Into the Haunted Forest: Non-PFS Sanctioned Module (Inactive)

Game Master DoubleGold

forest map


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DungeonMaster

reflex: 2 + 1d20 ⇒ 2 + (9) = 11 fail.


Stats:
Init: +2 | hp 3/13 | AC 18 | flat-footed 16 | touch 12 | Fort +0 | Ref +2 | Will +4 | Selective Channeling
Spells:
1st (5/5) | burning disarm (DC 14) | cure light wounds | detect undead | ray of sickening

He drops his weapon and takes 5 points of damage.


DungeonMaster

botting xhildhal to keep things moving hit: 6 + 1d20 ⇒ 6 + (9) = 15 with his crossbow
dmg: 2d6 ⇒ (3, 3) = 6 the thing is still alive

Round 2: Line, Ogril and Klujjen are up

Dark Archive

male Kobold {silver scaled}
Skills/ saves:
{F:+3;R:+6;W:+2} {Percep+6};{intim+7};{Handle Animal:+5};{Survival+6};K(Nature)+5}{K(dungen)+5};{Stealth+10}
Hunter{Primal Companion Hunter} level 2
HP/AC:
{HP:20}{Inish:+5} {AC:18,T:15,FF:14}
DoubleGold wrote:

botting xhildhal to keep things moving [dice=hit]6+1d20 with his crossbow

[dice=dmg]2d6 the thing is still alive

Round 2: Line, Ogril and Klujjen are up

sorry its been a long day at work ill try to check in more often

lol I was just about to post


HP 20/20 | AC 24, T 11, FF 23 | Init +4 | F +5, R +2, W +1 | Darkvision 60 ft, Perception +1 Golemnoid Fighter/2

Line thinks, "A worthy opponent at last."

Line draws his waraxe as he advances to meet the foe giving forth his battle cry, "The line holds!" Line then attacks it with his axe making use of power attack.

Attack roll: 1d20 + 5 ⇒ (18) + 5 = 23

Damage: 1d10 + 5 ⇒ (2) + 5 = 7


Orgril will 5 foot step and bomb the wooden protector again. (Precise bombs, no splash, fire damage)

attack: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
damage: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7


DungeonMaster

line hits the protector hard, while ogril overshoots, the thing is sapping out badly.

Klujjen is up


Male Half-Orc Skald (inactive)

Klujjen will resume the Raging Song again and will charge the Warden thing.
Lowers the AC for a moment, but does give +2 to hit, which is important.

Spiked Chain: 1d20 + 9 ⇒ (3) + 9 = 122d4 + 6 ⇒ (4, 3) + 6 = 13

Rage Song status:
HP 19/19 | AC 13 touch 9 ff 12 | CMD 17 CMB +6 | FORT +8 REFL +3 WILL +5 | Performances left: 13/15


DungeonMaster

miss, it will spear you back hit: 8 + 1d20 ⇒ 8 + (5) = 13 Klujjen

everyone is up again


HP 20/20 | AC 24, T 11, FF 23 | Init +4 | F +5, R +2, W +1 | Darkvision 60 ft, Perception +1 Golemnoid Fighter/2

Line will again swing his axe against the thing using power attack. He yells, "The line holds!"

Attack roll: 1d20 + 5 ⇒ (18) + 5 = 23

Damage: 1d10 + 5 ⇒ (2) + 5 = 7

I have this feeling of deja vu. :-)

Dark Archive

male Kobold {silver scaled}
Skills/ saves:
{F:+3;R:+6;W:+2} {Percep+6};{intim+7};{Handle Animal:+5};{Survival+6};K(Nature)+5}{K(dungen)+5};{Stealth+10}
Hunter{Primal Companion Hunter} level 2
HP/AC:
{HP:20}{Inish:+5} {AC:18,T:15,FF:14}

"just fall it's hopeless for you.."

Xildhal fires at it

crossbow: 1d20 + 7 ⇒ (14) + 7 = 21

damage: 1d6 ⇒ 4

"attack zxill"

Xildhal commands and zxill Leaps forward

As it dose silver scales fall off it and zxill claws grow, bright silver bones like armor plates cover it's body and she attacks

claw 1: 1d20 + 3 ⇒ (20) + 3 = 23

claw 2: 1d20 + 3 ⇒ (8) + 3 = 11

bite: 1d20 + 3 ⇒ (1) + 3 = 4

claw 1 damage: 1d6 + 1 ⇒ (4) + 1 = 5

claw 2 damage : 1d6 + 1 ⇒ (3) + 1 = 4

bite damage: 1d6 + 1 ⇒ (4) + 1 = 5

-Posted with Wayfinder


Male Half-Orc Skald (inactive)

Klujjen will resume the Raging Song again try to hit the Warden thing again.

