Valeros

Krevek's page

181 posts. Alias of Jariath.


Full Name

Krevek

Race

Human

Classes/Levels

Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6

Gender

Male

Size

M

Age

22

Alignment

CG

Deity

Abadar

Languages

Common Dwarven Undercommon

Occupation

Blacksmith

Homepage URL

http://www.myth-weavers.com/sheetview.php?sheetid=473232

Strength 16
Dexterity 15
Constitution 12
Intelligence 12
Wisdom 10
Charisma 9

About Krevek

Description:

Krevek stands over 6' tall and is very well toned. He has dark hair and brown eyes. His armored coat has a small symbol of Abadar near the right showlder.

Personality:

Krevek is often withdrawn, especially when working in his fathers shop. He is aware when people are around, just tends to avoid them. Although not hostile, he can often be considered rude.

Background:

Krevek grew up the son of a Blacksmith, he was raised to be a merchant but it has lack of social skills quickly earned him a spot at the forge instead. He was taught to the craft from a young age but Krevek, rebelling against the strict upbringing decided he needed to spend time away from the family business. This time was spent in the town guard, for which he spent three years doing before returning to his fathers shop.

Krevek, Human Fighter Inheritor

A year ago, upon returning to your father's forge, you found that the building had been abandoned. There was no evidence of a struggle, no note, and anyone asked in the surrounding area just told you that he had disappeared. After searching the storage room, you found a secret compartment with a long case, in it was a very finely made, very old-looking sword. You stared at it for a moment and got the overwhelming urge to pick up the weapon. As soon as you picked it up, you knew it was meant for you. You knew from that moment that the weapon was a part of you and you would likely die with it in your hand. The sword had a word etched along the base of the blade but you could not read it. After searching for clues about your father for quite some time, you decided he was either gone for good, or at least did not wish to be found.

You headed to Absalom, the biggest city you knew about, to seek out a sage who could help discover more about the sword you found. Upon arriving, you met and set an appointment with a blue-skinned lady named Surana. After waiting a day, you got into a drinking contest at the very tavern you were supposed to meet. Not sure whether you won or lost, you wake up, groggy. There is the scent of perfume in the room and you feel you may have had a wild night with a bar wench. After looking out the window, you assume it is the night of your appointment and rush down to the barroom to ensure you're not late!

The Crunch:

Combat
HP: 22
AC: 19 Armor 4 Shield 3 Dex 2 FF: 17 Touch: 12
Fort: +4 Ref: +2 Will: +0
BAB: 2
CMB: +5
CMD:17 FFCMD: 15 (+1 vs Sunder and Disarm when wielding long sword)
Init: +2
Move: 20

Racial
Bonus Feat
Skilled

Class
Weapon Guard

Favored Class Bonus is Skill Points

Traits
Eyes and Ears of the City: +1 perception and it is a class skill

Feats
Two Weapon Fighting
Weapon Focus Long Sword
Improved Shield Bash
Shield Focus

Skills
Acrobatics: -2
Appraise: +1
Bluff: -1
Climb: 0
Craft: Blacksmith +6
Diplomacy: -1
Disable Device: +2
Disguise: -1
Escape Artist: +2
Fly: +2
Handle Animal: -1
Heal: +0
Intimidate: -1
Knowledge: Any +1
Linguistics: +1
Perception: +6
Perform: -1
Profession: City Guard +4
Ride: +2
Sense Motive: +0
Sleight of Hand: +2
Spellcraft: +1
Stealth: +2
Survival: +5
Swim: +4
Use Magic Device: -2

Gear
Armored Coat, Light Steel Shield
Explorers Outfit
Masterwork Backpack
-Blanket and Bedroll
-Coldweather Outfit
-Waterskin X2
-Rations x5
-Fishing Kit
-Cooking Kit
-Sun Rod x5
-Flint and Steel

Weapons
Long Sword +6 1d8+3 19-20x2 Slash
Light Steel Shield, +4 spiked 1d4+1 Piercing
Full Attack +4 Sword +2 Shield

+1 Str Comp Short Bow, +4 1d6+3 X3 Pierce

Battle Axe +5 1d8+3 X3 Slash
Full attack +3 Axe +2 Shield

Currency
19 Gold
9 Silver

Experience: 2200

+1 hit/+2 damage for certain machines