Howl of the Carrion King (DM Rambler)
Game Master
Scribbling Rambler
Male Human Paladin 1 Init +1, Per 0, AC 18, T 11, F 17; HP 12/12; F +4, R +1, W + 2
Oops, forgot the potential critical, there:
Male Human Cleric 1 Init +3, Per +3, AC 17, T 11, F 16; HP 7/7; F +1, R +1, W +5
Tariq casts Guidance on Tydus.
"The blessings of Sarenrae be upon you."
Male Elder GM
Unfortunately, Reza's armour slows him too much to get an attack this round, but I'm letting him keep the good roll. After checking with Chris...
Reza moves into the room and hops up on the central table.
Does Durandel stick with his original plan?
Don't forget, Durandel and Reza have guidance, though Durandel's only has a round or two left (only good for a minute, other stuff has been happening).
Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0
Durandel will keep to his original plan.
Male Elder GM
Durandel moves up behind Lyriah, and draws a dagger in preparation for throwing it.
He couldn't make the square you said with 30' move, and he still has BAB 0, so can't draw on the move.
Tydus
Lyriah
Round 2
Novid
Pugwampi
Reza
Tariq
Durandel
Male Dwarf Ranger 1 Init +1; Per +6; AC 17, T 11, F 15; HP 12/12; F +4, R +3, W +2
Tydus pushes through the throng blocking the doorway as he slips both of his kukuris from his belt pressing forward to attack the first one he can reach. The one at K140
His right arm reaches out and swings.
Swing: 1d20 + 5 ⇒ (8) + 5 = 13
Swing: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Edit : Forgot to apply the Guidance buff
Female Elf Wizard/1 Init +3, Per +2, AC 13, T 13, F 10; HP 7/7; F +0, R +3, W + 2
Lyriah moves into the room beside Novid, on his right, and speaks her prepared enchantment.
Colour Spray DC 15 Will
Male Elder GM
Tydus rushes in, surprisingly quickly for a dwarf, and slashes at a pugwampi. His blade connects, but the otherworldly nature of the gremlin's hide means it only does half as much damage as such a swing normally would.
Lyriah Tyrraheal wrote: Lyriah moves into the room beside Novid, on his right, and speaks her prepared enchantment.
Colour Spray DC 15 Will
That colour spray would hit Tydus and Reza. Do you wish to continue? Also, the pugwampi have Spell Resistance, which must be rolled twice for each one.
Female Elf Wizard/1 Init +3, Per +2, AC 13, T 13, F 10; HP 7/7; F +0, R +3, W + 2
DM Rambler wrote: Tydus rushes in, surprisingly quickly for a dwarf, and slashes at a pugwampi. His blade connects, but the otherworldly nature of the gremlin's hide means it only does half as much damage as such a swing normally would.
Lyriah Tyrraheal wrote: Lyriah moves into the room beside Novid, on his right, and speaks her prepared enchantment.
Colour Spray DC 15 Will That colour spray would hit Tydus and Reza. Do you wish to continue? Also, the pugwampi have Spell Resistance, which must be rolled twice for each one.
In that case...
Lyriah stands where she is and tries to hit the Pugwampi on the left with an arrow.
Twang: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18The minus 4 is for firing into melee
Twang: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
Damage: 1d8 ⇒ 5
Male Elder GM
After Lyriah's failed shot, Novid sees the difficulty of attempting ranged attacks. Instead of firing, he begins telling a tale of how a few brave heroes were able to fight off a horde of vampire spawn, which bolsters the resolve of the party. +1 to attack rolls and weapon damage.
The pugwampi all turn their bows towards the paladin standing atop the table.
Tydus and Reza make each make an attack of opportunity, though Reza must decide which pugwampi to strike. You must each roll the attack twice, and Reza gets a +1 bonus for higher ground. I believe Reza also still has guidance to call on. And remember the Inspire Courage.
Pugwampi (currently firing)
Reza
Tariq
Durandel
Male Dwarf Ranger 1 Init +1; Per +6; AC 17, T 11, F 15; HP 12/12; F +4, R +3, W +2
Tydus's right hand sense an opening and strikes forward trying to bite into flesh of the Pugwampi in an attempt to break up the shots on the paladin.
Slice AoO 1: 1d20 + 5 ⇒ (20) + 5 = 25
Slice AoO 2: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d3 + 4 ⇒ (1) + 4 = 5
Male Elder GM
Tydus strikes quickly, and the pugwampi falls before it can release a shot.
Male Human Paladin 1 Init +1, Per 0, AC 18, T 11, F 17; HP 12/12; F +4, R +1, W + 2
Reza remains on guard just in case another one of the pugwampis emerges from some shadowed alcove in the room.
