| Klujjen |
Klujjen will fire at the Assassin Plant with one of his sling bullets.
Sling: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 4 ⇒ (3) + 4 = 7
It's not a glamour weapon, but you do get your strength bonus with range using a sling! Klujjen will also collect his Masterwork (read 'expensive') sling bullets after that threat's dealt with.
| Dana the Light |
Dana readies an action to heal anyone who gets injured.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2 if needed.
| DoubleGold |
Sorry for the delay. Valentine's day and such.
no worries, not only was yesterday Valentine's day, but also here in the east coast, we go hit with snow storm hard, luckily I don't live in Boston or New York where there is like 10 inches of it, but still a good few of us where hit. Here in West Virginia it had at least 4 inches or way more, and the sight conditions where the same as fog when driving.
Anyway heroes finish off the plant with a well placed sling shot and a fire bomb.
Who wants to take first watch? Second watch? also if you do want to roll survival to gather food, now is the the time, the characters will wake up at 11:00 am the next day instead of 7:00 am the next day because of survival, if that 4 hours makes a difference for you.
| Orgril Lamon |
Orgril will sleep if line plans to watch all night he will lead or join the survival in the morning.
-Posted with Wayfinder
Xildhal
|
"I'll look for food in the area, come along zxill.."
survival: 1d20 + 6 ⇒ (2) + 6 = 8
zxill survival help me: 1d20 + 5 ⇒ (6) + 5 = 11
Edit
"well there dose not seem to be any food around"
-Posted with Wayfinder
| DoubleGold |
actually the aid gave you a plus 2, so 10 total
survival aid: 4 + 1d20 ⇒ 4 + (13) = 17 ogril
yeah okay you all find food
random encounter: 1d100 ⇒ 76 need 84 or above for it to happen
random encounter: 1d100 ⇒ 45
the night passes uneventually, on the ground you can all see a
1. breastplate of scared fire
2. Ring of swimming
3. scroll of comprehend lanagues
you see a note on the vine you killed earlier, that you all remember being there earlier but couldn't see, it contains 2 riddles to the murder
"Two miles toward the sun's first fire, the earth's embrace will still its ire."
"A league to the south in sacred mother's home, the royal water is returned to its own."
Head to Earths Embrace first or Head to the Forest Pool?
| DoubleGold |
You see yourself in a cave, beyond 20 feet in, it is dark and you need light. The cave is not linear, as you can see it branching off in 3 directions and you can see foot prints in the cave, some are human others are animal. you need to roll track or something to follow the tracks, and specify which one you want to track.
| Klujjen |
"I agree we should follow the people tracks. Much more likely to be the murderer, I should think."
Klujjen will aid with the tracking, since he's got no skill points in survival, which isn't a class skill for him anyway.
Aid Survival/Track: 1d20 + 2 ⇒ (13) + 2 = 15
Actually, my character is a bit of an oddity. Does not have darkvision. I swapped that out for the Skilled alternate race trait, so he could kind of be a bit better at being a skill monkey. However, he does have the Light cantrip to make up for that a bit.
Xildhal
|
yes let's see were you lead us the, zxill hunt!
[ocher had the sent ability don't really know how that works...and to make it far easier I'll take 10 ..so that's 16 plus 2 from zxill pulse 2 from klijjen so 20 total ^_^ [/ooc]
| DoubleGold |
okay so this is a big magical cave, with many branch offs, however a wrong turn will take you back to the beginning of the cave and start a random fight. just like the lost woods in Ocorina of time, but worse You successfully follow the human tracks, but no one is there. Instead you find...
1. A wand of Earths Ire. Allows you to cast Burning Hands at will, reflex saving throw is always 25 or if you have a caster level, the higher of the saving throw for your class, and will always do 5d4 fire dmg, the maximum possible it can do.
You are back at the beginning of the cave again, but this time no random combat. follow the bear tracks now?
| DoubleGold |
okay you all find the bear. cave is 10 feet wide, those in front lines are 20 feet from the bear and it is enraged.
init: 3 + 1d20 ⇒ 3 + (10) = 13 Bear
init: 2 + 1d20 ⇒ 2 + (2) = 4 Dana
init: 5 + 1d20 ⇒ 5 + (8) = 13 xhildah
init: 4 + 1d20 ⇒ 4 + (13) = 17 line
init: 3 + 1d20 ⇒ 3 + (8) = 11 Kuljjen
init: 3 + 1d20 ⇒ 3 + (9) = 12 ogril
Xildhal
|
Xildhal takes aim and fire a blot at the Bear
crossbow: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d6 ⇒ 5
| DoubleGold |
confirm crit: 1d20 + 7 ⇒ (9) + 7 = 16 crossbows can crit on a 19
dmg: 1d6 ⇒ 1 and a well placed shot in the chest bloodies the already hurt bear. I forgot to mention, it was a little hurt from before, those humans appear to have attacked it and then ran.
