Hosmer Manor

Game Master Death_Keeper

This is a short Horror adventure where a group of four or five adventurers must explore the manor of the late Lord Hosmer, and unravel its secrets.
Homebrew game, Roleplay heavy, I want characters to be frightened, scared, panicked...


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He is right, I thought about just approving the torch and then it being destroyed or stolen or something horrible happen to it...

Silver Crusade

Death_Keeper wrote:
He is right, I thought about just approving the torch and then it being destroyed or stolen or something horrible happen to it...

I hear they are quite the lightening rod these days...


rorek55 wrote:
Death_Keeper wrote:
He is right, I thought about just approving the torch and then it being destroyed or stolen or something horrible happen to it...
I hear they are quite the lightening rod these days...

"Oh what's that light source over there?"

"I don't know but it's moving, better just shoot it with lightning..."

And yes she is a paladin


I can't wait to see the character.

Also, Welcome back Sedoriku


There is shopping and fluffing to do, but here is Aerrodin Mayweather, the Cleric of Good and Fire, thus far.


I've seen glass cannons before... never seen a glass healer. I like it...


Vinnick Varzel wrote:
oh, yes he can. :P

Welll I guess if I don't annoy the GM at least once it's not a real campaign ;)

Feth here with my fighter. I didn't see Aerrodin's domains until just now....I thought about changing her drawback but decided not to. This should be interesting!


JohntheVast- Cleric, incomplete

Rorek55- Wizard, Completed

Sedoriku- Paladin, incomplete

The Friendly Lich-Bard, Completed

Githanis Ranger, Completed

Feth Fighter, Completed

Okay, if this is our group, I want to know what you all think, Should I accept a full party of six? or should I just choose five of you? Up to you guys to decide.

EDIT
Actually I /have/ decided, I will only take five of you... Six seems like too many to keep in a horror adventure... Five is stretching it, but I may be able to manage...


The party shall consist of

Orpheus the Bold- Bard, played by The Friendly Lich

Elijah Moore- Ranger, played by Githanis

Vinnick Varzel- Wizard, played by Rorek55

Aerrodin Mayweather- Cleric, played by JohntheVast

Thia Fighter, played by Feth

Sedoriku and the Paladin made by him will be on standby if any player leaves for any reason.

A gameplay thread will go up within the hour.


Death_Keeper wrote:

There is no way I would say no to buying food and water if you can tell me how you would carry them to the house.

None of the villagers would dare to drive a cart to the house, and you don't own a pony.

A single barrel of water weighs 690 lbs. Two are 1380 lbs total. and an additional one hundred pounds of food is quite a weight to bear.

I'll allow one barrel, empty, which you used as a container to carry all of your equipment, strapped to your back with lengthy leather strips, And you set it up outside to fill with water. Then you can add in as many rations as you can carry.

Is that fair?

And feel lucky. You are the only person who is getting away with that much food and water... you were the only person insane enough to /WANT/ to go to the haunted place

Yes, that sounds fair. I'm going to exchange one of the barrels for a rope and a grappling hook.


Death_Keeper wrote:

The party shall consist of

Orpheus the Bold- Bard, played by The Friendly Lich

Elijah Moore- Ranger, played by Githanis

Vinnick Varzel- Wizard, played by Rorek55

Aerrodin Mayweather- Cleric, played by JohntheVast

Thia Fighter, played by Feth

Sedoriku and the Paladin made by him will be on standby if any player leaves for any reason.

A gameplay thread will go up within the hour.

Awesome!

But seeing that we now have only one character who can heal: can I still exchange Remove Fear for Cure Light Wounds as one of my spells? (And also exchange that potion of CLW for another first level potion)

(Unless you prefer to have us be limited to a single fragile source of healing, for horror reasons. In that case I'll stick to what I have)


Sweet who knows, if things go bad I may be seeing Ezekial sooner rather than later lol


Orpheus the Bold wrote:


But seeing that we now have only one character who can heal: can I still exchange Remove Fear for Cure Light Wounds as one of my spells? (And also exchange that potion of CLW for another first level potion)

That is fair I guess...

Also, so I don't kill you poor fools too quickly, I have a handpicked feat for each one of you

Aerrodin's Feat: Godless Healing
Aerrodin’s belief in the mysterious forces of good allow him to push through where many would falter, perhaps the gods have blessed him to be special in their eyes

Thia's Feat: Self Sufficient
Thia’s lonely childhood has taught her how to survive by doing what she has to, enabling her to survive where others would have perished.

Elijah's Feat: Endurance
The wilderness is often a tough place. Blistering sun and frosty cold hit others with more impact than your weathered hide. You can endure and remain conscious when other people would pass out.

Orpheus' Feat: Nimble Moves
Working on the stage means having to be in the right place at the right time, even if ropes and other detritus are in the way. You have learned how to step on shifting surfaces and still move as far as you need to.

Vinnick's Feat: Secret Signs
Vinnick and his master would play a subtle little game, working the signs of casting a spell into casual conversation, and this delicate exercise taught him the subtle workings of how casting spells can be done discretely


cool


Gameplay and Discussion tabs are open.

Recruitment is officially closed.


Recruitment is officially reopened.

We have lost Aerrodin and Orpheus, and Kvina joined.

We need one more person, I don't care what class you want to be, I'm looking for story, not party balance.

Please... JOIN US :)


How far into the adventure are you? Still level 1?

Only Human, and any class - including Base and Hybrids?

I'm interested.


Still Level one, yes.

Only core classes. No hybrid classes, sorry... Core rulebook is how this group rolls.

in other news, I admire the name Oceanshieldwolf...

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