Innocence Proves Nothing: A Dark Heresy Campaign

Game Master maca673

In the name of the God-Emperor: burn the heretic, kill the mutant, purge the unclean.

You are acolytes in the service of Inquisitor Alistair Sharben of the Ordo Hereticus, and it is your holy duty to cleanse the Imperium from the corruption within.

Tactical Maps


51 to 100 of 345 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Male human Nerd 2
Vector- Recruitment thread- wrote:


sigh* Well I'm sorry to make you uncomfortable with all this. Dark Heresy is one of those settings where these sort of events do pop up.
My suggestion is as thus to solve it.

Inquisitor steps in and reprimands us both.
The arbitrator assaulted an acolyte yes but she was provoked.
The psyker should have known to stand down to a superior even if he did not technically need to at the time.
Punishment?
Joint punishment and attitude readjustment played out off screen to give the characters a grudging understanding of each other and mutual respect for the places they have come from and the trials they have went through.

You and I make a general agreement with Fenwick as to what we go through and the result is both of the PC's come back with a better mindset and this crap doesn't happen again.
Like I've stated before this situation was entirely unique for Vector. Once we get assigned an Acolyte cell he becomes a docile lamb as he knows who is in charge again.
The character was using Cimbria as an outlet for his anxiety and fears due to being removed from his duely apointed position in the Psykana ranks to be taken to the inquisition. The last time he came here he was tortured for several weeks and made into a Magos Tech priests pet test subject for several years.

Alright guys, so I am absolutely not cool with ruining someones day with something that is suppose to be fun.

The above post is what I just put in the recruitment thread and my plan to end this quickly. Much as I enjoy character conflict if the feeling isn't mutual then it needs to get resolved.
So are the rest of you Ok with just rolling this sort of resolution forward? Actually roleplaying out the events of the punishment would take too long and distract from the actual game.
I'm just going to break for the day on this one and wait for GM fenwick's/Inquisitor Sharben's verdict


The psyker was a bit stunned by the attack. He quickly thought that the Magistrate was some kind of genius. She would come in with an attack and later say that Vector had attacked her psychically while she was in the other room. That did not happen.

Vector should have just let the attack happen, and done nothing. He knew the psyker accessed the warp. He wondered if any of the others did.

Now he thought the Magistrate and psyker were both unbalanced and without emotional control. Sad really, I wonder how the inquisitor will execute them?


Male Human Sanctioned Psyker: Preceptor-Savant

The tech-priest, having anticipated this, presses a switch added into the control pit by Inquisitor Sharben's request. Above the button, the words "In Case of Inter-Acolyte Conflict, Please Press Me!" Muttering to himself about the weakness of flesh-forms, the servant of the Omnisaiah presses the button.

Gas immediately vents into the passenger compartment. You all make valiant efforts to stay awake and resist the gas, but its potency is too strong for even you to resist. You all black out and lose consciousness.

I was actually waiting for an excuse to vent the compartment since it has to do with the campaign. WIthout spoiling to much, the first few gameplay posts will deal with you working together and putting aside differences to overcome adversity. Is that alright with you, Cimbria and Vector? Because you may die if you don't...not that it's a threat or anything, but what lies ahead will challenge you all.


Male Human Sanctioned Psyker: Preceptor-Savant

^ Please head over to the Gameplay thread when it is open!


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

Sounds like an excellent way to jump right out of this conflict. We can make the best of friends by slaughtering heretics together.
Or ya know, die. that one likely works too.


WS: 37 BS: 39 St: 35 To: 32 Ag: 33 In: 37 Per:31 WP: 38 Fe: 35 Wounds: 12 Fate: 2/3 Wealth: 20 Awareness (per) 31 CL Adeptus Arbites (int) 37 CL Imperium (int) 37 Inquiry (fel) 45/40 Ironclaw (39) 30m S/2/- 1d10+4I pen: 0 clp: 12 Rld: Full reliable, Scatter H-O Creed-9 50m S/3/10 1d10+3I pen: 0 clp: 35 red dot sight Silencer Flak cloak 3 All

Facilitating GM desired storyline without making it heavy-handed. +1


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

Yeah that was a good segue.

Relating to in game massed rolls.
PlayerX's check: 1d20 + 1 ⇒ (15) + 1 = 16
PlayerY's check: 1d20 + 4 ⇒ (16) + 4 = 20
PlayerZ's check: 1d20 + 7 ⇒ (17) + 7 = 24

Not using a single roll but rolling for everyone to speed actions and permit everyone to know the general mambo. Lowering the number of posts we need to make/ respond to for scenarios like this means we can act and role play faster and get fewer dead times as someone waits on another persons action to be able to do their theirs.

