Hollow's Last Hope (Inactive)

Game Master nilesr

Darkmoon Vale Map Falcons Hollow Map Map of Andoran
Current Day 30 Lamashan 4708 AR Day 401 Loot Log
Dramatis Personae


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Encounter Map

Perception Checks:

Silas: 1d20 + 10 ⇒ (20) + 10 = 30
Hecktor: 1d20 ⇒ 1
Lucanor: 1d20 + 16 ⇒ (4) + 16 = 20
Jaxom: 1d20 + 0 ⇒ (2) + 0 = 2
Gilmork: 1d20 + 10 ⇒ (7) + 10 = 17

Hooray for Nat 20's
Lucanor and Silas have Light cast so they can see 30' in front of them. Jaxom has Darkvision so he can see 60' forward into the room

Silas spots a glimpse of movement in the room something is hiding behind the two statues.

Silas can act in the surprise round.

Surprise Round
Stuff happens.
Silas

Initiative rolls:

Jaxom: 1d20 + 2 ⇒ (20) + 2 = 22
Silas: 1d20 + 8 ⇒ (6) + 8 = 14
Gilmork: 1d20 + 3 ⇒ (8) + 3 = 11
Lucanor: 1d20 + 2 ⇒ (18) + 2 = 20
Hecktor: 1d20 + 2 ⇒ (15) + 2 = 17
Berbalang: 1d20 + 4 ⇒ (20) + 4 = 24
GylraVade: 1d20 + 3 ⇒ (9) + 3 = 12

Round 1
Berbalang
Jaxom
Lucanor
Hecktor
Silas
Gylra Vade
Gilmork

Silas is up, IF you go into the room and can get a good look at the creature's behind the statues you can roll Kn:Religion DC 21 for some info on the creatures, you not ever faced this type of undead so the Dc is a bit on the high side.

DC21:
The creatures are known as Berbalang, a special type of ghoul that terrorizes towns via its incororpeal nature. Berbalangs prefer to make their homes within a day's travel of humanoid settlements. These lairs are well hidden and sometimes protected by other undead creatures. Some berbalangs set themselves up as secluded shamans or wise old crones, using alter self to appear human.

DC26:
You know they are resistant to normal weapons but good or silver weapons can harm them normally.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork has low-light vision, so he could see further into the room as well.


Encounter Map

Perception roll was far too low sorry Gilmork


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

I can only take a standard or a move action, so no running in just yet.

The hairs on the back of Silas' neck stand up on end, and a sudden surge of adrenaline makes his heart skip a beat. Knowing there's a fight, he forcefully presents an out stretched hand and yells, "Five damniit!"
Suddenly multiple Silas's appear...
Mirror Image: 1d4 + 2 ⇒ (3) + 2 = 5


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

No problem Niles, I'll just wait for the undead to act before I try to identify them.


Encounter Map

Surprise
Silas casts Mirror Image

Round 1
Berbalangs Two incorporeal forms that are "fuzzy" looking fly forward on silent wings. One tries to touch Lucanor 1d20 + 9 ⇒ (20) + 9 = 29 ??: 1d20 + 9 ⇒ (6) + 9 = 15 and it steals a portion of Luc's life ConDamage: 2d4 ⇒ (4, 4) = 8 Oh wow... the second form attacks Hecktor 1d20 + 9 ⇒ (18) + 9 = 27 stealing some of his life ConDamage: 1d4 ⇒ 1
Jaxom
Lucanor
Hecktor
Silas
Gylra Vade
Gilmork

If you attack the incorporeal creatures you suffer 50% miss chance. Jaxom, Hecktor, Luc and Silas are up

Kn:Arcana OR Spellcraft DC16:
The fuzziness is an effect similar to a displacement spell.

Perception DC25:
You notice two forms hiding behind the statues, they aren't moving and the "ghosts" attacking Luc and Hecktor look just like the forms


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Spellcraft: 1d20 + 11 ⇒ (9) + 11 = 20

Jaxom tries to Dispel the effect.

