Hot DM's Pawns of Time Campaign (Inactive)

Game Master Hotaru of the Society

Suddenly, Temple!


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Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Yeah, I treated the 'under the bed' thing and the 'Fao flies' as separate actions entirely. When you said he was flying, I went 'oh, he must have decided to lift off and just didn't hit send.'


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Given the post rates, as I see them, it doesn't seem too improbable to expect a post every other day, as long as I count Saturday and Sunday as a single day.

What I currently think is wise is during combat, perform a round on Monday, Wednesday, and Friday. If everyone posts before then, I'll likely go ahead and move things forward. If someone hasn't posted, I'll still move things forward, and you'll be able to play catchup if need be with up to one round's actions. If I post on Monday, and everyone has posted by Tuesday, and I respond, you'll still have until Friday to get your post in before I automatically push the round forward.

Does anyone have any problems with this model? Questions? Comments? Just hate having 'time limits'? I find myself waiting a -lot- on one or two people in basically every game I play in. Sometimes for weeks, and I think this is a reasonable tradeoff to keep things moving.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Nope, that's fine.


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

I'm fully in favor of anything that keeps us moving, and do try to reply as quickly as I can. ^^


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

What she said.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

So, all things being equal, most of those attacks should have been 50/50 to hit. Most attacks hit, and most attacks hit -hard-. Granted, there's generally a reason for that. Favored enemy, power attack, deadly aim, rapid shot... neat stuff like that. Flanking also helped to make a few misses into hits. :P And if not for Hecate shooting purple, brown would very much be 'down' right now... ironically, if purple hadn't healed, he'd have taken a -lot- less damage. Lesson learned, eh? :P


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

I'm... PRETTY sure purple is an enemy...? XD; *A bit confused*


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Is it? :) Or is Brown? Maybe Pierce is an enemy... hmmmm. :P

Either way, shooting first and asking questions later is part of her style, yeah? :)

Purple definitely is a 'newcomer' and definitely did attack 'brown' who was one of the metal men you were initially with.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Pierce's style is usually to talk first, (seduction if possible)
But before he had the opportunity someone else shot first, and he figured diplomacy would be rather strained
That said, he/I are noticing something is rather fishy about the situation...
If "our" metal people go down, espically if they don't attack us in the mean time, he'll try for diplomacy


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Out of character I know that what Roy just said isn't nessiarially true at all
In character, it makes sense and Roy is supposed to be the expert


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Is it safe to say that everyone but Damian and Roy has performed what they believe to be an 'action' for this round?

Kitty moved and examined closely.
Hecate moved out of the melee.
Pierce is getting out of dodge. Left or right side of the road, Pierce? Full speed or single move?

What would Roy like to do? So far he's pretty much only went with a free action.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

I suppose that counts as delaying his action until after Pierce acted.
He'll just run off to the side with Bear, though I can't move my piece, so if you would please. :)

-------

It's true-ish. You can't summon celestial creature's if you're evil. :P


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Same as for Pierce, right or left? I'd rather know your intentions. And by 'right' I mean 'east' on the map.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

Right.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Same side as the summoner
And yes you can, it's considered a "good" act though.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft
Quote:
When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. Creatures on Table: Summon Monster marked with an "*" are summoned with the celestial template, if you are good, and the fiendish template, if you are evil. If you are neutral, you may choose which template to apply to the creature. Creatures marked with an "*" always have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell's type match your alignment.

The listed ones yes, but an animal is always given your alignment template. ^_^


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

That only applies to celestial or fiendish versions. Some feats can allow summons of other types, which would affect their alignment.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Since Wednesday's 'enforced' update was yesterday, I'll wait until Damian makes a move of some kind, or friday. :)


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Sadly, the main system focuses more on Good/Evil and doesn't make allowance for Law/Chaos. XD Oh well! Hecate, at least, cares less about alignments and more about respective situations... I'm not totally sure what religion was like on her world, but it probably involved a lot of LN deities of civilization, advancement of technology, etc.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath is NG, but he's also an awakened animal, so his concept of NG is likely rather alien to everyone else.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Blue/orange morality eh? Nice


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Also, since everyone but Damian has effectively chosen to withdraw from combat, would it be prefered to watch what happens in the following rounds on monday, and me not wait on replies (except that you could intervene if you felt it appropriate)? If so, I'll go ahead and post a reply to Scath now, and wait for the 'end of combat' tomorrow, if Damian hasn't posted.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Sure


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Works for me. ^^


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

I'd be cool with that.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Works


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I'll wait for Damian, since he expressed interest in posting, before I do major roundups.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

If I'm not mistaken, only one person has expressed that they wish to follow (and everyone else seems to still be roleplaying, including them!). As such, I'll hold off in any montages or the like until you guys give me the green light.


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

I'm ready to go forward any time. ^^


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Expect a move-along post tonight, then. :) I'll assume you follow til you say otherwise.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath, being unable to argue for one or the other, will watch to see what the two legs do.

And if they do something stupid, which they probably will, he'll do something else.


