Hollow's Last Hope (Inactive)

Game Master Seldlon the Swift

A wilderness and dungeon adventure designed for four 1st- level characters. Characters who successfully complete this adventure should reach 2nd level by its conclusion.


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Rhen:

Just to keep the blinded in suspense, I am putting it in a spoiler.
You got past the first one. At -4 for the second one, you did not.
slam v ac19: 1d20 + 3 ⇒ (18) + 3 = 21
slam damage: 1d4 ⇒ 1
grab v cmd 16: 1d20 + 5 ⇒ (4) + 5 = 9
Missed the grab. They both fly back to the ceiling.

The rest of the party hears a struggle and Rhen then appears at the door.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

"Durned things tried to garb me, one hit me with.... somethin' not sure what but it stings like hell."

Rhen then draws his new short sword, flexing his fingers on the grip.

"How do ye want ta do this?"


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

"In all honesty, I would like NOT to. I say shut the doors and leave them be. Any idea what they were?"

Zevon will heed Bulgard's idea and help to close the door, working to bar it if possible. If that is not an option I will post other actions.


Just closing them will be enough


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Sweet. Done.

"This place is a hive. Let me reconnect my vocalization with each of you and move on"

Will spend 3 rounds casting message, provided we have the time.


18 seconds, not an issue. Messaging in place. We can assume you keep that cantrip going again when it times out. Where to? What is your marching order?


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard marched north to continue exploring the halls of the crucible.

I don't like leaving d-d-dangers at our six. Let's come back for these dark bastards.


Heading north, the first door to your left is not correct on the map. It is open. The second is correct and is closed.


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

"Nor do I, though I enjoy battling unseen foes even less."

Zevon moves in behind Bulgard. Seeing the open door, he whispers to his companions:

I don't like being caught in this corner. There was another door in the courtyard leading to this hallway. If two of us approach from there we can avoid the bottleneck.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

"Lets block the door then, we can clear out the temple room later. Torag deserves that much."

Rhen keeps his sword in hand, ready for another ambush.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

"Rhen, can you scout the corridor for t-traps?"


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

"Aye laddy I can."

With that Rhen takes off at a slow walk, looking for any traps.

Perception: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26


Rhen moves through the courtyard and down the hall. He does get a glimpse of a fallen portion of the crucible. He arrives on the other side of the open door having detected no traps with confidence. Reinar in tow is directly behind him.


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Whispering: "Perfect. Bulgard, will you do the honors? We will provide support.


Male Human Unchained Barbarian (Invulnerable Rager) 2 | hp 26/28 | AC 17, T 12, FF 15 | F +5, R +2, W +3 | Init +2 | Per +7 | DR 1/- | Rage Turns: 3/8

Reinar doesn't look very happy with leaving foes behind, but he follows the group and awaits, hoping the next door has something for him to kill.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

"I can't do much with this torch in my hand. Here, hold this"

He hands the torch to Zevon, draws his bow, knocks and arrow and kicks the door open.


Bulgard makes a loud noise as he kicks the door. You hear growls from inside the room that turn into howls. As he moves to the door he is meet with a flurry of fangs. The room behind remains dark.

bite: 1d20 + 2 ⇒ (19) + 2 = 21
bite damage: 1d6 + 1 ⇒ (5) + 1 = 6
trip v cmd 18: 1d20 + 2 ⇒ (17) + 2 = 19

Bulgard takes 6 hps damage and is prone

rolling initiative

Inititative:

Reinar 1d20 + 2 ⇒ (2) + 2 = 4
Zevon 1d20 + 5 ⇒ (20) + 5 = 25
Bulgard 1d20 + 4 ⇒ (8) + 4 = 12
Rhen 1d20 + 4 ⇒ (17) + 4 = 21
Red Wolf 1d20 + 3 ⇒ (20) + 3 = 23
Yellow Wolf 1d20 + 3 ⇒ (4) + 3 = 7

Zevon, Red Wolf <---------
Rhen, Bulgard
Reinar, Yellow Wolf


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Seeing his companion mauled by the wolf and pulled to the ground, Zevon drops the torch and draws his wand. He gestures towards Bulgard.

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

"Not today my friend! Now, dispatch these beasts!"


