Hysteresis Loops: The Gion Cover Up (Inactive)

Game Master Terquem

A curious adventurer unlocks a gateway to another place, another time, and sets in motion a ripple that threatens the very fabric of his reality
Current Encounter Map


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Male Half-Orc Ranger 1 (Trapper, Guide)

Following Mog's suggestion, Gruul moves to the intersection and then turns to face the left passage. He begins inspecting the area, hoping to discover any traps that might be hidden.

Perception, searching for traps: 1d20 + 6 ⇒ (6) + 6 = 12


F Samsaran Wizard 1 [ HP 7/7 | AC 10 Tch 10 FF 10 | Fort +3* Ref +0* Will +3* | CMD 10 | Init +0 Perc +3* | Effects: none ]

Surana follows a few feet behind, watching.

Perception: 1d20 + 3 ⇒ (20) + 3 = 23


male

Gruul:
Looking in the north direction, Gruul can see that the passageway extends 20 feet and then seems to end, but at the end, on the right hand side of the wall where the passageway ends, directly to the north, there is an opening, approximately four feet wide and seven feet high, beyond that there is what looks like some kind of work shop.

Surana:
Moq is peering into a tunnel, a very small tunnel, as if he is trying to be sure it isn’t trapped, but it is, you can see that there is a fine, thin, black cord strung across the opening of the tunnel, very near the ceiling, and a goblin would easily walk under this cord.


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F Samsaran Wizard 1 [ HP 7/7 | AC 10 Tch 10 FF 10 | Fort +3* Ref +0* Will +3* | CMD 10 | Init +0 Perc +3* | Effects: none ]

Surana inhales sharply, and speaks in a low voice. "Are you trying to lead us all into a trap, goblin? Look up!"

She points to a black cord strung across the tunnel entrance.


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Male Human Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6

Hearing about the trap, Krevek immediately looks back to the goblin, a clear look of distrust in his eyes. He slowly pulls his sword and readies his shield. He takes up a defensive position near Surana.


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Male Goblin Gunslinger (Musket Master) 2 [18/18 HP | AC 20/Touch 17/FF 14 | LOADED

Just in case it isn't clear, Mog wasn't trying to lead anyone into the tunnel. He was only peering in to find said trap. And heck, he even said so.

"Ah! Right! There it is," says Mog, scratching his chin again. "I knew it were there somewhere, right, but I couldn't spot where. That's why I wanted a bloomin' stick, right, to feel 'round wiv it."

"So good gobs, definitely right good. Yer'd 'ave ter be a bad gob or one of them filffy ugly's not ter ffink of sumfink like this. It's probably meant ter trip up any fairy tryin' ter follow the retreatin' goblins in; send them straight ter the ground so the bloody rats can bite off their toes." Then, clearing his throat, Mog turns to the two adventurers, a serious look on his face, not even a hint of a smile.

"And no, I'm not tryin' ter lead yer into a trap; that would be a bad joke. I said we're escortin' yer out and I meant it. It's me oaff ter make sure yor group makes it out okay." Then he flashes Krevek a smile. "Now put that sword away will ya? I saw what yer did to those machines and it's making me nervous."


Male Human Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6

"The sword is not for you, unless you were to come after the woman or myself." Krevek says to Mog "It is for the rats in the hole till they prove they are not enemies."


Male Half-Orc Ranger 1 (Trapper, Guide)

Grull looks up from his search as he hears the discussion. He walks over and places himself between Mog and the others, though he keeps his body casual and non threatening.

"I know it's tough, but for what it's worth, I trust Mog with my life." Gruul says making eye contact with first Krevek and then Surana.

The ranger turns and kneels to inspect the wire. "If you folks would stand back, I believe I can disable this." Gruul waits for the others to get to a safe distance and then turns and gets to work. A look of intense concentration takes him over, as he studies the wire intently.

Disable Device (traps): 1d20 + 6 ⇒ (18) + 6 = 24


Male Human Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6

Krevek waits for Surana to move back and then follows.


