Howl of the Carrion King

Game Master Ira kroll

First installment of the Legacy of Fire Adventure Path.

The Monastery

Loot spreadsheet

Saving Rombard

[ dice=Anaara Perception]1d20+2[/dice]
[ dice=Boramyr Perception]1d20+4[/dice]
[ dice=Morrigan Perception]1d20+1[/dice]
[ dice=Katenui Perception]1d20+2[/dice]


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Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Goat stew, goat kebabs, goat gyros...


male Image human rogue 1
Spoiler:
HP: 10/10 | AC: 17; FF: 12; T:15 | Fort: +1; Ref: +6; Will: +0 | Init: +4 | Perc: +4
Katenui Ja'Kaleth wrote:

It is up to the DM, but Bahram has now gone 4 days, then a week, and now two days without posting. While I understand RL causing delays, this is now multiple delays which is getting frustrating.

In the recruitment, you indicated that you would bot people if they did not post within 24 hours. Personally, I find it very hard, especially with larger parties, to stay interested in a campaign if there are large blocks of time without posts, or with waiting for one person to post. You let Bahram retcon and join the fray, my vote is to bot him and either have him 5-foot step and get some sneak damage, or just attack.

I am going to agree with Kat here. I have tried everything possible and I cannot get access at work. I upgraded everything I can and no luck.

I work for the electric company and summer is our peak time, I work 10 to 16 hours everyday. but I do get most weekends off.


Bahram the rogue wrote:
Katenui Ja'Kaleth wrote:

It is up to the DM, but Bahram has now gone 4 days, then a week, and now two days without posting. While I understand RL causing delays, this is now multiple delays which is getting frustrating.

In the recruitment, you indicated that you would bot people if they did not post within 24 hours. Personally, I find it very hard, especially with larger parties, to stay interested in a campaign if there are large blocks of time without posts, or with waiting for one person to post. You let Bahram retcon and join the fray, my vote is to bot him and either have him 5-foot step and get some sneak damage, or just attack.

I am going to agree with Kat here. I have tried everything possible and I cannot get access at work. I upgraded everything I can and no luck.

I work for the electric company and summer is our peak time, I work 10 to 16 hours everyday. but I do get most weekends off.

Not a problem. After 24 hours I will bot your character. But, please let me know ahead of time what your preferences are in your actions. My assumption was to move into a flank position and double-strike -- particularly since the unluck aura makes it more likely to hit with the double strike.

To wit:

Assume a normal chance to hit at 60%. The chance to hit both is 36%, or a failure rate of a normal strike of 64%.

Now a double-strike has a chance to hit of 10% less, or, in this example, 50%. The chance to hit both on the first or the second strike is 25% (or a failure rate of 75%) each. Which give a chance of failure on both strikes of 56%, which is less then the failure rate of a normal strike.


Female Human HP 12/12 | AC 11 | FF 10 | T 11 | Per +3 | F: 2 | R: 3 | W: 4 | Init +3
Skills:
Know (arc, nat, planes, hist) +9 | Sense Mot +1 | Spell +9 | UMD +9
Witch 2

Hooray math! :D <--Has a bachelor's degree in mathematics.


Anaara Sand wrote:
Hooray math! :D <--Has a bachelor's degree in mathematics.

I just can't help myself. <<grin>>

Scarab Sages

Female Human (with distant Suli blood) Oracle(Spirit Guide)(Solar Mystery)/1 - [HP 17/17); AC19,T12,FF17; F+1,R+1,W+4; Per+2; Init +1]

Yeh, except the percentages are irrelevant when the Dicebot hates you.


Male (Blessings 3/3), (Sacred Weapon 1/1 round) Dwarf Warpriest 1 (HP 10/10), (AC15, T10, FF15),(CMB4, CMD14),((Save F4, R0, W6)+4 vs Spell, SLA, +2 Poison),Percept 5, Init 0

hates you, I thought it hated me. :)


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Did we get the 200 gp now or do we get it upon completion? Not like we can spend it now anyway. I just want to know if I should update my character sheet.


Hmmmm.

