Count Visage |
"The guests mill around, trying to find out why they've been invited, why they accepted, where the host is, and what the point of this all is." A whisper through the court. Many keen ears caught it.
"Well, I'm not one to disappoint my guests, so let me answer half of those questions."
"Good evening, my lovelies!" An echoing voice crashed throughout the court of madness, as the Count Visage materialized out of shadow, standing upon his throne, one foot on the armrest, the other in the air, as he leaned against top of the throne with one arm, cane stuffed in the crook of that arm.
He wore a garment almost resembling a zoot suit, though in garish purple, a silver chain, and a black shirt and band across his hat. Wild white hair and a dreadful palor of the skin, he somehow managed to have that strange charisma of brilliant madman.
"How do I look?" He said with an overlarge smirk that looked like one side of his face was grinning while the other was blank, except for the expressive eyes, which gazed down into the portal hall of the court**, down at where the players* were assembled.
Niulamayu |
"Half of four is two, isn't it?" comes a shrill inquiry from somewhere in the room. A chorus of squeaky voices answers the first: "That it is, that it is!"
"Said he'd answer half, he did." says another. ("Aye! Half! Half is two!" shout the responders, somewhat quietly.)
"One's not two! He's only answered one!"
"He does look nice, though, doesn't he? We should try purple sometime."
"Shh, shh... maybe he'd answer more if you'd stop blathering on!" ("True! Be quiet! Listen to him! Stop talking! Hush now!")
The gaseous blue cloud moves slowly along the floor toward the throne, stopping near the middle of the room.
Sir Rhaym |
Sir Rhaym, having entered the ballroom with the rest of the guests, removes his helm. Brushing back his glowing golden hair, not a few of the females (and a number of the guys) around him gasped a little at his unearthly good looks.
A lord of chaos to be sure, He thought worriedly. This whole place; no, this whole situation positively made his skin itch. But there was no help for it. He needed what was promised; the revelation of the man behind the Black Web, the secret assassins for hire threatening to paralyze Allengro with terror.
He would have to endure.
Count Visage |
"I know, I know.." Count Visage raised his free hand bowing his head a bit.
"Well! The reason we are here today is because I am bored!" The Count pushed off the throne, slowly leaning forward. "And as entertaining as it is to watch people listen to me speak, that is NOT the entertainment today."
His body reached the point where his center of gravity, pitching forward, with a swift movement, his cane was brandished, set against the ground with a loud clack, and the Count grabbed his hat with his free hand, as he somersaulted forward once, using the cane single-handed to prop himself up.
He landed on one knee at the railing over the portal hall where the players resided, setting the cane over his knee.
"You! You! You! And a lot more yous! Will be adventuring forth to locations of my choosing while the court will be watching! Each of you will have a secret agenda I will assign, in addition, of course, to your own agendas you brought with you!"
With a tap of his cane, all but one of the portals shut off.
"Good luck, the court will be watching, and may the odds be ever malevolently entertaining!"
Sir Nigel Whifflebottom |
Reclining comfortably atop his pheasant (hawk), Sir Nigel gives a roaring laugh and raises his hat to the gentlemen with ants and Chaos in his pants. "Oh what wonderful sport I daresay this shall be, old chaps, what!" picking up on his excitement, Bertie starts looping around the hall. Miming blowing a hunting horn, Nigel points towards the portal and sets off towards it. "Tally-ho, gentlemen, ladies and beings! Good hunting!"
Niulamayu |
"Time to go, time to go!" "Yes yes! Hurry up!" "Don't shove!"
"He said something about a mission, what mission?" "No, no, he said agenda!" "Yeah, agenda!" One voice repeats "agenda" a few more times in a sing-song manner, then falls silent as the cloud begins to move across the floor toward the portal.
Another voice pipes up suddenly in Sylvan, and the vaporous cloud stops.
Mr. Big |
"Can-Man! I summon thee to my side to aid me as I require"
In a cloud of smoke, a green furry creature with limbs sticking out of what looks like a garbage can appears beside Mr. Big. A glyph of 123 appears on the foreheads of both Mr. Big and Can-man.
Sir Rhaym |
At being selected, Sir Rhaym bows with the correct formality to the Chaos Lord.
