*Insert Pirate Talk Here* S&S (Inactive)

Game Master Whack-a-Rogue

Skull & Shackles AP


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Sor 1 | AC 12 T 12 FF 10 | HP 8/8 | F +2 R +2 W +2 | Init +2 | Perc +1

GM:

I'm intending to try and make Slippery Syl the villain and Tam the hero who saved me. I'm hoping to sow confusion if nothing else but hopefully Tam won't want to protest that he was trying to murder me too. That might put him in the position where he'll feel he has to turn on Syl. Rather than my word against theirs hopefully it will be our word against hers.

If possible I'll try and arrange that Tam gets healed before Syl, and that I'm there to thank him profusely for saving me.

At least that's the plan, but no plan survives contact with the enemy so I'll play it by ear...


Alain:
It's an awesome plan, and it will definitely have major ramifications from here on out. What those ramifications are, I have no idea right now. :-) Need some time to think this over... Whatever happens, things on the Wormwood just got a whole lot more interesting.... :-)


Human Male Urban Invulnerable Rager 3
Vitals:
HP:38 | Initiative: +2 | AC: 16 | Touch: 12 | Flat-Footed: 14 | CMB: +7 | CMD: 19 | Fortitude +5 | Reflex +3 | Will +1 | DR: 1/- | Rage: 10
Skills:
Acrobatics: 7 | Climb: 8 | Craft(Tinker): 7 | Perception: 7 | Prof(Sailor): 7 | Swim: 8

I nearly peed myself just now. My wife read up the Skald... She looked at me and started doing the angry stomp and snap from Westside Story.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Lol!


Human Male Urban Invulnerable Rager 3
Vitals:
HP:38 | Initiative: +2 | AC: 16 | Touch: 12 | Flat-Footed: 14 | CMB: +7 | CMD: 19 | Fortitude +5 | Reflex +3 | Will +1 | DR: 1/- | Rage: 10
Skills:
Acrobatics: 7 | Climb: 8 | Craft(Tinker): 7 | Perception: 7 | Prof(Sailor): 7 | Swim: 8

RIGHT?! Oh man, Our daughter is in such good hands... >:D


I'm going to stop requiring the rolls to avoid drinking the Rum Ration. Unless you get really unlucky, everyone's pretty much guaranteed to succeed at the DC 10 check. Feel free to continue to roleplay out what you do, though. It's fun to see your inventiveness. :-)

@Alain/Tao: Nice job in the bilges. That's a particularly brutal fight, and you two handled it really well. Things took a very unexpected turn, and it has majorly affected events happening later on in Book One. In some ways, it's helped out the party. In other ways, it's made things more difficult. Congrats. :-)


M
Spells:
0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Murderous Command, Sanctuary, Summon Monster I 2s Invisibility(D), Bulls Strength, Hold Person
Human
Vitals:
HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 |
Varisian Pilgrim Cleric/3
Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 |

Ironically, in my game, Syl has become one of their closest allies. It was a bit...odd...but, yeah, staunch supporter.


That's rather amusing. I should probably be following your game, as the brief glimpse I saw the other day looked interesting. :-)


Human Male Urban Invulnerable Rager 3
Vitals:
HP:38 | Initiative: +2 | AC: 16 | Touch: 12 | Flat-Footed: 14 | CMB: +7 | CMD: 19 | Fortitude +5 | Reflex +3 | Will +1 | DR: 1/- | Rage: 10
Skills:
Acrobatics: 7 | Climb: 8 | Craft(Tinker): 7 | Perception: 7 | Prof(Sailor): 7 | Swim: 8

In the game I was in, My char was actually the one that went down in the bilges and w/o training, I used the first 2 rounds to disarm both of my attackers. The two were so unnerved, they literally jus walked out of the bilges head bowed and reported back to Plugg and Scourge while my char finished up his work. It was actually quite amusing.