You know, the adventure as written isn't specific on it. It probably will be given to you upon completion of some objective -- most likely the retaking of Kelmarane.

Though, Garavel could probably lend you some of the monies coming to you (up to the 200 gp limit) against the eventual payout.


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Well like I said, its not like I can spend it out here. I'll wait until we receive the payment later.

Scarab Sages

Female Human (with distant Suli blood) Oracle(Spirit Guide)(Solar Mystery)/1 - [HP 17/17); AC19,T12,FF17; F+1,R+1,W+4; Per+2; Init +1]

Kat was going to spend in on bling covered earplugs so that people would just think that she was being rude and ignoring them, rather than letting people know she is deaf.


Female Human HP 12/12 | AC 11 | FF 10 | T 11 | Per +3 | F: 2 | R: 3 | W: 4 | Init +3
Skills:
Know (arc, nat, planes, hist) +9 | Sense Mot +1 | Spell +9 | UMD +9
Witch 2

I assumed it would be a payout upon successful completion of the mission. And you never know, Morrigan, we could come across a gnoll shopping mall. Not that you'd want much from it. :)

EDIT: Ooh, bedazzled earplugs! Think we could figure out how to make magical iPod earbuds?


Female Human HP 12/12 | AC 11 | FF 10 | T 11 | Per +3 | F: 2 | R: 3 | W: 4 | Init +3
Skills:
Know (arc, nat, planes, hist) +9 | Sense Mot +1 | Spell +9 | UMD +9
Witch 2
Katenui Ja'Kaleth wrote:
Morrigan Winters wrote:


Morrigan is just as blind as Kat
Hey now, the deaf, and apparently blind, girl is twice as perceptive as you.

I always found it hilarious in my last game when I played a clouded vision oracle and was still the one making three-quarters of the Perception checks, even the sight-based ones. Couldn't see more than a dozen paces in front of me, but damned if I couldn't see every little crack and seam in a wall. :)

Scarab Sages

Female Human (with distant Suli blood) Oracle(Spirit Guide)(Solar Mystery)/1 - [HP 17/17); AC19,T12,FF17; F+1,R+1,W+4; Per+2; Init +1]

Its all in how you play it. Not being many of the things that I play (drug addict, blind, deaf, good at much of anything, intelligent, charismatic, in any manner useful), I have to be creative. So far being deaf has been interesting, just need to keep reminding myself that I cannot hear what is being said, and attempt to determine which conversations I would be able to understand.


Female Human HP 12/12 | AC 11 | FF 10 | T 11 | Per +3 | F: 2 | R: 3 | W: 4 | Init +3
Skills:
Know (arc, nat, planes, hist) +9 | Sense Mot +1 | Spell +9 | UMD +9
Witch 2

That's why it's a role-playing game. :)


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Did anyone do any Knowledge check on the pugwampi? Do we know anything about them. We know about its unluck aura. Anything else? Do we know that it is fey? Out of character I know their abilities, but in character I'm going to assume Morrigan knows little at this point. She doesn't have Knowledge (nature).
What about gnolls? I don't think there is much to know about gnolls or if there are any gnolls here, but they've been mentioned too.

Morrigan's knowledges are currently: Arcana, Dungeoneering, Planes, and Religion.

Scarab Sages

Female Human (with distant Suli blood) Oracle(Spirit Guide)(Solar Mystery)/1 - [HP 17/17); AC19,T12,FF17; F+1,R+1,W+4; Per+2; Init +1]

Nope - no trained knowledge skills here.


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Knowing is half the battle.


Male (Blessings 3/3), (Sacred Weapon 1/1 round) Dwarf Warpriest 1 (HP 10/10), (AC15, T10, FF15),(CMB4, CMD14),((Save F4, R0, W6)+4 vs Spell, SLA, +2 Poison),Percept 5, Init 0

My knowledge is Religion and Engineering.

Scarab Sages

Female Human (with distant Suli blood) Oracle(Spirit Guide)(Solar Mystery)/1 - [HP 17/17); AC19,T12,FF17; F+1,R+1,W+4; Per+2; Init +1]

I will be generally unavailable tomorrow, please DMPC if necessary to keep things moving.


