N fey swarm (10,000 Fine pixies)
Init +8; Senses: low-light vision, Perception +9
Str 1, Dex 27, Con 12, Int 16, Wis 15, Cha 16
Speed 20 ft., fly 60 ft. (good)
Defense:
AC 27 Tch 27 FF 18 (+8 Dex, +1 dodge, +8 size)
HP 14 (4d6+4)
CMD 16 (cannot grapple, rend, bull rush, overrun, or trample; cannot be tripped, grappled, or bull rushed)
Fort +2, Ref +12, Will +6
*immune to any spell or effect that targets a specific number of creatures (including single target spells such as disintegrate), with the exception of mind-affecting effects if the swarm has an Intelligence score and a hive mind, but takes a -10 penalty on saving throws against spells or effects that affect an area, such as many evocation spells or grenade-like weapons. If the area attack does not allow a saving throw, the swarm takes double damage instead.
Defensive Abilities: invisibility; DR 10/cold iron
Offense:
BAB +2; CMB -2 (cannot grapple, rend, bull rush, overrun, or trample; cannot be tripped, grappled, or bull rushed)
Space: 10'x10'; Reach: 0'
Spells & Abilities:
(CL 8th)
Constant:detect chaos, detect evil, detect good, detect law 1/day:dancing lights, detect thoughts (DC 15), dispel magic, entangle (DC 14), lesser confusion (DC 14), permanent image (DC 19; visual and auditory elements only), shield Invisibility (Su): A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.
Hive Mind (Ex): If the base creature has an Intelligence score of 3 or higher, the creature swarm has a hive mind. So long as it has at least 1 hit point per HD, it retains its Intelligence score, but if its hit points fall below that number, it becomes mindless. As a mindless creature, it becomes immune to mind-affecting effects.
*Immune to critical hits & flanking, immune to weapon damage
Feats:
Dodge, Skill Focus (Use Magic Device)
Skills:
Acrobatics +15, Bluff +13, Escape Artist +15, Fly +21, Knowledge (nature) +10, Perception +9, Sense Motive +9, Stealth +19, Use Magic Device +16
Equipment:
spell component pouch
Circlet of Persuasion
wand of prestidigitation (level 0; 50 charges)
wand of daze (level 0; 50 charges)
wand of drench (level 0; 50 charges) (2 used in TET's)
wand of jolt (level 0; 50 charges)
wand of acid splash (level 0; 49 charges)
wand of unnatural lust (level 1; 49 charges)
wand of cure light wounds (level 1; 40 charges) (1 used in TET's)
wand of grease (level 1; 50 charges) (1 used in TET's)
wand of vocal alteration (level 1; 48 charges)
wand of summon minor monsters (level 1; 48 charges)