
Reinar Rolstad |

Reinar follows the others, silent, grip tightening around his glaive. He inspects the dead body over Zevon's shoulder.
K.Nature: 1d20 + 3 ⇒ (2) + 3 = 5
"The cause of death was a chupacabra!"

Rhen Vemsa |

"Interesting that no one has come here in a long while, the ghost scare em away maybe? Lets just get what we be needin' and get goin'"
Rhen will move towards the front entrance of the building."[/b]

Zevon Vierding |

"This pack is a good find. Welcome equipment, and a bit of gold too. This potion will be handy as well."
Knowledge (arcana): 1d20 + 4 ⇒ (16) + 4 = 20
Zevon's companions hear his whispered words as if he was standing beside them. He picks up a loose stone and whistles low tone, gradually increasing octave. As the pitch climbs higher the stone begins to glow with light. He motions toward the western interior door:
"It seems the door was left ajar, I will take that as a welcome invitation."
Light- 20' radius, 10 min duration

Bulgard Merkenkin |

Bulgard looks closer at the body of the long dead adventurer, trying to determine the cause of his death.
heal: 1d20 + 2 ⇒ (4) + 2 = 6
And studies the ground for tracks
survival (find tracks): 1d20 + 7 ⇒ (18) + 7 = 25

Igar The Terrible |

You see faint signs that some creatures do enter the main building through the double doors. Some of these tracks look reptilian while others are clearly made by wolves. The reptilian trail always leads to the main entrance and then out into the wild while the mammal tracks leave by either the main entrance or through the hole in the eastern wall.
Everyone, feel free to move your token as you wish. The squares that block what you have not seen may be deleted per your field of vision. Select and ctl+x. For example, you open a door, that cover may be removed, revealing the contents of the room.

Zevon Vierding |

Zevon hands Reinar the potion.
"This will mend wounds if I am unavailable. With hopes that you will not require it."
With that, he uncoils his whip and steps into the open doorway.

Bulgard Merkenkin |

"Let's see who's hunting these halls" Bulgard whispers.
He kneels down and pulls the fox out of his pack and let's it loose in the doorway, barring its path of retreat. He takes a little chunk of meat from the rations in his pack and feeds it to the fox, who gulps it eagerly. He takes the another piece of dried beef from his pack, waves it before the fox's nose and hurls it down the dark hallway.

Bulgard Merkenkin |

Yep. Didn't know if I could get away with it. Ok then
Bulgard feels like a horse's arse and so cradles the fox, stammers an apology while giving it an extra big piece of dried meat and packs the fox back up.
Am I still in stealth mode?

Rhen Vemsa |

Rhen will keep his bow in hand and cover every one as they make their way down the hall. After watching Bulgard attempt to get the fox to walk down the hall, Rhen shakes his head at the man, just not understanding.

Igar The Terrible |

With a loud crack, the door gives way and opens, shattering an ancient wooden chair propped against it on the other side. The room beyond is dark and smells deeply of dust and decay.
The mummified remains of a dwarf rest in the center of the chamber. Wearing the garb of a blacksmith, the dwarf has the shattered shards of a glass vial in one hand and a scrap of ancient parchment in the other. Written in dwarven
Tucked into the belt of the long-dead dwarf is a silver light hammer with a religious symbol carved into the head.
The symbol can be identified with a
DC 15 Knowledge (religion) skill check

Rhen Vemsa |

""Forgife me, mirk faither ay th' forge, mah toils shaa ne'er be enaw."
Rhen reads it out loud a few times, "I wonder what he be meanin' by this."
Rhen takes the hammer and looks it over. Would he just know unless it is some obscure god?

Igar The Terrible |

Would he just know unless it is some obscure god
Good question, Rhen. I'm not sure how well known Draskar is. He does not seem to be common as far as I can tell. RAW, to recognize a common deity’s symbol or clergy would require training and a DC 10 Knowledge religion. So, based on that alone, I would rule you don't just know at this point. Arguments are welcome.