CL Check: 1d20 + 8 ⇒ (17) + 8 = 25


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

"Oi, no groping!"

Scythe, PA: 1d20 + 16 - 3 ⇒ (12) + 16 - 3 = 25Dmg, PA, undead bane: 2d4 + 11 + 9 + 2d6 ⇒ (1, 2) + 11 + 9 + (4, 1) = 28
1d100 ⇒ 13

Scythe, PA: 1d20 + 11 - 3 ⇒ (8) + 11 - 3 = 16Dmg, PA, undead bane: 2d4 + 11 + 9 + 2d6 ⇒ (4, 2) + 11 + 9 + (6, 4) = 36
1d100 ⇒ 21


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Perception: 1d20 + 10 ⇒ (1) + 10 = 11
Knowledge Religion: 1d20 + 5 ⇒ (2) + 5 = 7

No use for me there.


Encounter Map

Huh, that's interesting Jaxom. The statblock says the incorporeal form "gains displacement as per the spell" but then never lists a CL or anything. I'll rule that its at minimum CL and indeed dispelable.
Round 1
Berbalangs Two incorporeal forms that are "fuzzy" looking fly forward on silent wings. One tries to touch Lucanor and it steals a portion of Luc's life ConDamage = 8 the second form attacks Hecktor 1 stealing some of his life ConDamage 1
Jaxom dispels the Displacement on one of the Berbalangs (red so Hecktor can get his hits in)
Lucanor attacks with his undead bane sword 1d20 + 11 ⇒ (20) + 11 = 31 1d20 + 11 ⇒ (2) + 11 = 13 Miss%: 1d100 ⇒ 46 Miss%BF: 1d100 ⇒ 41 missing with his first strike and 1d20 + 6 ⇒ (10) + 6 = 16 missing with his second strike.
Hecktor deals a total of 19 damage...he definitely notices something is wrong with his attacks. He should have wounded them WAY more.
Silas
Gylra Vade
Gilmork

Just Silas now, also does someone wanna bot Lucanor for me next round? I fear I'll not do him justice.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Unfortunately I can't attack and put up inspire this round because that would require a 5' step, a move equivalent action (inspire) and a standard action.

Silas's eyes grow large when the ghostly undead charge, and a thin trickle of cold sweat runs down his back. Somehow, his notice something lurking behind the statues...
Perception: 1d20 + 10 ⇒ (16) + 10 = 26

He calls out, "Gents, there's something lurking behind the states! Wait this rings a bell. What could it be, what could it be... Oh Berbalangs! A ghoulish horror straight out of myth. They terrorizes towns via their incororpeal nature."
Silas uses lore master. Auto 20 on Kn:Religion giving 25... Rats 1 short.

Iron creeps into his voice as he demands, "We must destroy these! Let the inheritor guide your hand!" You feel his words putting a spring into your step, and you leap eager to destroy the undead!


Free action: notice the figures
Standard action: Lore Master (1/day)
Move action: Inspire Courage 1/22


Encounter Map

Silas inspires his allies
Gylra Vade casts a spell and a dense bank of black fog roils out of the middle of the room obscuring everything in it.
Gilmork

Spellcraft DC 18:
The spell was Barrow Haze. the caster must have either been invisible or superbly well hidden.

Round 1
Berbalangs
Jaxom
Lucanor
Hecktor
Silas
Gylra Vade
Gilmork

Gilmork is up


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Holy Smite?


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

If I can aim a Holy Smite at the crosssection 1 right of the number 2 on the map. 20 feet radius burst.

Gilmork begins a chant seeking help from Gozreh in smiting the unnatural creatures that still roam this earth.

Spell Failure 1-20: 1d100 ⇒ 78
Holy Smite damage: 4d8 ⇒ (8, 1, 2, 1) = 12
DC 18 to save against Blinded for 1 round and halve the damage.

