
DoubleGold |

at Klujjen, yes you notice Dana, you need like a perception of like negative 20 to not notice such a pretty woman walk into a bar, which means a bad will and no ranks into perception. Even if you made a gay character you need a perception of like zero to not notice a person walk into the front door given the circumstances
as far as what the sheriff can tell you not much about the dagger, only its name "brightflame" and that it is a murder weapon.
As far as the sincerity of the 3 black banners, you can sense that 2 are unconcious, and the 3rd one means well and has no hard feelings.
You all go to your inn as it is getting dark.
I'm leaving a spoiler up, because the story can be altered slightly if you don't go to your inn, you stay up all night, or you do something else after leaving the bar. Please try not to read the spoiler before you make your decision, and if you do, try not to let it affect your in-game decision.
List of witnesses include Sara, Doctor Phineus Krane, Jobe Flint, and Tab talking to people and/or rolling local checks will reveal to you who these people are. The Diplomacy to get info on the suspects isn't high, but the higher the roll the more information you get. You can find basic info with a diplomacy of 5, so even our non-cha characters have a chance.
They Sheriff will let anyone who is not a suspect view the crimescene.

Klujjen |

Klujjen will just go have a good snooze at the inn. Been a long day!
The booty was stolen?! Struth!
Klujjen will ask quesitons:
Diplomacy: 1d20 + 1 ⇒ (7) + 1 = 8 Probably won't get more than basic information with that roll
He'll want to find out what he call about Huckaby Trent, Lorkyhay Ganderhoddle, and Estle Winterbloom. And if the witnesses are absolutely positive Xildhal could be one of the suspects. I should think he kind of sticks out like a sore thumb in a village of humans; especially with Zxill accompanying him.
And he'll view the crime scene too:
Perception: 1d20 + 4 ⇒ (16) + 4 = 20 Should be able to find a few clues lying about.

Line |

Line goes to the inn and simply finds a spot to sit down. He will spend the night just quietly sitting.
Line will leave questioning the various witnesses to the other characters, at least initially. He will look over the crime scene though.
Perception check: 1d20 + 1 ⇒ (17) + 1 = 18

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Xildhal and zxill will go up the a room
Xildhal said with much anger at the causation
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Dana the Light |

Dana yawns and heads for the inn, her trip has exhausted her and she had work to do in the morning.
Dana will help question the townsfolk.
Diplomacy: 1d20 + 8 ⇒ (19) + 8 = 27
Next, Dana will help investigate.
Perception: 1d20 + 1 ⇒ (18) + 1 = 19
After finding out what there is to find out, she will go to the others and tell them what she has found.

Orgril Lamon |

I guess since I am last I don't need to spoiler.
Seeing that the sheriff does not look like he is going to give them any reward, Orgril will go to bed.
He will help look around the next morning.
perception: 1d20 + 5 ⇒ (1) + 5 = 6
"Looks like the dagger would have been better off with us after all. This looks more like an inside job to me. Xildhal is not even good with daggers."

