with the digging.


Caelash pauses. "Would a funeral pyre for this thing be out of the question?"


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian says "No a funeral pyre would not be entirely wrong for this. Who knows what burial practices thoose things have anyway."


"I'm more worried it may... come back. I don't know enough of these creatures, and they are not at all what I was expecting."


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian agrees "It will be harder for it to come back after we burn it. Luckily I have a magic item that may make burning it faster." Ian draws his campfire bead. Ian then says we might need more firewood.


Caelash helps gather firewood, intermittently using mage hand in the process to aid in the task.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

With the help of the mayor, you have burried the woman and burned the creature, it made popping noises when it burned and produceds a sickly green smoke


For now, I am going to accept that our mayor here does not have one of those things wrapped in his innards. For now...

I suggest we travel to our area, scout the location and prepare our ambush. We have one seal to use. Should one of use pretend to be the nebul? It may very well have taken our shape had it killed us.


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian says"Yes I agree we should travel to the area. They might get skiddish if they see our tracks leading up to there so we may want to hide them."


Caelash helps obscure their tracks. "I know a few tricks to hide my trail..."

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

can we have a survival roll from Ian and Caelash to cover the tracks


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

survival check to hide tracks
1d20 + 12 ⇒ (11) + 12 = 23


Hide Tracks (Ex): Creatures take a -5 penalty on rolls to find or follow Calaesh's tracks.

Survival (Aid Another, since it was Ian's plan): 1d20 + 4 ⇒ (2) + 4 = 6

Well, Caelash wasn't much help. Luckily it wasn't failure by 5 or more. :P

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Ok, you think you've covered your tracks well enough to prevent anyone follow you from the camp


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Are we there yet what do we see?

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

As you arrive at Red Yard, you see the red stained shore and cliffs, there is a bunch of large logs nailed together to make strange structures and a few logs to sit on. There is a cave on the cliff face, it isn't very deep. there is a rowing boat up turn on the shore.


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian will look around to see if he finds anyone.perception
1d20 + 12 ⇒ (18) + 12 = 30
Then if Ian does not see anyone he will look for tracks to see if anyone has been out of the row boat recently.survival1d20 + 12 ⇒ (11) + 12 = 23

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Ian

Spoiler:
there isn't anyone in the area, though someone did use the boat, within the last few days, they came from the sea and whent inland towards the town


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian says "Looks like no one is here but the tracks lead inland from the boat and could be a few days old."


So, do we wish to capture and interrogate these villains or are we just going to wait and kill all that show up and maybe saving one that goes down? Be wary of their mind affecting abilities

With that, Uriel loads his gun and prepares for battle and draws forth his mutagen for use.


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian tells Uriel"No one is here yet."

how long until the meeting

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

you have a few hours


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian asks "well it is not time for the meeting yet any ideas on what we should do?"


Ideally, they will arrive one at a time. Kill two more and we will each have a token to use. Any other ideas?


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian says " I agree them arriving one at a time would be really nice. We should look for a good hiding spot for that time so we can ambush them."


"That cave up there looks promising..."


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian replies "Yes that cave does look nice. How will we see out when they get here. Polynium, my eidolon, can see in the dark so I should summon him. " Ian then grumbles "Why did the meeting have to be at the new moon."


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian takes a minute to summon his eidolon Polynium.
bump

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

right after a while of waiting, you hear something come over the woods


Caelash remains hidden in the little cave. He'll peek over if the others give a signal.


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Polynium will poke his head out to see if he sees anytihng in the dark.1d20 + 5 ⇒ (7) + 5 = 12.

Ian stays hidden knowing he cannot see in the dim light listening to see if he can hear anything.1d20 + 12 ⇒ (10) + 12 = 22

remember polynium has scent


Uriel drinks his mutagen (strength) and watches the woods.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

moments later you see the two men who asked you to leave the town arrive, the one in the armour is wearing a red cape over his armour, the one with the robe is carring a different type of staff than the one he had in the town. the don't pay attention to the cave as they seem to be making a number of fires around the beach


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian whispers [b]" I think we should attack one when the other one is farther away."

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

after some time you find that the two men are now quite far away from each other, the armoured man being closest to the cave.


