Shoanti Fighter

Roward Armstead's page

Organized Play Member. 24 posts (894 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 24 aliases.


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Whooo, Ustalav! Possibly my favorite region of Golarion.
I have a cleric in mind foremost, but may polish up a Pharasmin Inquisitor who started Carrion Crown a couple times.


So it seems nothing has really come of this.

But if someone were willing to GM, there are 6 players here ready.

I've GM'd before but never Gm'd a PbP, otherwise I would give it a go.

I am going to be running Carrion Crown as a PbP with my table group, so if I find that I'm successful with that (and we haven't found a GM in the meantime) I will come back and be willing to run this.

REALLY interested in Kingmaker.


I'd be willing to play if we were able to find a DM!


This is intriguing! I would love to play as well. I will definitely be keeping my out out for the recruitment thread.

Dwarf Rogue possibly.


Thanks guys!

Leinathan, I will be submitting a character for sure.


Howdy folks.

I am a moderately experienced tabletop player, with very little experience in PbP.

I am currently in a S&S table game, and attempted to start a Kingmaker PbP with friends, but that didn't last long. I have also read through quite a few online campaigns, and LOVE the RP.

I am looking for a game to get involved in, but unfortunately, whenever I see an appropriate post on here, it seems I'm too late and the game is filled.

Is there anyone that would be willing to run an AP, or even homebrew campaign for some PbP nooblets? And are there any other players that would like to join a "nooby" game.

Caveat, I do not have experience with PFS play.

(I personally would like to play in a "low-magic" setting or adventure but this is not at all a game-changer)

Thanks friends!


Roward Armstead wrote:
however this will be the primary caster of the group....

I thought I should add to this a bit, as it might make a bit of difference.

Our party currently consists of:

Human Buccaneer Gunslinger
Human Freebooter Ranger,
unknown Archaeologist Bard,
Human Witch/rogue/pirate
and myself the druid...hopefully casty


Thanks Ughbash.

I dislike dump stats as well, and I've been trying to figure out how they could be avoided. I do see the benefits of having more physical stats, however this will be the primary caster of the group, and so I feel wild shape will mostly be me as a bird or elemental, flying around and dropping spells.

At least that's the intention....


Tenshi no Shi wrote:

Have you looked at Undine and the Undine Adept Archetype for Druid? It is basically what the Aquatic Druid should have been.

HI Tenshi, thanks for the response. I have definitely looked at the Undine. However my GM has stated that races that get a swim speed, are non-starters. He feels it's a very powerful boon for this adventure path. (I agree)

He has stated that I could trade the swim speed,and relevant bonuses, for a bonus skill point per level."(They also have a swim speed of 30 feet, can move in water without making Swim checks, and always treat Swim as a class skill.)"

Essentially making it so that my Human heritage is more prominent than my elemental heritage. I have considered this also, but it feels a bit powered down, and I feel the character may be losing too much.

Also, I am definitely going caster oriented Druid, as I feel it is less MAD, and so easier to pull off with the 15-point buy.


Good afternoon Forumites,

I'm having some difficulty. Tonight my group is starting the Skull & Shackles AP.

I have decided to play a druid, and we are on a 15 point buy system. I have not been able to decide if I want to be a Human or a Dwarf.

I will be taking the Weather domain. If I go Dwarf, I would take the Saltbeard alternate racial trait, and if Human, I would probably take heart of the seas.

I really have been having a hard time deciding what I want to play as.

I would love some additional insight into my stat array as well.

For a Dwarf, my stat allocation looked like:
S 8
D 14
C 15
I 12
W 17
C 8

For human, I was thinking:
S 8
D 14
C 13
I 12
W 17
C 10

Can I get some advice? Also, I have been looking into the Shark Shaman or Storm Druid archetypes. Any input is welcome.

Thanks friends.

-Roward


Just a note that you may want to remove the "(spoiler free)" tag from the thread title. In my opinion there are some spoilers contained in the thread. They are mild, and certainly a little bit changed due to your unusual circumstances, but spoilers none the less.


I guess I'll have to check that out at home, as I can't download it at work at the moment. But I really appreciate the suggestion.


Hello Forumites,

My playgroup has recently decided to play the Skull & Shackles adventure path. While looking over all of the class options, I noticed that most of the classes have a distinct "pirate" archetype like the Ranger freebooter, Fighter has the Corsair, Bard Sea Singer, Rogue Smuggler so on and so forth. However, the Cavalier did not have one that fit the bill.