If Gilmork can not target that area.
Gilmork casts Prayer, then draws his bow.
Spell Failure 1-20: 1d100 ⇒ 92


Encounter Map

RE:Targeting I'm not sure the exact rules on targeting something when you cannot actually see it. However, since you are targeting a location and not an object I'm ok with you casting the spell

Gilmork casts Holy Smite! Will1: 1d20 + 9 ⇒ (3) + 9 = 12Will2: 1d20 + 9 ⇒ (5) + 9 = 14 the incorporeal berbalangs screech in pain and cover their eyes.

Round 2
Berbalangs lash out blindly Red v Hecktor Miss%: 1d100 ⇒ 48
Green v Luc Miss%: 1d100 ⇒ 13 both of the blinded creatures miss
Jaxom
Lucanor
Hecktor
Silas
Gylra Vade
Gilmork

Jaxom, Luc, Hecktor and Silas are up. Can someone bot Luc for me.


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Maybe Lucanor can step back and searing light one to the face.

Also what is Lucimar doing? I thought he said he would be of help.

Lucanor steps back and recites a quick prayer to his goddess. Pure light white erupts from his hand.

Searing Light: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 8d6 + 2 ⇒ (1, 3, 1, 1, 6, 1, 5, 3) + 2 = 23

Jaxom points his finger at the one just blasted with light and star light strikes it.

Magic Missile: 4d4 + 4 ⇒ (3, 1, 2, 4) + 4 = 14


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Hecktor shows an annoyed frown.
"Ugh...more weapon resisting eh? Well, that means i've got to hit even harder."

Scythe, inspire, PA: 1d20 + 16 + 2 - 3 ⇒ (3) + 16 + 2 - 3 = 18Slash, inspired, evil bane: 2d4 + 11 + 2 + 9 + 2d6 ⇒ (3, 2) + 11 + 2 + 9 + (4, 6) = 37
Scythe, inspire, PA: 1d20 + 11 + 2 - 3 ⇒ (13) + 11 + 2 - 3 = 23Slash, inspired, evil bane: 2d4 + 11 + 2 + 9 + 2d6 ⇒ (2, 4) + 11 + 2 + 9 + (2, 5) = 35


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Niles I totally forgot the Azlanti seal stone, does that mean Silas is aware of the requirement for silver or aligned weaponry?

Silas eyes the disgusting brown cloud with trepidation, 'I hope I don't have to go into that...'
Spellcraft: 1d20 + 10 ⇒ (1) + 10 = 11

He lightly steps forwards and tries to bring the battle to Hecktor's target! A fraction of his power leaks into his blades and they leave faint blue trails as they whistle through the air!
Free action: Maintain inspire 2/22
Swift action: arcane strike
5' step: south
Full attack: Inspire & Arcane strike

Mainhand: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22Damage: 1d6 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14
Mainhand Iterative: 1d20 + 9 - 5 + 2 ⇒ (12) + 9 - 5 + 2 = 18Damage: 1d6 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12
Offhand: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18Damage: 1d6 + 3 + 2 + 2 ⇒ (3) + 3 + 2 + 2 = 10


Encounter Map

@Silas Yes.
Jaxom blasts the berbalang for 14
Lucanor sends a beam of pure light into the berbalang's incorporeal form, it screeches and dissipates
Hecktor slashes the berbalang's form lengthways and it dissipates with a screech
Silas
Gylra Vade casts a spell and Jaxom feels his mouth being stitched together FortDC18: 1d20 + 5 ⇒ (5) + 5 = 10 Jaxom takes 1d6 ⇒ 3 damage as his mouth is sewn shut. Spellcraft DC17 identifies the spell as lipstitch
Gilmork

Round 3
Berbalangs
Jaxom
Lucanor
Hecktor
Silas
Gylra Vade
Gilmork

Gilmork is up, Silas you can take different actions for round 2 if you want.


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

That's a good spell and its creepy; I approve.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork looks at Jaxom's lips being stitched together.

"Well one of us must take care of whatever resides behind that cloud.
Hecktor! Lead the way!"

Gilmork casts Barkskin on Hecktor.
Spell Failure 1-20: 1d100 ⇒ 10

The spell failed and Gilmork looks annoyed.
"Regardless, we should move. Come on Hecktor."

