Howl of the Carrion King (DM Rambler)

Game Master Scribbling Rambler


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Female Elf Wizard/1 Init +3, Per +2, AC 13, T 13, F 10; HP 7/7; F +0, R +3, W + 2

Lyriah stays in the middle of the party and continues scanning with Detect Magic while they move, but will keep an eye out for trouble or movement.

Perception: 1d20 + 2 ⇒ (19) + 2 = 21


Male Human Paladin 1 Init +1, Per 0, AC 18, T 11, F 17; HP 12/12; F +4, R +1, W + 2

Reza continues to stay near the front, allowing Durandel to pop forward and check for traps if need be, but otherwise providing a solid front line of steel.


Female Elf Wizard/1 Init +3, Per +2, AC 13, T 13, F 10; HP 7/7; F +0, R +3, W + 2

“I suggest we check out the area directly in front of the entrance we just came through.” Lyriah says, motioning everyone toward that direction. Wondering what could lie in wait, she tries to look in that direction, hoping her elven eyes are accustom enough to the dim light to see.

Not sure if I need another roll, but...
Perception: 1d20 + 2 ⇒ (17) + 2 = 19


Male Elder GM

The entry that Lyriah directs the party towards leads to a hallway with several openings to the various rooms of the south wing. Numerous huge holes in the ceiling let in light, and have obviously let in the elements over the years. A weatherworn statue of a winged woman stands in the middle of the hall. A door to the north of the statue hangs open.


Female Elf Wizard/1 Init +3, Per +2, AC 13, T 13, F 10; HP 7/7; F +0, R +3, W + 2

Lyriah eyes the statue, trying to determine if there is magic in or around it.
“Shall we continue through here, or head back through the nave?” She asks her brother distractedly, as she keeps her Detect Magic spell going.


Male Human Paladin 1 Init +1, Per 0, AC 18, T 11, F 17; HP 12/12; F +4, R +1, W + 2

"Continue, I should think, but only once you're ready." He waits for her to finish up inspecting the statue, before they move on.


Male Elder GM

Lyriah detects no magic beyond the party.

Tariq and Reva (and others) recognize the statue as a representation of Sarenrae.


Female Elf Wizard/1 Init +3, Per +2, AC 13, T 13, F 10; HP 7/7; F +0, R +3, W + 2

“Nope, no magic.” Lyriah said, more to herself than anyone, then still in a distracted tone,
“I remember reading somewhere that, in the past, monasteries have hidden some of their treasures inside secret compartments in statues, if they knew they were about to be attacked. Perhaps Durandel could check the statue for compartments?”


Male Human Paladin 1 Init +1, Per 0, AC 18, T 11, F 17; HP 12/12; F +4, R +1, W + 2

Reza grimaces slightly at the idea.

"It's a statue devoted to the goddess. I'd rather not do such a thing."

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

"I would rather wait for permission before beginning such a search. The deities do not offer warns to those who might offend. Also we know that those who inhabit this place are hostile to us and should be our first priority.", Durandel replies.


Male Human Cleric 1 Init +3, Per +3, AC 17, T 11, F 16; HP 7/7; F +1, R +1, W +5

Crossbow in hand, Tariq follows close behind the party.

"I am charged to be here, doing this work. You, my companions, are not. As every with every religion, I am sure my masters realize that when enough of the faithful aren't available to do their will, sometimes help must be hired, especially if that entails risking life and limb. It is also true that hired people wish to be paid, in coin and valuables, not just good will."

"I would say that the monastery, returned clear of monsters, will be well received, and few questions will be asked. If the minor valuables go missing, well, that is the price of having adventures do the work, rather than clergy. All I ask is that if something is truly sacred, that we return it to the church; for which I am sure you will all be well compensated."


