Fadil Ibn-Kazar

Tariq ibn Fadil Al-Fulan's page

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Full Name

Tariq Ibn Fadil al-Fulan

Race

Human

Classes/Levels

Cleric 1 Init +3, Per +3, AC 17, T 11, F 16; HP 7/7; F +1, R +1, W +5

Gender

Male

Size

Medium

Age

22

Alignment

Neutral Good

Deity

Sarenrae

Languages

Common, Celestial, Gnoll

Occupation

Priest of Sarenrae

Strength 14
Dexterity 12
Constitution 9
Intelligence 12
Wisdom 17
Charisma 14

About Tariq ibn Fadil Al-Fulan

Human Cleric 1
NG Medium Humanoid
Initiative +3 (+1 DEX, +2 Reactionary)
Perception: +3
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Defense
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AC: 17 (+1 DEX, +5 Armour, +1 Shield)
Touch: 11
Flat-Footed: 16
Saves
Fortitude: +1
Reflex: +1
Will: +5
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Offense
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Speed 20 ft. (30 Feet out of Armor)
Scimitar +2 (1d6+2 S)
Light Crossbow +1 80' (1d8 P, critical 19-20)
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Statistics
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STR 14
DEX 12
CON 9
INT 12
WIS 17
CHA 14

BAB +0
Ranged Attack +1
Melee Attack +2

CMB +6
CMD 17

Skills:

[0] Acrobatics -4
[0] Appraise +1
[0] Bluff +2
[0] Climb -3
[0] Craft
[0] Concentration +7
[1] Diplomacy +6
[0] Disable Device*
[0] Disguise +2
[0] Escape Artist -4
[0] Fly -4
[0] Handle Animal*
[1] Heal +7
[0] Intimidate +2
[0] Knowledge (arcana)*
[0] Knowledge (dungeoneering)*
[0] Knowledge (engineering)*
[0] Knowledge (geography)*
[0] Knowledge (history)*
[0] Knowledge (local)*
[0] Knowledge (nature)*
[0] Knowledge (nobility)*
[0] Knowledge (planes)*
[1] Knowledge (religion)* +6
[0] Linguistics*
[0] Perception +3
[0] Peform (Wind Instruments)+6 (+3 class skill,+1 trait, +2 CHA)
[0] Profession
[0] Ride -4
[1] Sense Motive +7
[0] Sleight of Hand* -4
[0] Spellcraft*
[0] Stealth -4
[0] Survival +3
[0] Swim -4
[0] Use Magic Device*

Skill Points / level: 4 (+2 Class, +1 Human, +1 Favored)

Feats:
Combat Casting
Selective Channeling

Traits:
Missionary: +1 trait bonus on Perform (Wind Instruments) checks. Perform (Wind Instruments) is always a class skill
Reactionary: +2 to Initiative Rolls
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Gear
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23 gp

Scimitar
Dagger (2)
Light Crossbow
Crossbow Bolts (50)
Scale Mail
Buckler
Backpack
Bedroll
Cleric Vestements
Silver Holy Symbol
Rope (50 ft.)
Waterskin
Trail Rations (10 days)
Torches (10)
Ink vial
Ink Pen
Parchment sheets (5)
Scroll Case
Flint and Steel
Silver Flute

Donkey
Saddlebags
Feed (10 Days)

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Special Abilities
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Spells DC
Level 0 - 3 / day 13
Level 1 - 2+1 / day 14

Domains

Sun Domain
Sun’s Blessing (Su): Whenever you channel positive energy
to harm undead creatures, add your cleric level to the
damage dealt. Undead do not add their channel resistance
to their saves when you channel positive energy.

Healing Domain
Rebuke Death (Sp): You can touch a living creature as a
standard action, healing it for 1d4 points of damage plus
1 for every two cleric levels you possess. You can only use
this ability on a creature that is below 0 hit points. You can
use this ability a number of times per day equal to 3 + your
Wisdom modifier.

Domain Spells
1) Endure Elements / Cure Light Wounds

Channel Energy 30'Radius, centered on cleric
3+3 Times per day
1d6+1 Damage/Healing
12 Will Save DC

Spells Known

Level 0
Light
Create Water
Guidance

Level 1
Sanctuary
Magic Weapon
Shield of Faith