In Ustalav, things can always get worse.

Game Master Roward Armstead

A Carrion Crown PbP

Father Grimburrow
Professor Lorrimor Portrait
Map of the Restlands
Trouble on the Dreamwake



Geriatric's group will check in, and submit characters here.


Recruitment is closed. This is a private game.

Thanks!


1 person marked this as a favorite.

Checking in.


Well done. Since you're the first to arrive, 300 bonus experience! lol.


1 person marked this as a favorite.

Let's try that again, shall we?

Character Statistics:

Valeris Chillhide
Male Elf Witch 1
CN Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +3
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +2, Ref +2, Will +2; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger -1 (1d4-1/19-20) and
. . slam +3 (1d3+1)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks hexes (prehensile hair, slumber)
Witch Spells Prepared (CL 1st; concentration +4):
1st—beguiling gift (DC 14), ear-piercing scream (DC 14)
0 (at will)—detect magic, guidance, read magic
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 14, Int 17, Wis 10, Cha 8
Base Atk +0; CMB -1; CMD 11
Feats Extra Hex
Traits adopted, teacher's pet, well-informed
Skills Fly +6, Knowledge (arcana) +9, Perception +3, Spellcraft +7 (+9 to determine the properties of a magic item), Use Magic Device +3; Racial Modifiers +2 Perception
Languages Celestial, Common, Elven, Orc, Sylvan
SQ elven magic, patron spells (deception), weapon familiarity
Combat Gear oil (15), smelling salts; Other Gear crossbow bolts (40), dagger, light crossbow, backpack, cauldron, chalk (10), crowbar, flint and steel, hooded lantern, ink, black, inkpen, paper (12), pocketed scarf, sack, saw, shovel, silk rope, soap (10), spell component pouch, trail rations (10), waterskin, 87 gp, 8 sp, 4 cp
--------------------
Special Abilities
--------------------
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 bonus on Stealth checks You gain the Alertness feat while your familiar is within arm's reach.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prehensile Hair (Su) The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (1 rd) (DC 13) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Teacher's Pet (Knowledge [arcana]) Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-flung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms. Speak
Well-Informed (Diplomacy) +1 Gather Information and Knowledge (Local), and one of these is a class skill.

--------------------

Arcane Familiar
Centipede, House
NE Tiny magical beast (vermin)
Init +7; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 18, touch 15, flat-footed 15 (+3 Dex, +2 size, +3 natural)
hp 4 (1d8)
Fort +2, Ref +3, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee bite -3 (1d3-5)
Space 2.5 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 1, Dex 17, Con 10, Int 6, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 6 (14 vs. trip)
Feats Improved Initiative
Skills Climb +4, Fly +8, Perception +5, Spellcraft -1, Stealth +19, Use Magic Device -3; Racial Modifiers +4 Perception, +8 Stealth
SQ improved evasion, poison
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison (Ex) Bite - injury; save Fort DC 10; frequency 1/round for 2 rounds; effect daze 1 round; cure 1 save.


Disregard the previous. Here's the updated information.

Character Statistics:

Valeris Chillhide
Male Elf Witch 1
CN Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +3
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +2, Ref +2, Will +2; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger -1 (1d4-1/19-20) and
. . slam +3 (1d3+1)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks hexes (prehensile hair, slumber)
Witch Spells Prepared (CL 1st; concentration +4):
1st—beguiling gift (DC 14), ear-piercing scream (DC 14)
0 (at will)—detect magic, guidance, read magic
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 14, Int 17, Wis 10, Cha 8
Base Atk +0; CMB -1; CMD 11
Feats Extra Hex
Traits reactionary, teacher's pet
Skills Fly +6, Knowledge (local) +9, Perception +3, Spellcraft +7 (+9 to determine the properties of a magic item), Use Magic Device +3; Racial Modifiers +2 Perception
Languages Celestial, Common, Elven, Orc, Sylvan
SQ elven magic, patron spells (deception), weapon familiarity
Combat Gear smelling salts; Other Gear crossbow bolts (40), dagger, light crossbow, backpack, chalk (10), flint and steel, hooded lantern, ink, black, inkpen, manacles (2), paper (12), pocketed scarf, soap (10), spell component pouch, trail rations (10), waterskin, donkey, cauldron, crowbar, feed (per day), oil, pack saddle, sack, saw, shovel, silk rope, 59 gp, 7 sp, 9 cp
--------------------
Special Abilities
--------------------
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 bonus on Stealth checks You gain the Alertness feat while your familiar is within arm's reach.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prehensile Hair (Su) The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (1 rd) (DC 13) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Teacher's Pet (Knowledge [local]) Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-flung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms. Speak