F Samsaran Wizard 1 [ HP 7/7 | AC 10 Tch 10 FF 10 | Fort +3* Ref +0* Will +3* | CMD 10 | Init +0 Perc +3* | Effects: none ]

The blue-skinned woman meets the half-orc's gaze steadily until he turns away, then purses her lips and gives him some space. Her eyes do not leave him as he works with the tripwire, and there is a hint of a thoughtful expression on her face.


male

Looking at the thin, black cord, Gruul can easily see that the "trap" if you can call it one, is not as deadly as it seams.

In a crack in the ceiling,someone has stuffed rocks, and what appear to be metal pots, pans, and some assorted tools. All of this material is held in place by a crude net, and the cord, if pulled will pull the net off of a peg at one end. The material in the net would fall on the person who pulled the cord, but the material doesn't look as if it is enough to cause more than a few bruises, made a headache, but certainly a lot of noise.

It is a simple effort to untie the rope, from the proper end, naturally, and then tie a solid knot at the trigger pin and the "trap" is disarmed.

The passageway, this tunnel, is small, and has a low ceiling. If you intend to follow it, Gruul, Krevek, and Ryko will have to stoop, Surana will have to lower her head slightly, and of course Moq is sized just right for the tunnel. It is also narrow,fighting, swinging weapons, will be impossible if something attacks while you are in this tunnel, unless you have something that can be used as a thrusting weapon.


Male Half-Orc Ranger 1 (Trapper, Guide)

"Ahh, see?" Gruul says as he re-ties a knot at the trigger of the crude device. "Nothing more than a noise maker, some sort of perimeter alarm I'd guess."


Male Human Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6

"Well, if it is goblins, should Mog go in and see what we got here?" Krevek questions the goblin.


Male Goblin Gunslinger (Musket Master) 2 [18/18 HP | AC 20/Touch 17/FF 14 | LOADED

Shrugging, Mog goes in to scout out the tunnel.


Male Half-Orc Ranger 1 (Trapper, Guide)

"Keep yer head..." Gruul says, taking position at the entrance of the tunnel to be ready to respond to any sign of trouble.


male

Moq:
The tunnel curves to the left, and isn’t very long. You come to a place in the tunnel where you can see that just ahead it ends and there is a large room or chamber of some kind. Approaching carefully, you remain unseen, and unheard. The chamber looks as if it was once a large “lived” in room, for a human sized person or persons. There is a large canopy bed, several dressers, a wardrobe, a large, high table, and a second shorter, smaller table. By judging how far you travelled, and by the look of two white panels, similar to the ones seen in the hallway before, this is a large room on the other side of the two doors in the “T” intersection. Near the large canopy bed, and on the bed, are five Goblins, two adult females, two very small Goblin children, and an adolescent or young adult Goblin female. The adolescent female is the only Goblin who is armed, and she watches the tunnel, while holding a short spear. These Goblins have not spotted you, yet.


Male Goblin Gunslinger (Musket Master) 2 [18/18 HP | AC 20/Touch 17/FF 14 | LOADED

GM:
"Hullo there! My name's Mog," says Mog, stepping forward and out of the shadows of the tunnel. "What's you lot doing in the catacombs?"


male

Moq:
The adolescent Goblin girl, holding her spear at the ready, smiles, and shows all of her teeth, before she answers you, “Ello, Moq. We found this place from a hole in the wall below, in the great caverns, deep down below the city. That hole led us to a door in the floor on the other side of the bed. We thought this would be a great place to set up a new warren, but then Krackedtooth, our leader, wanted to explore up through another door into those catacombs. We didn’t know we’d come up so far that we were near the city. Then Tumblebone, another one of our tribe, forced open a door in that hallway you came from and woke up those crab thingies. We’re all that’s left, if everyone else that was up there is dead. We don’t want trouble, but we found this place first. It’s ours.”


Male Goblin Gunslinger (Musket Master) 2 [18/18 HP | AC 20/Touch 17/FF 14 | LOADED

GM:
"I'm from the city, where I serve the Graycloaks of the Ascendant Court. I were told ter patrol these catacombs, to remove them 'oo shouldn't be 'ere. Unfortunately, yor lot falls under that description," says Mog with a frown.

"Yer 'ave two choices, right, go back where yer came from or go into the city, and I'll take care of yer and what's left of yer family back at my house." He finishes with a smile. "Atleast that way yer wouldn't need to worry about food again, ya skinny gobs!"