Zevon, Red Wolf
Rhen, Bulgard <---------
Reinar, Yellow Wolf


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen will try to roll behind the wolf to flank it with Bulgard

Acrobatics: 1d20 + 5 ⇒ (6) + 5 = 11

Stabbing with his sword after he is in position

Short Sword: 1d20 + 5 ⇒ (16) + 5 = 211d6 + 1 ⇒ (5) + 1 = 6


Rhen's acrobatics draw an AoO.
bite v ac 19: 1d20 + 2 ⇒ (20) + 2 = 22
bite damage: 1d6 + 1 ⇒ (6) + 1 = 7
trip v cmd 16: 1d20 + 2 ⇒ (1) + 2 = 3

Rhen takes 7 hps of damage
Red Wolf takes 6 hp of damage


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard scrambles to his feet, takes aim and fires point blank.

point blank shot: 1d20 + 4 + 1 + 1 ⇒ (18) + 4 + 1 + 1 = 24

Bow: 1d8 + 5 + 1 ⇒ (1) + 5 + 1 = 7


Bulgard drops the red wolf.

Zevon, Red Wolf
Rhen, Bulgard
Reinar, Yellow Wolf <---------


Male Human Unchained Barbarian (Invulnerable Rager) 2 | hp 26/28 | AC 17, T 12, FF 15 | F +5, R +2, W +3 | Init +2 | Per +7 | DR 1/- | Rage Turns: 3/8

Reinar curses and drops his glaive, walking inside the room while he draws his longsword and swings at the wolf.

I might provoke and AoO

"DIE!"

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage(Two-Handed): 1d8 + 6 ⇒ (6) + 6 = 12


The wolf takes 12 hp of damage and withdraws from combat, moving into the next room. When a light source arrives, you see:

This small study looks like it has been lived in recently. Gnawed bones litter the floor and tufts of gray fur can be seen here and there. An old stone desk sits in the center of the chamber, scratched and cracked in many places. The stench of wet fur hangs heavy in the air.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen jams a hand over the very large bit wound he took, as the wolf retreats and Zevron comes in he looks at the elf.

"Hey pointy ears, can ye give me a poke o' that healing wand ye found? My innards are about to be where they shouldn't be."


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

"A valiant maneuver my friend. You efforts were not in vain."

Zevon flicks the wand towards Rhen and hands Reinar his discarded glaive.

Wand: 1d8 + 1 ⇒ (2) + 1 = 3

"Now Reinar, I know how you hate loose ends. I suggest we give pursuit."


Male Human Unchained Barbarian (Invulnerable Rager) 2 | hp 26/28 | AC 17, T 12, FF 15 | F +5, R +2, W +3 | Init +2 | Per +7 | DR 1/- | Rage Turns: 3/8

"The wolves in the north were much stronger, this looks more like a chore than a fight.", he grins, taking the glaive and walking up to the next room.


As Reinar enters the next room, he cannot see s$&#. But they see him.


Everyone is shaken for one round if we move into initiative.

a little diddy for you

Suddenly a large worg springs up from its resting place on the toppled column. It snarls and growls at you, showing its large fangs.

He raises his nose and smells the air about him. As he speaks, you hear a loud deep growling voice say....

"I smell the kobold named Gurtlekep on you. His blood as well. He meant nothing to me. I smell the murderers met the darkmantles in the sanctuary....no blood. Not so lucky there were you? Tell me murderers, why do you attack my consorts and disturb my peace? I am Greypelt. You trespass my lair."
Gaping holes in the roof allow faint light to enter this ruined chamber. One of the stone columns that once supported the ceiling is toppled, its broken pieces littering the floor. A thick patch of black mushrooms hides in a nearby corner, giving the room an earthy scent that is barely noticeable above the stench of wet fur.

intimidate:

intimidate to demoralize opponent: 1d20 + 4 ⇒ (11) + 4 = 15

Bulgard 10+1+1=12
Reinar 10+1+2=13
Rhen 10+1+1=12
Zevon 10+1-1=10


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

"We be lookin' fer Ironbloom, that be all."

Rhen backs up a bit, once he touches the stone wall he gains a bit of courage.

"Did ye big beastie kill the Dwarves here?"


The worg glances down at his mushroom patch and back to Rhen. "You are rather violent for mushroom pickers. I suppose you would kill me for the blooms if it were within your power. Take your search elsewhere. You are the first dwarf I have seen in these halls. They were long gone when I arrived."


Male Human Unchained Barbarian (Invulnerable Rager) 2 | hp 26/28 | AC 17, T 12, FF 15 | F +5, R +2, W +3 | Init +2 | Per +7 | DR 1/- | Rage Turns: 3/8

Reinar is shaken for a brief moment and starts trembling, thanking the darkness that his companions can't see his moment of weakness. After composing himself, his trembling turns into excitement, here is a challenge to conquer!

"You sound a bit too pacifistic for my tastes. Are you some kind of southern vegetarian wolf?"


Greypelt chuckles at Reinar's comment. "I see you brought along a jester for entertainment. You are welcome to test that theory, jester. Unlike you, I eat what I kill. Be gone from my presence before I declare today a feast!"