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

Ian will draw his greatsword and whispers "
ready."
while checking behind him and around his surronding to make sure there are not any problems.
perceptions
1d20 + 12 ⇒ (9) + 12 = 21
Then Ian will charge the man with armor on the next round if he is within range.

charge attack power attack
1d20 + 10 ⇒ (17) + 10 = 27
charge damage
2d6 + 10 ⇒ (4, 6) + 10 = 20


Swift action to activate Justice judgement (+1 attack rolls)

Caelash declares justice under his breath and unleashes a flurry of arrows on the unaware armored man.

Bow Flurry: (vs FF AC)
Shot 1: 1d20 + 9 ⇒ (6) + 9 = 15; damage: 1d8 + 2 + 1d6 ⇒ (2) + 2 + (2) = 6
Shot 2: 1d20 + 9 ⇒ (11) + 9 = 20; damage: 1d8 + 2 + 1d6 ⇒ (3) + 2 + (5) = 10


Uriel charges likewise.

mechanics:

charge

scimitar
Weapon +1 scimitar
+15 to hit, 1d6+6 damage (18-20)/x2

charge
to hit 1d20 + 15 ⇒ (13) + 15 = 28
damage 1d6 + 6 ⇒ (3) + 6 = 9

critical confirmation on a natural 18-20
to hit 1d20 + 15 ⇒ (8) + 15 = 23
damage 1d6 + 6 ⇒ (4) + 6 = 10

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

You all three manage to score a hit on the armoured man, hurting him somewhat.
roll initiative


male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner

initiative1d20 + 4 ⇒ (1) + 4 = 5


initiative 1d20 ⇒ 11


Init: 1d20 + 4 ⇒ (4) + 4 = 8


meta math, for reference:
We have dealt 39-45 HP to him, depending on whether my first arrow hit or not. Just to get a meta-feel for how badly we have hurt him, so we can make sure our characters use sound tactics.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

So initiative order is as follows:
Armoured man+ robe wearing man
Uriel
Caelash
Ian
The armoured man draws his sword in a flash and strikes thrusts it at Uriel with a smooth action, before turning and making a slashing blow at Ian
To hit Uriel 1d20 + 11 ⇒ (2) + 11 = 13
To wound 1d8 + 4 ⇒ (3) + 4 = 7
To hit Ian 1d20 + 6 ⇒ (15) + 6 = 21
To wound 1d8 + 4 ⇒ (1) + 4 = 5
The robe wearing man turns to Caelash, and from the distance shapes the arcane magic shooting an arc of lighting at Caelash [Caelash, make a reflex and fort save]

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Spoiler:
Reflex save half, 5d4, fort negate, sickened

and its Uriel's turn


Wasting no time, Uriel quickly launches a series of attacks against the armored man.

mechanics:

full attack action (with mutagen factored in)
Weapon +1 scimitar
+13/+8 to hit, 1d6+6 damage (18-20)/x2

first attack
+13 to hit 1d20 + 13 ⇒ (3) + 13 = 16
1d6+6 damage (18-20)/x2 1d6 + 6 ⇒ (3) + 6 = 9
critical confirmation on a natural 18-20
+13 to hit 1d20 + 13 ⇒ (8) + 13 = 21
1d6+6 damage (18-20)/x2 1d6 + 6 ⇒ (6) + 6 = 12

second attack
+8 to hit 1d20 + 8 ⇒ (10) + 8 = 18
1d6+6 damage (18-20)/x2 1d6 + 6 ⇒ (2) + 6 = 8
critical confirmation on a natural 18-2
+8 to hit 1d20 + 8 ⇒ (15) + 8 = 23
1d6+6 damage (18-20)/x2 1d6 + 6 ⇒ (5) + 6 = 11


Sucks that the far away mage was not only aware in the surprise round, but also able to see me with the cumulative -1 penalty per 10 feet of distance to Perception checks, and my partial cover from the cave...

AC currently 24
Reflex: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
Fortitude: 1d20 + 10 ⇒ (2) + 10 = 12

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

well you pass the reflex but failed the fort so Caelash you take 2d4 ⇒ (1, 1) = 2 points of electric damage and are sickened for 1 round, it is your turn now Caelash

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