Female Elf Wizard/1 Init +3, Per +2, AC 13, T 13, F 10; HP 7/7; F +0, R +3, W + 2

“Actually, my intention was not to take valuables, but to return them to church hands. But if there also happened to be a holy artifact that could be used in the hands of say, a priest or a paladin, perhaps that could aid us whilst we clear this area of those who do not care for your religion. Besides, what if the defilers of this holy place have placed traps in or around the most holy points of this institution? Is it not foolish to at the very least examine them, despite your superstitions.” Lyriah intoned, the last of which was under her breath and only audible to those closest to her.
“It’s your call.” She said looking to the cleric and her brother with a shrug.


Male Human Cleric 1 Init +3, Per +3, AC 17, T 11, F 16; HP 7/7; F +1, R +1, W +5

"Superstitions? If by that you mean that my belief in Sarenrae to be unjustified, or that she is just a delusion, then by extension, you will have no need of, nor a belief in, any healing or other magics granted by her. Or do you propose that there are no gods and people's faith in them is unfounded?"

"Either way, I take great offence at the comment."


Male Human Paladin 1 Init +1, Per 0, AC 18, T 11, F 17; HP 12/12; F +4, R +1, W + 2

Reza's eyes widen at the rift between the elven woman and the cleric, as he tries to defuse the situation. "Friends, let us remember that we may not be alone in this place?" He meaningfully glances around the room.

"My inclination, like Tariq's, would be to not disturb any relics of the faith, though I concede the point on removing them to ensure they are not defiled or found by monsters."


Male Elder GM

The discussion between the party members has not gone unnoticed, as a quartet of growling primates emerge from the doorway near the statue. This must be the source of some of the odour.

Nature is the appropriate knowledge, and you may make this one untrained.

Tariq initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Lyriah initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Durandel initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Reza initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Tydus initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Novid initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Animals initiative: 1d20 + 2 ⇒ (4) + 2 = 6

roll off animals,Novid: 1d20 ⇒ 171d20 ⇒ 19

Tariq
Reza
Lyriah
Novid
Animals
Durandel
Tydus

Note that I moved people a bit based on actions/conversation.


Male Human Cleric 1 Init +3, Per +3, AC 17, T 11, F 16; HP 7/7; F +1, R +1, W +5

Knowledge, Nature: 1d20 + 1 ⇒ (4) + 1 = 5 (Untrained, but +1 from Int.)

The growling of the animals distracts Tariq from his growing ire at Lyriah's comment. Raising his crossbow, he aims past Reza and looses a bolt at the animal.

Crossbow attack: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d8 ⇒ 7
Crit Confirm: 1d20 ⇒ 20

Are we playing with the Crit Cards, Neil, or just doing double Damage? If we're playing with the cards, I'll use one of them, otherwise...
Crit Damage: 1d8 ⇒ 7

As a move action, Tariq reloads his crossbow.


Male Elder GM

Tariq is first to spot the movement, and quickly fires his loaded crossbow. Whether it is luck, or Sarenrae's guiding hand, the bolt hits the beast in its open maw, and it drops to the ground.
The primates have cannine snouts, big fangs, and bright red buttocks. Tariq (and anyone else who can get at least a 5) recognizes them as baboons. Higher rolls may get you more.

Reza
Lyriah
Novid
Animals
Durandel
Tydus

No cards, just standard crit rules.


Male Human Paladin 1 Init +1, Per 0, AC 18, T 11, F 17; HP 12/12; F +4, R +1, W + 2

KnowledgeNature: 1d20 + 1 ⇒ (12) + 1 = 13

At first, Reza thinks Tariq is firing at him, and then, he hears the solid thunk of the bolt hitting the baboon's skull behind him, and the chittering of the apes.

He swivels from the argument, now irrelevant, and clashes his scimitar against his shield.

"Let's not monkey around with these things, eh?" he says, laughing, and readies himself for an assault.

OOC: Readying an action--the instant one of the baboons charges in range of him, he'll attack the thing.

