Hysteresis Loops: The Gion Cover Up (Inactive)

Game Master Terquem

A curious adventurer unlocks a gateway to another place, another time, and sets in motion a ripple that threatens the very fabric of his reality
Current Encounter Map


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Male Human Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8


Male Goblin Gunslinger (Musket Master) 2 [18/18 HP | AC 20/Touch 17/FF 14 | LOADED

Initiative: 1d20 + 5 ⇒ (10) + 5 = 15


F Samsaran Wizard 1 [ HP 7/7 | AC 10 Tch 10 FF 10 | Fort +3* Ref +0* Will +3* | CMD 10 | Init +0 Perc +3* | Effects: none ]

Mog goes before Surana.


Male Goblin Gunslinger (Musket Master) 2 [18/18 HP | AC 20/Touch 17/FF 14 | LOADED

Dive rolling into the room, Mog lands in a crouch and fires at the undead creature.

Ranged Attack w/ Deadly Aim: 1d20 + 6 ⇒ (4) + 6 = 10 vs Touch AC
Small Battered Musket w/ Deadly Aim: 1d10 + 2 ⇒ (3) + 2 = 5


male

The deafing blast from the gun thunders in the small room -
I wonder if there should be Fortitude Saves for some kind of partial deafness when a gun goes off in a small space, oh well, it is something to think about, maybe I've been watchin Archer too much

- and the bullet rips through the nightgown just above the thing's hip. The cloth is pulled out and away, and a piece of it is torn off, but it would seem as though the bullet missed striking the flesh.


F Samsaran Wizard 1 [ HP 7/7 | AC 10 Tch 10 FF 10 | Fort +3* Ref +0* Will +3* | CMD 10 | Init +0 Perc +3* | Effects: none ]

Surana moves to get a clear shot and tosses a dart of acid at the thing.

Ranged Touch: 1d20 + 0 ⇒ (15) + 0 = 15
Acid Damage: 1d6 ⇒ 5


male

The monster keeps coming forward, seemingly unfazed by the splash of acid that eats away at its dried and decayed flesh.

It comes to stop in front of Moq. With a hissing sound of air being forced into lungs that have long ago dried and shriveled, it lifts both of its hands above its head and tries to bash the goblins brains in with its fists.

Undead Slam Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage if Successful: 1d4 + 1 ⇒ (2) + 1 = 3

If Moq is struck by this monster, he must make a Fortitude Save immediately, DC 14. This is slightly out of the norm for this attack, but this is how I am going to work it.


Male Human Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6

Krevek moves into the room to stand next to the goblin and slices with his sword.

Attack 1d20 + 5 ⇒ (17) + 5 = 22
damage 1d8 + 3 ⇒ (4) + 3 = 7


Male Goblin Gunslinger (Musket Master) 2 [18/18 HP | AC 20/Touch 17/FF 14 | LOADED

Pounded on the head by the undead woman's double-fisted hammer, Mog stumbles backwards.

Fortitude Save: 1d20 + 1 ⇒ (13) + 1 = 14
Luuuuckkkky!!


F Samsaran Wizard 1 [ HP 7/7 | AC 10 Tch 10 FF 10 | Fort +3* Ref +0* Will +3* | CMD 10 | Init +0 Perc +3* | Effects: none ]

Noice job!


Male Half-Orc Ranger 1 (Trapper, Guide)

Gruul fills with rage as he watches the horror attack his friend. He drops the pack he is holding, closes the distance while drawing his falchion, and then attacks the creature with all of his might.

Attack, power attack: 1d20 + 4 ⇒ (12) + 4 = 16
possible damage: 2d4 + 9 ⇒ (2, 4) + 9 = 15


F Samsaran Wizard 1 [ HP 7/7 | AC 10 Tch 10 FF 10 | Fort +3* Ref +0* Will +3* | CMD 10 | Init +0 Perc +3* | Effects: none ]

Surana frowns thoughtfully and moves again for a clear shot, then sends another dart flying toward the thing.

Ranged Touch (melee penalty): 1d20 + 0 - 4 ⇒ (12) + 0 - 4 = 8
Sadness.