DoubleGold |

you all find out that
Huckaby Trent is a CG Male Human Ranger 1 is a farmer.
Lorkyhay Ganderhoddle is a CN male gnome rogue 2/sorcerer 2.
Estle Winterbloom is a CG female human witch 3.
oh and Grelm Hammerlock, the one in charge of the black banners is a suspect.
They suspect Xildhal because he was the last on in the inn, he showed up to the inn 5 minutes after the PCs did and while that might not seem like much, the Bar, the inn and the sheriffs office are all within walking distance. The inn is 2 blocks west of the bar, and the sheriffs office is 2 blocks west of the inn, making only 4 blocks between the sheriffs office and the inn, making it possible for Xildhal to have made a run for it someone points out.
Sara a Neutral Ranger 1 is one of the inn's serving girls. She claimes she saw both Huckaby and Grelm in the hall outside the sheriffs room at different times last night as she made the round checking the locks and windows. Grelm however tries to go against Sara's argument and tries to tell you all he was nowhere near there. Huckaby claims he was drunk and looking for a privy, which a dried, odorus stain in the corner near the sheriff's door supports.
Doctor Phineus Krane, a cleric 2 says he saw a figure that looked like Xildhal out last night the sheriffs office. But he does know for a fact that Xildhal was the last out the door of the bar getting his stuff ready, he was out the door like only about 30 seconds after everyone else and showed up about 5 minutes to the inn after everyone else, but Krane is still suspicious of even those minor time delays. He knows but Krane went out the door with Xildhal and he saw Xildhal walk into the inn as he was waiting in the main hallway for someone.
Jobe Flint a Human Fighter 1/Barbarian 1 LN, claims he caught the innkeeper hiding in the storeroom next to the sheriff's room Merinwaite hotly denies hiding and states he was stocking clean linens. Jobe however isn't entirely sure of himself though.
Tab a CG human male Druid 1 is one of the stable boys, Tab states he saw the gnome tinder, Lorkyhay Ganderhoddle, creeping about beneath the sheriff's windows during the night while Tab made his rounds of the stables. Ganderhobble claimes he was merely taking a late night constitutional.
The Sheriff suspects Estle Winterbloom just because she is a witch.
you can still question the PCs more and you might want to roll other things as well, like some of the stories don't match up, so intimidate/bargaining/sense motive or additional diplomacy checks with more questions asked might reveal more info and might show who is telling the truth, who isn't telling the truth and who thinks they are telling the truth but is purely crazy and other things, etc.
As you all get to the sheriffs office and examine the evidence. and most of you by far passed the perception checks.
You all find tiny dark marks made up of short straight lines cover the sheriff's bed near his pillows. These marks are slightly tacky to the touch and appear in pairs and groups of three. does anyone have the scent ability? If not roll knowledge nature dc 18

Klujjen |

"There's no shortage of suspects for who nicked our prize!" Klujjen thinks.
He will talk with the four he thinks could have nicked the dagger and see if he can get a sense of their sincerity:
Sense Motive Estle Winterbloom: 1d20 + 7 ⇒ (5) + 7 = 12
Sense Motive Grelm Hammerlock: 1d20 + 7 ⇒ (11) + 7 = 18
Sense Motive Huckaby Trent: 1d20 + 7 ⇒ (12) + 7 = 19
Sense Motive Lorkyhay Ganderhoddle: 1d20 + 7 ⇒ (4) + 7 = 11
He will also check out those marks by the sheriff's bed to see if he knows what might have caused them.
Knowledge (nature): 1d20 + 5 ⇒ (12) + 5 = 17
"Argh! Just on the tip of my tongue!" he fumes.

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so since I am a suspect am I being detained? As I can't ask any questions or?
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DoubleGold |

you can sense the following
You cannot make out whether or not Grelm is telling the truth or if he is hiding something, you have trouble reading him. Just that he is a little upset from yesterday but will try to get over it.
You can sense that Huckaby likes his alcohol and was telling the truth.
You can sense that Estle does not like being discriminated against for being a witch.
You believe that Huckaby is being honest or is trying to be as honest as he possibly can. You sense motive does tell you that the stable is entirely sure that Huckaby was up to something, so you still not sure.
As line intimidates Lorkyhay he begins to st-udder and cannot tell you or does not want to tell you. He then adds Okay, fine I was there in the Sheriffs office, but the Sheriff was in his office the entire time I was there. Please explain to me how I would be able to steal a dagger out of the Sheriffs office with the Sheriff in the office? And if I really was seen in the office, the answer isn't I was invisible. As he says more and more nervously. Besides, wouldn't the Sheriff had noticed it missing soon after I had left and, wouldn't he have made me the prime suspect? he says trying to get heat off of him.

Line |

Line says to Lorkyhay, "You're a sorcerer. You can probably do all kinds of things most people would neither suspect nor notice. Besides, I never said you were in the office, you did. So why were you by your own admission hanging out invisibly in the Sheriff's office?"
Intimidate check: 1d20 + 5 ⇒ (14) + 5 = 19

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question am I out of the game until this gets resolved? Or am I just being held in my room?
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DoubleGold |

you were being held in the bar, but I was delaying after lines one post to see if anyone else would do anything.
okay, so Lorkhay confesses that he stole the dagger. Okay, fine, I casted sleep on the Sheriff and it was a piece of cake as he hands over the dagger.
The Sheriff then adds You can have the dagger if you help me with the murder and if you say yes, he directs you to the place where the murder took place. You have to go further into Arthfell Forest. You can even have one blackbanner come with you if you want, or leave them all behind. What do you all do?