Turning, he calls out with a ringing voice; "Valinor! To me!
There is a distant crash, then the rumble of hoofbeats on marble. Hurtling into the room scattering guests left and right came Sir Rhaym's mighty warhorse, Valinor.
Donning his helm again, Sir Rhaym pulls his lance from it's bindings and leaps into the saddle. Saluting his fellow... contestants? Sir Rhaym rides Valinor quickly through the open gate. Quickly, before he can change the rules again..., Rhaym thought as he passed through.
Count Visage |
"The players will find themselves on board a ship, anchored about 80 feet away from the shore. It is part of a sequence of vessels laid side by side approaching the shore, forming a sort of mismatched floating nautical bridge!"
"But of course, what sea-bridge is complete without a nice pack of zombies! I'm certain they have nothing whatsoever to do with with the burn marks, blood, gouges, and broken weapons littered about the ships!"
Six zombies seemed to be lurching forward from the shore.
Sir Rhaym |
Surprised at suddenly being aboard a ship, Sir Rhaym pulls at the reins to stop Valinor, who actually needs no encouragement to skid to a stop before going overboard.
Quickly dismounting and surveying the situation, the knight recases his lance and draws his warhammer.
Sir Rhaym Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Valinor Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Sir Rhaym Stealth: 1d20 - 3 ⇒ (2) - 3 = -1
Valinor Stealth: 1d20 - 3 ⇒ (4) - 3 = 1
Sir Rhaym Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Valinor shies away from .Xane.'s touch.
Sir Rhaym says to .Xane.; "Beware young miss, as a trained warhorse Valinor is trained to attack those not designated as allies by his master."
The knight pats Valinor's flanks, reassuring him that .Xane. is alright.
"In the meantime, I see a number of zombies begging to be laid to rest."
Glancing at the railings and the gangplanks connecting the ships, he comments; "Though I fear I will have to be conservative in this fight. Falling overboard would be a death sentence for me."
Nianju, Child Assassin |
I think I’ll change Nianju’s alignment to Neutral Evil if you don’t mind, kids shouldn’t be so serious :)
As he steps through the portal from Goka Nianju hides his trepidation behind the black mask of his kind. He is dressed in a well worn, but well maintained Shinobi Shozoku—the trademark of his profession—stands a head taller than your average Halfling, and heavier as well. He scans around the unusual room, looking at the others stepping out of the portals, and up to the ‘court’ above, and finds his interest a little harder to hide than his nerves, which slowly ease. In such odd company even his unusual nature likely shouldn’t be questioned…
The sight of the ‘golden’ warrior made some of that trepidation return; he could practically smell the do-gooder on him; he would certainly be no help to him… He quickly took stock of the other participants; an enormous Tengu—he’d never seen one of their kind with such vibrant plumage—an odd looking human—though perhaps still the most normal looking apart from himself—a tiny man riding a very docile seeming bird, and… a talking blue cloud, what on Golarion was that?
As the count makes his presence known Nianju looks up at him with a smile, offering a brief clap at the impressive summersault, considering the question of his suit. It didn’t look too bad for him, and it certainly seemed to fit him, but it would be totally impractical.
When the portals close off the Assassin startles slightly, before looking to the one remaining open and back up to the count. Secret agendas… well he should be able to handle whatever task was set him.
He waits for the other participants to step through, following them to the portal with light steps, before pausing at the threshold to look back up at the count to give him a smile. ”I like your suit.” he says, before flipping backwards through the portal, coming up in a crouch, dagger in his left hand, right hand on the hilt of Rat’s Tail as he scans about his new surroundings.
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
Stealth: 1d20 + 19 ⇒ (6) + 19 = 25
Sleight of Hand (to discretely withdraw and hold his dagger from his wrist sheath): 1d20 + 13 ⇒ (5) + 13 = 18
Finding himself on a boat was just the latest of the surprises; he shuffled quickly behind a pile of crates lashed to the deck and looked out along the length of the boat bridge, and then back towards the portal to see whether an avenue of retreat remained open to him. Talk of slaying Zombies made him smile behind his mask, they likely wouldn't pay him much mind...
