Hollow's Last Hope (Inactive)

Game Master nilesr

Darkmoon Vale Map Falcons Hollow Map Map of Andoran
Current Day 30 Lamashan 4708 AR Day 401 Loot Log
Dramatis Personae


6,551 to 6,600 of 8,656 << first < prev | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | next > last >>

Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Hecktor moves forward, ready to swing his weapon at the first adversary within his sight. Yellow

Here we go, let's get to the action.

"You're in for it!"
Scythe, GH, PA: 1d20 + 15 + 2 - 2 ⇒ (12) + 15 + 2 - 2 = 27Slicing, GH, PA: 2d4 + 11 + 7 + 2 ⇒ (2, 1) + 11 + 7 + 2 = 23


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork activates his armour and steps into the room, taking Lucanor's place when he moves and fires two arrows in rapid succession at the red stunned thug.

If Lucanor moves to Red and provides cover, arrows go to stunned green. Silas is Inspire on as well?

Rapid Shot, PBS, Deadly Aim, Good Hope: 1d20 + 10 + 1 - 2 + 2 ⇒ (15) + 10 + 1 - 2 + 2 = 261d20 + 10 + 1 - 2 + 2 ⇒ (12) + 10 + 1 - 2 + 2 = 23
Damage: 1d8 + 3 + 2 + 4 ⇒ (5) + 3 + 2 + 4 = 141d8 + 3 + 2 + 4 ⇒ (6) + 3 + 2 + 4 = 15


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

"You've all been judged," Lucanor springs forward, appearing as his invisibility drops as he stabs at red.

Judgement of sacred destruction, +3 to dmg rolls
to hit: 1d20 + 12 ⇒ (18) + 12 = 30
Dmg: 1d8 + 11 ⇒ (2) + 11 = 13


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Yes inspire and good hope is on. I wonder if we can find a good way of keeping track of party buffs, maybe a spreadsheet?


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

With Inspire on, add +2 to my attack and damage please Niles. Would be attack 28 for 16 damage and 25 for 17.


Encounter Map

Round 1
Silas casts Good Hope and moves into the room.
Bodyguards draw their weapons and prepare to defend Bloodeye, they have potions in their hands also...
Muscle are all stunned except Blue who stands and draws his weapon
Ladies scramble for cover!
Bloodeye does some things that no one can see because he isn't in the main room.
Lucanor stabs Red for 13!
Hecktor chops yellow for 23
Gilmork fires two arrows hitting for 33
Jaxom Waiting on Jaxom till this evening.

Jaxom and Silas are up

Active Buffs:

Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Inspire +2 to most of the same things

Round 2
Silas
Bodyguards
Muscle
Ladies
Bloodeye
Lucanor
Hecktor
Gilmork
Jaxom


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Jaxom said he was summoning something (fire elemental?) presumably he'll summon more things, or cast haste.

Silas lunges towards the nearest guard, while simultaneously imbuing his blades with a trickle of power. He parries one blow leaving the man wide open for a pair of strikes aimed at his kidneys! The twin blades leave a faint blue trial in the air as they whirl about in deadly patterns.


Free Action: Maintain Inspire 3/20
Swift action: Arcane Strike
5' step: west, from the position he moved to in the previous round, and full attack Blue.
Full attack: Inspire, Good Hope, Arcane Strike

Mainhand: 1d20 + 8 + 4 ⇒ (11) + 8 + 4 = 23Damage: 1d6 + 5 + 4 + 2 ⇒ (2) + 5 + 4 + 2 = 13
Offhand: 1d20 + 8 + 4 ⇒ (8) + 8 + 4 = 20Damage: 1d6 + 3 + 4 + 2 ⇒ (3) + 3 + 4 + 2 = 12


Encounter Map

Jaxom summons 1d3 ⇒ 3 fire elemental and begins summoning again. The three elementals swarm on Blue 3d20 ⇒ (10, 18, 1) = 29 hitting once for 1d4 ⇒ 1 1d20 ⇒ 16

