Hot DM's Pawns of Time Campaign (Inactive)

Game Master Hotaru of the Society

Suddenly, Temple!


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Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Well then, I'll have to make a map once I'm home if you initiate combat.


Male Human (Werewolf) Hunter 1/Barbarian 3 | HP: 46/56 | AC: 21, T: 12, FF: 19 | Fort: +6, Ref: +4, Will: +1 | BAB: +3, CMB: +9, CMD: 21 | Init: +2, Perception: +8 |

my bad, I forgot to add that to character sheet. I won't maul anyone on my first round of combat x.x


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Well, to be fair, without the nat 20, I wouldn't have even revealed the person to you. :)


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I'll wait for a response from each player before bringing the music man closer :)


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

That makes more sense...

Oh well.

Also, Happy St. Patrick's day. ;)


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

I got no idea what's going on
Here's hoping I'm just too exhausted to think properly.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Chaos. The same thing that happens every time someone picks a fight! :)

Seriously though. Short version: RJ's been shot like 4 times and doesn't really show it overmuch. Guy in the suit yelled to stop fighting. Hecate acted in charge. Cat acted in charge. Wolf acted in charge. Roy and Fhao are probably just as confused as you. :)


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Oh good, thanks.
Hmm now for whether to have pierce be confused....
Uugh, no now is for sleep, sorry.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I try not to create assumptions when I paint portraits of where you are and what is going on. I show, but don't tell. The things that Pierce knows: He is by a large Clearwater pond, surrounded by mine grass and several kinds of tree. There are benches and paths, and the area has tall buildings to the west, clearly visible. Above is an orange-tilted sky, and all around you are lights. Lights in the tall buildings, and lights near the path. One man has fired a three-round burst from his gun, and the other fired a single dart. Neither passed their stealth check to maintain 'sniping'. They're also pretty distant from one another.

Below is what I hoped would be put together from what I said, read it if you're still confused. I think it's along the lines of what Pierce would assume.

Pierce:
You're in a park, and a well-maintained one (aside from the fungus) in an urban area. It is night, hence the light pollution turning the sky a disgusting orange. The men are military, most probably, if this is your world, or something akin to your world. You know there are at least two, besides suit, and their approximate position. They're also fanned out. The fact that they had line of sight on the group (and at least two beads on Hecate) and did not fire shows th a t at the very least they do not want you dead. Likewise, the tuft was likely a tranq, meaning the first thing they tried was to put the wolf to sleep when he charged forward, not kill it.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

I have no idea what the ranks are in the British secret service, I'll try to find something out, I can't I'll just BS something.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Just to clear things up, I put a line on the map for what I thought Scath was doing.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Remember that yellow is light in a 15 foot radius. :)


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

Was your first clue the logo or the burning rebar crosbow? :P


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

It's fine though! The government runs them now, ever since the financial meltdown, and they had to be bought out! :3

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Wait what?


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

XD

I keep using real world references in game. It's one of my favorite things in modern RP. To make things even more fun, here's a picture of Whistler :3

Maybe I described him well enough. If not, now you can have a decent idea of voice :p

Caveat: the devil you know isn't going to always be an accurate representation of the devil I'm currently portraying. :)

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Forbidden

You do not have permission to access this document.
Web Server at geeksofdoom.com

As a note, I've not actually played any of the games with umbrella corps, they make zombies yes?
I'm not actually sure how that could actually fill an economic niche... Hmm unless they're a military contractor with a rediculous budget then they might just be a little stupid.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Yeah, they were military contractors with ridiculous budgets working on super soldiers.

Mark Sheppard.


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Sooooo... normal people, then.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Gotcha

On pierce's world all the "super soldiers" used either magic or Ki,

On that note, the previous DM OKed me takeing the "arcane archer" PrC with guns so long as I qualified for that, and I'm strongly considering him take it considering how it fits with his magical dabbling, if I do it he'll take a single level sorcerer dip at lvl seven or eight, I just don't know what bloodline to choose

Other future build notes include taking the wild talent feat next time he gets a feat, so he can gain access to the "psionic deeds" and his level 11 feat will be the "signature dead feat"

Also I just realized that Pierce is planning on giving a military institution that thinks (or at least thought) zombies are an acceptable weapon a potentially extinction level weapon via the seed he plans to give to them.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

I don't think they are actually 'umbrella corp', I think he's just using the symbology because he can easily find pictures on the internet.

That's what I do. :)


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I'm also doing it because it creates expectations that are fun. Sometimes I play it straight, sometimes I don't. Same thing with monsters you'll fight. It makes metagame knowledge (something your character might have heard, or might assume, due to your predispositions) into something that may well be right, or may be horribly wrong. You -can choose- to assume things are or work as they should, but it can backfire.