--------------------

Arcane Familiar
Centipede, House
CN Tiny magical beast (vermin)
Init +7; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 18, touch 15, flat-footed 15 (+3 Dex, +2 size, +3 natural)
hp 4 (1d8)
Fort +2, Ref +3, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee bite -3 (1d3-5)
Space 2.5 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 1, Dex 17, Con 10, Int 6, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 6 (14 vs. trip)
Feats Improved Initiative
Skills Climb +4, Fly +8, Perception +5, Spellcraft -1, Stealth +19, Use Magic Device -3; Racial Modifiers +4 Perception, +8 Stealth
SQ improved evasion, poison
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison (Ex) Bite - injury; save Fort DC 10; frequency 1/round for 2 rounds; effect daze 1 round; cure 1 save.

--------------------

Donkey
Donkey
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 40 ft.
Melee 2 hooves +2 (1d3+1)
--------------------
Statistics
--------------------
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
Skills Perception +5
Combat Gear oil (10); Other Gear cauldron, crowbar, feed (per day) (10), pack saddle, sack, saw, shovel, silk rope, 5 sp
--------------------
Special Abilities
--------------------
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.


Checking in. Character info to follow within 48 hours


Character Statistics-Also available on my profile

Clicky Clicky:
Ario “Sly” Sylleus
Male, Human, Inquisitor
LG Medium Humanoid (Human)
Languages: Common, Daemonic, Infernal
Init +5, Senses Perception +8

DEFENSE
AC 14, touch AC 9, Flat-footed 14 (+5 Armor)
HP 10
Fort +4, Ref -1, Will +6

OFFENSE
Spd 30’
Melee: Morningstar (1d8, Crit x2): (+1dmg to undead)
Ranged: Heavy Crossbow (2 hands) -1, 1d10; Crit: 19-20/x2; Rng: 120’ (+1dmg to undead)

STATS
Str 10, Dex 9, Con 14, Int 14, Wis 18(+2 Bonus), Cha 7
Base Atk +0; CMB +0; CMD 9
Feats: Improved Initiative
Skills: Acrobatics -5, Appraise +2, Bluff -2, Climb -4, Craft (alchemy) +2, Diplomacy -2,
Disguise -2, Escape Artist -5, Fly -5, Heal +8, Intimidate +3,
Knowledge (arcane) +6, Knowledge (dungeoneering) +6, Knowledge (religion) +6,
Monster lore +4 to identify abilities and weaknesses of creatures.
Perception +8, Ride -5, Sense Motive +9, Spellcraft +6, Stealth -5, Survival +8, Swim 0

GEAR
Combat: Heavy Crossbow (20 bolts), Morningstar, Spear
Armor: Scale Mail
Other: Backpack, Explorer’s Outfit, Silk Rope, Bedroll, Blanket, Bottle,
Signal Whistle, Tent (small), Torch x10, Waterskin

TRAITS
Reactionary (+2 Initiative)
(Campaign) Subject of Study (+1 dmg undead)

ABILITIES
Destructive Smite =1 (7/day)
Inquisitor Domain (Destruction)
Judgement (1/day)
Judgement of Sacred (+1): Destruction, Healing, Justice, Piercing, Protection, Smiting
Monster Lore +4

FEATS
Improved Initiative, Judgement Surge

SPELLS
Orisons: Detect Magic, Disrupt Undead, Guidance, Resistance
LVL 1: Cure Light Wounds, Ear Piercing Scream


look stuff:
Cade puprider
Male halfling
NG Small Humanoid
Init +2; Senses Perception +2
--------------------
DEFENSE
--------------------
AC 19, touch 12, flat-footed 17 (+ 6 armor)
hp 12 (10+2)
Fort +4, Ref +3, Will +1
--------------------
OFFENSE
--------------------
Spd ft. 20
Ranged: +4 hafling slig staff 1d6 +2 range 80ft 20 bullets
Melee: +4 earth breaker 1d10+3
Melee: +4 lance 1d6 +3
--------------------
STATISTICS
--------------------
Str 15 , Dex 14, Con 12, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +2; CMD 14