Igar The Terrible |

Nice roll. I'll give you this as well
Droskar (pronounced DROH-skar) is a minor dwarven deity with a very limited following among the surface-dwelling races. He believes that sufficient toil leads to eventual success, and that those who fail simply weren't trying hard enough. In the pursuit of this goal, Droskar believes that one should be free to do whatever is necessary to accomplish one's goal, even if that includes lying, cheating, the exploitation of others, or even worse crimes. His symbol is a stone arch with a fire burning beneath it.
Originally one of the greatest student smiths of Torag, it was discovered that he had been copying his work from others whom he had enslaved. For this he was cursed by the Father of Creation to never be able to create an original work and cast from the pantheon. Rejected, he searched for followers of his own, promising them salvation in return for ceaseless work or simply enslaving them. None of these helped him, however, or inspired any originality within the god.
The god's followers have declined on the surface of Golarion over the millennia,but it is below its surface that his teachings have spread. Droskar is the dominant religion of the Darklands-dwelling race of dwarves known as the duergar. The rise of this new religion also saw the first appearance of a new undead monster associated with such endless toil: the forge spurned.

Zevon Vierding |

Fear flashes across Zevon's face.
"Droskar was not the kindest of deities. He encouragedid lying and cheating, even enslavement to achive your goals. The only ones that worship him now are the vile duergar. I fear that this place will be most unwelcoming if it is devoted to him.

Igar The Terrible |

Consider this room cleared.
Map link again for convenience. It is the same link as before.

Zevon Vierding |

Zevon places his hand on the southern door.
"Ready your weapon Reinar, should the occupants of this room be more... lively."
With his back to the wall, Zevin extends his arm and quickly pushes the door open.

Reinar Rolstad |

"They won't be lively for long if they cross our path.", Reinar steps into the room first, looking around for any surprises.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Sheriff Baleson |

Back in town, Sheriff Baleson consoles his daugher. "Now you've been cryin for two days now. Enough is enough. Anastasia will be back before you know it. You just need to learn to sacrifice when the community is in need." The little girl replies, "I know, daddy, but what if something bad happens to her?" The sheriff replies, "I'm sure Rhen will take good care of her. Do you like dwarf stew, sweetheart?"

Rhen Vemsa |

As Rhen gets back inside he remembers all the tracks outside. He goes back outside and brings the Pony back into the entrance hall, closing the door behind him and letting her just roam.
"Stupid pony, can't let ye die or I will neer hear the end o' it."

Bulgard Merkenkin |

"Comrades, I am b-b-blind in this darkness and dare not light a t-t-torch for fear of announcing our presence. I'm going to st-stay behind zevon and provide cover fire."
Bulgard withdraws to the rear of the group, taking care to step lightly and leave no tracks. He bends low, examines the ground's tracks, the walls and the ceiling. He leans in close to the wall and takes a big whiff, then runs his finger along the wall and licks it.
survival check: 1d20 + 6 ⇒ (17) + 6 = 23

Bulgard Merkenkin |

Bulgard leans in towards zevon, face-talking him with uncomfortable proximity.
"Will you tell the others that we should go south first? It looks like m-most of the tracks go north. I think the s-s-south should be fairly easy to clear."

Zevon Vierding |

Zevon nods and taps his finger on the side of his nose. He steps out into the hallway, the light from his stone casting shadows on both walls.
"Behind me again if you would Reinar. I highly doubt our luck rwill continue to hold, and the rest of this place be vacant."
Zevon will position himself along side the door, and pull it open when Reinar is in position.

Reinar Rolstad |

"This'd be a dull tale if our only opposition was two crows and a cowardly snake, lets hope a mighty foe awaits behind one of these doors.", he says, standing behind Zevon.

Zevon Vierding |

Zevon whisper's:
"Masterfully done." to Reinar "Ready yourself."
He opens the unlocked door and takes cover against the wall, clearing the way for Reinar's pole-arm.