I would also say for combat Blob init would likely result in the simplest method.
EX:P1-11 P2-13 Px-5 Py-7 Pz-12 Bad- 6.
as an example. Basically everyone but Px would be free to post in whatever order works.
bad guy goes then Px.

But then I've not been at PbP gaming for very long so if someone else has better ideas for streamlining the game please feel free to correct me.


HP , AC , DR | Ft + Rf + Wl +, resist cold/elec/fire 5 | Init +2 | Perception +, darkvision

As for our techpriest, @JonGarrett has created an alias for Riktor that is fully complete and detailed, so I am guessing he is perhaps not active on the weekends or may have been tied up with work.


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

Most likely that is the case. Well that or he came in on Monday saw the stupid number of posts that we fielded over the weekend and rode the nope train to nope station.


Male Human Sanctioned Psyker: Preceptor-Savant

^ This pleases me.


HP , AC , DR | Ft + Rf + Wl +, resist cold/elec/fire 5 | Init +2 | Perception +, darkvision

Soooo, how many demons are standing in front of us, about to make us their playthings????????


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

Eh, I would guess that -lar field is Gellar. and If I don't miss my mark those are typically only used on ships.
which would mean we are on a ship still, Or cultist- chan came to town and activated a ships warp drive on the actual planet.
Hopefully Renata decides to examine this mystical Vox and we can find out the number of that need to be dealt with.

@ Sharben, we still have our armor yes? but I take it Guns, Grenades and melee weapons are gone?
for those of us with microbeads were they taken as well?


Male Human Sanctioned Psyker: Preceptor-Savant

^ Yes. You have everything, but you are devoid of anything that is obviously a weapon, be it melee or ballistic. You do, however, still have your microbeads.


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

Welp, sorry to say guys but your Psyker is missing a brain. Not that he wasn't before.


HP , AC , DR | Ft + Rf + Wl +, resist cold/elec/fire 5 | Init +2 | Perception +, darkvision

As you will note in my description of preparing in the discussion thread, Mathias has a knife belted to his pants, which is beneath his flak robes. Any chance this survived the de-armament? Also underneath was my scoriada (for self-flagellation), was that removed as well?

And do we have any of the ammo from our backpacks, or was that taken as well?


Male Human Sanctioned Psyker: Preceptor-Savant

^ Just the weapons. Apparently, they think that you're powerless with only bullets.


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

*chuckle* wonder of DH dice system. Lived on the ship for your entire life? +30 easy check. you still have about a 40% chance of failing to remember where a life critical system on your own ship happens to be if you follow the roll system though.


WS: 37 BS: 39 St: 35 To: 32 Ag: 33 In: 37 Per:31 WP: 38 Fe: 35 Wounds: 12 Fate: 2/3 Wealth: 20 Awareness (per) 31 CL Adeptus Arbites (int) 37 CL Imperium (int) 37 Inquiry (fel) 45/40 Ironclaw (39) 30m S/2/- 1d10+4I pen: 0 clp: 12 Rld: Full reliable, Scatter H-O Creed-9 50m S/3/10 1d10+3I pen: 0 clp: 35 red dot sight Silencer Flak cloak 3 All
Vector Linear wrote:

*chuckle* wonder of DH dice system. Lived on the ship for your entire life? +30 easy check. you still have about a 40% chance of failing to remember where a life critical system on your own ship happens to be if you follow the roll system though.

If I had that bonus I would've made it with one degree


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

*shrug* but then the ship you are on isn't one you've been on before.


WS: 37 BS: 39 St: 35 To: 32 Ag: 33 In: 37 Per:31 WP: 38 Fe: 35 Wounds: 12 Fate: 2/3 Wealth: 20 Awareness (per) 31 CL Adeptus Arbites (int) 37 CL Imperium (int) 37 Inquiry (fel) 45/40 Ironclaw (39) 30m S/2/- 1d10+4I pen: 0 clp: 12 Rld: Full reliable, Scatter H-O Creed-9 50m S/3/10 1d10+3I pen: 0 clp: 35 red dot sight Silencer Flak cloak 3 All

True, but they STC's to build these ships. The components are always built the same way.