That's awesome. :-)


M
Spells:
0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Murderous Command, Sanctuary, Summon Monster I 2s Invisibility(D), Bulls Strength, Hold Person
Human
Vitals:
HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 |
Varisian Pilgrim Cleric/3
Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 |

Quite, Tao. I'm very concerned how this will go in my game. There are a few different people who could get taken down there.


Human Male Urban Invulnerable Rager 3
Vitals:
HP:38 | Initiative: +2 | AC: 16 | Touch: 12 | Flat-Footed: 14 | CMB: +7 | CMD: 19 | Fortitude +5 | Reflex +3 | Will +1 | DR: 1/- | Rage: 10
Skills:
Acrobatics: 7 | Climb: 8 | Craft(Tinker): 7 | Perception: 7 | Prof(Sailor): 7 | Swim: 8

Disclaimer: Posts by Tao in discussion thread are to be regarded as impossible and should be ignored as they never happened and are the simple rantings of a crazed banana slug that had one too many margaritas.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Happy Thanksgiving, all!


Sor 1 | AC 12 T 12 FF 10 | HP 8/8 | F +2 R +2 W +2 | Init +2 | Perc +1
pfsrd message wrote:

Range medium (100 ft. + 10 ft./level)

Targets one creature/level
Duration 10 min./level
Saving Throw none; Spell Resistance no

DESCRIPTION

You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.

As I read the spell you point at the recipients to cast the spell but after that, as long as they remain within range, you can still communicate. It will even travel around corners and penetrate up to 3' of wood.


Alain's correct. There's a PFS scenario that heavily relies on an NPC's use of the spell, and you never have line of sight to her. The Disappeared is an awesome scenario, by the way. :-)


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

Ah okay, my mistake. Thank-you for clearing it up for me.

Ummm ... Happy thanksgiving.


Sor 1 | AC 12 T 12 FF 10 | HP 8/8 | F +2 R +2 W +2 | Init +2 | Perc +1

I think it was that way in an earlier version of D&D. I thought the same but recently re-read the spell and noticed the change.

I've always wondered if you could use the spell to eavesdrop on someone. Cast the spell on them and listen in on their conversations as they from 100+ feet away. Seems a bit powerful for a cantrip though.

And a happy thanksgiving to all of you as well!


I'd rule that they'd have to be whispering (as per the spell description). Also, since there's no saving throw, I'd rule that they'd know that they're under the effect of a spell (houserule). And, sense Golarion is such an insanely high-magic world, your 'average Joe' would be aware of the dangers of divination magic and have ways to prevent casual eavesdropping of private conversations. :-)


Sor 1 | AC 12 T 12 FF 10 | HP 8/8 | F +2 R +2 W +2 | Init +2 | Perc +1

I agree. That's why I never tried it.


Human Male Urban Invulnerable Rager 3
Vitals:
HP:38 | Initiative: +2 | AC: 16 | Touch: 12 | Flat-Footed: 14 | CMB: +7 | CMD: 19 | Fortitude +5 | Reflex +3 | Will +1 | DR: 1/- | Rage: 10
Skills:
Acrobatics: 7 | Climb: 8 | Craft(Tinker): 7 | Perception: 7 | Prof(Sailor): 7 | Swim: 8

Happy turkey day everyone... Oh... Dear... So full... So very full...


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

This is a Public Service Announcement:
I'm diving head first into last prep for my national certification test on the 20th. Therefore, my posting will probably slow a bit until then. I apologize for any inconvenience this may cause.


Vitals:
HP:22/22 | Initiative: +3 | AC: 14 | Touch: 12 | Flat-Footed: 12 | CMB: +3 | CMD: 18 | Fortitude +2 | Reflex +5 | Will +3 |
Special Info:
Acro +8, Climb +5, Dipl +8, Ling +6, Perc +6, Perf (sing) +9, Perf (string) +8, Prof (sailor) +5, SM +4, Stealth +8, Swim +7
| Burning Hands 1/1 | Bardic Performance 17/17 |Hypnotic 1/1

Hey guys.

