male wraith biomedical scientist lv5/ film director lv3
right...
You travel into the woods, finding a safe place to camp hidden away from the village and away from the cave systems. You have a little while to prepare your selves for the meeting
male wraith biomedical scientist lv5/ film director lv3
During the middle of the night you hear the sobbing of a woman echoing down the forest, a few moments after it starts, you hear a the woman's voice screaming followed by a chopping noise of someone being cleaved in two
Ian hears the noise and gets out of his bedroll and stands up from being prone. He wisphers Grusk "Do you see anything a light will give us away" Ian then looks around to see if he can see or here anything more into the darkness.
perception 1d20 + 12 ⇒ (7) + 12 = 19
male wraith biomedical scientist lv5/ film director lv3
yes its very dark
Caelash
Spoiler:
once Ian pointed out, you notice the noise of someone walking towards the camp
Uriel
Spoiler:
you hear someone walking towards the camp, they aren't trying to be stealthy, but you are sure that it isn't someone in armour since you can't hear the clicking noise of metal on metal
male wraith biomedical scientist lv5/ film director lv3
the creature moves closer, and is now at around 60ft away
Uriel
Spoiler:
at this range, you see an extremely beautiful woman walking towards the camp, she is wearing fur and carrying a bloody sword of extremely fine quality in each hand
Hmmm. We have a beautiful woman,. wearing fur and carrying a bloody sword in each hand walking toward us. Hopefully, she was coming to give us a visit and took care of a dangerous spy watching us. But, maybe not. Prepare for battle just in case.
With that, Uriel draws his scimitar and stands ready, staring into darkness.
note:
If the woman does not break into a charge upon closing within 60', Uriel will spend a move action to detect evil on her, gaining knowledge as if having studied her for three rounds using the spell.
1st Round: Presence or absence of evil.
2nd Round: Number of evil auras (creatures, objects, or spells) in the area and the power of the most potent evil aura present.
If you are of good alignment, and the strongest evil aura's power is overwhelming (see below), and the HD or level of the aura's source is at least twice your character level, you are stunned for 1 round and the spell ends.
3rd Round: The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.
Since there is light and I assume it is like a torch and the sound I heard is about 60ft away I think I should make percpetion check. To see if I see the woman Uriel is talking about.
"Mam, keep your distance and state your business" Uriel states then speaks more quietly to his companions..."Her twin swords show signs of evil. Be wary and keep on the watch for others."
male wraith biomedical scientist lv5/ film director lv3
she drives her swords into the ground, and places her hands above her head "I've come to talk to you, I'm looking for my father, you where the last to see him"
If your father is the mayor, we have him bound for his part in a cult and involvement with the situation threatening the village. Do you have any information regarding this?
male wraith biomedical scientist lv5/ film director lv3
she replies in a cold and threatening voice "That... is quite unfortunate" she then waves her hands and utters a few arcane words before you see the ground below you disappearing
everyone if you will, roll a reflex save followed by your initiative
Initiative for after the surprise round: 1d20 + 4 ⇒ (14) + 4 = 18
Is that 1 concentration check at DC 36 + Spell Level, or 2 different concentration checks, one at DC 24 + spell level, and one at DC 22 + spell level? I forgot how that works with injury while casting rules, and it is not entirely clear.