Spiked Chain: 1d20 + 8 ⇒ (11) + 8 = 192d4 + 6 ⇒ (1, 4) + 6 = 11
I think I got him this time!

Rage Song status:
HP 19/19 | AC 14 touch 10 ff 13 | CMD 17 CMB +6 | FORT +8 REFL +3 WILL +5 | Performances left: 12/15


Orgril will try one of his last bombs.

attack: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 (vs touch, no splash)
damage: 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10


Stats:
Init: +2 | hp 3/13 | AC 18 | flat-footed 16 | touch 12 | Fort +0 | Ref +2 | Will +4 | Selective Channeling
Spells:
1st (5/5) | burning disarm (DC 14) | cure light wounds | detect undead | ray of sickening

selective channel heal! Hit only friendlies.
channel: 2d6 ⇒ (3, 6) = 9


DungeonMaster

the thing dies.

And the Sheriff arrives just in time. Well I see this mess. So the murder investigations were a bunch of curse items, cursed place and this construct. after examining it for a few minutes Yep, this thing is responsible for about half the deaths, and we actually found multiple murders, but killing that broke the curse, say what should I do with him? as he points to the unconcious black banners and destroys the objects.

End of Scenario

You find the following loot to divide up for another scenario: oil of bless weapon, 2 potions of cure light wounds, hempen rope, explorers outfit, flint and steel, longbow with 20 arrows, mwk scale mail, mwk greatsword, punching dagger, whetstone, 63 gp, 3 sp and 8 cp

then you find: black hooded cloak, leather armor, ring of protection +1, 2 small daggers, small mwk rapier, spell component pouch, travelers outfit, 2 flasks of holy water, potion of shield of faith +2, 50 feet silk rope, banded mail, healers kit, 3 javelins, mwk scythe, spell component pouch, 82 GP and 7 sp.

and finally on a seperate enemy: potion of blur, screaming bolt, club, mwk light crossbow with 10 bolts, scholars outfit, spell component pouch, and a spellbook with alarm, ray of enfeeblement, true strike, shield, daze and ray of frost.


Male Half-Orc Skald (inactive)

"Well done, everyone!"

Do we still have that +1 dagger from the beginning?

For the other loot, I think Klujjen would covet the ring of protection, one of the potions of CLW, and the mwk greatsword.


DungeonMaster

oh right the sheriff discovered it was evil as it has even more power than it had last time and it gets destroyed.

but it is replace by a normal +1 dagger that gives 2 cold resistance to the holder.


Male Half-Orc Skald (inactive)

Ooo!

I wouldn't mind having that dagger either.

Depends on what everyone else wants, of course


HP 20/20 | AC 24, T 11, FF 23 | Init +4 | F +5, R +2, W +1 | Darkvision 60 ft, Perception +1 Golemnoid Fighter/2

I could use another potion of cure light wounds. Beyond that, I'd just say figure out what the sale value on all the stuff is and I'll take my cut in cash if possible.


Male Half-Orc Skald (inactive)

We could figure out the value of everything we've got in GP value, and figure out everyone's share in cash (sort of). Then 'buy' the goods that we want out of that. If more than one person wants it, all those wanting the one item roll 1d20 and the highest one gets it. That's how I'm used to figuring out divvying up loot in my brother's campaign.


Stats:
Init: +2 | hp 3/13 | AC 18 | flat-footed 16 | touch 12 | Fort +0 | Ref +2 | Will +4 | Selective Channeling
Spells:
1st (5/5) | burning disarm (DC 14) | cure light wounds | detect undead | ray of sickening

had fun guys! Hope you guys have fun in the future campaigns!

-Posted with Wayfinder


Male Half-Orc Skald (inactive)

Thanks! You too

Dark Archive

male Kobold {silver scaled}
Skills/ saves:
{F:+3;R:+6;W:+2} {Percep+6};{intim+7};{Handle Animal:+5};{Survival+6};K(Nature)+5}{K(dungen)+5};{Stealth+10}
Hunter{Primal Companion Hunter} level 2
HP/AC:
{HP:20}{Inish:+5} {AC:18,T:15,FF:14}

That was fun

-Posted with Wayfinder


Agreed. I liked this game.

I'm also kind of the procrastinator sort, and I vote we deal with loot at the beginning of next game with whoever is playing that time.


Male Half-Orc Skald (inactive)

Fair enough.

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