Because it is a very strong possibility I will fail chemistry despite my best efforts, I am studying my ass off. I am so sorry I have been gone for so long, but after next week, its up to the professor. Pray for me and send me good vibes, because I am sinking in a sea of stress.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

I'm in a similar boat. This certification test is no slouch, and this is not my first time taking it.


Human Male Urban Invulnerable Rager 3
Vitals:
HP:38 | Initiative: +2 | AC: 16 | Touch: 12 | Flat-Footed: 14 | CMB: +7 | CMD: 19 | Fortitude +5 | Reflex +3 | Will +1 | DR: 1/- | Rage: 10
Skills:
Acrobatics: 7 | Climb: 8 | Craft(Tinker): 7 | Perception: 7 | Prof(Sailor): 7 | Swim: 8

Best of luck to both of you. I think you all will do fine. No more negative thoughts. Focus on the positive and keep striving. You can DO IT!!! Sends the best of thoughts and vibes to both of you.


Sorry about the delay, everyone. Enya's having a rough time with finals, so I've been occupied. Should be back in the saddle by this weekend. :-)


M
Spells:
0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Murderous Command, Sanctuary, Summon Monster I 2s Invisibility(D), Bulls Strength, Hold Person
Human
Vitals:
HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 |
Varisian Pilgrim Cleric/3
Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 |

I think we all get it. The forums on a whole have been slowed down due to finals and holidays, I think. Oh and now there is RPG superstar to deal with, as well. Dang it, I have to come up with a good idea.


M
Spells:
0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Murderous Command, Sanctuary, Summon Monster I 2s Invisibility(D), Bulls Strength, Hold Person
Human
Vitals:
HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 |
Varisian Pilgrim Cleric/3
Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 |

Feat Question:

Open Minded [General]

You are naturally able to reroute your memory, mind, and skill expertise.
Benefit
You immediately gain an extra 5 skill points. You spend these skill points as normal. If you spend them on a cross-class skills they count as 1/2 ranks. You cannot exceed the normal maximum ranks for your level in any skill.
Special
You can gain this feat multiple times. Each time, you immediately gain another 5 skill points.

3.5 feat, but something I really love.


So, you basically spend a feat to get 5 skill points? I have no problem with that. Clerics and Sorcerers are classes that are always really hurting for skills. Level 3 is still a ways off, but feel free to take the feat when the time comes. :-)


Just making sure River and Enya are ready before I move on. Is everyone where they want to be on the map?


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

Sorry, just had 2 18 hour shifts, so have been away from any access recently.

I am ready to go.


M
Spells:
0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Murderous Command, Sanctuary, Summon Monster I 2s Invisibility(D), Bulls Strength, Hold Person
Human
Vitals:
HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 |
Varisian Pilgrim Cleric/3
Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 |

I looked at moving, decided against it.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

I'm good. And I can't right now. A good step should help a hook throw, right?


Sorry, Alain, you missed the check by 1. :-(


Sor 1 | AC 12 T 12 FF 10 | HP 8/8 | F +2 R +2 W +2 | Init +2 | Perc +1

That's all right. He's just happy not to be swimming.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Has anyone else's life just gone nuts? Mine has.


Human Male Urban Invulnerable Rager 3
Vitals:
HP:38 | Initiative: +2 | AC: 16 | Touch: 12 | Flat-Footed: 14 | CMB: +7 | CMD: 19 | Fortitude +5 | Reflex +3 | Will +1 | DR: 1/- | Rage: 10
Skills:
Acrobatics: 7 | Climb: 8 | Craft(Tinker): 7 | Perception: 7 | Prof(Sailor): 7 | Swim: 8

I have a child that turned 1 yesterday. Is wearing 2 year old clothing, is just on the verge of walking, and can say "Mommy" and "What's that?" Does that count?


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Yes. Been there. My daughter was in 18 mos at year 1 and near walking as well, so I can totally sympathize.


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

Does doing 18 hour shifts for about 6 days of the week, for the week just gone and next week count?