Feats: stealth synergy, mounted combat

Traits: highlander (hills mountains), on the payroll

Skills: Perception +2, ride +3/13, Stealth +6
Languages: Common,

Combat Gear: lance, earth breaker, sling staff
Other Gear: backpack, bedroll, 100 ft. rope, trail rations (2 days), waterskin x2 (empty), travellers outfit, swarmsuit, winter blaket, bear trap, animal harness (×2), bit and bridle, 10ft poll, saddle bags, small tent, military saddle, mule
Money left: 3 gp

------------------------
SPECIAL ABILITIES
------------------------

+5 ride /w bonded mount
Animal companion link
Fearless
Swords challenge +1 (1/day)
Swords skills +1
Tactician (stealth synergy) 3 rds (1/day)


Konstantin Sokolov:

Konstantin Sokolov
Male Human, Cleric
CG Medium Humanoid(Human)
Init +0;
--------------------
DEFENSE
--------------------
AC 15, touch 10, flat-footed 10 (+ 5 armor)
hp 10 (8+2)
Fort +3, Ref +2, Will +5
--------------------
OFFENSE
--------------------
Spd ft. 30 ft
Melee: +1, Bastard Sword(1d10+1, 19-20x2) S
Melee: +1, Quarterstaff (1d6+1, 20x2) B
Melee: +1, Dagger (1d4+1, 19-20x2) P/S
Melee: +1, Gauntlet-from armor(1d3+1, 20x2) B
Melee: +1, Unarmed Strike (1d3+1, 20x2)B (nonlethal)
--------------------
STATISTICS
--------------------
Str 12, Dex 10, Con 13, Int 10, Wis 16 (+2 Human), Cha 14
Base Atk +0; CMB +1; CMD 11
Feats: Extra Channel, Selective Channel
Traits:
Courageous: +2 bonus on saving throws vs. fear
Sacred Conduit: +1 to save DC of channeled energy
Skills: Bluff +2, Diplomacy +6, Disguise +2, Heal +3, Intimidate +2, Knowledge:(Religion)+4, Perception +3, Sense Motive +7, Survival +3
Languages: Common, Skald
Combat Gear: Bastard Sword, Quarterstaff, Dagger, Scale Mail
Other Gear: backpack, bedroll, blanket, flint and steel, mess kit, 50 ft. silk rope, soap, trail rations (10 days), Holy Symbol, wooden (Ragathiel), lamp, oil (1lb), Cold weather outfit.
Money left: 137gp
------------------------
SPECIAL ABILITIES
------------------------
Aura: Cleric has an aura corresponding to his deity's alignment
Cleric Channel Positive Energy 1d6 (7/day): heals living and harms undead
Inspiring Word (6/day): target receives +2 on attack, skill checks, and saving throws for 1r
Spontaneous Casting: can convert stored spells into Cure of Inflict spells
Touch of Good: Grant +1 to skill checks, ability checks, and saving throws for 1r
------------------------
SPELLS
------------------------
0-Level spells: Detect Magic, Spark, Guidance
1-Level spells: Ironbeard, Magic Weapon, Protection from Evil


Updated Info, please disregard previous post.

Konstantin Sokolov:

Male Human, Cleric
CG Medium Humanoid(Human, Varisian)
Init +0;
Deity: Iomedae
Domains: Good, Sun
Alignment: Lawful Good
--------------------
DEFENSE
--------------------
AC 17, touch 10, flat-footed 17 (+ 7 armor & shield)
hp 10 (8+2)
Fort +3, Ref +2, Will +5
Scale Mail (AC +5, Armor check -4, Hvy Wooden Shield, AC+2, Armor check -2)
--------------------
OFFENSE
--------------------
Spd ft. 30 ft
Melee: +1, Longsword(1d8+1, 19-20x2) P/S
Melee: +1, Quarterstaff (1d6+1, 20x2) B
Melee: +1, Dagger (1d4+1, 19-20x2) P/S
Melee: +1, Gauntlet-from armor(1d3+1, 20x2) B
Melee: +1, Unarmed Strike (1d3+1, 20x2)B (nonlethal)
--------------------
STATISTICS
--------------------
Str 12, Dex 10, Con 13, Int 10, Wis 16 (+2 Human), Cha 14
Base Atk +0; CMB +1; CMD 11
Feats: Extra Channel, Selective Channel
Traits:
Courageous: +2 bonus on saving throws vs. fear
Sacred Conduit: +1 to save DC of channeled energy
Skills: Bluff +2, Diplomacy +6, Disguise +2, Heal +3, Intimidate +2, Knowledge:(Religion)+4, Perception +3, Sense Motive +7, Survival +3
Languages: Common, Skald
Combat Gear: Bastard Sword, Quarterstaff, Dagger, Scale Mail
Other Gear: backpack, bedroll, blanket, flint and steel, mess kit, 50 ft. silk rope, soap, trail rations (10 days), Holy Symbol, wooden (Ragathiel), lamp, oil (1lb), Cold weather outfit.
Money left: 150gp
------------------------
SPECIAL ABILITIES
------------------------
Aura: Cleric has an aura corresponding to his deity's alignment
Cleric Channel Positive Energy 1d6 (7/day): heals living and harms undead
Inspiring Word (6/day): target receives +2 on attack, skill checks, and saving throws for 1r
Spontaneous Casting: can convert stored spells into Cure of Inflict spells
Touch of Good: Grant +1 to skill checks, ability checks, and saving throws for 1r
------------------------
SPELLS
------------------------
0-Level spells: Detect Magic, Spark, Guidance
1-Level spells: Ironbeard, Magic Weapon, Protection from Evil


