Adonnenniel Orvir |
Adonnenniel takes a deep breath before plunging once again into the darkness, sword lighting the way. How deep did this tower go? She had expected to run into something other than dead Koblods by this point. It was beginning to unnerve her.
And thinking about the Kobolds only reminded her of how they died. They must have set something off. She steps cautiously as she moves forward, taking a moment to look at each step before making it.
Did the trap reset automatically? Or did the Kobolds unwittingly disable it for us?
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
There were doors both up and down, right? I was under the impression we entered from the door at the top and the only new path was down. Please let me know if this is not correct.
Adonnenniel Orvir |
Is it just me, or did it just get really quiet?
Adonnenniel takes a second to look back over her should to make sure she hasn't been abandoned. Left alone. In this big dark tower. With traps. And monsters.
She takes another deep breath to calm herself. You're an adventurer now, she thinks to herself in a cheerful tone. Big and brave. What will the others think if they see you acting afraid? Assuming they are still back there...
Klodd Rockhopper |
Klodd shoulders past the elf. "Step aside, and let an expert lead the way".
1d20 + 4 ⇒ (16) + 4 = 20 Perception - with darkvision
Erynion Orvir |
"Certainly, Mr. Rockhopper. After all, a door headimg down is really just a lid on a large jar below you."
Erynion follows along, keeping a watchful eye out as well. Heading out of the natural light, his eyes adjust quickly to the darkness and he packs away his parasol.
Perception (darkvision): 1d20 + 5 ⇒ (8) + 5 = 13
nightdeath |
Map is Up. Please refer to map for reference. Party is now at (A4). Also guys could you have your stat lines up like Klodd?
The walls of this chamber have buckled precariously in several places, and masonry and dirt are scattered across the floor— the collapse above plainly caused this structural damage. The dry-rotted frames of five simple beds lie against the north and south walls. To the southwest, the room broadens into a larger chamber. A rusted, grinning iron statue stands in an alcove in the north wall between the two wings of the room itself, and in the wall to the south is an old iron door.
Both Klodd and Eynion both spots the centipede duo rushing towards them.
Initative
Giant Centipede 1 1d20 + 2 ⇒ (15) + 2 = 17
Giant Centipede 2 1d20 + 2 ⇒ (17) + 2 = 19
Adonnenniel 1d20 + 2 ⇒ (12) + 2 = 14
Irathes 1d20 + 2 ⇒ (19) + 2 = 21
Erynion 1d20 + 2 ⇒ (16) + 2 = 18
Klodd 1d20 + 3 ⇒ (1) + 3 = 4
Ser Jeras Devaron 1d20 + 4 ⇒ (8) + 4 = 12
Telthes 1d20 + 5 ⇒ (19) + 5 = 24
Init Order Round 1
Telthes <---We are here
Irathes
Giant Centipede 2
Erynion
Giant Centipede 1
Adonnenniel
Ser Jeras Devaron
Klodd
Irathes |
Irathes quickly says two words in Necril, which the party later learns translate loosely to Rage, Rubble!. Irathes' eyes turn black as night, and those of his poppet (normally sewn shut) burst open to show they're equally dark.
The debris on the floor in front of the party begins to leap and whirl, thrown about by an unseen force.
Concentration 1: 1d20 + 4 ⇒ (10) + 4 = 14
Concentration 2: 1d20 + 4 ⇒ (7) + 4 = 11
nightdeath |
Init Order Round 1
Telthes
Irathes
Giant Centipede 2 1 dmg
Erynion <---We are here
Giant Centipede 1
Adonnenniel
Ser Jeras Devaron
Klodd
Telthes swift reaction pierces through the centipede but it lives still!!!
Irathes on the other hand seem to have undergone a transformation of sorts.
No Idea what you're doing lol.
One centipede puts on a burst of speed and attempts to bite Klodd.
Bite, if bitten Poison Fort Save DC 13 1d20 + 2 ⇒ (15) + 2 = 171d6 ⇒ 2
Erynion Orvir |
Erynion draws his rapier and attempts to identify the centipedes:
knowledge nature: 1d20 + 7 ⇒ (14) + 7 = 21
Assuming that's enough to identify them, he begins his Naturalist performance to give the party +1 on attack rolls against the centipedes, +1 to AC against their attacks, and +1 to saving throws against any Ex, Sn, or Sp abilities from them.
"Watch the mandibles! They're vulnerable, but venomous!"