I was looking for something that got rid of the mount and had a real nautical flavor to it. Something that would make that class playable within the adventure path. I will say that I saw the musketeer, but our GM intends to have firearms still be very rare, and has advised that it may not be the best fit.

So I have attempted to create an Archetype and I would like your feedback. Please let me know if this is "broken" in any way, either mechanically or power wise. I have attempted to keep this balanced, but my system mastery is not absolute.

Mariner

Appraise, Perception, and profession (sailor) are class skills for the Mariner. These replace Handle animal, Profession and Ride as class skills
Sea Worthy (Ex): You have a sailor’s instincts for moving about while aboard seagoing vessels.
A Mariner gains a +2 bonus to Climb ,Swim , and Acrobatics checks while aboard any ship. This bonus increases by +2 at 5th level and every 5 levels thereafter. This replaces the Mount class feature.

Fencing Combat Style (Ex): At 3rd level the cavalier learns to be more effective when using a “dueling” weapon from the following list: Rapier, Shortsword, Cutlass or Basket hilt broadsword. When wielding any of these weapons and wearing light or no armor the Mariner gains the benefits of the Weapon Finesse feat. In addition while fighting defensively the Mariner only takes a -2 to attack rolls.

The benefits of this style apply only when he wears light, or no armor. He loses all benefits of this style when wearing medium or heavy armor.
This ability replaces Cavalier’s charge.

Parry (Ex): At 7th level the Mariner learns to Parry incoming attacks. Whenever you are attacked by a melee weapon attack while you are fighting defensively or taking a total defense action, you may choose to make a combat maneuver check as an immediate action, which, if successful, negates the attack entirely. If you fail the check, the attack against you automatically hits, though the target still rolls an attack roll to determine if the hit is a critical hit. You can attempt to parry an attack made against an adjacent ally at a -4 penalty. The Mariner must declare the use of this ability after the attack is announced, but before the roll is made.
This ability replaces Expert Trainer.

Riposte (Ex): Starting at 11th level, a Mariner can make an attack of opportunity against any creature whose attack she successfully parries, so long as the creature she is attacking is within reach. A Mariner cannot Riposte more than once per round unless they possess the Combat Reflexes Feat.
This ability replaces Mighty Charge

Sea Swordsman(Ex): At 20th level, when a Mariner is using a “dueling” weapon from his fencing style, he is always considered to be fighting defensively gaining the +2 bonus to AC, and does not take a penalty to his attack rolls. In addition, all critical threats with dueling weapons are automatically confirmed.
This ability replaces Supreme Charge.

I will say that I have drawn some of the abilities from various places with a few changes. One in particular is the Duelist prestige class.
In addition our group will be playing with a house-ruled weapon which I referenced in the "fencing style" ability, the Basket Hilted Broadsword or Schiavona. I will include the statistics for this weapon as well.

(Martial) one handed weapon
Basket Hilted Sword (Schiavona) 30gp
Weapon Feature(s): finesse, protective
Benefit: You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a Basket Hilted sword sized for you, even though it isn't a light weapon.
Drawback: You can't wield a Basket Hilted sword in two hands in order to apply 1-1/2 times your Strength bonus to damage.
Protective: The ornate hilt on this weapon protects the wielder’s hand in combat and provides a +2 bonus to CMD against Disarm attempts.
Dmg (S) 1d6 Dmg (M)1d8 19-20x2 -- P or S

Feel free to provide feedback on the weapon entry as well.

Thanks for looking!


I personally think a synthesist summoner would work for Iron Man. I'd have to re-read to figure out exactly how you could flavor it, but you essentially wear your Eidolon as a suit. Including being able to fly iirc.


Thanks Stuart. I have read the guide multiple times, and I have it up here at work now as well. (not sure boss would appreciate that)


Thanks everyone. I have decided that I will go full Oracle. I've never played a caster before, and never played in a high level campaign like this, so I'm a bit nervous, as it appears to be a bit more complicated than I am used too.

Would any of you fine people be interested in helping me with a build?

Aasimar Oracle of Heavens (though this is still flexible if you give good reason). See above for initial stat array.


Thanks for all the input guys. Lemeres, I have skimmed the Reach Cleric guide I'll need to read it further, but it sounds like something right up my alley. Right now, I'm trying to decide between full paladin, and full Oracle probably with the Battle mystery. I really like the initiative bonuses with that mystery.