Male Goblin Gunslinger (Musket Master) 2 [18/18 HP | AC 20/Touch 17/FF 14 | LOADED

Mog steps back and reloads


male

After the monster strikes Moq, it begins to raise its arms for another attack, but Krevek is quick to step up and in a masterful stroke he severs the creature’s arms at the elbows.

Filled with unholy rage the thing staggers and turns, rolling it’s head from side to side and mouthing obscene words that cannot be heard.

Gruul moves in, fearing a broad swing in this close space, he lunges with all of his might and drives his falchion into the corpse below the breastbone, then lifts and tears with the weapon. There is a sound like old leather being rendered and twigs snapping. When he pulls his weapon back, the monster falls in a pile of bones and desiccated flesh to the floor, whiffs of acrid smoke rise from the corpse where Surana’s acid still eats away at it.

Moq shudders, it is as if he has walked a precipice overlooking the darkness of an eternity cast into an abyss where there is no return, no release and only pain.


F Samsaran Wizard 1 [ HP 7/7 | AC 10 Tch 10 FF 10 | Fort +3* Ref +0* Will +3* | CMD 10 | Init +0 Perc +3* | Effects: none ]
Terquem wrote:
Mog shudders, it is as if he has walked a precipice overlooking the darkness of an eternity cast into an abyss where there is no return, no release and only pain.

Beautiful!

Surana studies the thing's remains in an attempt to discern its identity and origin.

DM, can I give you a knowledge roll of some kind?


male

Though probably not exactly in the rules, Knowledge Arcana, Knowledge Nature, and Knowledge Planes, all could inform you of what you want to know, oh, and thank you


F Samsaran Wizard 1 [ HP 7/7 | AC 10 Tch 10 FF 10 | Fort +3* Ref +0* Will +3* | CMD 10 | Init +0 Perc +3* | Effects: none ]

Knowledge (Arcana): 1d20 + 7 ⇒ (7) + 7 = 14
Oh, dice.


Male Goblin Gunslinger (Musket Master) 2 [18/18 HP | AC 20/Touch 17/FF 14 | LOADED

What about Knowledge Religion?

Mog continues to backpedal, until his back is against the wall. He blinks rapidly in a poor attempt to try and clear his head. Eventually, he resorts to violently shaking his head and rubbing his eyes.

"If we spot sumfink like that again, don't let it touch yer," mumbles Mog.


Male Half-Orc Ranger 1 (Trapper, Guide)

Gruul carefully cleans any trace on the creature from his blade before putting it away. He then leans down to inspect the twisted carcass.

Knowledge(nature): 1d20 + 5 ⇒ (1) + 5 = 6

Oh dice, indeed.


F Samsaran Wizard 1 [ HP 7/7 | AC 10 Tch 10 FF 10 | Fort +3* Ref +0* Will +3* | CMD 10 | Init +0 Perc +3* | Effects: none ]

Surana's eyes narrow as she fixes the goblin with an unreadable stare. Suddenly she strides up to him and places one hand on his forehead, continuing to stare at him. After a moment she removes her hand and releases a breath. "It is well that your people are growing in hardiness more quickly than in mental capacity."

With that, she turns and begins to examine the rest of the room.

Perception: 1d20 + 3 ⇒ (3) + 3 = 6


male

yes Knowledge, Religion, for sure, but I was addressing Surana's Knowledge skills directly, and she doesn’t have that one


Male Human Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6

Krevek returns his sword to its sheath and begins searching the room, he knows that it will take one far more educated than him to discern what the creature was.

perception: 1d20 + 5 ⇒ (3) + 5 = 8


Male Half-Orc Ranger 1 (Trapper, Guide)

Gruul shrugs as he stands up straight, not sure what to make of this creature. He then joins in the search of the room.

perception: 1d20 + 3 ⇒ (18) + 3 = 21


Male Goblin Gunslinger (Musket Master) 2 [18/18 HP | AC 20/Touch 17/FF 14 | LOADED

Mog stays where he is, but he does take a look around.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20


F Samsaran Wizard 1 [ HP 7/7 | AC 10 Tch 10 FF 10 | Fort +3* Ref +0* Will +3* | CMD 10 | Init +0 Perc +3* | Effects: none ]

Surana takes another pass around the room, keeping one eye firmly on the goblin.


male

The room appears to have been undisturbed for a very long time. The tight fit of the door has kept out any accumulation of dirt and from the catacombs around it, but there is still a thin, grey layer of fine dust on the bed and other items in the room.