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

I'll let you count it, but just barely. ;)


Sor 1 | AC 12 T 12 FF 10 | HP 8/8 | F +2 R +2 W +2 | Init +2 | Perc +1

I need to get a haircut...

I guess I lose. Being retired doesn't help in this kind of contest. ;-0


M
Spells:
0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Murderous Command, Sanctuary, Summon Monster I 2s Invisibility(D), Bulls Strength, Hold Person
Human
Vitals:
HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 |
Varisian Pilgrim Cleric/3
Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 |

I work at a mall, in a restaurant, during the holidays. So it's a bit hectic.


Human Male Urban Invulnerable Rager 3
Vitals:
HP:38 | Initiative: +2 | AC: 16 | Touch: 12 | Flat-Footed: 14 | CMB: +7 | CMD: 19 | Fortitude +5 | Reflex +3 | Will +1 | DR: 1/- | Rage: 10
Skills:
Acrobatics: 7 | Climb: 8 | Craft(Tinker): 7 | Perception: 7 | Prof(Sailor): 7 | Swim: 8

Harsh. I hope you all have an easier time with that thing we all call Real Life. Especially you Alain. That haircut issue sounds rough. Good luck with that man. ^_^


Sor 1 | AC 12 T 12 FF 10 | HP 8/8 | F +2 R +2 W +2 | Init +2 | Perc +1

:-)


Merry Christmas everyone! :-) Hopefully everyone's life craziness is getting straightened out. Especially you, Alain; an overdue haircut can be pretty nasty....


Just waiting on Alain and Enya. No rush; the next couple weeks are going to be rather crazy with New Years/Wedding/Honeymoon/Spring semester starting.


Dwarf Druid (Shark Shaman) 5

Your friendly neighborhood dwarf says things are too quiet! More mayhem!


Vitals:
HP:22/22 | Initiative: +3 | AC: 14 | Touch: 12 | Flat-Footed: 12 | CMB: +3 | CMD: 18 | Fortitude +2 | Reflex +5 | Will +3 |
Special Info:
Acro +8, Climb +5, Dipl +8, Ling +6, Perc +6, Perf (sing) +9, Perf (string) +8, Prof (sailor) +5, SM +4, Stealth +8, Swim +7
| Burning Hands 1/1 | Bardic Performance 17/17 |Hypnotic 1/1

Nothing to see here...: 1d100 ⇒ 24

Looks like Im the young one.


Cuddles/Enya: 1d100 ⇒ 55

A 10ft x 10ft pit opens up under Enya's feet. (Reflex DC 14 to avoid taking 1d6 falling damage)


Vitals:
HP:22/22 | Initiative: +3 | AC: 14 | Touch: 12 | Flat-Footed: 12 | CMB: +3 | CMD: 18 | Fortitude +2 | Reflex +5 | Will +3 |
Special Info:
Acro +8, Climb +5, Dipl +8, Ling +6, Perc +6, Perf (sing) +9, Perf (string) +8, Prof (sailor) +5, SM +4, Stealth +8, Swim +7
| Burning Hands 1/1 | Bardic Performance 17/17 |Hypnotic 1/1

oops I did it again...: 1d100 ⇒ 17

Cuddles NOT GM:
Dreams of something different.

reflex: 1d20 + 6 ⇒ (17) + 6 = 23

"AAH! What the heck!"


Vitals:
HP:22/22 | Initiative: +3 | AC: 14 | Touch: 12 | Flat-Footed: 12 | CMB: +3 | CMD: 18 | Fortitude +2 | Reflex +5 | Will +3 |
Special Info:
Acro +8, Climb +5, Dipl +8, Ling +6, Perc +6, Perf (sing) +9, Perf (string) +8, Prof (sailor) +5, SM +4, Stealth +8, Swim +7
| Burning Hands 1/1 | Bardic Performance 17/17 |Hypnotic 1/1

gnomes?: 1d100 ⇒ 19
#: 1d4 ⇒ 1

The fates are smiling apon us. Wish to roll the parents and homeland?

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