Hollow's Last Hope (Inactive)

Game Master nilesr

Darkmoon Vale Map Falcons Hollow Map Map of Andoran
Current Day 30 Lamashan 4708 AR Day 401 Loot Log
Dramatis Personae


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Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Knowledge Arcana: 1d20 + 5 ⇒ (12) + 5 = 17
Knowledge Nature: 1d20 + 5 ⇒ (15) + 5 = 20

"Best we tip our hats and shows some respect in the area, could be a druid about. Don't start nothing, and hopefully nothing will get started."


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

Gared approaches the nymph, but stays at a respectful distance on the river bank.

"Greetings," he calls out in a clarion voice, "My friends and I wish to secure passage across the river. We carry ingredients to cure the plague that ravages the town of Falcon's Hollow, which should also help in purifying the local water supply. Would you grant us permission to enter your domain?"


Encounter Map

The beautiful water fairy responds with a fey giggle. Then begins to speak

My name is Ruesella, my friends told me of your treatment of the tiny Pech which were murdered near the Ancient Tree. Of course you may cross, but might I ask a favor from you Master Gared of Darkmoon Vale?


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

Gared nods in agreement.

"Of course you may, Ruesella," he replies.


Encounter Map

The fairy's eyes harden a bit as she replies

Find the murderer of the Pech. Return him to me, dead or alive. His name is Feilgn Bardas, the Fairy Court of Darkmoon Vale has noticed his crimes against our kind and have judged him guilty.

The nymph splashes back into the river and things begin to return to a state of normalcy.

Survival checks x3 to cross the ford safely if you will sir.


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

Survival: 1d20 + 7 ⇒ (2) + 7 = 9
Survival: 1d20 + 7 ⇒ (12) + 7 = 19
Survival: 1d20 + 7 ⇒ (13) + 7 = 20


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Can I use Survival to aid Gared assuming he's making the rolls for us all? if so...
1d20 + 7 ⇒ (12) + 7 = 19
1d20 + 7 ⇒ (1) + 7 = 8
1d20 + 7 ⇒ (5) + 7 = 12

Edit: Might help if I got format right. Doh


Male Human Alchemist (Chirurgeon) 1

Survivals
1d20 + 5 ⇒ (18) + 5 = 23
1d20 + 5 ⇒ (10) + 5 = 15
1d20 + 5 ⇒ (9) + 5 = 14


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Survivals as well.
1d20 ⇒ 2
1d20 ⇒ 15
1d20 ⇒ 20


Encounter Map

With all the Aid another rolls Gared manages to find the safe fording spot easily and the party crosses with ease. You travel a few more hours before nightfall. You manage to make it all the way to Elara's before nightfall and she welcomes you into her orphanage.

Welcome! Did you manage to find the things you were looking for?


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

"That we did, ma'am. And a little something extra as well, though it very nearly cost us a hefty price. We hope to get into town first thing tomorrow morning to deliver it all and get everyone back on the path to recovery. Speaking of, how's that girl that got bit doing?"


Encounter Map

Elara's face clouds a bit

Jeva's fine. But we did have another child take a nasty fall....poor Emogene didn't make it. Our gardener was also wounded when his scythe came undone mid swing!, perhaps one of you can see to his wound?


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

Sense Motive: 1d20 + 2 ⇒ (19) + 2 = 21

"How did the child fall?" he asks, curiosity getting the better of him. "I'd have thought your gardener would be more careful with his instruments. We can, of course, tend to his wound."


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Lucanor waits patiently. I'd rather get these ingredients back to the Hollow soon, but another half hour won't kill anyone else i suppose. And we won't make much progress at night anyhow


Encounter Map

Lucanor, its nightfall. You guys can push on all night because the travel is easier along the path. However traveling at night in the Vale is ...risky.

Gared:
you feel she is holding something back, but she is probably telling the truth.

Elara responds to Gared's questions
We aren't sure how poor Emogene fell down the stairs. She was a poor young lass of 9 summers, she knew better than to climb where she wasn't supposed to be. When Mister Yritry got to her she was already dead from the broke neck.


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Lucanor raises a brow at that. And if there are any children in view, appraises their reactions

Perception: 1d20 + 10 ⇒ (8) + 10 = 18
Sense Motive: 1d20 + 10 ⇒ (7) + 10 = 17


Male Human Alchemist (Chirurgeon) 1

Percival frowns for a moment, hearing the answer. "I can tend to your gardener, ma'am. But may I be permitted to examine Emogene?"

