Iobarian horror
(Inactive)
Game Master
ulgulanoth
male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner
no you did not It is currently Caelash's turn.
Caelash uses a swift action to spend an arcane pool point on his splintered spear. Caelash uses splintered spear.
1d20 + 9 + 1 + 1 ⇒ (7) + 9 + 1 + 1 = 18 ; Dmg 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9 +1 bleed plus sneak attack, if he's flat-footed from climbing: 1d6 ⇒ 1 (so, 9 or 10 damage, plus 1 bleed)
Then 5-foot step back. "You do realize all your comrades are dead, and now would be a good time to flee, right?"
male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner
Ian will manuver using a 5 foot step to get 10 feet away with his lance from one of the cultists and thrust his lance at the cultists.
full attack power attack attack 1
1d20 + 8 ⇒ (4) + 8 = 12
damage
1d8 + 11 ⇒ (4) + 11 = 15
attack 2
1d20 + 3 ⇒ (14) + 3 = 17
damage 2
1d8 + 11 ⇒ (4) + 11 = 15
male wraith biomedical scientist lv5/ film director lv3
Caelash and Ian both kill one cultist, so the only cultist left is the one hidding behind the altar
Since he is hiding, Uriel will take his turn.
Uriel begins advancing toward the lone cultist.
move actio and standard action: advance 40' total
male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner
Ian will advance with Uriel trying ont to get to far ahaed with a double move.
male wraith biomedical scientist lv5/ film director lv3
well the cultist won't fight (for now at least) so we can assume you all move to his possition? or do you guys want to do something else?
Uriel gazes the cultist over.
detect evil
Caelash stays in the cave for 1 minute and summons his eidolon, Sprocket.
male wraith biomedical scientist lv5/ film director lv3
How many feet away is the hiding cultist from the cave, again?
male wraith biomedical scientist lv5/ film director lv3
300ft, being behind the alter he is under total cover
He is evil through to his core. What do you have to say for yourself?
male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner
Ian adds "What are you trying to do as well with this alter?"
male wraith biomedical scientist lv5/ film director lv3
"I have nothing to tell to you" he says, his voice somehow not human in nature
Having given the evildoer an opportunity to make amends, an opportunity that was not taken, Uriel quickly strikes at him with his scimitar.
mechanics:
full attack
first attack
attack 1d20 + 11 ⇒ (3) + 11 = 14 , damage 1d6 + 4 ⇒ (5) + 4 = 9
confirmation on a natural roll of 18-20
attack 1d20 + 11 ⇒ (10) + 11 = 21 , damage 1d6 + 4 ⇒ (3) + 4 = 7
second attack
attack 1d20 + 6 ⇒ (5) + 6 = 11 , damage 1d6 + 4 ⇒ (2) + 4 = 6
confirmation on a natural roll of 18-20
attack 1d20 + 6 ⇒ (20) + 6 = 26 , damage 1d6 + 4 ⇒ (2) + 4 = 6
male wraith biomedical scientist lv5/ film director lv3
It dodges your attacks with ease and lashes out with a palm strike
to hit
1d20 + 15 ⇒ (14) + 15 = 29
to wound
2d8 + 5 ⇒ (3, 3) + 5 = 11
grab ability
1d20 + 19 ⇒ (2) + 19 = 21
male wraith biomedical scientist lv5/ film director lv3
oh and you can all make a perception check
male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner
perception
1d20 + 12 ⇒ (2) + 12 = 14
He grabbed me!
perception 1d20 + 9 ⇒ (11) + 9 = 20
I am assuming the grab was versus CMD, against standard AC it missed
How many rounds has this been since I started summoning Sprocket?
male wraith biomedical scientist lv5/ film director lv3
Yes grab is against CMD, its been 6 rounds since you started summoning
Ian and Uriel, something feels odd about this cultist but you can't tell what it is yet
Grabing Uriel the cultists says "You've ruined everything!" malice dripping from every word
male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner
Ian asks "what is everything" and looks closer to wierdness wth this cultist.
perception
1d20 + 12 ⇒ (18) + 12 = 30
male wraith biomedical scientist lv5/ film director lv3
Just let me know when I'm done summoning Sprocket.
male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner
Ian will attack the cultist with his lance as he tries to grab Uriel and take him down. Ian also says "that shouldn't be moving"
attack roll power attack
1d20 + 8 ⇒ (10) + 8 = 18
damage
1d8 + 8 ⇒ (6) + 8 = 14
I'm not sure of current order, also not real sure of current actions available to Uriel
male wraith biomedical scientist lv5/ film director lv3
Ian fails to hit the creature with his lance, Uriel your grappled so you can try to break free or attack him at a -2 penalty or cast a spell after passing a concentration check
Isn't the creature prone, and cowering?
male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner
if gm needs it initiative
1d20 + 4 ⇒ (4) + 4 = 8
Uriel attempts to free himself from the cultist's grasp.