Checking in. I will be creating and posting my character soon.


Who is this^^^^????


Character info also available in my profile

Character Info:

Dorthen Dalkrak
Male, Dwarf, Paladin of Torag
LG Medium Humanoid(Dwarf)
Init +3; Senses Perception +1
Dark Vision
--------------------
DEFENSE
--------------------
AC 17, touch 11, flat-footed 16 (Scale Armor)
hp 15
Fort +4, Ref +1, Will +2
--------------------
OFFENSE
--------------------
Spd: 20 ft
Melee: Warhammer 1h(+4, 1d8+3, x3)/2h(+4,1d8+4, x3)
Spear 2h(+4, 1d8+4, x3)
Light Hammer (+4, 1d4+3, x2)

Ranged: Spear(+2, 1d8+4, x3) 20ft
Light Hammer(+2, 1d4+3, x2)
--------------------
STATISTICS
--------------------
Str 16, Dex 12, Con 14 (+2 racial), Int 11, Wis 10(+2 racial), Cha 10 (-2 racial)
Base Atk +1; CMB +4; CMD 15
Feats: Armor Proficiency(Heavy, Medium, Light), Weapon Proficiency (MArtial-all, Simple-all), Shield Proficiency, Toughness
Skills: Acrobatics -3, Appraise +0, Bluff, +0, climb -1, Diplomacy +4,Disquise +0, Escape -3, fly -3, Heal +0, Intimidate +0, Perception +1, Ride -3, Sense Motive +4, Stealth -3, Survival +0, Swim -1
Languages: Common, Dwarven
Combat Gear: Warhammer, Light Steel Shield, Light Hammer(x2), Spear, Scale Mail
Other Gear: Backpack, Candle x5, Chalk x5, Explorer's Outfit, Flint and steel, Meal(Good)x4, Tent(small), Trail rationsx10
Money left: 99gp, 5 sp

------------------------
Traits
------------------------
(Campaign) - Chance Savior - +2 trait bonus on initiative checks
(Combat) - When you wear armor of any sort, reduce that suits armor check penalty by 1 minimum of 0

------------------------
ABILITIES
------------------------
Aura of Good (Ex)
Darkvision (60 feet) Black and white
Defensive Training +4 dodge bonus vs giants
Hardy +2 vs Poison, spells, and spell-like abilities
Hatred +1 vs Goblinoids and Orcs
Lorekeeper +2 knowledge(History) checks pertaining to dwarves or thir enemies
Slow and Steady - Base speed not modified by encumbrance
Stability +4 CMD vs Bullrushes and trips while standing on the ground
Stonecunning +2 racial bonus to perception to notice unusual stonework
Stonestrike +1 (1 rounds/day) (Su)
------------------------
Spell-Like ABILITIES
------------------------
Detect Evil (At Will)(sp)
-----------------------------------
Favored Calss: Paladin
Favored Class Bonus: +1 Skill point
-----------------------------------
Companions
-----------------------------------
Donkey
str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Fort+5, Ref +4, Will +0, AC 11
HP 13, Init+1, Speed 40ft
Perception +5

PackSaddle, Blanket
-----------------------------------

Let me know when is the best time to join up.


Ario "Sly" Sylleus wrote:
Character Statistics-Also available on my profile** spoiler omitted **

CHECK OUT my updated toon info on the profile page. Info in this post is incorrect.

Community / Forums / Online Campaigns / Recruitment / (Closed) Carrion Crown PbP - check in All Messageboards

Want to post a reply? Sign in.