To save time, should that happen:

Spoiler:

Scimitar: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Male Elder GM

The way that Reza just did his readied action is a good way to do it. The spoiler is there to hide the rolls, so other actions are not based on them.

Lyriah
Novid
Baboons
Durandel
Tydus
Round 2
Tariq
Reza (readied)

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel readies to defend both himself and the party if the baboons attack.

Spoiler:

mwk ironwood rapier: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d6 + 1 ⇒ (4) + 1 = 5
18-20 crit range


Male Elder GM

Durandel:
Note that Durandel goes after the baboons in the initiative order. I can still use that attack, if you want. However, you should roll to confirm.


Female Elf Wizard/1 Init +3, Per +2, AC 13, T 13, F 10; HP 7/7; F +0, R +3, W + 2

Lyriah, having finally recovered from the clerics sudden outburst, recovers her composure, but only manages to yet again insert her foot squarely in her mouth.
“In truth, I didn’t think you heard that, but I was not nor would I ever besmirch the...”
Lyriah pauses as she casts sleep on the creatures, carefully making sure no party member is caught in the radius, but trying to get as many of the creatures as she can.
“...goddess’ good name in any way, I merely had a problem with the transcendental quality you put on a plain stone statue.” She continues after casting.

Probably all the footware she could eat and cast a spell in one round :-)
I have funny feeling Lyriah will probably talk herself out of ever getting healed. ;-)
Knowledge Nature: 1d20 + 8 ⇒ (17) + 8 = 25


Male Elder GM

In an attempt to get some use out of the contentious statue, Lyriah uses it as a centering point for her spell.

Will: 1d20 + 1 ⇒ (15) + 1 = 16
Will: 1d20 + 1 ⇒ (12) + 1 = 13
Will: 1d20 + 1 ⇒ (7) + 1 = 8

The one baboon she can see keeps coming onward, but there is a decrease in the amount of growling behind it.

Lyriah:
Baboons are bad-tempered and territorial.

Novid
Baboons
Durandel
Tydus
Round 2
Tariq
Reza (readied)

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

[spoiler] Confirmation: 1d20 + 4 ⇒ (16) + 4 = 20 [/spolier]

Thanks Rambler.

Durandel will take note of the reduced growling.


Male Elder GM

One of the baboons closes with the party, and Reza slashes it with his scimitar. The baboon is in mid-attack, however, and its fangs strike at the holy warrior.
snap: 1d20 + 3 ⇒ (2) + 3 = 51d4 + 1 ⇒ (2) + 1 = 3
Its fangs stop well short, perhaps because of the grievous wound it suffered.

I put Novid on delay. Does Durandel still wish to ready, or do something else?


Male Elder GM

Durandel stays on rearguard, rapier poised.

Tydus
Round 2
Tariq
Lyriah
Novid
Reza
Baboons
Durandel (readied)

Scarab Sages

Male Dwarf Ranger 1 Init +1; Per +6; AC 17, T 11, F 15; HP 12/12; F +4, R +3, W +2

Tydus draws his scimitar and swings out at the baboon at the edge of his reach.
Slice: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Male Elder GM

confirm: 1d20 + 4 ⇒ (14) + 4 = 181d6 + 3 ⇒ (3) + 3 = 6

Tydus slashes at the baboon's neck, and it falls to the floor. Its head rolls away from its body.

Still in initiative because of sleepers.

Tariq
Lyriah
Novid
Reza
Baboons
Durandel (readied)
Tydus


Female Elf Wizard/1 Init +3, Per +2, AC 13, T 13, F 10; HP 7/7; F +0, R +3, W + 2

“I’ve placed the others under a sleeping spell.” Lyriah explains. “But you’ll want to do something about them quickly as they’ll only be out for a minute, and baboons are ill-tempered and territorial.”


Male Human Cleric 1 Init +3, Per +3, AC 17, T 11, F 16; HP 7/7; F +1, R +1, W +5

"Tydus, Reza, would you be so kind as to finish those beasts off."