CMB 1d20 + 9 ⇒ (9) + 9 = 18
male wraith biomedical scientist lv5/ film director lv3
not now that he's grabed Uriel he's staninding up now, also you've summoned Sproket now
Uriel, you don't manage to break free from the creature's grasp. Caelash and Uriel roll initiative
Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
male wraith biomedical scientist lv5/ film director lv3
So initiative is:
Caelash
Cultist
Uriel
Ian
Caleash- your turn to act
Sprocket heads carefully down the cliff (full round to climb to ground) , and Caelash uses his shield extract on himself, then takes a step back into the cave again for cover.
male wraith biomedical scientist lv5/ film director lv3
A massive tongue flows out of the cultist's mouth, which he uses to lick Uriel
Uriel roll a fort save
male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner
Ian says "Ew" at the sight of the tounge.
Uriel steels himself against the vileness.
fortitude save 1d20 + 16 ⇒ (9) + 16 = 25
Uriel strikes at the cultist with his scimitar.
male wraith biomedical scientist lv5/ film director lv3
Uriel manages to keep acting despite the numbing powers of the tongue but fails to hit the creature
Ian your turn
male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner
Ian thrusts with his lance twice trying to hit the elusive creature.
1d20 + 10 ⇒ (18) + 10 = 28
1d8 + 4 ⇒ (7) + 4 = 11
1d20 + 5 ⇒ (3) + 5 = 8
1d8 + 4 ⇒ (6) + 4 = 10
male wraith biomedical scientist lv5/ film director lv3
Ian manages to dig deep into the creature's flesh, it seems not to care at all, the wound while large looks less effective that it should, since the creature doesn't bleed.
Caelash your turn
Sprocket keeps heading toward the fray, and Caelash casts true strike.
male wraith biomedical scientist lv5/ film director lv3
The creature lets go of Uriel and sets of a flurry of attacks to the paladin
Slam 1
To hit
1d20 + 15 ⇒ (6) + 15 = 21
To wound
2d8 + 5 ⇒ (8, 2) + 5 = 15
Slam 2
To hit
1d20 + 15 ⇒ (14) + 15 = 29
To wound
2d8 + 5 ⇒ (6, 3) + 5 = 14
Tongue
To hit
1d20 + 10 ⇒ (20) + 10 = 30
Uriel your turn
first miss, second hit, I am assuming a fort save for the tongue 1d20 + 16 ⇒ (20) + 16 = 36
Uriel quickly retaliates. Assuming the save is required and he makes it.
mechanics:
swift action: declare critter the target of his smite. He should be able to do this even if immobilized.
Paladin Smite Evil 1/day: Swift action to choose one target within sight to smite. If evil adds +2 (Cha) to hit and +2 (Pal lvl) to damage against the target. The damage bonus is +4 (2x lvl) vs. Outsiders with the evil subtype, evil dragons, and undead. Automatically bypasses targets DR. Also gains +2 (Cha) deflection bonus to AC vs target of smite.
If the critter meets one of the special subtypes, I will leave the additional damage up to ulgulanoth...
full attack
First attack
attack 1d20 + 13 ⇒ (11) + 13 = 24
damage 1d6 + 6 ⇒ (2) + 6 = 8
critical confirmation on a natural 18-20
attack 1d20 + 13 ⇒ (19) + 13 = 32
damage 1d6 + 6 ⇒ (2) + 6 = 8
Second attack
attack 1d20 + 8 ⇒ (17) + 8 = 25
damage 1d6 + 6 ⇒ (4) + 6 = 10
critical confirmation on a natural 18-20
attack 1d20 + 8 ⇒ (1) + 8 = 9
damage 1d6 + 6 ⇒ (5) + 6 = 11
male wraith biomedical scientist lv5/ film director lv3
Yes you needed to make a fort save for the tongue attack and you passed
Uriel's attack damages the creature considerably, it appeares to be particularly weak to Uriel's holy attacks
Ian your turn
On my turn:
Assuming the cultist is still alive:
Caelash uses a swift action to grant his bow a +1 enhancement for 1 minute.
Caelash takes a 5-foot step forward.
Caelash fires a single shot at the cultist's flat-footed AC.
Attack:
1d20 + 9 + 1 + 20 - 4 - 4 ⇒ (19) + 9 + 1 + 20 - 4 - 4 = 41 (-4 distance, -4 firing into melee, possible -2 cover from allies- but not sure due to height advantage).
Damage:
1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
In case it's a crit:
Confirm: 1d20 + 9 + 1 + 20 - 4 - 4 ⇒ (11) + 9 + 1 + 20 - 4 - 4 = 33
Damage: +2d8 + 2 + 2 ⇒ (2, 3) + 2 + 2 = 9
Sprocket keeps heading forward, ending his move atop the slab. (the last 2 rounds he could have moved a total of 320 feet)
male half elf level 1 ranger(horselord)/summoner level 2 cavailer/druid level 3 ranger(horselord) /cleric level 4 fighter(mounted fury)/bard level 5 gunslinger/rouge(scout) level 6 cavalier/summoner level 7 ranger/ summoner
Ian will thrust twice with his lance again this tiem harderpower attack
1d20 + 8 ⇒ (6) + 8 = 14
1d8 + 10 ⇒ (7) + 10 = 17
1d20 + 3 ⇒ (2) + 3 = 5
1d8 + 10 ⇒ (4) + 10 = 14
it is a +1 lance so it ovecomes dr/magic