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botting xhildhal to keep things moving [dice=hit]6+1d20 with his crossbow
[dice=dmg]2d6 the thing is still aliveRound 2: Line, Ogril and Klujjen are up
sorry its been a long day at work ill try to check in more often
lol I was just about to post

Line |

Line thinks, "A worthy opponent at last."
Line draws his waraxe as he advances to meet the foe giving forth his battle cry, "The line holds!" Line then attacks it with his axe making use of power attack.
Attack roll: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d10 + 5 ⇒ (2) + 5 = 7

Klujjen |

Klujjen will resume the Raging Song again and will charge the Warden thing.
Lowers the AC for a moment, but does give +2 to hit, which is important.
Spiked Chain: 1d20 + 9 ⇒ (3) + 9 = 122d4 + 6 ⇒ (4, 3) + 6 = 13

Line |

Line will again swing his axe against the thing using power attack. He yells, "The line holds!"
Attack roll: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d10 + 5 ⇒ (2) + 5 = 7
I have this feeling of deja vu. :-)

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"just fall it's hopeless for you.."
Xildhal fires at it
crossbow: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d6 ⇒ 4
"attack zxill"
Xildhal commands and zxill Leaps forward
As it dose silver scales fall off it and zxill claws grow, bright silver bones like armor plates cover it's body and she attacks
claw 1: 1d20 + 3 ⇒ (20) + 3 = 23
claw 2: 1d20 + 3 ⇒ (8) + 3 = 11
bite: 1d20 + 3 ⇒ (1) + 3 = 4
claw 1 damage: 1d6 + 1 ⇒ (4) + 1 = 5
claw 2 damage : 1d6 + 1 ⇒ (3) + 1 = 4
bite damage: 1d6 + 1 ⇒ (4) + 1 = 5
-Posted with Wayfinder

Klujjen |

Klujjen will resume the Raging Song again try to hit the Warden thing again.
Spiked Chain: 1d20 + 8 ⇒ (11) + 8 = 192d4 + 6 ⇒ (1, 4) + 6 = 11
I think I got him this time!

DoubleGold |

the thing dies.
And the Sheriff arrives just in time. Well I see this mess. So the murder investigations were a bunch of curse items, cursed place and this construct. after examining it for a few minutes Yep, this thing is responsible for about half the deaths, and we actually found multiple murders, but killing that broke the curse, say what should I do with him? as he points to the unconcious black banners and destroys the objects.
End of Scenario
You find the following loot to divide up for another scenario: oil of bless weapon, 2 potions of cure light wounds, hempen rope, explorers outfit, flint and steel, longbow with 20 arrows, mwk scale mail, mwk greatsword, punching dagger, whetstone, 63 gp, 3 sp and 8 cp
then you find: black hooded cloak, leather armor, ring of protection +1, 2 small daggers, small mwk rapier, spell component pouch, travelers outfit, 2 flasks of holy water, potion of shield of faith +2, 50 feet silk rope, banded mail, healers kit, 3 javelins, mwk scythe, spell component pouch, 82 GP and 7 sp.
and finally on a seperate enemy: potion of blur, screaming bolt, club, mwk light crossbow with 10 bolts, scholars outfit, spell component pouch, and a spellbook with alarm, ray of enfeeblement, true strike, shield, daze and ray of frost.

Klujjen |

We could figure out the value of everything we've got in GP value, and figure out everyone's share in cash (sort of). Then 'buy' the goods that we want out of that. If more than one person wants it, all those wanting the one item roll 1d20 and the highest one gets it. That's how I'm used to figuring out divvying up loot in my brother's campaign.

Dana the Light |

had fun guys! Hope you guys have fun in the future campaigns!
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