Orgril Lamon |

Orgril wants nothing to do with the Blackbanners and makes it as obvious as he can without being directly rude or aggressive.
"I would like to inspect this dagger further before we continue. I also would be willing to protect it from further theft during our investigation."
He would first look over the dagger for any maker's marks or other indentifying features.
appraise: 1d20 + 11 ⇒ (7) + 11 = 18
Then, he would see if he can remember any arcane knowledge pertaining to the dagger.
kn arcana: 1d20 + 11 ⇒ (14) + 11 = 25
Orgril would finally, take a minute to prepare a potion of identify and use it on the dagger. (He is seeing if they missed anything upon their first inspection)
identify spellcraft: 1d20 + 18 ⇒ (16) + 18 = 34
Upon concluding his investigation, which only takes a few minutes, he is ready to go to the crime scene. If the sheriff allows him to transport the dagger, he will hide it on his person.
sleight of hand: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22

DoubleGold |

yep, go ahead and read the spoiler on page 2, that says spellcraft dc 20, orgril Orgril finds that it is a priceless dagger, that no shopkeeper will accept it for money, nor will anyone give you money for it, but a few people would want to possess it for themselves by stealing if they knew the power it brings.
Ogril, make a will saving throw, dc 7 to prevent yourself from just outright stealing the dagger.

DoubleGold |

it is the magic in the dagger that makes people want it ever so slightly. The very weak minded/magical people have a hard time controlling the dagger or the desire to possess it.
Also, I edited in the will saving throw part you missed, as you must have been writing when I edited, so rolling for you here.
will: 2 + 1d20 ⇒ 2 + (5) = 7 and upon learning about the daggers full extend, Ogril is just barely able to say no to stealing the dagger, even though he would have enough skill to steal in and get away with it, his mind tells him it is wrong.

Klujjen |

Klujjen is willing to investigate. "This dagger is a bit of a bother, apparently. I'd like to see where the murder took place and see if we can find anything more helpful. One of the Black Banners can come with us, I figure, to show we've got not bad intentions."
Speaking to the Sherrif: "Who was the murder victim? I doubt it was the mauled Hobgoblin we found with that dagger. I can't imagine anyone missing him. And he had just been recently killed when we did find him."
Klujjen will also have another look at that dagger, now that it's apparent it makes people want to steal it:
WILL: 1d20 + 4 ⇒ (6) + 4 = 10
"Well, it is nice, but not that nice. Should I hold on to it for the time being? Its "steal me" lure doesn't seem to affect me as much as some. Sounds like it's kind of useless as booty or a prize anyway."

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Xildhal walks past the group and out the door once outside he calls out
"well are we going?!"
Xildhal is still clearly very angry of being a suspect at all
I still can't believe that disrespectful halfling would think I Me! Would do that...theft the idea of it...xildhal tough to himself once out side
"let's move..."
He turns and pets zxill
"you know I would never do such a thing right girl?"
Zxill gives a hiss as if she answered him back
"ya that's right you know me..."
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Dana the Light |

Dana nods. "I'm good to go." she steps forward and suddenly stumbles, as if tripped. She curses under her breath and follows the others out the door.
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Klujjen |

Klujjen steps up with the others. "I'm ready. I had to make sure I have all my fashionable travel accessories, such as this one …" indicating his rather well-made Bardiche " … let's be off, shall we?"
"That Dawn is a looker," Klujjen thinks, "but she seems to be a klutz every time she talks. Strange. Then again, I guess each of us are strange in our own way."
@DoubleGold: which one of the Black Banner chaps would be joining us?

DoubleGold |

to be clear, you don't have to make a will save on the dagger unless you pass the spellcraft check to learn of its special ability, seeing the dagger does not want to make you steal it, but learning about it does.
alright you offer the Black Banners to go with you, but they all refuse, the officer said you could, but they said no. Hell no, whatever is out there will kill you too, and it wants that dagger.
Okay, so who here is in front, who is in back, who is in the middle?
Traveling speed: normal, takes 7 hours, perception is treated as a 10 or the higher of a roll. You will need 1 trail ration, which you can buy
Traveling speed fast: takes 3 hours, perception is bases off of rolls only. Trail rations not needed.
Traveling speed slow: takes 13 hours with no rest or 22 hours if you rest, perception is take 20 on traps, and take 10 on everything else or a roll. You will need 1 trail ration.