Female Human HP 12/12 | AC 11 | FF 10 | T 11 | Per +3 | F: 2 | R: 3 | W: 4 | Init +3
Skills:
Know (arc, nat, planes, hist) +9 | Sense Mot +1 | Spell +9 | UMD +9
Witch 2

I don't think we did - I've got arcana, nature, planes, and history.


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Is there a pit in the middle of the chapel or is just a dark spot?


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Do we really want to unleash the bees? Maybe a nature skill roll to figure out the best way to make bees sleepy/flee


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Can you put the pugwampis on the map? I'm not really clear how many there are or where I should be targeting.

Also you didn't answer if some of us are outside the pugwampis' auras or not. It's not clear because I don't know where the pugwampis are.


Morrigan Winters wrote:

Can you put the pugwampis on the map? I'm not really clear how many there are or where I should be targeting.

Also you didn't answer if some of us are outside the pugwampis' auras or not. It's not clear because I don't know where the pugwampis are.

Let's assume you can target any of them from the top of the stairs. Now that one is dead, I am listing the other five on their turn. For convenience, I am placing them. Just know that they are 20 feet up in the rafters of this hall.

As far as being outside their aura, please continue to roll twice. I know where the aura ends, and will act accordingly. Your characters may not know where it ends. Soon it will become clearer.


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Thanks.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Oh man, so many rerolled acrobatics checks up in the rafters..


Female Human HP 12/12 | AC 11 | FF 10 | T 11 | Per +3 | F: 2 | R: 3 | W: 4 | Init +3
Skills:
Know (arc, nat, planes, hist) +9 | Sense Mot +1 | Spell +9 | UMD +9
Witch 2

Ranged attacks. Then you're only having to reroll your hits. :P


Male (Blessings 3/3), (Sacred Weapon 1/1 round) Dwarf Warpriest 1 (HP 10/10), (AC15, T10, FF15),(CMB4, CMD14),((Save F4, R0, W6)+4 vs Spell, SLA, +2 Poison),Percept 5, Init 0

cannot see them to shoot, so got to get above the mist.


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Or break the beams and bring the pugwampis down to us.


Male (Blessings 3/3), (Sacred Weapon 1/1 round) Dwarf Warpriest 1 (HP 10/10), (AC15, T10, FF15),(CMB4, CMD14),((Save F4, R0, W6)+4 vs Spell, SLA, +2 Poison),Percept 5, Init 0

problem at that point is that gravity sucks. :)


Female Human HP 12/12 | AC 11 | FF 10 | T 11 | Per +3 | F: 2 | R: 3 | W: 4 | Init +3
Skills:
Know (arc, nat, planes, hist) +9 | Sense Mot +1 | Spell +9 | UMD +9
Witch 2

That's why you do it while you're standing on something besides what you're breaking. :)


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Anyone we waiting on?


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

I hates the Pugwampis! So much unluck!


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

I don't know if this is a stupid idea or not but I'll toss it out there. Is the ladder movable? If it's a 20 ft. ladder, we can pull it up and use to to bridge the 15 ft. gap to the east, then repeat for the second gap, and wrap our way around the outside of the chapel. I remember us all falling off the cliff with the goat and imagine a similar situation with these rafters. Pugwampis suck.

Scarab Sages

Female Human (with distant Suli blood) Oracle(Spirit Guide)(Solar Mystery)/1 - [HP 17/17); AC19,T12,FF17; F+1,R+1,W+4; Per+2; Init +1]

I did not realized that we would not be able to walk on the balcony. My goal with the Obscuring Mist was to make is so that most of the pugwampis could not see us to shoot us. That way people could climb up and face them one by one. Really, this is where we need a cleric. One channel will take care of 3-4 arrow hits and eventually we would luck out and get a few hits in.


Male (Blessings 3/3), (Sacred Weapon 1/1 round) Dwarf Warpriest 1 (HP 10/10), (AC15, T10, FF15),(CMB4, CMD14),((Save F4, R0, W6)+4 vs Spell, SLA, +2 Poison),Percept 5, Init 0

I get the ability to channel at level 4, but I know that doesn't help now. :(

I think these pugwampi's are just annoying.