Round 2
Silas goes Ginsu on Blue and hits for 25
Bodyguards each drink another potion and then arm themselves more appropriately.
Muscle
Green hurls a dagger at Hecktor Dagger: 1d20 + 5 ⇒ (20) + 5 = 25Dagger?: 1d20 + 5 ⇒ (20) + 5 = 25 hitting Hecktor for 2d4 + 4 ⇒ (1, 2) + 4 = 7 and Hecktor feels funny Fort: 1d20 + 9 ⇒ (6) + 9 = 15 Hecktor takes 1d2 ⇒ 1 DEX damage from the Giant Wasp Poison.
Yellow stabs Hecktor with a poisoned dagger! Stab: 1d20 + 5 ⇒ (17) + 5 = 22 hitting Hecktor for Dagger: 1d4 + 2 ⇒ (2) + 2 = 4 and Hecktor feels funny Fort: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25but only for a second. Yellow then dodges away from Hecktor Acrobatics: 1d20 + 10 ⇒ (7) + 10 = 17 but Hecktor isn't having any of that and dispatches the poison wielding menace Hecktor misses on a 1 only and his minimum damage will kill the rogue.
Blue stabs at Silas Stab: 1d20 + 5 ⇒ (18) + 5 = 23 hitting the Bard for 1d4 + 2 ⇒ (4) + 2 = 6 and Silas feels funny Fort: 1d20 + 5 ⇒ (13) + 5 = 18 but only for a second. Blue dodges away from his enemies Acro: 1d20 + 10 ⇒ (8) + 10 = 18 Silas you get an AoO, I'll let you roll it since it won't outright kill the rogue
Red stabs Lucanor with a poisoned dagger! Stab: 1d20 + 5 ⇒ (14) + 5 = 19 hitting Lucanor for Dagger: 1d4 + 2 ⇒ (3) + 2 = 5 and Lucanorfeels funny Fort: 1d20 + 7 ⇒ (16) + 7 = 23 but only for a second. The Rogue then dodges away from Lucanor Acrobatics: 1d20 + 10 ⇒ (13) + 10 = 23
Ladies all back away into the corner, but they have small daggers clutched in their hands.
Bloodeye makes an appearance and shouts Tuskless Pigs! You dare attack me in my house! and he intones something very mystical...a spell perhaps? Spellcraft for more
Lucanor
Hecktor
Gilmork
Jaxom

Active Spells and Effects:

Hecktor is poisoned for 5 rounds DC 18 1d2DEX damage
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Inspire +2 to most of the same things

Round 3
Silas
Bodyguards
Muscle
Ladies
Bloodeye
Lucanor
Hecktor
Gilmork
Jaxom

Whew, that took a while. Hecktor you can roll your next fort save. Good guys are up.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Fort, GH: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Of course...

Hecktor moves up to green to strike back, the fullplate with skull face closing in for the kill.
"BIG mistake little man."
Scythe, inspire, GH, PA: 1d20 + 15 + 2 + 2 - 2 ⇒ (12) + 15 + 2 + 2 - 2 = 29Slash him: 2d4 + 11 + 7 + 2 + 2 ⇒ (1, 1) + 11 + 7 + 2 + 2 = 24


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork moves up between Hecktor and Lucanor and incites a prayer to Gozreh, asking for his aid to the group.

Spell Failure 1-20: 1d100 ⇒ 78

Casting Prayer; +1 to all checks for us, -1 to all checks for the enemy. It stacks with Inspire and Good Hope. It catches all of us, but only the thugs and rogues of the enemy.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas tries to catch the man as he backs away from his assault, but he's too nimble and the blade bites only thin air.
AOO: 1d20 + 8 + 4 ⇒ (2) + 8 + 4 = 14

As Bloodeye enters the room, a visceral hatred causes a red rage to welling up deep inside. Like a mad man, Silas surges forwards and jumps up onto the table next to the rogue who ran away.
Acrobatics: 1d20 + 14 ⇒ (12) + 14 = 26

Glowering beet red in the face, Silas point one bloodied blade at Bloodeye and shouts with incredible vitriol, "Pigs eh? Ah look, it's the godless swine himself. Time to make mincemeat of this traitorous rapist and murder! JUSTICE. WILL. BE. SERVED!"


Free action: Maintain Inspire, 5/20 rounds used
Move action: Tumble onto Table
Swift action: Silas uses Spellsong to mask his casting. DC29 check to realize he's casting a spell. Uses an extra round of performance.
Standard action: Blistering Invective, DC 16 reflex or catch fire.