Gilmork moves south and into the cloud.


Encounter Map

Hecktor already had Barkskin from earlier....buffs are listed on the map.Re:Lipstitch Yeah I tried to pick thematically appropriate spells for my two ghoul spellcasters.

Gilmork casts a spell (might wanna pick a different one) and moves into the roiling black fog. He is instantly obscured in the fog and cannot see more than 5', effectively blinded.

Round 3
Berbalangs do some things you guys cannot see because the fog is in the way
Jaxom [lipstitched]
Lucanor
Hecktor
Silas
Gylra Vade
Gilmork

Jaxom, Lucanor, Hecktor and Silas are up


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Hecktor nods and walks after Gilmork.

When he's walked justpast him, he stands still and readies a swing for the 1st monster to come near him.

I know you dislike readied attacks, but in this case it seems very theme appropriate.

Readied, PA: 1d20 + 16 - 3 ⇒ (19) + 16 - 3 = 32Slashy: 2d4 + 11 + 9 ⇒ (3, 1) + 11 + 9 = 24

Critical?: 1d20 + 16 - 3 ⇒ (3) + 16 - 3 = 16Extra hurt: 6d4 + 33 + 27 ⇒ (2, 2, 4, 4, 3, 2) + 33 + 27 = 77


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Niles is it going to be a squeeze to get behind the statues?

Round 2:
Silas hears strange disturbing whisperings from the Azlanti artifact. He warns the party, "Oh! These Berbalangs are resistant to all but strongly aligned or sliver weaponry!

Plus some other actions once my question above is answered :)


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Lucanor, wheezing, steps back, and casts Lesser Restoration upon himself

5 step I'd like to get some Con points back 1d4 ⇒ 1
Well, that was a waste.


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Spell Craft: 1d20 + 11 ⇒ (7) + 11 = 18

Jaxom takes his dagger and pops the stitching.

Damage: 1d6 ⇒ 4

Blood pouring from the stitching Jaxom croaks, "Please, a little healing so it doesn't ruin my incantations."


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Also where is our ostensible wolf ally?


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Bull's strength then, but the spell failed nonetheless Niles


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Round 2
Silas digs out of his pack the silver longsword Michael had given him a year back, "Never thought I'd have need of this again, but today is an exception!"

With a feral grin, Silas runs forwards and tapping into the power of his shirt he puts on an incredible burst of speed ending up near the eastern statue!
Move Action: Retrieve silver long sword from pack
Swift Action: Use Quick runners shirt
Move Action & standard action: Double move. I make it 14 squares to get into melee, alas I forgot to use triple time :/

If Silas can squeeze past the statue:

Round 3
Silas cautiously ducks past the statue and with a cry he probes the hideous undead's defenses. He lunges with the silver longsword, and steps back smartly trying to evade any counter attack!

Standard attack, inspire, arcane strike, fighting defensively: 1d20 + 11 + 2 - 4 ⇒ (18) + 11 + 2 - 4 = 27Damage: 1d8 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 14
Move action: get into melee range
Standard action: Fight defensively, AC = 25 this round.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

I forgot to incorporate my undead bane dmg on my scythe's dmg rolls.
Normal extra: 2d6 ⇒ (5, 5) = 10


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Hecktor, weapon procs are not multiplied on a crit.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

You're right, edited.


Encounter Map

Lucimar didn't go down with you, because he cannot climb down a rope. Ok Silas, the problem with you taking round 2 actions late is that it would completely change what the Berbalangs did in their round 2. IE they would have converged and attacked you. So, I'll redo round 3 for them

Round 2
Silas moves through the roiling fog and emerges just out the other side of it.
Gilmork fails a spell and moves into the fog.