Line |

Line will either take point, or more likely the position behind point with a scout type on point. Line won't need a trail ration, but will suggest taking slow speed and resting when needed.

Klujjen |

With a shrug to the Black Banners, Klujjen will just say "Suite yourself."
The slow (and sure) method sounds fine, since we don't have to have anyone good at disarming traps if found. He can travel up front with Line, since his bardiche will give him some good reach with AoO, if needed. Klujjen will grab a day's rations too; could need it.

Dana the Light |

If it suits the party, Dana would like to be in the middle. Easier access to heal and protection between the big guys.
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DoubleGold |

along the trail you spot a snare trap and a wolf, a hungry wolf, though you are all far away yet and it won't bother you right now, though you can hear it growling and it coming closer to you by the second very very slowly. Though if you feed it, it might go away, or not bother you. trail rations would have stuff for animals too.

Klujjen |

"One wolf is hardly worth the bother, Line. If we make much noise now, we might attract something nastier than one hungry wolf." says Klujjen. And with that he chucks out some of his meatier rations for the wolf.
"Besides, this is supposed to be a magical forest by all accounts. No point in taking needless risks, on the off chance it's not just any old wolf. There's no glory to be had fighting one hungry wolf anyway."
Klujjen should have 5 days rations left, provided he just chucked out the one day's worth he bought in town to take care of that wolf.

Orgril Lamon |

"Wolf is stringy and bitter anyway. If we ever get low on rations, I can show you how to forage for berries and other food."
If we ever want to take a slower pace (1/2 speed) and make survival checks, I can make them and you can assist me (those without survival skills) and we should be able to feed the group.

DoubleGold |

wolf is now close enough as the people talk and hesitate.
new map up
round 1 start wolf is automatically last as it moves slowly at first and wants to get a good look at you all before it does anything, going off the path is rough terrain. You can try anything, even running away if you think getting out of the wolfs site is the solution. If you go off of the path by moving south or north instead of east or west, you are still on the path, but everyone is out of your sight, including the wolf, though things can still notice you by sound and smell.
for those who want to use ranged attack, the wolf has partial cover, from trees and grass and whatnot, +2 ac

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Xildhal and zxill will dubbel move 60 feet foward..keeping an eye in the wolf if it tries to attack...
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DoubleGold |

okay so wolf take the food chance: 1d100 ⇒ 70 70% it takes the food and leaves you alone, 71 and above means it grabs the food but will not leave.
Just barely, the wolf thinks about it for a second, but takes the food and then leaves.
later heroes reach the Druids Grove, it is getting dark, but not dark dark, as those without lowlight take a perception penalty
and odd plant
if you spotted it and ided, it is an assassin vine, it cannot move, but is very dangerous and needs to be taken out as there are clues near it, stand back at a min of 15 feet and destroy it safely.

Klujjen |

Upon Entering the Grove:
Perception: 1d20 + 4 ⇒ (17) + 4 = 21 (yup!)
Knowledge (nature): 1d20 + 5 ⇒ (3) + 5 = 8 (nope!)
Entering the grove, something catches Klujjen's eye. He points at a plant in the twilight: "This is an odd-looking plant. Does anyone know what it might be good, or bad, for? I don't recognize it myself."

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perception: 1d20 + 6 ⇒ (9) + 6 = 15
nature : 1d20 + 5 ⇒ (11) + 5 = 16
"everyone stop that is an assassin vine, let me take a few shots at it...unless one of you has some fire handy?"
Xildhal ask the group and he takes aim and fires a shot at the vine
cross bow: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d6 ⇒ 6
Edit
critical conform: 1d20 + 7 ⇒ (10) + 7 = 17
is it 3x what i had rolled or 2 more rolls?: 2d6 ⇒ (6, 6) = 12
edit 2
WOW MAX nice this almost never happens ^_^ ...can it be crit on?? with my luck probably not...that's how it goes

Line |

Line suspects that slashing weapons might be better against a plant than piercing weapons. So he throws a chakram at it.
Attack roll: 1d20 + 4 ⇒ (1) + 4 = 5
Though it would help if he could actually hit it.