The bed is simple, and the frame, supporting a thin mattress, is a box like affair, with two drawers built into it. There are sheets and a single blanket on the bed, but the material has rotted, and falls apart if it is touched.

There is a single wardrobe against the west wall. It is made of wood, and the wood seems to be in good condition. There are handles on the two doors of the wardrobe, and no sign of a lock.

On the east wall of this small room there is an opening, about four feet wide and seven feet high. Through the opening you can see an even smaller room, no more than eight feet deep and five feet wide. There is a basin in this room, and a commode, and against one wall a sort of partition like door that looks as if it is made of tempered glass.
The drawers under the bed hold clothing, sized for a thin human sized female. Most of the clothing has rotted, and become frayed, but there is one garment that is in remarkable shape. It is a body suit made from a heavy blue fabric that does not feel like any kind of natural fiber. It has several pockets, and an arrangement of loops around the waist, but no belt. It is held closed up the middle of the garment by a closure device unlike anything you have ever seen. Hundreds of tinny teeth are closed onto each other by a sliding, small, metallic device. This garment is heavy, and seems remarkably durable, perhaps even cut resistant.

Under all of the items in one drawer, the rotted clothing and the heavy garment, is a strange looking device. It resembles a very small pistol. It is silvery, made of metal and about six inches long. It has a barrel that is short and very small in diameter.

The wardrobe holds other garments that are also sized for a small human female, dresses, blouses, pants, as well as a few blankets, sheets, and more towels, folded neatly at the bottom of the wardrobe. There is also a pair of high, black, boots, made from a material that resembles leather. The boots are in excellent condition, are very sturdy, and have a thick “waffle” like sole. The clothing, sheets and blankets are rotted beyond use. On the top of the wardrobe is a small wooden box, no more than five inches long and two inches wide, and inside of this box are three sets of earrings, made from gold wire and dangling with blue and red semi-precious stones.


Male Half-Orc Ranger 1 (Trapper, Guide)

Gruul picks up the strange metal device, turning it over in his hands, attempting to discern it's function.

"I have never seen anything like this... could it be a weapon?" he says to no one in particular.


Male Goblin Gunslinger (Musket Master) 2 [18/18 HP | AC 20/Touch 17/FF 14 | LOADED

"Looks ter me like a pistol," chimes in Mog. "I never understood 'ow them fings worked..."


Male Human Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6

"Something here us really not right, I have never seen this type of stuff in all of my travels." The warrior states, more to himself then anyone that might be listening.


F Samsaran Wizard 1 [ HP 7/7 | AC 10 Tch 10 FF 10 | Fort +3* Ref +0* Will +3* | CMD 10 | Init +0 Perc +3* | Effects: none ]

Surana nods and moves to examine the earrings and preserved clothing. "It is strange indeed... but I am unable to determine if any of it is magical. For that we must needs return on the morrow."


Male Half-Orc Ranger 1 (Trapper, Guide)

"All of this is so strange. Maybe we should take these unusual items with us for now." Gruul suggests. He hands the "pistol" to Mog and moves to inspect the boots.


F Samsaran Wizard 1 [ HP 7/7 | AC 10 Tch 10 FF 10 | Fort +3* Ref +0* Will +3* | CMD 10 | Init +0 Perc +3* | Effects: none ]

DM, what time of day is it at this point?

Surana nods at the half-orc's words. "That would be wise, I think."


Male Human Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6

Krevek assists with the gathering of unusual stuff, putting as much as needed into his pack.


male

Krevek's sun rod is done. He must use another, or it will be impossible for the character’s to see (other than those with Darkvision). It has been over two hours since Surana and Krevek entered the catacombs, meaning it is probably sometime just before noon.

You have collected and examined everything of interest in this room. What do you do now?


Male Human Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6

As the sunrod gives its last light, Krevek strikes up another, takes a last look around the room. "I think we are done here, I believe there was more to examine," he says and makes his way to the door.


Male Goblin Gunslinger (Musket Master) 2 [18/18 HP | AC 20/Touch 17/FF 14 | LOADED

Added Strange Pistol and Bag of Towels to Equipment~

Reclaiming his towel bag and shoving the strange 'pistol' into his bandoleer, Mog again takes his place at the rear of the group.