If allowed, Percival examines the gardener and gives him one of his Cure Light Wounds extracts 1d8 + 2 ⇒ (4) + 2 = 6
He then takes 20 on Heal to examine Emogene, getting 25. Anything suspicious? Was she.... PUSHED?


Encounter Map

The children are put to bed.

In response to Percival's question Elara narrows her eyes and says
Why'd you want to disturb the dead mister?

Sense Motive 10:
She is obviously upset by the idea of someone digging up Emogene.

Kn: Religion or Local 20:
There are rumors of Urgathoan cultists somewhere in the Vale.

She shows Percival the wounded gardener Yritry who's left leg was almost severed. How the man managed to stay alive after such a wound is nothing short of miraculous to you Percival I used your heal check

Your healing curative restores some color to the man who was deathly gray. He rouses a little but does not regain consciousness. He needs some time to recover from his wound.

+1 Rep with Falcon's Hollow!


Male Human Alchemist (Chirurgeon) 1

Percival gives a small wince as he realizes his mistake. "My apologies, I thought the child was not yet laid to her rest. Now, your gardener..."


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

Gared fixes Elara with a stern gaze.

"You're holding something back, Elara. Remember that I'm a deputy of the town, so it's best you tell me the whole truth now," he says, crossing his arms for emphasis.


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

KNowledge Religion 1d20 + 5 ⇒ (12) + 5 = 17


Encounter Map

Holding something back! Perhaps I'll be holding back my invitation to you, you little ungrateful boy! How dare you accuse me of impropriety. I been raising the orphans of this vale for longer than you been alive!

Gared Diplomacy?: 1d20 ⇒ 15

Her attitude was helpful, and it just slipped back to indifferent.

Elara addresses herself to Percival.

Kind sir, will Yirtry be ok?


Male Human Alchemist (Chirurgeon) 1

Percival nods. "He will; blood flow has stopped, and my poultice should be sufficient in deterring infection. Please make sure he receives some rest and avoids dirtying or breaking the bandages as much as possible."


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Sense Motive: 1d20 + 5 ⇒ (18) + 5 = 23 This is for her angry statements, not the bit about Emogene. I'm trying to see if she's faking the anger.
Michael jumps into the conversation in an attempt to cool things down a little bit.

"Ma'am, don't mind Gared. He doesn't mean to be rude. He and I just got into a a bit of a heated discussion about certain things that came to light over the last couple days, and it just added to the stress that our woodland journey caused us all. I don't think he's quite had time to work it all out, and I think he's just taking it out on others a little bit right now. Accidents happen, and I'm sure you did all you could for little Miss Emogene."

Michael then pulls Gared to the side and whispers to him.
"Calm down. If you think something is wrong, I'll help you figure it out later. But for right now lets just keep things civil, ok?"


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

Gared looks hard at Michael, then shrugs his shoulders as he addresses Elara.

When he takes him to one side, Gared nods.

"Something isn't right here, Michael. I think Elara is telling the truth for the most part, but she's deliberately missing something out. We'll find out what tonight," he replies.


Encounter Map

Michael:
She is indeed genuinely angry at Gared's impropriety. You get the sense that her secret is more personal shame than genuine evil or maliciousness.

Elara ushers the party to a room that has beds just a bit too small for adults. She bids you good evening.

Feel free to retcon any conversations with Elara or other actions by just posting Earlier... before your description

Morning comes swiftly and the party rises before the orphans, Elara hands each of you a cold roll and cheese to break fast with and wishes you well.


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

During the night, Gared rises and sneaks around the orphanage, unarmoured, to see if Elara has hidden anything from them.

Stealth: 1d20 + 7 ⇒ (15) + 7 = 22
He will take his time searching, for a result of 27 on Perception.


Encounter Map

@ Gared do you attempt to go into Elara's rooms, the children's rooms and the Gardener's room or do you just investigate the outside and common areas of the ophanage?.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Hecktor wakes up from sleeping off his injuries. Feeling well he turns his neck towards both directions and swings his shoulders. Looking up he's quite somewhere else than when he passed out.

"Good day guys. With us being..back at the orphanage, i assume things went well on the travels back?"

He looks around and sees Gared. He walks up to him, slightly shakes his head...albeit with a small grin.

"don't go getting yourself killed man. Teamwork is key.
Anyway, good to see you still in one piece."

"Come to think of it, how is the girl doing?"


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

Gared is liable to ignore the children's rooms unless the girl who was bitten is in there. He'd be more likely to investigate Elara's room and that of the gardener. Obviously if the doors are locked, he'll just have to move on and inform the Sheriff.