This is going out to all the games that I'm in currently:

So my work has me working 50-60 hours a week to keep up with all the work that I have been assigned, and this is probably going to persist for the next 3-6 months, until the end of our busy season. That being the case, I'm going to have to drop out of my current play-by-post commitments. I apologize if this inconveniences anyone, it was clearly not something that I was expecting to have happen, but I ultimately have to face facts.

Again, I apologize if this is a burden on anyone else.


That sucks. You'll be missed.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Feel free to come back when you're available. The nature of 'Others' who 'Fall through the Cracks of the World' makes it uniquely easy to add and remove. If you would, your character is assumed to have the Elodan Heart still. What would you do with that before you go? Keep in mind that keeping it is fine, too.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Also, Roy, Pierce? Inside the vault or outside? :)

If you haven't noticed, I'm very much a reactive DM. I'll push things forward during a lull, but I mostly just respond to any actions the players would take.

Also, do you guys want me to recruit someone to either join from the vault or fall through the world?


male Grey Elf Oracle (bones, black blooded, duel cursed) 5/arcanist 3/glory rouge 2 (mageslayer)

I accidentally used the wrong alias initially, could you mark Alton as inactive.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

Would've posted earlier, but the site is wonking out.


Male Human (Werewolf) Hunter 1/Barbarian 3 | HP: 46/56 | AC: 21, T: 12, FF: 19 | Fort: +6, Ref: +4, Will: +1 | BAB: +3, CMB: +9, CMD: 21 | Init: +2, Perception: +8 |

*Stalks discussion, waits to see if he gets to join.*


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Pierce is looking for plot hooks


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

I'm a little confused out of character, his comment about first aid seems non sequitur
It is possible the miscommunication is on my end, in which case I blame lack of sleep.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

To fix a person, you get a doctor.
To fix a machine, you get an engineer.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Adamantine: 60gp per, Silver: 2.5 gold per, Iron: .5 silver per. Wood is assumed the same as iron by me, in this case. The sliver of umbrite used is negligible and bestows no specialized properties... so treat it as iron in this instance. It just looks 'not shiny'. Then two mystery metals, which will cost 3x iron. So. 16ish iron-equivalent (8g), plus 72.5g of other. Just wrap it up at 80g worth of object, 1/3 cost of crafting = 26g worth of bartering to get the materials.

I'll also use kittyface's rules that special materials don't add to the time to craft an item... so you should be able to easily accomplish all of that tonight.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

Do they take his coinage as pay?

In his time, they'd actually be struck gold coins.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Your gold is fine. They'd consider it the equivalent of the raw material. :)


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

So gp to gp or his coins are worth 2.5 here?

Assuming GP to GP.

Gold is a great conductor if these guys run on electricity.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

It's GP to GP. You pay 1/3 of the value of an item to craft it yourself (when you speak of mundane craft), and your gold is treated as a trade good, which means your gold trades 1 for 1 as if you were buying or selling. They aren't taking the standard 'well, you touched it, so it's not worth as much now, and I touched it, but clearly I'm clean enough for that not to matter' price gap. :) So ~26 gold to get what you want :) (Technically, your 26 gold is worth 13 gold, and you're buying the metals for 13 gold)


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

...I feel slightly guilty now. XD; Should I have Hecate join (or start) a conversation?


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Do literally whatever you like. I'm highly interactive as a DM. If you're not feeling RP, no need to seek it out! If you specifically -do- want RP, go for it! I'll typically try to keep up with matching people post for post. It's actually one of my bigger problems as a player. Wanting to press forward agendas and move things forward while avoiding domineering a table. That's why I really like being a DM on here, I can move things at player's paces, and feel as though I'm doing -mostly- nothing wrong. :)

That's actually why I said just to let me know when everyone is ready to move on. I don't want to also suffer from that 'dangling edge' thing. When three people are ready to move on and one person still wants to roleplay, it becomes much more obvious that they should wrap things up. Otherwise... you probably have no idea what any given person is thinking. PbP lacks a lot of basic communications. Like... I can't just look at the time on my phone and yawn when I'm ready to call it a night. :p

You'll also typically find a -lot- cooler stuff by exploring and moving around and interacting. Like... I didn't really expect anyone to go into this room back here, but Scath sneaking into the rabbit-hole has lead to a few changes.

Also, back to the wolfy thing. If you expressly do -not- want to add a new person to the RP, shoot me a PM. It kind of makes it so that you guys -probably- don't want to talk about it in front of the person who you're choosing whether to accept or not. You'll remain anonymous, and I won't harbor any ill feelings :P I do know some of you wanted more to begin with.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Did I miss a post somewhere? I don't mind someone joining personally, didn't know someone was.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

When Damian said he had to go, I asked if folks wanted to replace him. (there's still a spot if he returns!) Most likely, people saw that I was mainly talking to Damian and glossed over it... or don't have strong feelings either way. :)

As a direct result, I'm going the way of the non-Americans, and making it an opt-out instead of an opt-in.

Short version is that I'll try to maintain a relatively similar group size, and I knew someone looking for a campaign. I mentioned we might need someone, if folks were up for it. :)

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