"Yer know, yer lot never said why yer were dahn 'ere in the first place. Now I know it ain't me place ter pry or anyfink... But the bloomin' church upstairs, right, and more importantly, the captain,are gonna want answers. So if yor expectin' us ter vouch for yer free... Ya get wot I'm sayin'?" Mog clears his throat, speaking slightly louder than before. "Because the dwarf is probably up there already, tellin' them all sorts of stories of wot she seen dahn 'ere."


Male Half-Orc Ranger 1 (Trapper, Guide)

Gruul stows the boots in his backpack, walks over to where he dropped the bag of linens and hands it to Ryko.

"You mind carrying this?" He asks rhetorically, and then follows Krevek.


NPC: F Human

"wha, uh, you, um, sir, um sir," Ryko says as he lifts the bag and tries to follow Gruul protesting weakly.


Male Half-Orc Ranger 1 (Trapper, Guide)

"Thanks." he says to Ryko.

"Well, should we check another set of panels? Dealer's choice..." Gruul calls to the group.


F Samsaran Wizard 1 [ HP 7/7 | AC 10 Tch 10 FF 10 | Fort +3* Ref +0* Will +3* | CMD 10 | Init +0 Perc +3* | Effects: none ]

Surana frowns as she considers the goblin's words.

"We will confront each situation as it manifests itself, young one."

She turns serenely to Gruul and answers his question with a stately nod.


Male Human Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6

Which doors are still not opened?

Krevek proceeds to closest set of panels that are not opened, looks over at Gruul, nods and perform the sequence shown to him by Surana to open the door.


Male Half-Orc Ranger 1 (Trapper, Guide)

Gruul readies his falchion, anticipating another danger behind the panels.

Forgot about Mog's lingering question, sorry! didn't mean to step over it...


male

there is a panel opposite the one you just opened, and around the corner, opposite from the cave in, is an open door to some kind of work shop. Do you still want to open the door across from the one you just opened, or check out the work shop?


Male Human Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6

The closest one to where we are now first, unless someone stops me and says we are going back to the other one


Male Half-Orc Ranger 1 (Trapper, Guide)

Deal with this panel across the hall, and then check out the work shop?


Male Goblin Gunslinger (Musket Master) 2 [18/18 HP | AC 20/Touch 17/FF 14 | LOADED

I vote for the same


F Samsaran Wizard 1 [ HP 7/7 | AC 10 Tch 10 FF 10 | Fort +3* Ref +0* Will +3* | CMD 10 | Init +0 Perc +3* | Effects: none ]

No objection here!


male

The panel in front of Krevek begins to open, but fails to move more than a half dozen inches or so before it squeals to a stop, but a gentle shove on it and it slides open the rest of the way.

The room beyond the door is similar in size to the one across the hall, but there is not a second smaller room off of this one. It appears to be a room where meals were prepared and eaten.

Along the south wall is a counter, about thirty inches off of the floor, and at the west end of the counter is a large stone sink. Above the sink is some kind of spot, but there is no pump or handle to draw water from where ever the water might come from. At the east end of the counter there is a sophisticated looking stove, the door is open, of this stove, and small lumps of coal still rest in the belly of the stove. The stove is about twenty four inches, round, and has a large flat skillet on it, and next to that, a kettle. Both of these look to be made of fine steel, and show no signs of rust or wear.

There is a narrow table, four feet long and just two feet wide in the center of the room, and five chairs, tow along each of the long sides of the table, and one chair at one short end of the table, the west end. On this table are three settings of a plate, large bowl, two cups, at each setting, and a set of cutlery comprised of two forks, a spoon, and a knife. The cutlery and setting pieces are made from a very strange looking material that is not wood and not ceramic. It is dark blue in color, and looks clean and unused.


Male Human Fighter 2(Weapon Master) HP 22/22 AC 19 FF 17 Touch 12 CMD 17 (ff 14) Fort +4 Ref +2 Will +0 Init +2 Perception +6

"In all my travels of the inner sea, I have not seen anything like this." The warrior thinks out loud.


Male Goblin Gunslinger (Musket Master) 2 [18/18 HP | AC 20/Touch 17/FF 14 | LOADED

Mog goes ahead of the group and inspects the sink.

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