It will run towards line and claw at him. I'm assuming you are the front liner since you have a high ac
dmg: 1d20 + 6 ⇒ (1) + 6 = 7 but can't lift his foot up
Rest of the heroes are up
| DoubleGold |
and the bears dies with a stab all the way through the forhead. The bear then transforms into an orc an remains dead.
Shall you head onto the Forest Pool? It will take 1 to 3 hours to get there depending upon speed, random 15% chance for an encounter per hour, but more likely to be taken by surprise the faster you go.
| DoubleGold |
in case you didn't figure it out earlier, the bear was a druid
chance: 3d100 ⇒ (14, 93, 82) = 189 86s generate random battles.
okay this thing is 20 feet from you all. arcana or nature dc 13 to id this thing.fey toad giant
init: 3 + 1d20 ⇒ 3 + (13) = 16 toad
init: 2 + 1d20 ⇒ 2 + (7) = 9 Dana
init:: 5 + 1d20 ⇒ 5 + (9) = 14 xhildah
init:: 4 + 1d20 ⇒ 4 + (19) = 23 line
init:: 3 + 1d20 ⇒ 3 + (10) = 13 Kuljjen
init:: 3 + 1d20 ⇒ 3 + (2) = 5 ogril
Line is up
| Line |
Line doesn't know what the heck it is, but decides that it is a threat. He draws his chakram and says (to the chakram), "You better fly right this time or I'm going to swap you into the backpack."
Attack roll: 1d20 + 4 ⇒ (5) + 4 = 9
And the chakram obviously ignored him.
| Klujjen |
Klujjen will step up and try his luck against the Toad (another druid, maybe?)
Spiked Chain: 1d20 + 7 ⇒ (16) + 7 = 232d4 + 7 ⇒ (3, 1) + 7 = 11 (masterwork, rage song)
Xildhal
|
xildhal takes a good look at the beast
k {nature}: 1d20 + 6 ⇒ (16) + 6 = 22
and then he attacks the toad
cross bow : 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d6 ⇒ 5
| DoubleGold |
the toad falls over dead.
Later you all get to the forest pool, you see Pudge Whartley, yeah of those people from that group. And next to him you see a dead member, Nirashi. I have power, true power, now hand over the dagger, all your weapon and noone gets hurt. In fact, you are to be my slaves
He owns the same staff you all own
Nirachi was possessed to, so someone put a charm spell on him to kill his partner, which is why Nirachi died, she has an evil version of the breastplate on her
| Dana the Light |
K. Arcana: 1d20 + 1 ⇒ (9) + 1 = 10
Spellcraft: 1d20 + 1 ⇒ (13) + 1 = 14
Perception: 1d20 + 1 ⇒ (7) + 1 = 8
| Klujjen |
Knowledge (arcana): 1d20 + 1 ⇒ (8) + 1 = 9
Spellcraft, untrained: 1d20 ⇒ 7
Perception: 1d20 + 4 ⇒ (15) + 4 = 19
Not the sharpest tool in the shed at the moment!
"What's wrong with him? I hope he's just as dim and delicate as he was when I first met those two and knocked them senseless."
Klujjen readies his spiked chain to charge, and says to Pudge: "I don't have the staff of a god, but I can sing praises to the gods." With that, he starts a rage song to bolster his friends, acting as if his spiked chain is part of his song.
Bluff: 1d20 + 7 ⇒ (12) + 7 = 19
He's trying to gain the initiative for everyone by distracting Pudge by looking like a Morris Dancer with a spiked chain. There's a scary picture!
| Klujjen |
Don't forget to tell the DM if any of you are going to take the benefits of the rage song. It will buff you up (+2 STR, +2 CON, +1 WILL, -1 AC). On the other hand it will prevent things like concentration for spell casting, except for moi, of course.
| Orgril Lamon |
Interesting DM opinion question: Would raging song prevent using alchemy bombs and extracts?
I have never been clear as to the situation with them. Are they pre-bottled in the morning and simply drunk/thrown as a potion? Or are they made and used as needed? With option #1 I could see them working while raging, with #2 likely not.
Either way, I think Orgril will abstain from the raging song for now.
| Dana the Light |
Tue raging song does absolutely nothing for casters accept harm so I won't be using it. Lol
| Klujjen |
I just had a quick look on Skald description which said "While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration." I think it shouldn't affect things like throwing bombs, which is a combat based thing, not a skill thing.