Round 3
Berbalangs moves to engage Silas RedvSilas: 1d20 + 10 ⇒ (14) + 10 = 24 bites Silas in the arm Bite: 1d6 + 3 ⇒ (2) + 3 = 5 Silas feels a numbing sensation Fort: 1d20 + 5 ⇒ (14) + 5 = 19 but he resists the paralysis. Green, still in the fog lashes out at Silas who is obscured by the fog 1d20 + 10 ⇒ (16) + 10 = 26 Miss%: 1d100 ⇒ 15 but the Berbalang is effectively blinded and misses wildly.
Jaxom [lipstitched] cuts the stitching free, harming himself.
Lucanor heals himself for 1 con damage.
Hecktor moves into a roiling cloud of fog and stops short of helping Silas, instead he parks himself out of range of everything and waits.
Silas attacks the Berbalang, the longsword cleaves into the ghoulish creature and it hisses in pain.
Gylra Vade begins casting a spell, Hecktor hears spellcasting off to his right. Fort: 1d20 + 10 ⇒ (1) + 10 = 11 Hecktor is struck Blind
Gilmork

Round 4
Berbalangs
Jaxom [Bleeding]
Lucanor
Hecktor [blind]
Silas
Gylra Vade
Gilmork

Gilmork is up...make sure the HP on the map are correct


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Niles I think you forget Silas cast Mirror Images. He currently has 5 images.


Encounter Map

Correct! In the future you can rectify my mistake by rolling it yourself if you want. Hiton1: 1d6 ⇒ 5 I'll give Silas back the HP. Also, your AC is higher due to Barkskin, I missed that too!


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Doesn't he have hands now? I thought that was the point of the change. I would have levitated him down if I knew he couldn't make it on his own.


Encounter Map

He has handlike front paws, he never did want to go down the cistern. He would have refused an offer to levitate him.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork begins casting a spell, knowing well they are fighting undead and approaches the sound of Silas's fight.
Spell Failure 1-20: 1d100 ⇒ 77
Cast Spell, hold the charge, deliver it if I can make it to green.

Gilmork stumbles past Hecktor towards Silas.

Acrobatics: 1d20 + 4 ⇒ (10) + 4 = 14
Not sure what the DC is if any to walk at normal speed towards Silas in this fog.

Touch Attack with Cure Serious Wounds: 1d20 + 8 ⇒ (13) + 8 = 213d8 + 8 ⇒ (5, 2, 5) + 8 = 20
Miss Chance 1-20: 1d100 ⇒ 72


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Haha. Most faithless ally ever. "I will go with you to undo this foul curse."//"Nope. It's gross and icky, I won't do it."


Encounter Map

I don't think he ever said he would go with you, It was more, here it is have at it heroes.

Gilmork moves forward in the blinding fog and manages to touch the berbelang in a holy way.

Round 4
Berbalangs Red attacks Silas Bite: 1d20 + 10 ⇒ (10) + 10 = 20 Claw1: 1d20 + 9 ⇒ (8) + 9 = 17 Claw2: 1d20 + 9 ⇒ (1) + 9 = 10 but only manages to destroy a mirror image.
Green attacks Gilmork Bite: 1d20 + 10 ⇒ (5) + 10 = 15 Claw1: 1d20 + 9 ⇒ (4) + 9 = 13 Claw2: 1d20 + 9 ⇒ (19) + 9 = 28 Miss: 1d100 ⇒ 71 clawing Gilmork for 1d6 + 3 ⇒ (2) + 3 = 5
Jaxom [Bleeding]
Lucanor
Hecktor [blind]
Silas
Gylra Vade
Gilmork

Jaxom, Luc, Hecktor and Silas up


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

I say that wolf is going to backstab us in the end.
It screams that to me.

"What the...you kidding me?"
...
"Can someone direct me into the proper direction?"

Acro: 1d20 + 5 - 4 - 4 ⇒ (14) + 5 - 4 - 4 = 11
Phew. I can make it to the closest.

Scythe, PA: 1d20 + 16 - 3 ⇒ (9) + 16 - 3 = 22Dmg, undead bane: 2d4 + 11 + 9 + 2d6 ⇒ (4, 1) + 11 + 9 + (4, 2) = 31
1d100 ⇒ 80


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

I must have misinterpreted this:

Niles wrote:
I can sniff out your enemies, and my bite is something to be feared.

Can I dispel the haze?