Count Visage |
Zombie Initiative, collective: 1d20 ⇒ 15
"The zombies seem to be taking the inititaive, closing the gap by about 30 feet as they swarm over the bridge. The distance is now about, say, 50 ft, as the players come to grips with the fact that they are on a boat. On a boat. Well, two of them can fly, one of them is a very good swimmer, and well.. One is a paladin. Hehe.. Couldn't just let the paladin have all the fun seeing they were up against the undead, now could I?"
Mr. Big |
Mr. Big
Intiative:1d20 + 3 ⇒ (7) + 3 = 10
Knowledge (Religion - untrained):1d20 + 5 ⇒ (20) + 5 = 25
[to determine if Mr. Big knows about any special defenses the zombies have]
Can-Man
Intiative:1d20 + 1 ⇒ (6) + 1 = 7 (or right after Mr. Big, which ever is lower).
Mr. Big will summon an Eagle (via Summon Monster I ability) to have it attack the zombies.
Eagle attack Bite:1d20 + 3 ⇒ (5) + 3 = 8, Damage:1d4 ⇒ 2(if it hits)
Can-Man will attack a zombie that comes in range.
1st:1d20 ⇒ 17
2nd:1d20 ⇒ 2
3rd:1d20 ⇒ 10
4th:1d20 ⇒ 16
5th:1d20 ⇒ 17
6th:1d20 ⇒ 4
7th:1d20 ⇒ 9
8th:1d20 ⇒ 14
9th:1d20 ⇒ 4
10th:1d20 ⇒ 19
Nianju, Child Assassin |
After what the Count said in the discussion thread, I have spoilered my actions to reflect this. Spoiler will be labeled with my Stealth roll for the round.
Initiative: 1d20 + 11 ⇒ (2) + 11 = 13
As the zombies approach Nianju calmly slips his dagger back into it's sheath at his wrist, and keeping a careful eye on Sir Rhaym, slowly moves forward, drawing Rat's Tail in a fluid motion, feeling the keenly honed blade hum softly as the motion causes it to vibrate.
Move action to put dagger away, move action to stealth forward 15 feet to some new hiding spot, drawing weapon as he goes.
Stealth: 1d20 + 19 ⇒ (15) + 19 = 34
2: 1d20 ⇒ 20
3: 1d20 ⇒ 2
4: 1d20 ⇒ 4
5: 1d20 ⇒ 14
6: 1d20 ⇒ 18
7: 1d20 ⇒ 10
8: 1d20 ⇒ 13
9: 1d20 ⇒ 16
10: 1d20 ⇒ 11
Sir Rhaym |
Sir Rhaym looks at the connections to the next ship. Is there a reasonably secure gangplank, or would I have to jump?
Count Visage |
"It seems the Zombies are not very handy with their secateurs! Only one advanced another 10 feet and then stopped with a dumb look on his face."
Sir Rhaym |
Eagle Boy? Did he mean me? Rhaym wondered as he surged forward, Double moving towards the zombies. Still, good idea.
"Valinor! Stay!" He called back as an afterthought.
Nianju, Child Assassin |
Nianju patiently waits until the golden Sir Rhaym advances to the next ship, before doing the same. Rather than take the gangplank behind him, and risk drawing attention, he chooses--with a burst of speed--to instead simply leap across the narrow gap between the ships, tumbling behind the mast of the next ship, and lashing out at the nearest entangled foe.
Acrobatics check: 1d20 + 13 ⇒ (5) + 13 = 18
Rat's Tail attack (with Piranha Strike): 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24 for 1d6 + 14 + 2d6 ⇒ (1) + 14 + (2, 6) = 23 damage
Those still on the first ship see a shadowy blur leap to the next ship, almost paralleling Sir Rhayme, before loosing sight of it again.
Niulamayu |
A number of high-pitched voices are suddenly heard from the direction of the cloud, which remains stationary.
Count Visage |
"It seems like one of the zombies has fallen, and it can't get up! Because its spine is gone. Poor spine, what did it ever do to deserve this?"
"Ah, and it seems the bird is the word, but not enough of a word to convince the zombie to fall off the ship. It did manage to push it out of the entangle zone, however!"
