A curious adventurer unlocks a gateway to another place, another time, and sets in motion a ripple that threatens the very fabric of his reality
Current Encounter Map
You can see that the work is not "great" but will support a Goblin, safely. If a heavier person were to try that "makeshift" ladder, it would probably fail. You can see where it needs to be re enforced, but the work will take a while, and you will need to be suspended from a rope to do it.
After kneeling down to get a better look, Gruul stands back up, his hand scratching his chin thoughtfully.
"I figure it's strong enough to hold goblin weight, but we'd better not attempt it ourselves without reinforcement. With your help, we could do it, but it would take a fair bit of time and effort." Gruul says to Krevek.
Male Human Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6
Krevek nods to Gruul "If it will only hold goblins, I do not see it as an immediate concern, perhaps we should rejoin the others and can fix this later if the needs arises."
"Ladder goes down to a platform, and there's another makeshift ladder below that. Leads down to a cavern, like you said, and not much else. I guess that's how those goblins got in here."
Male Goblin Gunslinger (Musket Master) 2 [18/18 HP | AC 20/Touch 17/FF 14 | LOADED
Mog dutifully follow along as he considers what he's going to do with all the goblins outside. He keeps to the rear of the party and doesn't say anything, but he isn't so preoccupied with his thoughts that he isn't keeping an eye out on his surroundings.
After a quick search of the room, a few interesting items are discovered.
In the wardrobe are three fine, white, silk shirts. A dark blue suit jacket, and two black and blue wool kilts, all sized for a heavy set Dwarf. also, in the wardrobe, is a long robe, in dark red, with gold trim, and it is monogrammed with the initials, MDA.
There are four dresses, Three of them have three deep drawers. These three dressers hold folded shirts, and other garments, (socks, kilts, adventuring trousers, vests, handkerchiefs, towels, pillowcases, sheets, and one heavy wool blanket. The fourth dresser has only twp drawers, and they are even deeper. One drawer holds a pair of backpacks (each is pre packed with two sets of cloths) and the second drawer has a small oil lamp, and a thin wooden case, that is hinged on one side, open at the moment, and it holds a slender wand made from dark wood and silver.
The short table has a drawer in it, and in the drawer you find a stack of dried parchment sheets, a pair of quill pens, an ink pot (dried out) and a strange book.
The strange book is bound in very high quality leather, is about an inch thick, nine inches by five inches, and has a clasp, made from what looks like gold.
The garments look very old, but are not rotted. The fabrics feel new, but the craftsmanship and designs look centuries old.
F Samsaran Wizard 1 [ HP 7/7 | AC 10 Tch 10 FF 10 | Fort +3* Ref +0* Will +3* | CMD 10 | Init +0 Perc +3* | Effects: none ]
Oh, what I wouldn't give for a detect magic. :P
Surana picks up the wand and examines it, evidencing interest. Setting it down for the moment, she turns to the book, lifting it carefully and opening it to look inside.
The writing is an archaic form, and could be protected so you probably do not want to "take 20" on a spellcraft check to decipher the spells. When you have more time, and a reasonably safe environment, you can examine the book more carefully, checking it for protective spells, and then either make spellcraft checks, or use read magic, but I don't have a problem telling you, as a player, that the book contains a variety of spells from first to third level, and I will list them in the discussion thread. You won't be able to use the spells until they are deciphered
Male Goblin Gunslinger (Musket Master) 2 [18/18 HP | AC 20/Touch 17/FF 14 | LOADED
Seeming to realize something, Mog stuffs the wand case (without the wand of course) into his bag. He also gathers all the sheets and towels he can find into one big pile in the center of the room.
Male Goblin Gunslinger (Musket Master) 2 [18/18 HP | AC 20/Touch 17/FF 14 | LOADED
"Not make. Save!" says Mog as he finishes gathering all the towels and sheets. "The sheets can be ripped up ter make bandages. And towels 'ave practical value, about the most massively useful fin' an Absalom adventurer can 'ave."
Then Mog steps back from his pile and takes a moment to think, before flitting off and grabbing one of the handkerchiefs for himself. "Only problem is that I'll need some bloke ter carry all this."
((Is there enough towels for everyone; Goblins included?))
"Yeah, though we haven't been with them long, as you can tell from this glorious duty we've been given." Gruul replies sarcastically.
The ranger walks over to the deep dresser and picks up the two backpacks, spilling their contents back into the drawer. "I've been saying you should get to writing that Adventurer's Guide to Absalom... here load these up." he says to Mog as he tosses the two empty backpacks his way.
Male Goblin Gunslinger (Musket Master) 2 [18/18 HP | AC 20/Touch 17/FF 14 | LOADED
"I've been considerin' it. Especially now that we 'ave steady work," says Mog. He starts load the bags, one with sheets and the other with the towels. Then, smiling, he turns to Surana and Krevek.
"Believe it or not. I'm one of the few blokes in the world 'oo 'as successfully navigated the Kortos Mounts. And Gruul over 'ere 'as roughed it out in the wilderness longer than anyone, period!"
Gruul looks over his shoulder with a grunt of acknowledgement. He proceeds to lead the group forward, always keeping a careful eye out for anything unusual.
The group moves carefully back through the goblin tunnel, curving back around until they pass under the disabled trap.
You are now back at the “T” intersection. There are two white panels (doors?) at the top of the “T” and you are all certain that the room with the canopy bed is on the other side of those panels. You can go back the way you came, passing two similar white panels on the north and south walls of the leg of the “T” and back to the ladder that will take you up and back to the catacombs, or you can check the other end of the “T” (an open doorway leads to a room that Gruul has peered into, but no one has gone into yet).
Male Human Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6
Krevek moves to the closest set of white panels and begins to inspect them closely. If they appear safe, he will try and open them by pushing or some sort of handle.
can you pick the panel in the north wall, south wall, or east wall of the "T"9of course you are pretty sure the east wall panels will open to the room with the canopy bed)? they are equally close and I want to be sure I know which one you open, thanks
As Krevek presses the button on the wall, there is a faint sound, as if there were bees or wasps in the wall in front of him, followed by a groaning mechanical noise. The white panel in front of him slides to the left, moving, at first, quickly, but then slowing to a stop, at the halfway point. The door does not open fully.
Through the door you see what appears to be a small bed chamber, merely fifteen feet square, and against the far wall, opposite the partially open door, there is a bed.
The form of a human sized creature can be seen kneeling beside the bed, the upper torso lying on the bed with the arms neatly laid beside the head. The face of this person is turned away from you. It is not a large form, possibly an adolescent or young woman. The figure wears a moth eaten, yellowed, night gown, and remnants of black hair can be seen on the head of the thing.
Krevek is about to shove the door open more fully, when the head turns on the mattress, the eyes have rotted away ages ago from this emaciated and shriveled corpse that now begins to rise to its feet.