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

Fair point, but we don't know if the ship is a battle cruiser or a pleasure vessel.
Our guardsmen seems to have hit the DC needed for Tech use so hopefully that will show us where we need to go.
On looking it appreas that the only three people with microbeads are you, gabrial and myself. So you can always have that Psyker you want to kill on call. I can't image that going badly at all.


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Hive World represent!


WS: 37 BS: 39 St: 35 To: 32 Ag: 33 In: 37 Per:31 WP: 38 Fe: 35 Wounds: 12 Fate: 2/3 Wealth: 20 Awareness (per) 31 CL Adeptus Arbites (int) 37 CL Imperium (int) 37 Inquiry (fel) 45/40 Ironclaw (39) 30m S/2/- 1d10+4I pen: 0 clp: 12 Rld: Full reliable, Scatter H-O Creed-9 50m S/3/10 1d10+3I pen: 0 clp: 35 red dot sight Silencer Flak cloak 3 All

Since Simmins already has Tech Use I can forgo taking it. No sense in doubling up.


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

Actually Tech use is one of the best skills to have. Being able to do stuff like open a jammed door or fix a broken machine is really big in the setting due to Tech use being a trained only skill. Having it as an option expands your capability greatly.
Simmins has it but only as a Basic, this means he makes it at half his normal int bonus which is already low.
Its one of the big reason why between a party without a psyker and a tech priest I would choose the tech priest every time. Not being able to work technology in WH40k sucks.


I plan on grabbing tech use next advance. Along with a few odds and ends. Wondering what happened to our tech priest, might have died to the gas I guess.


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

Guess his plot armor wasn't up to snuff like ours.


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Yeah Simmins is pretty rudimentary in tech use, needs a roll of 14 or so for it to work on a standard toughness test.


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

Yeah at least it isn't a big fat zero like Vector. Something to consider for future I guess.
Though I suppose worrying about the future will need to come after we have determined if the murder-servitors can even be fought on foot or if we are going to die where we stand.


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Question about half actions and attacks. An attack is a half action. So can you carry out two standard attacks in one round or are you limited to one attack per round?


WS: 37 BS: 39 St: 35 To: 32 Ag: 33 In: 37 Per:31 WP: 38 Fe: 35 Wounds: 12 Fate: 2/3 Wealth: 20 Awareness (per) 31 CL Adeptus Arbites (int) 37 CL Imperium (int) 37 Inquiry (fel) 45/40 Ironclaw (39) 30m S/2/- 1d10+4I pen: 0 clp: 12 Rld: Full reliable, Scatter H-O Creed-9 50m S/3/10 1d10+3I pen: 0 clp: 35 red dot sight Silencer Flak cloak 3 All
Simmins Olways wrote:
Question about half actions and attacks. An attack is a half action. So can you carry out two standard attacks in one round or are you limited to one attack per round?

You are limited to one attack if you are only taking a half action.

Per Half Action rules: "You may not take the same half action twice." (BRB p.188, second column, "Half Action")


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Got it.


Male. Mostly. Human. Mostly. Archaeologist

Yeah, I have an alias set up...but by the time I had a chance to post I couldn't actually see a way to jump in, the game having already moved on without me. *Shrugs.* I had a rough couple of days with some internet issues and missed the all important start, so I guess I'm out. Which sucks a little.


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Speaking as the apparently resident tech expert I would really like you to jump in and take the responsibility away :). As a suggestion you could have been too preoccupied with the working of the shuttle to bother with the petty bickering of the rest of us and the gas affected you harder so you've been stumbling around like a zombie and we've just been herding you along until the combat snaps you out of your daze.

Seriously Simmins is like a guy who knows that Press any key to continue means you can press any key on the keyboard being freaked out that everyone thinks he's a techno wizard because of it.

Also Titus if you say in character that you have no weapon that Simmins will give you his laspisol.

Edit: In terms of out of combat skill use Simmins is better used as the party driver.


Male Human Sanctioned Psyker: Preceptor-Savant

You aren't out of the game, Jon. Let's just say that you had a rough time waking up. Matter of fact, I have no problem with you spawning in right now.