Intimidate: 1d20 + 16 ⇒ (19) + 16 = 35
Performance Check: 1d20 + 16 ⇒ (13) + 16 = 29
Fire Damage: 1d10 ⇒ 8
Burning Damage if applicable: 1d6 ⇒ 4

With all that rage, Silas has no clue what spell was actually cast by Bloodeye.
Spellcraft: 1d20 + 11 ⇒ (1) + 11 = 12


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Lucanor feels the cut, but shakes it off, then Bloodeye comes in, "Bloodeye, you'll never force another woman to do anything she doesn't want to again. We'll see to that."

Spellcraft: 1d20 + 7 ⇒ (11) + 7 = 18

Seeing his prey has backed away a good distance, Lucanor casts bless upon his allies.
Another +1 to hit everyone and vs fear


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Unfortunately Bless and Good Hope are both morale bonuses. Good idea otherwise.


Encounter Map

Lucanor holds his action You can post another one
Hecktor loses 1d2 ⇒ 2 more DEX. He also has to double move to get to Green since there are tables/chairs in the way that act as difficult terrain.
Gilmork casts Prayer
Jaxom finishes another Summons 1d3 ⇒ 1 more fire elementals show up it attacks. Jaxom casts HASTE on his allies.

Round 3
Silas casts Blistering invective and now I have to roll six reflex saves Blue: 1d20 + 5 ⇒ (5) + 5 = 10Red: 1d20 + 5 ⇒ (16) + 5 = 21BlueBG: 1d20 + 1 ⇒ (6) + 1 = 7RedBG: 1d20 + 1 ⇒ (3) + 1 = 4KBE: 1d20 + 8 ⇒ (17) + 8 = 25 Green goes down in flames. Blue catches fire and the bodyguards both catch fire.
Bodyguards put themselves out. Forgot to roll elemental attack: 1d20 + 4 ⇒ (11) + 4 = 15 miss.
Muscle
Blue burns for 1d6 ⇒ 2 and tries to stab Silas Stab: 1d20 + 5 ⇒ (5) + 5 = 10
Red hurls a dagger at Lucanor Dagger: 1d20 + 5 ⇒ (18) + 5 = 23 hitting Luc for 1d4 + 2 ⇒ (3) + 2 = 5 and Luc feels funnyFort: 1d20 + 7 ⇒ (3) + 7 = 10 Lucanor takes 1d2 ⇒ 2 dex damage
Ladies scream in confusion and remain still
Bloodeye says Now you know what it will be like to face the Boss in his own den. and the chairs in the room spring to life! Bloodeye says Kill the intruders. and he draws his own weapons after downing a potion.
The Furniture

Wall of Rolling:

Red V Elemental: 1d20 + 4 ⇒ (15) + 4 = 19 hit 1d4 + 1 ⇒ (1) + 1 = 2
Brown V Silas: 1d20 + 4 ⇒ (6) + 4 = 10
Purple V Hecktor: 1d20 + 4 ⇒ (4) + 4 = 8
Green V Hecktor: 1d20 + 4 ⇒ (11) + 4 = 15
Black V Hecktor: 1d20 + 4 ⇒ (10) + 4 = 14
Pink V Luc: 1d20 + 4 ⇒ (17) + 4 = 21 hit 1d4 + 1 ⇒ (1) + 1 = 2

Lucanor
Hecktor
Gilmork
Jaxom

Round 4 Active Effects and Buffs:

Hecktor is poisoned for 4 rounds DC 18 1d2DEX damage
Lucanor is poisoned for 5 rounds DC 18 1d2DEX damage
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Inspire +2 to most of the same things
Haste +1AC and 1 extra attack on Full Attack 5 rounds

Round 4
Silas
Bodyguards
Muscle
Ladies
Bloodeye
The Furniture
Lucanor
Hecktor
Gilmork
Jaxom


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Re-rolling i reckon.

Scythe, GH, inspire, PA: 1d20 + 15 + 2 + 2 - 2 ⇒ (6) + 15 + 2 + 2 - 2 = 23Slash: 2d4 + 11 + 7 + 2 + 2 ⇒ (4, 4) + 11 + 7 + 2 + 2 = 30


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Presumably some of them are shaken for a few rounds now.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Changed action
Lucanor casts expeditious retreat And will have 7 minutes where his land speed is increased by 30 ft

Round 4
Lucanor springs forward to attack his foe in red
Spring attack feat plus E.retreat spell should allow him to make it without provoking an AOO
To hit Red: 1d20 + 12 ⇒ (2) + 12 = 14
Dmg (with judgment) 1d8 + 11 ⇒ (4) + 11 = 15
If haste allows another attack, and I think it would given the ER movement boost to overcome difficult terrain
To hit #2 1d20 + 12 ⇒ (14) + 12 = 26
Dmg: 1d8 + 11 ⇒ (4) + 11 = 15


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Hecktor? Don't you want to use Cleave on the furniture surrounding you? you might destroy two at once instead of one.