"That the last of 'em?" he grates out.
Male Human Paladin 1 Init +1, Per 0, AC 18, T 11, F 17; HP 12/12; F +4, R +1, W + 2
"Nope. Never mind," Reza says, seeing the other ones around him. He swats at the one on his right with a sword.
Scimitar: 1d20 + 5 ⇒ (11) + 5 = 16
Scimitar: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d6 + 3 ⇒ (3) + 3 = 6
Male Elder GM
Reza's scimitar slices down and fells a second gremlin.
The remaining pugwampi shoots at the paladin, but the dart cannot pierce the warrior's scale mail.
Twang!: 1d20 + 3 ⇒ (12) + 3 = 15
Reza
Tariq
Durandel
Male Human Paladin 1 Init +1, Per 0, AC 18, T 11, F 17; HP 12/12; F +4, R +1, W + 2
OOC: If I'm on an attack of opportunity:
[i]If I'm not on an attack of opportunity, nevermind!
Male Elder GM
The first attack was the attack of opportunity. Then it was Reza's turn.
Reza quickly whirls and slashes at the last foe, and manages to fell the last gremlin.
Male Human Paladin 1 Init +1, Per 0, AC 18, T 11, F 17; HP 12/12; F +4, R +1, W + 2
"Any other ones?" Reza asks, huffing and puffing from the exertion and the heat.
Male Elder GM
No further pugwampi appear, in spite of the recent echoing sounds of combat.
The guidance spells all expire.
Female Elf Wizard/1 Init +3, Per +2, AC 13, T 13, F 10; HP 7/7; F +0, R +3, W + 2
“Is everyone alright?” Lyriah asks, looking directly at her brother with concern.
Male Dwarf Ranger 1 Init +1; Per +6; AC 17, T 11, F 15; HP 12/12; F +4, R +3, W +2
"Aye." Flicking his wrists and sliding the blades back into their hip sheaths. "These little beasts are becoming a pain."
Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0
"They do appear to be quite numerous here." Durandel says.
"We need to check the rest of these rooms before any more show up."
Female Elf Wizard/1 Init +3, Per +2, AC 13, T 13, F 10; HP 7/7; F +0, R +3, W + 2
“I don’t get that same feeling that I got when the Pugwampi were around, but let’s check the dining hall.” Lyriah suggests, then casts a Detect Magic spell again, to keep up as the party visits each room.
Male Dwarf Ranger 1 Init +1; Per +6; AC 17, T 11, F 15; HP 12/12; F +4, R +3, W +2
"Let me take a look at the ground to see where they came from."
Tydus takes a look and tries to track back the Pugwampi to their source.
Track(Survival): 1d20 + 7 ⇒ (20) + 7 = 27
Male Human Paladin 1 Init +1, Per 0, AC 18, T 11, F 17; HP 12/12; F +4, R +1, W + 2
Reza nods to Lyriah when she asks if they're alright, and then follows the group towards the dining hall, sword still at the ready.
Male Human Cleric 1 Init +3, Per +3, AC 17, T 11, F 16; HP 7/7; F +1, R +1, W +5
Begin Search and Aquisition.
Perception: 1d20 + 3 ⇒ (8) + 3 = 11
Male Elder GM
Tydus is able to find a large number of tracks. It is apparent that the pugwampis regularly used the kitchen, but in addition they regularly traversed the hall with the statue, the nave towards the dome, and even went into the room with the baboons.
The pugwampi have nothing of value beyond their tiny weapons, and the kitchen seems empty of treasure, though the oven is functional and there are a few pieces of kitchenware which may be salvageable.
The dining hall contains broken tables and chairs, and large patches of the roof have collapsed.
The room which the baboons occupied has five beds with empty metal lockers at the foot of each. There is a red and orange mosaic on the north wall, representative of a flame or sunburst. The room is covered with filth and animal hair.
Nothing valuable is found in any of these areas.
Female Elf Wizard/1 Init +3, Per +2, AC 13, T 13, F 10; HP 7/7; F +0, R +3, W + 2
Have we checked both bunk rooms in this area? So there is only the one closed door and the corridor to the north east that we haven’t checked? Or have we not checked the bunk room to the south?
Male Elder GM
The southern room contains 10 bunks in various states of disrepair.
Two stout wooden doors are in the east and west walls.
Updated South Hall map.
Female Elf Wizard/1 Init +3, Per +2, AC 13, T 13, F 10; HP 7/7; F +0, R +3, W + 2
“Perhaps someone should check the door in the southern bunk room, before we check the double doors or the corridor.” Lyriah suggests after poking her head in the southern bunk room.