HP , AC , DR | Ft + Rf + Wl +, resist cold/elec/fire 5 | Init +2 | Perception +, darkvision

Thats right! The sound echoing down the hall is not the murder-servitors coming to slaughter us, its the half-stoned techpriest! We live (for a few more minutes)


WS: 37 BS: 39 St: 35 To: 32 Ag: 33 In: 37 Per:31 WP: 38 Fe: 35 Wounds: 12 Fate: 2/3 Wealth: 20 Awareness (per) 31 CL Adeptus Arbites (int) 37 CL Imperium (int) 37 Inquiry (fel) 45/40 Ironclaw (39) 30m S/2/- 1d10+4I pen: 0 clp: 12 Rld: Full reliable, Scatter H-O Creed-9 50m S/3/10 1d10+3I pen: 0 clp: 35 red dot sight Silencer Flak cloak 3 All

Definitely. Get in here...we need you.


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

Yes the Psyker will make sad panda faces at you until you do, Riktor.
Perhaps you beat up one of the servitors and made it your faithful steed.


HP , AC , DR | Ft + Rf + Wl +, resist cold/elec/fire 5 | Init +2 | Perception +, darkvision

A techpriest mounted on a murder-servitor!


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

Seems legit to me.


WS: 37 BS: 39 St: 35 To: 32 Ag: 33 In: 37 Per:31 WP: 38 Fe: 35 Wounds: 12 Fate: 2/3 Wealth: 20 Awareness (per) 31 CL Adeptus Arbites (int) 37 CL Imperium (int) 37 Inquiry (fel) 45/40 Ironclaw (39) 30m S/2/- 1d10+4I pen: 0 clp: 12 Rld: Full reliable, Scatter H-O Creed-9 50m S/3/10 1d10+3I pen: 0 clp: 35 red dot sight Silencer Flak cloak 3 All

That sounds like the Imperial version of a sorcerer mounted on a disc of Tzeentch (not that I know about such things...I just >BLAM!!! HERESY!!!<...drip...drip...[/b])


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Let's not forget that the murder-servitors were originally serving the Imperium and foully corrupted by the heretics. Riktor would just be bringing them back to their noble rightful service to the Emprah.


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

-shifty eyes- yes, all servitors are made from heretics. Especially the child sized duct cleaning servitors that are definitely dwarves and not human children.

A Mechanis Secutor stated for melee on something that lets him ignore his incredibly bad agility and move fast as or faster than a fleeing heretic sounds like a wonderful sight.

I've built an end tier secutor before, 25 wounds and AP:16, Crap agility and can't talk to save his life but damn if they can't murder people good.
Plus it gives you an excuse to bust out the 8-bit Ride of the Valkyries, Which apparently exists, thanks internet.


I dunno, everyone abusive around tech until murder machines show up, then it's all "Help us tech priest, we don't want to be blended into Soylents Viridian." Just think about that next time you throw that ipad on the couch...


Shh. We don't speak of squats.


I do. I have some around here.


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

right right because the tech priest are all "Here I am, brain the size of a planet, saving your stupid meat casings." and then they start shooting lightning with the power of SCIENCE!
Then they get test subjects, because clearly these residents of the imperium need a purpose in life. Getting your brain cored to fit the servitor cogitator you need certainly gives you that in spades.


Part of the servitor force is vat grown clone meat.


Male Psykana Aspirant Wounds:8 Fate:1/1 (1) Armor: 7/7/7/7, awareness:45, initiative:+6, Dark holder

but then they don't give a number to how much of that clone meat is brain meat. Extra muscle is easy, but it takes tender care to raise cloned brains that are not fragmented and useless without sensory input to encourage the neurons to grow in the right patterns. Easier to just get volunteers involuntarily with sugar


WS: 37 BS: 39 St: 35 To: 32 Ag: 33 In: 37 Per:31 WP: 38 Fe: 35 Wounds: 12 Fate: 2/3 Wealth: 20 Awareness (per) 31 CL Adeptus Arbites (int) 37 CL Imperium (int) 37 Inquiry (fel) 45/40 Ironclaw (39) 30m S/2/- 1d10+4I pen: 0 clp: 12 Rld: Full reliable, Scatter H-O Creed-9 50m S/3/10 1d10+3I pen: 0 clp: 35 red dot sight Silencer Flak cloak 3 All
Vector Linear wrote:
with sugar

OMFG WIN!!!!!!


Male Human Sanctioned Psyker: Preceptor-Savant

^^ Let me see if I can top that.

* The Greater Good

* Ork Weapons

* You saw this coming...

* True Happiness

* Awkward Moments

* Awkward Moments #2

* Don't piss off a tech-priest

* Mom would be pleased...

* The Revalation

51 to 100 of 345 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Innocence Proves Nothing: A Dark Heresy Campaign Discussion All Messageboards

Want to post a reply? Sign in.