Encounter Map

GM Rolls:
1d20 + 2 ⇒ (16) + 2 = 18 1d20 + 3 ⇒ (4) + 3 = 7

Gared:
You manage to sneak around the property undetected. You notice that a couple of beds are absent children but you have no clue who these kids are since you never met most of them. There are 12 beds and only 8 children, perhaps there were 12 children but you aren't sure. You don't find anything incriminating. Everything is unlocked except a couple locked cellar doors.


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

In the morning on the way to town, Michael asks Gared, "So, did you check things out last night? Anything unusual?"


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

Can I hear anything through the locked cellar doors?


Encounter Map

The sweet sweet sounds of silence.


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

"Nothing," Gared replies, "Although she was definitely hiding something from us. I'll mention it to the Sheriff as there were some empty beds, four in total. However, we should get on the road and get back to town as quickly as possible."


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Lucanor opens an eye, "Everything alright?"


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

"On the surface, at least," Gared mutters darkly, "I just have a gut feeling something is going on. Probably with that girl. I'll inform the Sheriff and he'll know how to handle it, as it is obvious that Elara won't let me into the locked rooms without an unholy row."


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

"Something DOES feel fishy here," The Inquisitor admits, "I've..some familiarity with investigations, and this place is just screaming for one. Problem is, we don't have time to do it proper. Sounds like your idea of going to the Hollow and then telling the sheriff is for the best."


Encounter Map

Your ride from Elara's Halfway House to the town is fairly uneventful. You pass no other travelers on the dirty little path until you get about 2 miles from the walls of Falcon's Hollow.

You see a small group of people (about 4) standing in the road about 100 yards ahead they seem to be bothering with something.

From what you can tell they look like locals.


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Michael spurs Adrienne into a slightly faster trot but doesn't speak as he approaches the group of locals, hoping that if they don't hear him speak they'll ignore him and continue about their business. As draws near he attempts to catch sight of what it is they're doing.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


Male Human Alchemist (Chirurgeon) 1

Percival proceeds forward calmly.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Hecktor walks in a calm pase alongside his comrades.
People crowding together in the middle of the road? Something's up.

He tries to hear what the fuss is about as the group comes closer to the people on the road.

Perception: 1d20 ⇒ 4
But isn't hearing anything yet.


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Lucanor also stays calm as he approaches. Trying to notice anything out of the ordinary and maybe overhear their conversation, and if he can get a read on their moods, even better.

Perception:1d20 + 10 ⇒ (9) + 10 = 19
Sense Motive: 1d20 + 10 ⇒ (5) + 10 = 15


Human Ranger (Righteous Sentinel) 3 | HP: 20/26 | AC 19 (Armor, Dex, Shield) (ff 16, t 13) | Fort +6, Ref +7, Will +4 | Init +3, Perc +7 | Longbow +6 (1d8/x3), +1 Handaxe +6 (1d6+3/x3), Greataxe +5 (1d12+2/x3)

Gared also approaches calmly, attempting to see what it is that the men are fiddling with.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20


Encounter Map

Traveling right now. Will post tonight


Encounter Map

Gared:
You see that although the men are messing with their wagon, they have no tools or spare wheel parts.

Lucanor:
The way these people are acting seems off. You cannot place it but something seems wrong with the situation.

The party approaches to within 50' of the group and sees the men messing with a broken wagon wheel. One of the men calls out

Hey you with the horse can ya come help us here! Our wagon's busted and we were bringing medicine to the town.

Kn:Geography 15:
From the direction their traveling they are likely coming from further in the vale.

Ok, everyone post one standard action's worth of stuff that your character will do in response. We will continue this encounter later today or tonight.


Male Human Alchemist (Chirurgeon) 1

Percival frowns and begins walking briskly forward towards the wagon. "Oh dear... I do hope the breakage has not shattered any of the medicinal items... I should inspect them."


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

"Careful Doc," Lucanor whispers to Percivel and the others, "Something's off here. But this don't feel right. Anybody else get that feeling or notice anything odd?"

Lucanor narrows his eyes...
Inquisitor Power, Detect Alignment at will. Detecting Evil


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Hecktor bows a little to catch Lucanor's whisper.

"Perhaps, but i wasn't able to see anything off just yet."

Hecktor attempts to take another look.
Perception: 1d20 ⇒ 8


Encounter Map

Lucanor:
None of the men detect as evil. However, you detect an evil aura behind a tree to the left of the road about 10 feet east of the men. You may not act on this information until everyone else has posted their actions.

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