Irathes |
Irathes casted Raging Rubble. Sorry I should've linked it earlier. Basically the rocks and debris in two contiguous 5-foot squares is going nuts, and it hurts anyone/thing that travels through them as per the link.
I also forgot to say that Irathes held his left hand out toward the area...
Irathes |
Nevermind, Irathes instead uses the Misfortune hex (standard action; looks similar to how I described the spell, only the poppet isn't involved) and then Cackles madly (Cackle hex; move action) while taking a (5-foot) step back. Sorry for the rule confusion, I'm new to casting.
Irathes |
Sorry, first timer, I forgot to say on which centipede I used Misfortune. It was the closer of the two to the furthest forward of the group, if they were equidistant, it was the one on the left. I only bring it up, because if it was the one that bit Klodd, it'd have to roll two attacks and take the worse of the two...sorry again
nightdeath |
Reroll due to misfortune on Klodd
Bite, if bitten Poison Fort Save DC 13 1d20 + 2 ⇒ (13) + 2 = 151d6 ⇒ 4
Poison Effect: Dex Damage 1d3 ⇒ 3
Init Order Round 1
Telthes
Irathes
Giant Centipede 2 1 dmg
Erynion
Giant Centipede 1
Adonnenniel <---We are here
Ser Jeras Devaron
Klodd
Erynion takes but a moment to bring up everything he knows about the centipedes.
Giant Centipede
The other scuttles up and proceeds to launch itself at a fresh target. Erynion.
Bite, if bitten Poison Fort Save DC 13 1d20 + 2 ⇒ (7) + 2 = 91d6 ⇒ 1
Poison Effect: Dex Damage 1d3 ⇒ 1
Adonnenniel Orvir |
I am not sure where everyone is
Adonnenniel moves up toward the Centipedes. This isn't scary. Everyone is counting on her. She takes a defensive stance as she attacks the nearest target.
Move action move to front of the line (max 40 ft.) If both centipedes are 5 ft. away the attack will go on the one we've already done some damage to. Standard action Fight defensively Melee Attack Fighting Defensively: 1d20 + 1 - 4 ⇒ (8) + 1 - 4 = 5 Long Sword Damage: 1d8 + 1 ⇒ (2) + 1 = 3 AC is 19 until next turn.
nightdeath |
Init Order Round 1
Telthes
Irathes
Giant Centipede 2 1 dmg
Erynion
Giant Centipede 1
Adonnenniel
Ser Jeras Devaron <---We are here
Klodd
Klodd, you may take your turn first, I'll GM pc Jeras if needed.
Adonnenniel sword swings in an intricate pattern though complicated does nothing for hitting her foe.
Klodd Rockhopper |
Klodd awakens from his nightmare that he had been bit.
Dodging aside at the last second, Klodd tries to position himself so that he can flank one of the vermin. {Flank?}
1d20 + 7 ⇒ (19) + 7 = 26 Acrobatics
1d20 ⇒ 15 Dagger #1 (+2 more if flank achieved)
1d20 ⇒ 16 Dagger #2
1d4 + 2 ⇒ (2) + 2 = 4 Dagger #1 Damage
1d4 + 2 ⇒ (1) + 2 = 3 Dagger #2 Damage
1d6 ⇒ 1 Precision Damage if flanking achieved.
Klodd performs a very undwarf like flip in twist in the air slashing at the beast with both knives.
nightdeath |
Init Order Round 2
Telthes
Irathes
Erynion <---We are here
Giant Centipede 1 4dmg
Adonnenniel
Ser Jeras Devaron
Klodd
Jeras takes a defensive stance even as he moves up to allow the others space.
Klodd goes up and then down in a series of flashing knives, finishing his roll with his daggers out as the centipede falls into neatly sliced pieces along its segmented body.
Telthes shoots the remaing one and sends it into a frenzy of pain as the arrow strikes its body squarely.
Irathes on the others simply laughs. A rather unsettling deep chuckle that brings chills to one's bones.
Erynion Orvir |
"Quite well eviscerated, Mr. Rockhopper! Let's do the same to the next!"
Erynion keeps up his Naturalist performance for a second round, still giving +1 to attacks, saves, and AC against the centipede.
He moves up to the centipede and stabs with his rapier.
Stab: 1d20 + 2 ⇒ (10) + 2 = 121d6 + 1 ⇒ (5) + 1 = 6
nightdeath |
Erynion's stab ends the centipede's life coating his rapier with a pink goo.
Once that has being cleared off, all that remains is a door at the far end of this chamber.
