Halgrak

Gruul's page

117 posts. Alias of utsutsu.


Full Name

Gruul Slayer

Race

Half-Orc

Classes/Levels

Ranger 1 (Trapper, Guide)

Gender

Male

Size

M

Age

20

Alignment

TBD, N or NG

Languages

Common, Orc, Giant

Occupation

Hunter, Trapper, Explorer, Treasure Hunter

Strength 18
Dexterity 14
Constitution 13
Intelligence 12
Wisdom 9
Charisma 7

About Gruul

Gruul
Male Half-Orc Ranger (Guide, Trapper) 2
NG Medium Humanoid (human, orc)
Init +2; Senses Perception +3
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 24 (2d10+4)
Fort +4, Ref +5, Will -1
Defensive Abilities orc ferocity (1/day)
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Offense
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Speed 20 ft.
Melee Dagger +6 (1d4+4/19-20/x2) and
. . Falchion +6 (2d4+6/18-20/x2)
Ranged Longbow +4 (1d8/x3)
Special Attacks ranger's focus +2 (1/day)
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Statistics
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Str 18, Dex 14, Con 13, Int 12, Wis 9, Cha 7
Base Atk +2; CMB +6; CMD 18
Feats Power Attack -1/+2, Rapid Shot
Skills Acrobatics +0 (-4 jump), Climb +6, Craft (traps) +6, Disable Device +4, Escape Artist +0, Fly +0, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +5, Perception +3 (+4 to locate traps, +5 to find hidden objects (inc. secret doors and traps), determine whether food is spoiled, or identify a potion by taste), Ride +4, Spellcraft +5, Stealth +4, Survival +3 (+4 to track), Swim +6; Racial Modifiers scavenger
Languages Common, Giant, Orc
SQ combat styles (archery), track, trapfinding +1, wild empathy
Other Gear Kilted Chain shirt, Arrows (20), Dagger, Falchion, Longbow, Artisan's tools (Craft [traps]), Bedroll, Blanket, Flint and steel, Silk rope, Trail rations (4), Waterskin (2), 48 GP, 7 SP, 9 CP
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Special Abilities
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Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Ranger's Focus +2 (1/day) (Ex) +2 to hit and damage focused target.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Scavenger +2 Perception to find hidden objects (inc. secret doors and traps), determine if food is spoiled or identify a potion by taste.
Track +1 Add the listed bonus to survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Gruul is an half-orc of average size, standing no more than 6 feet tall. He is of average build, though is clearly muscular and is no stranger to physical labour. He has a head of messy black hair that looks to have been cut quite short some months prior. With his hood up and lower face covered, Gruul actually looks quite human, with the ashy skin tone and grey eyes and of his human mother. His ears and jaw betray his mixed blood. On his face, the scars and signs of a rough life in the wilderness are quite visible and he wears a septum ring in his nose. He carries a falchion at his side and a longbow with quiver on his back.

Background:
Gruul was born out of violence. Orphaned as a young teenager, since then he has taught himself to survive. He was forced to learn the skills needed for his survival; hunting, trapping, scavenging, exploiting. He is reclusive and would keep to himself but the benefits of working with others sometimes force him out of his comfort zone.

Personality:
Gruul is abrasive and curt. He lacks patience but is not without a sense of humor that most others do not share. He considers himself pragmatic, though others may think him rude or aggressive especially when they first meet him. He tends to err on the side of distrust until proven otherwise. While he is foremost concerned with survival, when his needs are met he is rather intellectual and curious... at least as far as someone with orc blood can be.

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