Male Goblin Gunslinger (Musket Master) 2 [18/18 HP | AC 20/Touch 17/FF 14 | LOADED

Got your message, Terquem

Mog comes back through the tunnel with 5 Goblins in tow: 2 adult females, 2 children, and an adolescent female.

"Right, ffen," says Mog to the adolescent. "The ffree longshanks and I are gonna finish clearin' out the place. Yer lot should stay out 'ere, in case any uvver Gobs decide ter come back. We'll be back this way in just a wee wile."

Mog turns to the Gruul and the others. "The way should be safe now, so Gruul can lead."


Male Half-Orc Ranger 1 (Trapper, Guide)

Gruul's face betrays a slight grin as he takes in his friend leading the family of goblins back to the group.

"Alright then, shall we proceed?" he asks, again looking at Krevek and Surana. Without waiting for an answer, he turns back to the passage and prepares to enter.


Male Human Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6

"I am guessing I should start getting creative names for that little maggot if he is going to keep calling us names." Krevek says to Surana, he then asks "After you?"


F Samsaran Wizard 1 [ HP 7/7 | AC 10 Tch 10 FF 10 | Fort +3* Ref +0* Will +3* | CMD 10 | Init +0 Perc +3* | Effects: none ]

Surana precedes Krevek, shaking her head softly. "Do not allow the younger ones to trap you with their foolish words, Krevek."


Male Human Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6

Krevek quietly scolds himself for once again letting some childish fool get a rise out of him. This is why I could never make it being in the front of the shop he thinks to himself as he follows the orc.


Male Goblin Gunslinger (Musket Master) 2 [18/18 HP | AC 20/Touch 17/FF 14 | LOADED

Mog brings up the rear, as usual.


Male Half-Orc Ranger 1 (Trapper, Guide)

Gruul proceeds carefully down the passage, keeping an eye out for anything unusual. There may be more than just noise makers down here, no time to slack off...


male

The tunnel curves to the left, and isn’t very long. You come to a place in the tunnel where you can see that just ahead it ends and there is a large room or chamber of some kind. The chamber looks as if it was once a large “lived” in room, for a human sized person or persons. There is a large canopy bed, several dressers, a wardrobe, a large, high table, and a second shorter, smaller table. By judging how far you travelled, and by the look of two white panels, similar to the ones seen in the hallway before, this is a large room on the other side of the two doors in the “T” intersection.


Male Half-Orc Ranger 1 (Trapper, Guide)

Gruul slows down and approaches the threshold of the room. "What do you make of this?" he calls back to the group.

The ranger begins inspecting the area around the threshold for signs of anything dangerous.

Perception, searching for traps: 1d20 + 6 ⇒ (18) + 6 = 24


Male Goblin Gunslinger (Musket Master) 2 [18/18 HP | AC 20/Touch 17/FF 14 | LOADED

Mog pipes up. "This is where I found the Gobs. There's nuffink damgerous 'ere. Though there was that thing about 'a hole in the wall below' that leads to great caverns."


Male Half-Orc Ranger 1 (Trapper, Guide)

Gruul abandons his search and enters the chamber.

"Any idea where?" he asks as he surveys the room.


male

As Grull moves cautiously into the room, his view of the other side of the canopy bed reveals an open trap door, similar to the one in the room where he first saw the mechanical monsters. The door, a hinged, flat section of the floor, is opened and leaning against the wall next to the head of the bed.


F Samsaran Wizard 1 [ HP 7/7 | AC 10 Tch 10 FF 10 | Fort +3* Ref +0* Will +3* | CMD 10 | Init +0 Perc +3* | Effects: none ]

Surana follows Gruul, her eyes scanning the room. "This is strange," she muses, "very strange. Why... and how?"


Male Human Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6

Krevek enters the chamber looking around it, at a lost for what time make of the chamber.


Male Half-Orc Ranger 1 (Trapper, Guide)

Gruul walks over to the trap door and looks down into its depths.


male

There is a ladder, in a round hole, similar to the one before, but this hole extends down into the depths beyond the range of your vision.