Most of the time, it's played straight. But in this case, it was just a bit of fun. Zombies aren't the end goal, either way. What umbrella Corp made wasn't intended to persist beyond death. It did.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Was umbrella corp's creation mindless prior to death?

Also, the contrast between RJ and scath amuses me


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Umbrella just made messed up stuff as a whole. Like, what was intended clearly was not the same in all instances.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

So... fruit, bacon wrapped steak, moist n' meaty™, several iguanas and birds, baileys and porkchops and potatoes? :P

Everyone ready for the fast travel? There's still space to converse, just... all aboard that's willingly-coming aboard. :)


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

I'm ready to go. ^^


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

Roy and Bear are ready to roll out.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Pierce will make small talk, but mostly it's hand wave that it happened kind of talk.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Alright. Going to try to sleep through a migraine. I'll post when more able. :)


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Quick poll: who wishes that we had tried to fight off the government instead of cooperating

As a note, I am not one of those who wish this, but I'm not the only player here but I always the one to basically decide for us to lay down arms.


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Given that Hecate expects to vanish in 24 hours, she's quite content to not start any trouble and simply gain access to whatever tools and information she can. ^^


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

Posts later. Very busy. Many apologies.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Much Roy. Wow.

It would have been a very hazardous fight for some of you. If things had went hostile... well, you know what guns do. The guys were -only- 3 levels of warrior + 1 retrained level of fighter (They'll steadily retrain as they deal more with this crap, probably more gunslinger than fighter after the first level, though). Aside from Whistler, of course. You guys were up against 4 seals, Whistler, and an overwatch... with a .50 caliber sniper rifle with mutable ammunitions. I think it'd have been terrifying to see how they'd react to RJ being shot by that and not splattering :)

It's not that I didn't think you guys could do it, just that I set it at a difficulty of 'challenging'. Their first shots were pretty much guaranteed to hit, they all had cover... it was going to be crazy if you guys went for combat. Crazy fun, and dangerous, of course! :) I wouldn't have killed any of you, short of really bad luck.

But the choice was definitely yours to make. Right now, you are -definitely- honored guests, though. You have absolutely no reason not to believe them in anything that they've said so far, other than that maybe it sounds too good to be true. But... come on. Whistler if British. As long as you don't phone him during Doctor Who, he's -going- to invite you for tea. Or something like that.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

You probably missed Scath's background. He was busy killing something trying to take over his whole world that was evil and raised undead. He hasn't any experience with two-legs other than the ones he was fighting with, against other two-legs. And he's lived by making people underestimate him (and by ripping people apart). :)

Also, he's got it bored into his head, you don't leave an ally behind (that whole fighting them as an undead next week if you do!). :) So he's paranoid. He doesn't much trust the rest of the party at this point, he just trusts them slightly more than Whistler.

Nothing against them, obviously, it's just his mindset. Also, he knows absolutely that the things he's guarding are helpless without him, that's a big responsibility to him.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Mmhmm. I definitely understand his backstory (at least certain points. I didn't remember the undead part. But I definitely understand it.)

I've nothing against you guys going for it, going against it, fighting a hard fight, finding this place's stache of magic items... what have you. I have plans for what happens if you follow the obvious route, and... if you don't, then you wind up getting a response as I think about it. That's one of the most amazing things about PBP. If I sit there going 'hm.' IRL, then the players get bored. I feel pushed to make something up right then. Here... I have a general idea of anything you might do, and when you choose option 'B7: Sink Battleship', I just take a little time. :)

I want you to be your character. I don't want you to 'make it easy'. If I wanted a bunch of people to just follow one person blindly, I'd go into politics. :) I'm here for the story, just as much as you guys.

On that note... who's up for working with me to set up your worlds as endgame goals? :) I have a general idea for what the dangerous thing is in each of your worlds, though I haven't picked out a 'big bad' for any of them. The Elodans obviously already have theres. As for Hecate's... if she wants to work on that, I'll definitely need help. It's kind of ironic that a niche I'm bad at is perfect for causing major devastation to her world, and she loves said niche. :)


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Which niche, exactly? I HAVE been thinking about nailing down more of the exact technology level in her world - probably a mix of what's in the tech guide and d20 Future (if allowed). If nothing else, it might help you make some decisions...


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

The d20 future book has like 13 levels of tech.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I have next to no knowledge on d20 future:
• It uses the d20 system.
• It is based on future tech.

Anything beyond this is beyond my knowledge. :) Just make sure you can explain it like I'm 5 before you ask me to use it. :)


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

There's an SRD here: http://www.d20resources.com/future.d20.srd/ (Important Bit: Progress Levels)

I'll try to work up an appropriate primer/summary for Hecate's world, and we can see if that works for you. ^^


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Hecate's World (Provisional):
SHORT VERSION: Hecate can craft fancy high-tech stuff, but only whatever the GM approves.

