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Full Name |
Tydus Dunestalker |
Race |
Dwarf Ranger 1 |
Classes/Levels |
Init +1; Per +6; AC 17, T 11, F 15; HP 12/12; F +4, R +3, W +2 |
Gender |
Male |
Size |
Medium |
Age |
59 |
Alignment |
NG |
Deity |
Sarenrae |
Location |
Katapesh |
Languages |
Dwarf, Common, Gnoll |
Occupation |
Hunter, Artisan |
Strength |
17 |
Dexterity |
13 |
Constitution |
13 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
7 |
About Tydus Dunestalker
Dwarf Ranger 1
NG Medium Humanoid
Initiative +1
Perception +6/ Darkvision 60ft.
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Defense
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AC : 17 (+1 Dex. +6 Armour)
Touch : 11
Flat-footed : 16
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Saves
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Fortitude : +4
Reflex : +3
Will : +2
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Offense
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BAB +1
Speed 25ft.
Kukuri : +4 (1d4+3 S) 18-20
Scimitar : +4 (1d6+3 S) 18-20
Shortbow : +2 (1d6 P) 60ft. Range
Hammer(Light) : +4 (1d4+3 B)
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Statistics
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STR 17
DEX 13
CON 13
INT 10
WIS 14
CHA 7
BAB +1
CMB +4
CMD 15
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Feats
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Fleet - +5ft. of speed
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Traits
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Gnoll Hunter (Campaign) - +2 to hit + 2 to dmg against Gnolls & +1 to spell DC's against Gnolls
Cleansing the Wicked (Religion) - +1 damage to Aberrations with Slashing Weapons
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Equipment
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24 gp
Kukuri (2)
Scimitar
Shortbow
Arrows (40)
Hammer(Light) (2)
Breastplate
Bedroll
Blanket
Compass
Explorer's Gear
Artisan's Gear
Canteen
Rope (50ft.)
Flint & Steel
Trail Rations (7 days)
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Special Abilities
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Darkvision: Tydus can see perfectly in the dark up to 60 feet.
Slow and Steady: Tydus has a base speed of 25ft. and it is never reduced by armour or encumbrance.
Defensive Training: Tydus has a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: Tydus has a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Tydus has a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Greed: Tydus has a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Stonecutting: Tydus has a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon & Armour Proficiencies: Tydus is proficient with all Simple & Martial Weapons. He also treats all weapons with "Dwarven" in it as a Martial Weapon. He is proficient in Light & Medium Armour. Likewise, he is proficient in All Shields (Not including Tower Shields).
Favoured Enemy (Gnoll): Tydus has a a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against Gnolls. As well, he has a +2 bonus on Attack and Weapon Damage against them.
Wild Empathy: Tydus can improve the initial attitude of an animal. The ranger rolls 1d20 and adds -1 to the result.
Track: Tydus adds half his CL to his Survival checks to follow tracks.