Traits:
Missionary: +1 trait bonus on Perform (Wind Instruments) checks. Perform (Wind Instruments) is always a class skill
Reactionary: +2 to Initiative Rolls
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Gear
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23 gp
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Special Abilities
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Spells DC
Level 0 - 3 / day 13
Level 1 - 2+1 / day 14
Domains
Sun Domain Sun’s Blessing (Su): Whenever you channel positive energy
to harm undead creatures, add your cleric level to the
damage dealt. Undead do not add their channel resistance
to their saves when you channel positive energy.
Healing Domain Rebuke Death (Sp): You can touch a living creature as a
standard action, healing it for 1d4 points of damage plus
1 for every two cleric levels you possess. You can only use
this ability on a creature that is below 0 hit points. You can
use this ability a number of times per day equal to 3 + your
Wisdom modifier.
Domain Spells
1) Endure Elements / Cure Light Wounds
Channel Energy 30'Radius, centered on cleric
3+3 Times per day
1d6+1 Damage/Healing
12 Will Save DC