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Zevon voice quivers slightly as he speaks.

"I assure, we only defended ourselves. Allow me to apologize for the intrusion, but as my allies have indicated, we search for ironbloom. Our need is great, far beyond that of average mycophagists. I cannot help but notice a patch if fungus there in the corner. A brief inspection is all I ask."

Diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27


"I can assure you it is ironbloom. What is this great need of ironbloom you speak of? I only know it for its sweet flavor."


While awaiting his answer, the large worg looks at the jester. He salivates. Drool hits the floor.


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

"There is a great plague that aflicts the people of a town near here. These are good, honest people. While I understand that this does not effect you or your pack, but my company and I must have that iron bloom to save those dear to us."


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen keeps an eye on the LARGE wolf as Zevon talks to it.

"So do ye know where it be?"


"You want my prized ironbloom mushrooms for a noble cause. They are one of my favorite delicacies. I could part with them, but you must first do me a favor. The crucible could use some housekeeping. The darkmantles need to go. They can only cast darkness once per day and it only lasts a few moments. They should be easy prey now. There is a spider in the watchtower to the southeast and a few bats in the fallen portion to the northeast. I am certain your insulting jester will enjoy these tasks. Do this housework for me and I shall let you have the mushrooms. Do we have an agreement, mycophagist?"


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

"Darkmantles, bats, and a spider? I believe we have an accord, barring any dissension from my companions."

Zevon glances at the party, and gives a slight nod.


"Before you go...there must be a medic among your party. Now that we are partners, my consort could use some healing. It was your jester that did wound her."


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

"Regrettably, none of us are dedicated to the healing arts. I have some minor skill, and our guide has some degree of proficiency in the care of animals. I fear, though that our lack of understanding would do more harm than good. However, I assure you that we will lend what aid we can upon our return, after having completed this 'housework.'"


sense motive: 1d20 + 1 ⇒ (20) + 1 = 21

"Very well, mycophagist. Good luck witht the house cleaning."

He knows you lie.


Male Human Unchained Barbarian (Invulnerable Rager) 2 | hp 26/28 | AC 17, T 12, FF 15 | F +5, R +2, W +3 | Init +2 | Per +7 | DR 1/- | Rage Turns: 3/8

Reinar doesn't look happy, but he nods.

"That was only a moderate swing from my secondary weapon, your companion should live.", he turns to the group. "Lets kill those darkmantles."


The worg growls at the jester as he patronizes his consort and him while exiting the room. I look forward to eating that yankee.
heal: 1d20 + 1 ⇒ (13) + 1 = 14


There is still a slight problem with the darkmantles. They have +10 to stealth as they blend in with their environment like an octopus. Taking 10, they are at 20 stealth in daylight. As you move in, the first round will require a perception of 20, otherwise you will need to wait until they attack to see them. I will roll for everyone when you get there. Are you ready?


Perception:

Reinar 1d20 + 6 ⇒ (9) + 6 = 15
Rhen 1d20 + 5 ⇒ (8) + 5 = 13
Zevon 1d20 + 5 ⇒ (14) + 5 = 19
Bulgard 1d20 ⇒ 6

Inititative:

Reinar 1d20 + 2 ⇒ (7) + 2 = 9
Zevon 1d20 + 5 ⇒ (16) + 5 = 21
Bulgard 1d20 + 4 ⇒ (7) + 4 = 11
Rhen 1d20 + 4 ⇒ (18) + 4 = 22

Darkmantle red 1d20 + 6 ⇒ (5) + 6 = 11
Darkmanlte yellow 1d20 + 6 ⇒ (1) + 6 = 7

It chooses a target.....
1 Bulgard 2 Reinar 3 Rhen 4 Zevon
target: 1d4 ⇒ 3

The red mantle attacks Rhen
Rehn AC 19: 1d20 + 3 ⇒ (5) + 3 = 8
and misses

It chooses a target.....
1 Bulgard 2 Reinar 3 Rhen 4 Zevon
target: 1d4 ⇒ 1

The yellow mantle attacks Bulgard
Bulgard AC 18: 1d20 + 3 ⇒ (4) + 3 = 7
It misses

Round 1
Rhen, Zevon <------
Bulgard, red mantle
Reinar, yellow mantle


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Zevon recoils as the creatures drop from their perches. He steps back into the doorway and calls out to rally his companions.

"See friends, they are at disadvantage without the cover of darkness! Strike true that we may be quit of this place!"

Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Short Sword: 1d20 + 5 ⇒ (8) + 5 = 131d6 + 1 ⇒ (4) + 1 = 5

As he dodges the attack, Rhen slices at the Dark Mantle with his sword hoping to kill it quickly.

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