Thanks for spelling everything out like that for me Blueluck. I've had trouble keeping track of the lost abilities. I'm beginning to think that straight Paladin might be the best track. I can probably re-work the flavor to fit. (I know Pathfinder is designed to reduce the effectiveness of multi-classing)


Rycaut said wrote:

1) Since you know you will be level 18 you don't have to worry about how you got there - so some builds that have slow spots become great

2) Don't forget that 1/2 your other character levels count towards your Oracle Curse - so at level 18 if you go 2 levels of Oracle, 16 levels of Paladin you will get the 10th level abilities of your curse.

regasrding your first point, I have kept that in mind. I did not think about the benefits of My oracle curse. I might have to consider that further, though the Tongues speakin Celestial may be the best fit flavor wise.


Thanks Fayth. I am not necessarily tied to the mini as a perfect representation. More of an inspiration (and it actually has 3 you can switch out, hammer, mace, and sword). But that's neither here or there.

Thanks Ssalarn, I like that Earthbreaker. I've read it before, but for whatever reason I never remember that one. I keep thinking of the piston maul, which I have no interest in.


Tongues while speaking celestial is exactly the flavor I was looking at there. I would most likely play an Aasimar with the Angel blooded alternate racial trait. And maybe even take the Angel Wings racial feat just for fun.

I'm not sure what fighting style to go with however. I like the iconic imagery of sword and shield in hand smiting all evil...yadda yadda, but I understand it's not going to give me as much damage as 2HF would. Using something like a Lucerne Hammer could be cool as well. Giant Smite Sledge. Dwarven long hammer, is there a way for me to get that as an Aasimar without exotic weapon proficieny?

What kinds of feats should I look at?


Thanks for the link fix Blueluck (terrible at those). I know why staying straight Oracle makes sense, (spontaneous casters lose if you lose caster levels), but what is the major benefit of staying straight Paladin?


I neglected to add, all Paizo material is available. 3rd party is possible, with GM approval but I'd prefer to avoid it.

Stat Array (prior to racial mods)
18,16,15,14,13,10

this was determined with rolling 2d6+6, and if total abililty modifiers total less than +12 you start over (it was a little weird, but kinda different and fun)


Hello Forumites,

First post. I've been lurking for forever, and reading all of your incredible information and conversations, so first off, Thanks!

Now to the important bit. I've been playing pathfinder for about a year and a half, and 3.5 for about a year and a half before that. I am experienced, but my "system mastery" is on the lower end. I am currently involved in one campaign, but have been invited to a one-off single day (albeit probably a very long day 10+ hrs) adventure.

As the title states, I am looking for assistance with choosing and creating a character for this adventure. I have been looking at a few character concepts, and have been unable to choose one in particular.

A bit about the adventure. We will be starting off at level 18 (wow!) and I have no experience at this level. All I know is that it will be a massive dungeon. No idea on enemy types or terrain (though typical dungeon fare like corridors and large rooms is expected).

Group composition so far (and this still needs to be nailed down)consists of a Zen Archer Monk undetermined race, a Vanara Monk, a Dwarven Vivisectionist Alchemist, one undetermined (though he's considering a Gunslinger), and myself. The GM will possibly have an Arcane NPC (he often creates a character to run with us to fill in our void) unless one of us creates a Wizard/Sorc or possibly a Healer Cleric. The Zen Archer Monk, plays much more heavily to the roleplay rather than optimization, the Alchemist optimizes heavily and is light on roleplaying. The other two characters fall somewhere in the middle. I like to be "effective" but within a strong character concept, read as "Optimization is fun but not key".

Now, for the classes I've been considering. I've partly been inspired by a miniature that I recently bought while getting a gift for a friend
http://www.reapermini.com/OnlineStore/halbarand/latest/03427 link if you're interested.

I have considered the following:

An Oracle of Lore2/Paladin 16 (probably Aasimar) Lore flavor gets me the book from the mini and sidestep secret is cool. I like the idea of Divine casters taking up the Paladin mantle. Straight Paladin is not out of the question, and I have also considered Holy Vindicator with this build.

Straight Oracle of Battle. I think I would use a polearm, but I like Sword N'Board and 2HF just fine.

A Cavalier/Paladin built on charging. Would most likely have to be small sized for this particular adventure (Gnome? the -STR hurts though). I like the flavor of Divine Charge, smite with a Lance all that stuff.

An Oracle of Heavens (mystery is flexible) for straight Casty goodness.

Most of my experience has been with Ranged characters so I am not sure how best to build some of these concepts. I will probably be starting a second campaign soon, so I'm sure more than one of these will be put into use soon. Any advice you good people can offer on which ones would be effective, that one is hamstringed terribly so on and so forth, would be GREATLY appreciated.

Holy Crap...that was seriously long-winded. I'm sorry. If you managed to stay with me the whole time, +1 internets for you.

Thanks!