Adonnenniel Orvir |
"Indeed. Most exhilarating!"
Adonnenniel takes a moment to recover from her recent adrenaline rush, before remembering Klodd.
She walks over to him.
"Master Rockhopper, how fair you?"
Adonnenniel see the wound and begins treating him for the poison.
Heal to Treat Poison: 1d20 + 7 ⇒ (12) + 7 = 19 If the heal check beats the DC of the Poison, Klodd receives a +4 competence bonus against his next roll against the poison.
Irathes |
Irathes' cackling fades. He closes his eyes briefly and when he opens them, the bright yellow of his irises and the milk white of his sclera had returned as if there had never been a change.
"What a rush!" Irathes said half whispering, in a rare display of emotion. He clasped his hands with a clap and looked toward Klodd as Ady went to tend to his wound.
Klodd Rockhopper |
"Indeed. Most exhilarating!"
Adonnenniel takes a moment to recover from her recent adrenaline rush, before remembering Klodd.
She walks over to him.
"Master Rockhopper, how fair you?"
Adonnenniel see the wound and begins treating him for the poison.
[dice=Heal to Treat Poison]1d20 + 7 If the heal check beats the DC of the Poison, Klodd receives a +4 competence bonus against his next roll against the poison.
Thanks. But I believe that after re-rolling for misfortune, Klodd was not hit.
Klodd Rockhopper |
Klodd, just looks at the two elves, then cleans his two favorite melee knives off on the flesh of the beast, resheathes them, and begins to look around, headed towards the door at the end of the chamber.
1d20 + 4 ⇒ (2) + 4 = 6 Perception
Adonnenniel Orvir |
Oops, missed that. Disregard the events of my previous post regarding Klodd. They only occurred in an alternate reality.
Adonnenniel also looks about the room before mentally preparing herself for the next room.
Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Adonnenniel Orvir |
Finding nothing of interest in the room, Adonnenniel spends a few minutes examining the door, telling Klodd her determination on whether or not it is trapped, before moving aside to allow him to disarm any traps and open the door, according to his official office.
Take 20 on Perception for a 25.
Irathes |
GM, can you let us know when it's been ~16 hours? It's a requirement for witches to sleep 8 hours before they can prepare new spells...just future planning...
"Odd that this room is clean in spite of the falling of the tower..." Irathes casts Detect Magic as he did before, before entering the room.
nightdeath |
Careful exmanination of the door seems to reveal no traps on it. It does reveal that the lock is unusual. There are no key holes nor tumblers to be tripped instead a knob replaces the key hole and it seems to be moveable. Each time it is turned clockwise or anticlockwise, a series of clicks can be heard.
Adonnenniel Orvir |
Adonnenniel's eyes grow wide as she turns to look at Telthes. She turns her head to glance at Klodd. Then she suddenly jerks as she realizes she is in front of the door, as if she had not come over to look at it, but it had instead snuck up behind her.
Once she realized she where she was, she wasted no time. She looked around for something, anything. She finally settled on Erynion and the bodies of the centipedes as a suitable distraction.
She feigns interest in the centipedes as she rather quickly walks away from the door.
"What did you discover about them, Erynion?" she asks, as she kneels beside on of the bodies. She absentmindedly studies it, recognizing the wound the party caused that finally spelt its death. But she can't take in much of what she is seeing.
Telthes didn't seem like an elf of Mordant Spire, although she couldn't be sure. He did seem like a strong warrior, although to her he seemed quiet. It could simply be his nature, but perhaps it was from living alone, apart from his own kind. Although, in this group, the elves seem to outnumber the non-elves.
Adonnenniel poked the centipede in an attempt to hide her concern over the fight that she was sure to break out.
What can Telthes be thinking? Especially after the outburst earlier? Why would he try and tell Jar-Master Rockhopper how to open a jar!?
Klodd Rockhopper |
Klodd looks at the lock and scratches his head. "I have heard of such a lock, but never seen one". "Let me see if I can figure it our".
If Klodd can take 20 he will for a total of 28. Any skill booster's out there folks? If not roll is below.
1d20 + 8 ⇒ (4) + 8 = 12 DD
nightdeath |
The centipedes looks starved judging by their condition and it's likely that they wouldn't have lived past the day. Your coming in drove them into a frenzy at the prospect of food.
Meanwhile Klodd after fiddling with the lock for about an hour finds the right combination and the door opens leading down.........into complete darkness though Klodd can see a series of steps leading down.