Hecate comes from a Progress Level 8 world - one in the Energy Age - where there is widespread use of powerful technology and widespread use of extremely advanced forms of power generation. Personal force shields, energy guns, and similar things all exist - as in the Pathfinder Technology Guide - and are used. Hecate has deliberately understated the technology level of her home, but like many people, she actually has a firm grounding in history and how things came to be the way they are in her home. This is part of why she understands lesser levels of technology.

While numerous forms of technology exist - gene-splicing, for example - her civilization has actually developed a cultural bias against extreme changes to the human body other than general augmentation and longevity. There was a time when people took every form imaginable, but it became harder for people to interact with the rest of the world in those forms. Eventually, the younger generation - who, as children, weren't allowed full mods - saw the mess and decided they wouldn't repeat it. Nowadays, it's actually rather fashionable to try and be simple.

The society has progressed beyond scarcity - basically, people can have whatever they want, so it's intellectual things like art, software design, and things of that nature that are valued by the community.

Mindful of the dangers their technology holds, the government of Hecate's world - which rules the entire solar system - maintains a fairly sizable standing army. Besides, other creatures exist within the cosmos, and they want to be ready to handle any incidents.

Hecate isn't yet a true soldier in their view, because she hasn't received many of the body-enhancements that are typically provided to soldiers. As such, she's only been allowed to practice with archaic weapons - like her pistol - and wear a lower-level of gear. One thing she does have, however, is a special type of neural implant that contains information on their technology... including how to make and repair things. Given sufficient time and basic tools, Hecate can eventually manufacture what she sees as modern technology (subject to GM approval, of course - mostly stuff from the technology guide, maybe a few from the d20 Future SRD) and move on from there.

There are certain governors on the neural implant that stop her from creating certain things in given environments. In particular, most of the things she can make are human-portable and designed to work only as part of a complete item - she might make a gun with an internal power source, for example, but couldn't make power sources that would work with anything else. It took awhile to create equipment designs that could do this, but the people who programmed the standard soldier implants were very thorough in planning for various situations.

Admittedly, they mostly expected the possibility of a soldier being stranded on another world, one with low technology, but... well, things happen. With civilization advanced so far, there isn't much that could truly threaten them... except, of course, for beings that laugh at the powers of science, to whom all of the technology her world holds might as well be sharpened sticks...

Incidentally, magic still exists in Hecate's world, and the few who can use it properly are quite treasured by society. Technology can easily duplicate most of what they can do, but science STILL can't figure out how (or why) magic works. That's probably a good thing, because otherwise they'd be working on ways to have infinite Wishes, and that couldn't possibly end well.

...Or something. XD Seemed the best fit with the Technology Guide, so yeah.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Short of the man actually bringing out a sand desk to scratch in, as he suggested, Scath has no way to express his objections to anyone other than RJ. :) Not that he expects RJ to give away his ability to change shape to communicate for him.

So, it's likely to get complicated. :)


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

@scath: is it possible that they'd survive being swallowed and hawked up later like a hair ball?
@hecate: seems good, except that she introduce er self as a soldier when Pierce introduced himself as an intillegance agent, and insulted Pierce for being less useful to his country than her to her own.
he obligingly returned fire, but the pout being that why would she have done so if she wasn't actually in the military


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Well, she is in the armed forces, and has received plenty of training. *Is absolutely making this up on the spur of the moment*


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

8 seems a little high. 7 actually seems closer to what you're aiming for. 7 is 'rules own starsystem and can travel to other star systems'. 8 is 'can create starsystems in a marble and mine said marble for power infinitely until everything collapses'. I don't think it's your intent to power entire solar systems with a marble. :P More towards the end of 7, sure, but 8 is insane.


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Is it? Eh, maybe. XD I noticed it was talking about energy weapons and personal force fields (which is Technology Guide stuff), so I just rolled with it. End of 7 works, too.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Early 7 sees the return of melee weapons in your society as a result of inefficiency of projectile weapons, and inferior energy sources for projectile energy. So... induction of lightsabers. Moving forward, it begins to utilize more advanced energy weapons and such. But 8 pretty much starts off saying 'now you have marble-sized power plants that power entire cities'. And that goes directly against your 'death ray doesn't fit on a single soldier' thing :P


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Specifically, she said it needed a special installation to fit into armor. XD It is capable of being handheld, though as noted in the technology guide, it's less of an actual "ray" and more of a "stream of munching nanites".


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

:P alrighty, carry on, then.


Male Eidolon HP (55/55) MC (1/1)
Agent Pierce Brosnan wrote:
@scath: is it possible that they'd survive being swallowed and hawked up later like a hair ball?

Bear can't do that until level 9. :P


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Bear isn't a cat.

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