Tydus Dunestalker's page

30 posts. Alias of Morning Demon.


Full Name

Tydus Dunestalker

Race

Dwarf Ranger 1

Classes/Levels

Init +1; Per +6; AC 17, T 11, F 15; HP 12/12; F +4, R +3, W +2

Gender

Male

Size

Medium

Age

59

Alignment

NG

Deity

Sarenrae

Location

Katapesh

Languages

Dwarf, Common, Gnoll

Occupation

Hunter, Artisan

Strength 17
Dexterity 13
Constitution 13
Intelligence 10
Wisdom 14
Charisma 7

About Tydus Dunestalker

Dwarf Ranger 1
NG Medium Humanoid
Initiative +1
Perception +6/ Darkvision 60ft.

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Defense
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AC : 17 (+1 Dex. +6 Armour)
Touch : 11
Flat-footed : 16

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Saves
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Fortitude : +4
Reflex : +3
Will : +2

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Offense
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BAB +1
Speed 25ft.
Kukuri : +4 (1d4+3 S) 18-20
Scimitar : +4 (1d6+3 S) 18-20
Shortbow : +2 (1d6 P) 60ft. Range
Hammer(Light) : +4 (1d4+3 B)

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Statistics
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STR 17
DEX 13
CON 13
INT 10
WIS 14
CHA 7
BAB +1
CMB +4
CMD 15

Skills:
[0] Acrobatics +1
[1] Climb* +7
[1] Craft: Glass +4
[0] Diplomacy -2
[0] Disguise -2
[0] Escape Artist* +1
[0] Fly* +1
[0] Handle Animal ---
[0] Heal +2
[0] Intimidate -2
[0] Knowledge: Dungeoneering ---
[1] Knowledge: Geography +4
[1] Knowledge: Nature +4
[1] Linguistics +1
[1] Perception +6
[0] Perform -2
[0] Ride* +1
[1] Sense Motive +2
[0] Spellcraft ---
[1] Stealth* +5
[1] Survival +6
[0] Swim* +3
* Armor Check Penalty -4

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Feats
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Fleet - +5ft. of speed

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Traits
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Gnoll Hunter (Campaign) - +2 to hit + 2 to dmg against Gnolls & +1 to spell DC's against Gnolls
Cleansing the Wicked (Religion) - +1 damage to Aberrations with Slashing Weapons

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Equipment
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24 gp
Kukuri (2)
Scimitar
Shortbow
Arrows (40)
Hammer(Light) (2)
Breastplate
Bedroll
Blanket
Compass
Explorer's Gear
Artisan's Gear
Canteen
Rope (50ft.)
Flint & Steel
Trail Rations (7 days)

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Special Abilities
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Darkvision: Tydus can see perfectly in the dark up to 60 feet.
Slow and Steady: Tydus has a base speed of 25ft. and it is never reduced by armour or encumbrance.
Defensive Training: Tydus has a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: Tydus has a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Tydus has a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Greed: Tydus has a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Stonecutting: Tydus has a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon & Armour Proficiencies: Tydus is proficient with all Simple & Martial Weapons. He also treats all weapons with "Dwarven" in it as a Martial Weapon. He is proficient in Light & Medium Armour. Likewise, he is proficient in All Shields (Not including Tower Shields).
Favoured Enemy (Gnoll): Tydus has a a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against Gnolls. As well, he has a +2 bonus on Attack and Weapon Damage against them.
Wild Empathy: Tydus can improve the initial attitude of an animal. The ranger rolls 1d20 and adds -1 to the result.
Track: Tydus adds half his CL to his Survival checks to follow tracks.