Male Half-Orc Ranger 1 (Trapper, Guide)

Gruul thinks for a moment and pulls a copper piece from his belt. He holds it over the dark shaft. As he releases the coin, he begins to count aloud, waiting to hear the coin hit bottom. "One owlbear, two owlbears..."


male

Before he can say "two owl bears," Gruul hears the coin bounce or strike something metallic, and then it is silent for another owl bear, and then you hear it hit metal again, bounce and rattle


Male Goblin Gunslinger (Musket Master) 2 [18/18 HP | AC 20/Touch 17/FF 14 | LOADED

Cringing at the sound of the falling coin, Mog goes over to Gruul and says, "Tell me that were a copper. I'll faint uvverwise"


Male Human Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6

Krevek moves over to Gruul, looks down the hole. He lifts the sunrod from his pack and shines it down seeing how far it illuminates. He then moves to the ladder, and proceeds to climb down the holes slowly.


Male Half-Orc Ranger 1 (Trapper, Guide)

"There'll be enough to buy our pints tonight, if that's what you're worried about." Gruul says to Mog as he mounts the ladder after Krevek.

As he begins descending he continues,"Sounds like it hit something just out of my sight, and then the floor another 30 feet down or so after that, I'd guess."


male

When Krevek shines a light down the shaft, everyone can see that it is deep.

It extends to a depth beyond the range of the light (more than 80 feet at least.

I'm not sure I should make Surana follow you down the tunnel, but here's what I will do,

Gruul and Krevek climb down one hundred feet, and find themselves on a metal platform. The floor of the platform is some kind of grate. The spaces between the "ribs" of the grate is only an inch, and the platform seems sturdy. It is attached to a wall, and at this place, the area around you is open, and seems to be a very expansive cavern. You can hear the sound of a waterfall in the distance. Extending from the platform downward, ten feet away from the ladder, is another ladder, but, with Krevel's light, you can see that this ladder is damaged just after it goes down five feet. The ladder, a good eight feet of it is missing, has been repaired, with bits of wood and rope. It does not look safe. It looks as though it was work done by goblins. Below the repaired section of the ladder, you can see the rest of the undamaged ladder, going down about twenty feet, to a metal floor with a pool of water all around it on three sides. There is a raft, made of wood, tied to a pole in the platform, floating on the pool.


Male Human Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6

Krevek takes the entire scene of the cavern in slowly, circling the open cavern. This is weird, I never imagined this could all be under a city.


Male Goblin Gunslinger (Musket Master) 2 [18/18 HP | AC 20/Touch 17/FF 14 | LOADED

Mog stays up top.


Male Half-Orc Ranger 1 (Trapper, Guide)

"What now?" Gruul says, looking down at the ladder below the grate he's standing on.

"I've got some rope we could tie here to climb down further." he continues, addressing the man beside him.


Male Human Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6

looking at the makeshift ladder, krevek thinks a moment, "Can we take a moment to secure the previous work, it looks like they were on the right track, just a bit shoddy and I would hate to fall getting to the bottom of all this, using our ropes and there prior work, I would be willing to bet we can come up with something?"


Male Half-Orc Ranger 1 (Trapper, Guide)

Gruul nods and begins removing his coil of hemp rope from his backpack.


Male Half-Orc Ranger 1 (Trapper, Guide)

We can begin fixing up this ladder then, I guess. Wanted to give other folks a chance to wake up... not sure if you're waiting or absent.


Male Human Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6

Krevek looks at the ropes, not sure where to begin. Never been great with ropes or ladders. "Where do we want to start?"

Escape Artist to assist Gruul with the ropes. 1d20 + 2 ⇒ (4) + 2 = 6

Assuming escape artist since it is used for tying ropes and stuff, let me know if it would be different. And with that assist, I think I am just in the way!


male

You would need some kind of "Craft" or "Profession" skill here, to examine the stability of the Goblin ladder (maybe it's safe to use), and effect improvements (if you determine it needs them), but I have another question. What do you think you are going to do once you get down to the platform that is surrounded by water? Yes, there is a raft there, and yes you could try to navigate it across the lake to whatever lies beyond, but, seriously? You know you left Moq, Surana, and Ryko behind already right?


Male Human Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6

We are looking at the moment, I have no intentions of going to the bottom, just looking at the moment and seeing if the ropes can even be repaired

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