Encounter Map

That was just boasting when someone asked him if he could fight. I mean, he's a wolf right? Wolves can't be seen as weak! @Jaxom Yes, CL is 8. It's an ongoing spell effect from the Barrow Haze spell. Remember though that your mouth is bleeding from the Lipstitch spell so I think you have spell failure atm until healed.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Niles About mirror image:
According to the spell 'Whenever you are attacked or are the target of a spell that requires an attack roll, there is a possibility that the attack targets one of your images instead. If the attack is a hit, roll randomly to see whether the selected target is real or a figment.'

So looking at the last few Berbalang attacks all missed, so the images are still there right? :)

Bite: 1d20 + 10 ⇒ (10) + 10 = 20
Claw1: 1d20 + 9 ⇒ (8) + 9 = 17
Claw2: 1d20 + 9 ⇒ (1) + 9 = 10

Silas is surrounded by the enemy, he looks around with irritation as he wonders, 'Where the devil has Hecktor got to?' Still Gilmork was there! Silas nimbly stepped towards his Elven friend and tried to fend off both Berbalangs at the same time! He was able to parry their attacks but it was only a matter of time before they broke through his defenses.

Free action: Maintain inspire 4/22
5' Step NW
Swift action: arcane strike:
Full attack: inspire, arcane strike

Attack: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20Damage: 1d8 + 4 + 2 + 2 ⇒ (5) + 4 + 2 + 2 = 13
Iterative: 1d20 + 11 + 2 - 5 ⇒ (6) + 11 + 2 - 5 = 14Damage: 1d8 + 4 + 2 + 2 ⇒ (5) + 4 + 2 + 2 = 13


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

The map isn't loading for me. :(

Lucanor tries to move towards Jaxom, and heal him
CLW: 1d8 + 5 ⇒ (5) + 5 = 10


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Wiping blood from his lips, Jaxom nods in gratitude to Lucanor.

He suspects that the witch has a greater invisibility charm and he looks for a tell-tell shimmer.

Perception: 1d20 ⇒ 5

"Lucanor, can you purge invisibility or see past such charms?"

Then he calls out a dispelling incantation.

Dispel: 1d20 + 8 ⇒ (10) + 8 = 18

The haze is sundered by his magic.


Encounter Map

Silas the rest of the spell description:
If the attack misses by 5 or less, one of your figments is destroyed by the near miss.

Jaxom, Dispel Magic:
One object, creature, or spell is the target of the dispel magic spell. You make one dispel check (1d20 + your caster level) and compare that to the spell with highest caster level (DC = 11 + the spell's caster level). DC was 19


Encounter Map

Jaxom [Bleeding] waits until after Luc heals him for 10. Then he attempts to dispel the Barrow Haze, the roiling cloud of Black Fog remains
Lucanor heals Jaxom for 10
Hecktor [blind] stumbles towards the noise and swings his blade connecting hard with the berbalang. It looks near redeath.
Silas hacks down the berbalang that Hecktor wounded. He then steps north.
Gylra Vade casts a spell on Gilmork Fort: 1d20 + 4 ⇒ (20) + 4 = 24 which he resists. Gilmork, Silas and Lucanor hear the spell coming from their right.
Gilmork

Round 5
Berbalang
Jaxom
Lucanor
Hecktor [blind]
Silas
Gylra Vade
Gilmork

Gilmork is up


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Huh, well what do you know. I (and apparently everyone in my table top group) have been playing that spell wrong for years.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

From our right? Does that mean to our east or to our west? Facing is rather important in this case.

Gilmork attempts to cast another spell aimed for the Berbalang that remains.
Casting Defensively, vs DC 21: 1d20 + 8 + 4 ⇒ (15) + 8 + 4 = 27
Spell Failure 1-20: 1d100 ⇒ 56

Melee Touch Attack, Cure Serious Wounds: 1d20 + 8 ⇒ (16) + 8 = 243d8 + 8 ⇒ (1, 2, 6) + 8 = 17
Miss Chance 1-20: 1d100 ⇒ 90

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