Zombie Escape Attempts: 1d20 + 3 ⇒ (11) + 3 = 141d20 + 3 ⇒ (11) + 3 = 141d20 + 3 ⇒ (2) + 3 = 51d20 + 3 ⇒ (3) + 3 = 61d20 + 3 ⇒ (7) + 3 = 10
"And.. Uh, suddenly, in a poof of smoke, it seems 5 more zombies appeared?"
W. John Hare |
"By my mother's beak! The darn things are multiplying! Quickly Can-Man, we must advance and show them the power of subtraction!"
Mr. Big and Can-Man will advance and if possible attack (preferably the same foe).
Mr. Big's Patented Claw Attack1d20 + 6 ⇒ (8) + 6 = 14 Damage 1d4 + 7 ⇒ (1) + 7 = 8
Can-Man's claw attack1d20 + 3 ⇒ (20) + 3 = 23 Damage 1d6 + 3 ⇒ (5) + 3 = 8
Sir Rhaym |
Valinor nickers and tosses his head, uneasy at .Xane.'s unfamiliar touch.
Sir Rhaym advances to the nearest convenient zombie and attacks.
+1 Silversheen Warhammer attack: 1d20 + 8 ⇒ (8) + 8 = 16 for a possible 1d8 + 5 ⇒ (3) + 5 = 8 bludgeoning damage.
Nianju, Child Assassin |
As the other zombie goes down 'missing it's spine' as the count so keenly observed, Sir Rhaym is able to observe something of his own, a dark shadow looming behind the fallen zombie, before it ducks out of sight again.
That was close, the paladin had almost seen him. If his heart still beat he was sure it would be pounding in his chest... It seemed he couldn't use such simple tactics; not out in the open like this.
He slides Rat's Tail quietly back into it's sheath, drawing his crossbow as he sneaks further around behind the 'zombies', keeping them between him and Sir Rhaym.
Mr. Big |
Round 3 Actions
Mr. Big and Can-Man close on the zombies and claw them.
Mr. Big's non-copywrited Claw Attack 1d20 + 6 ⇒ (15) + 6 = 21 with possible damage 1d4 + 7 ⇒ (1) + 7 = 8
Can-Man's Meager Claw Attack 1d20 + 3 ⇒ (17) + 3 = 20 with possible damage 1d6 + 3 ⇒ (4) + 3 = 7
The summoned Eagle continues to attempt to push a zombie into the water.
Bull Rush CMB 1d20 - 1 ⇒ (1) - 1 = 0
.Xane. |
Xane huffs at the big bird's shout. She gently pats the horse on its nose, giving it a quiet warning to stay safe, before shrugging and walking towards the coming zombies.
"They're just shamblers. Don't you have to deal with things like this turning up once in a while back home?" She asks.
So...moving to help deal with zombies.
Count Visage |
"The uh, wow, I'm not sure what to call it! and the Paladin strike zombies! Except the zombies disappear in a puff of smoke!"
1d20 + 3 ⇒ (1) + 3 = 41d20 + 3 ⇒ (2) + 3 = 51d20 + 3 ⇒ (10) + 3 = 13
"The last zombie the two fighers engaged steps back, and.. Multiplies again! Not very zombielike thing to do. Well, then again, maybe it is! Heha.."
New Zombies! :P: 1d4 ⇒ 4
"Two zombies in the back, still entangled, throw something at the paladin!"
1d20 + 4 ⇒ (12) + 4 = 161d20 + 4 ⇒ (4) + 4 = 8
"Ladies, gentlemen, we have alchemists fire!"
Fire Damage to Rhaym: 1d6 ⇒ 2
Can man and Mr Big take 1 point of fire damage from splash.
scatter: 1d8 ⇒ 8
Rhaym and zombie take 1 point of splash from the second alchemist's fire.
The zombie seems to flinch in pain from the fire.. seems less zombielike by the second.
Count Visage |
Xane, what do you want to find? The ships are large enough to be ships of the line. If you still are looking for a safe way to shore with the horse, here it is. Walk carefully and avoid zombies.
Whifflebottom, I would say at this point the fact that they are not zombies, or are at least some obscure version, is easily apparent. If you wish to make a knowledge check, I can see if you ascertain more exactly their nature.