Male Human Paladin 1 Init +1, Per 0, AC 18, T 11, F 17; HP 12/12; F +4, R +1, W + 2
Reza nods.
"Certainly."
He makes ready to go and check the Southern bunk room next, once the group is ready to follow to the next segment of the monastery.
Male Elder GM
There appear to be no occupants of the bunk room. The western door obviously leads to the dining room, but the east door leads to unexplored territory. The ceiling in this room is mostly intact, so this may make a decent resting place with minor repairs.
Male Elder GM
There appears to be nothing of value in the bunk room. Other closed doors loom ominously.
Female Elf Wizard/1 Init +3, Per +2, AC 13, T 13, F 10; HP 7/7; F +0, R +3, W + 2
“We should check behind the east door,before we check the rest of this place, but this might be a good place as a base of operations.” Lyriah said.
Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0
Durandel cautiously moves to the east door. if he feels the unease that the Pugwampi generates, he will let the party know. Before continuing to the door where he will try to listen through it in the hope of detecting if the room is occupied.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Male Elder GM
Durandel hears nothing beyond the door, but he sees the wood is dark and grimy, and he detects a dank, musty odour. The door is also somewhat swollen.
Female Elf Wizard/1 Init +3, Per +2, AC 13, T 13, F 10; HP 7/7; F +0, R +3, W + 2
Lyriah scrutinizes the door, then pauses in thought as she tries to remember her alchemical and botanical classes and the possible dangers of moulds and and what the dangers the door’s odour could reveal.
Perception: 1d20 + 2 ⇒ (15) + 2 = 17
Knowledge Geography: 1d20 + 8 ⇒ (4) + 8 = 12
Knowledge Nature: 1d20 + 8 ⇒ (7) + 8 = 15
Knowledge Arcana: 1d20 + 8 ⇒ (17) + 8 = 25
Male Elder GM
Female Elf Wizard/1 Init +3, Per +2, AC 13, T 13, F 10; HP 7/7; F +0, R +3, W + 2
“The warped door and musty, dank odour is unusual for this climate. I think we should be cautious here.” Lyriah said pensively.
Male Human Paladin 1 Init +1, Per 0, AC 18, T 11, F 17; HP 12/12; F +4, R +1, W + 2
Reza nods.
"Agreed," he says. "Wonder what's causing it..." He moves to the door, ready to enter, his sword and shield in position.
Male Elder GM
The group ready themselves as Reza tries the door.
It is stuck, and will require much more effort if he wishes to open it. ie Strength check, if you want to continue.
Male Human Paladin 1 Init +1, Per 0, AC 18, T 11, F 17; HP 12/12; F +4, R +1, W + 2
Reza puts his shoulder into it.
Strength: 1d20 + 3 ⇒ (18) + 3 = 21
Male Elder GM
With a great deal of effort, Reza is able to shove the door open. It was blocked by a profusion of fungal growth, mainly mold.
The mold covers the floor beyond the door, and covers the steps of a descending staircase in the north half of the area beyond.
The southern half is the remnants of a ruined tower. The wooden floors, stairs, and roof have collapsed long ago, and now lie in a jumble at the bottom of 40-foot-high walls.
Male Human Paladin 1 Init +1, Per 0, AC 18, T 11, F 17; HP 12/12; F +4, R +1, W + 2
"Lovely place," Reza mutters under his breath, sweeping away a few cobwebs with his scimitar.
He covers his mouth and nose with his tunic, seeing the mold disturbed.
"Anybody see any more of the locals?"
Female Elf Wizard/1 Init +3, Per +2, AC 13, T 13, F 10; HP 7/7; F +0, R +3, W + 2
Lyriah kneels down near the entrance, cairfully attempting not to breath in any spores while she examines the mold and tries to determine what variant of mold this may be and if it will have harmful affects on our group.
Knowledge Nature: 1d20 + 8 ⇒ (7) + 8 = 15
Knowledge Arcana: 1d20 + 8 ⇒ (20) + 8 = 28
Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0
Durandel will back away from the door and keep a careful watch over Reza and Lyriah.
Male Elder GM
Female Elf Wizard/1 Init +3, Per +2, AC 13, T 13, F 10; HP 7/7; F +0, R +3, W + 2
“The mold is growing in an unusual pattern. It almost looks like a wave coming from the stairs to the door. I’m not sure what that signifies, if anything. Should we head down, or secure this level first?” Lyriah says as she stands.
Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0
Durandel shouts out, "Reza! Look out above you! There is a large spider on the ceiling following you."
Durandel looks around the ceiling to see if there are any more spiders.
Readies to assist Reza if the spider attacks.
I think i have my sword in hand instead of a bow.
|