A coup de gras for me wouldn't guarantee their deaths; they'd likely just wake up angry.


Male Human Paladin 1 Init +1, Per 0, AC 18, T 11, F 17; HP 12/12; F +4, R +1, W + 2

Reza nods, steps forward, and prepares to cut down one of the baboons.

OOC: This will take a turn to move in, then another for the coup de grace. When that happens:

Spoiler:

Coupdegrace: 2d6 + 6 ⇒ (3, 4) + 6 = 13


Male Elder GM

Expediting things...

The two warriors step forward and slay the remaining baboons before they can recover from Lyriah's spell.
Once the threat is dealt with, the rest of the party follows.


Male Elder GM

From their new vantage point, the group can see into several rooms.

The baboons came out of some sort of communal bedroom, though it is now filthy and pungent due to the occupation of the animals. Also to the north is a kitchen area, containing a central stone work table, shelves, and a large oven.

To the south is a former dining area, with three large ruined tables and dozens of smashed chairs. Another doorway to the south looks like it leads to a larger barracks, with many bunks.

Lyriah:
Lyriah starts to feel uncomfortable, with a similar unease to what she felt near the cactus forest.


Female Elf Wizard/1 Init +3, Per +2, AC 13, T 13, F 10; HP 7/7; F +0, R +3, W + 2

“I’ve got a bad feeling about this. I think there might be Pugwampi nearby.” Lyriah says looking about.

GM:
Lyriah will attempt to determine where the “feeling” is coming from or if she can spot anything that may be hiding in the area. 
Perception: 1d20 + 2 ⇒ (18) + 2 = 20


Male Elder GM

Lyriah:
Lyriah cannot see any foes, but it must be coming from the kitchen or dining area. If it's the dining area, Tariq or Durandel should feel something.


Male Human Cleric 1 Init +3, Per +3, AC 17, T 11, F 16; HP 7/7; F +1, R +1, W +5

Tariq steps forward, stands behind Durandel, and murmurs a short prayer to Sarenrae, before touching him on the shoulder. "The blessings of Sarenrae be upon you." Durandel feels a slight warmth pass through him, starting at the shoulder.

That is a Guidance spell. +1 to either a single hit, save or skill check if used in the next minute.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel nods to Tariq and thanks him. Before heading over to the opposite side of the doorway Reza is at and looks into the room.


Female Elf Wizard/1 Init +3, Per +2, AC 13, T 13, F 10; HP 7/7; F +0, R +3, W + 2

“I got a bad feeling coming from the kitchen or dining area. Tariq, Durandel, you feel anything?” Lyriah cringes as she asks about the odd feeling she senses and feels every bit the fool for having asked.


Female Elf Wizard/1 Init +3, Per +2, AC 13, T 13, F 10; HP 7/7; F +0, R +3, W + 2

Just to clearify, if my character is facing the statue, the kitchen is on her left and dining room on her right?


Male Elder GM

Correct. Kitchen to the north.


Male Human Paladin 1 Init +1, Per 0, AC 18, T 11, F 17; HP 12/12; F +4, R +1, W + 2

Reza waits for Durandel or Tariq to verify the presence of ill luck that seems to follow the pugwampis around.

"Ready to move in?" he asks, once they do.


Male Human Cleric 1 Init +3, Per +3, AC 17, T 11, F 16; HP 7/7; F +1, R +1, W +5

Puzzled at Lyriah's question, Tariq responds. "I feel nothing untoward or unnatural. Why? What is it you are feeling?"

Tariq moves to the corner behind Reza and casts Guidance on him as well.

"May the Blessings of Sarenrae be upon you."


Female Elf Wizard/1 Init +3, Per +2, AC 13, T 13, F 10; HP 7/7; F +0, R +3, W + 2

“I...” Lyriah starts distractedly peering into the kitchen, hopefully not in a vain attempt to determine where the mysterious feeling was originating.