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Let's keep this encounter moving. The pugwampis' unluck aura is already going to drag the encounter out with all the additional misses.


male Image human rogue 1
Spoiler:
HP: 10/10 | AC: 17; FF: 12; T:15 | Fort: +1; Ref: +6; Will: +0 | Init: +4 | Perc: +4

I seem to have regained posting access from work, but this weekend I will be at the Renaissance Faire

I may be able to post some but not much


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Have fun. I love Ren Faires.

Scarab Sages

Female Human (with distant Suli blood) Oracle(Spirit Guide)(Solar Mystery)/1 - [HP 17/17); AC19,T12,FF17; F+1,R+1,W+4; Per+2; Init +1]

Boramyr - don't know if you realize this, but Divine Favor grants a luck bonus. I am pretty sure that any luck bonus will cancel the pugwampi's unluck.


Male (Blessings 3/3), (Sacred Weapon 1/1 round) Dwarf Warpriest 1 (HP 10/10), (AC15, T10, FF15),(CMB4, CMD14),((Save F4, R0, W6)+4 vs Spell, SLA, +2 Poison),Percept 5, Init 0

I know they do, but I only had 2, and they got burnt as cure light wounds for people being targets.

However, all it does, it gives a +1 hit, +1 damage. it will not cancel the unluck. :(

Scarab Sages

Female Human (with distant Suli blood) Oracle(Spirit Guide)(Solar Mystery)/1 - [HP 17/17); AC19,T12,FF17; F+1,R+1,W+4; Per+2; Init +1]

Actually, Unluck expressly says that Divine Favor will cancel it.

Unluck Aura (Su)

A pugwampi radiates an aura of unluck to a radius of 20 feet. Any creature in this area must roll two d20s whenever a situation calls for a d20 roll (such as an attack roll, a skill check, or a saving throw) and must use the lower of the two results generated. This is a mind-affecting effect that does not work on animals, other gremlins, or gnolls. Any character who gains any sort of luck bonus (such as that granted by a luckstone or divine favor) is immune to the pugwampi unluck aura.


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

It's true divine favor cancels the unluck aura but we also don't know that. No one had knowledge nature to figure out any of the pugwampi's abilities.

Scarab Sages

Female Human (with distant Suli blood) Oracle(Spirit Guide)(Solar Mystery)/1 - [HP 17/17); AC19,T12,FF17; F+1,R+1,W+4; Per+2; Init +1]

Ah, my bad. I thought that we had learned some more about them when we returned to the caravan after rescuing the goat.


Male (Blessings 3/3), (Sacred Weapon 1/1 round) Dwarf Warpriest 1 (HP 10/10), (AC15, T10, FF15),(CMB4, CMD14),((Save F4, R0, W6)+4 vs Spell, SLA, +2 Poison),Percept 5, Init 0

I doubt that it would make it easier, as my luck with the RNGesus is horrible. :(


Male (Blessings 3/3), (Sacred Weapon 1/1 round) Dwarf Warpriest 1 (HP 10/10), (AC15, T10, FF15),(CMB4, CMD14),((Save F4, R0, W6)+4 vs Spell, SLA, +2 Poison),Percept 5, Init 0

Going camping for the next couple of days, Please bot me when necessary.


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

How did Morrigan fall off the tarp? It's GM's prerogative so I'll accept the ruling. Did Morrigan take 1 damage from the warhammer or 5? If she took 5, Morrigan is at -10 hp (-11 after she fails to stabilize). If she took 1, she is at -6 hp. She won't be dead dead until she reaches -12.

Is stabilize affected by the unluck aura too?


Since the damage (5) Sends Morrigan to negative territory, Morrigan fell.

Falling on the tarp breaks the tarp. Falling on the rafter means falling to the floor below.

Stabilize is also affected by the unluck aura, and you are still in the area on the floor below.

BUT, notice that Belros is no longer in the aura. Hint, Hint!


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Ok no problem.

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