Perception: 1d20 + 2 ⇒ (8) + 2 = 10

If nothing comes of her quick, but intense search, she will cast Detect Magic again.


Male Human Paladin 1 Init +1, Per 0, AC 18, T 11, F 17; HP 12/12; F +4, R +1, W + 2

Reza nods his thanks to Tariq, then turns to Lyriah.

"Point me at one of them, sister, should you find one." He waits for her to finish up her search before they continue on.


Male Elder GM

Perception: 1d20 + 2 ⇒ (7) + 2 = 9

Lyriah sees nothing moving in the abandoned kitchen, though there is cookware on the stove and filthy dishes stacked in various spots.

However, once she begins to cast a spell, she hears a small twang and an arrow shoots out from behind one of the shelves towards her.

Twang!: 1d20 + 3 ⇒ (5) + 3 = 8

The dart shoots wide, but Lyriah can see one of the sickening pugwampi hiding behind a shelf.

Reza initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Lyriah initiative: 1d20 + 3 ⇒ (9) + 3 = 121d20 + 3 ⇒ (1) + 3 = 4
Tariq initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Durandel initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Tydus initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Novid initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Pugwampi initiative: 1d20 + 5 ⇒ (10) + 5 = 15

Note that Lyriah rolled twice, and gets 4.
Tariq: 1d20 ⇒ 19
Durandel: 1d20 ⇒ 5

Novid
Pugwampi
Reza
Tariq
Durandel
Tydus
Lyriah

I'll give Aaron a few hours before Novid charges bravely into the room.


Male Elder GM

New map is Accidents, because most accidents happen in the kitchen.


Female Elf Wizard/1 Init +3, Per +2, AC 13, T 13, F 10; HP 7/7; F +0, R +3, W + 2

Lyriah screams more from surprise then fear. Silently she chides herself for allowing the outburst, but then realizes that in her self admonishment, she paused a little too long allowing the Pugwampi another attack on her while she just stands in the doorway. Her face reddens with embarisment at her ineffectiveness at such a crucial moment and she hopes it won’t be her last moment as she cringes at the coming attack.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

On my turn.

"I feel nothing untoward." Durandel says.

Durandel moves to stand behind Lyriah.Location G139

Readies a dagger to throw if an opportunity presents itself. Moving his sword to his off hand, as his main plucks a dagger from his belt.

dagger: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d4 + 1 ⇒ (2) + 1 = 3

If Critical 19-20:
Confirm: 1d20 + 3 ⇒ (20) + 3 = 23
Damage x2 Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Male Elder GM

Seeing the great danger to his companion, Novid bravely moves in front of the wizard and fires his shortbow at the gremlin.
twang!: 1d20 + 2 ⇒ (1) + 2 = 3
alternate twang!: 1d20 + 2 ⇒ (10) + 2 = 12

The arrow goes over the head of the creature.

However, it turns out it is not alone.
Two more of the sickening creatures scurry out from where they were hiding in the shadows, and all three turn their bows on Novid.
twang!: 1d20 + 3 ⇒ (15) + 3 = 18
twang!: 1d20 + 3 ⇒ (15) + 3 = 18
twang!: 1d20 + 3 ⇒ (20) + 3 = 23
Novid is peppered with tiny darts. They don't hurt much individually, but they do take some of the fight out of the bard.
3 points non-lethal damage.

Reza
Tariq
Durandel (stated action, but subject to change)
Tydus
Lyriah


Male Human Paladin 1 Init +1, Per 0, AC 18, T 11, F 17; HP 12/12; F +4, R +1, W + 2

Reza moves in to stand with Durandel, calling out a prayer to Sarenrae as he does, hoping to distract the little monsters from Novid.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Attack: 1d20 + 5 ⇒ (14) + 5 = 19

Scimitar: 1d6 + 3 ⇒ (6) + 3 = 9

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