Gilmork takes a 5-foot step forward and fires twice at the red guard in front of Bloodeye.

Ranged Attacks, Rapid Shot, Good Hope, Inspire, Prayer, Deadly Aim: 1d20 + 10 - 2 + 2 + 2 + 1 ⇒ (2) + 10 - 2 + 2 + 2 + 1 = 151d20 + 10 - 2 + 2 + 2 + 1 ⇒ (17) + 10 - 2 + 2 + 2 + 1 = 30

Damage: 1d8 + 3 + 2 + 2 + 1 + 4 ⇒ (8) + 3 + 2 + 2 + 1 + 4 = 201d8 + 12 ⇒ (5) + 12 = 17 If Lucanor provides cover retract any penalties from my attack roll Niles.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Bolstered by the many magics the party unleashed and aided by a height advantage, Silas bats away the rogue's lunge and replies with a 1-2-3 flurry of strikes aimed at his neck!


Free action: Maintain Inspire 6/20
Swift action: Arcane Strike
Full attack: Inspire (competence), Good Hope (morale), Haste (untyped), Prayer (luck), Higher Ground (untyped). Arcane strike to damage.

Mainhand: 1d20 + 8 + 2 + 2 + 1 + 1 + 1 ⇒ (14) + 8 + 2 + 2 + 1 + 1 + 1 = 29Damage: 1d6 + 5 + 2 + 2 + 2 ⇒ (2) + 5 + 2 + 2 + 2 = 13
Offhand: 1d20 + 8 + 2 + 2 + 1 + 1 + 1 ⇒ (6) + 8 + 2 + 2 + 1 + 1 + 1 = 21Damage: 1d6 + 3 + 2 + 2 + 2 ⇒ (4) + 3 + 2 + 2 + 2 = 13
Hasted: 1d20 + 8 + 2 + 2 + 1 + 1 + 1 ⇒ (6) + 8 + 2 + 2 + 1 + 1 + 1 = 21Damage: 1d6 + 5 + 2 + 2 + 2 ⇒ (2) + 5 + 2 + 2 + 2 = 13


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Oops, missed Haste being cast by botted Jaxom. Making an extra attack. Also add +1 to my attack rolls then.

Hasted attack: 1d20 + 14 ⇒ (20) + 14 = 341d8 + 12 ⇒ (4) + 12 = 16
Crit Confirm + Extra Damage: 1d20 + 14 ⇒ (7) + 14 = 212d8 + 24 ⇒ (2, 1) + 24 = 27


Encounter Map

Guys please read the spoiler labeled (Active Effects and Buffs), I needed Hecktor and Lucanor to roll Fort saves so my wall of text post is slightly easier to manage.
Fort Hecktor: 1d20 + 12 ⇒ (20) + 12 = 32 Cured!
Fort Lucanor: 1d20 + 10 ⇒ (3) + 10 = 13 Dex Damage: 1d2 ⇒ 1

Lucanor moves forward, suffing an AoO from the angry chair in front of him AoO: 1d20 + 3 ⇒ (13) + 3 = 16 the chair misses. Luc misses his attack (no extra attack since you used Spring Attack, and its a full round action)
Hecktor attacks a chair I guess, he reduces it to splinters.
Gilmork hits twice for a total of 31 (no crit their AC is above 21)
Jaxom's elementals all attack stuff and I'm annoyed I have to roll this many extra d20s Someone please decide Jaxom's actions and post them for me.
Red: 1d20 + 4 ⇒ (1) + 4 = 5miss
Blue: 1d20 + 4 ⇒ (10) + 4 = 14 miss
Orange: 1d20 + 4 ⇒ (8) + 4 = 12 miss
Green: 1d20 + 4 ⇒ (10) + 4 = 14 miss

Round 4
Silas ginsu's through the Rogue and deals 16 damage to the chair (Hardness 5)
Bodyguards one drinks a potion CMW: 2d8 + 5 ⇒ (1, 7) + 5 = 13 the other attacks the Elemental 1: 1d20 + 10 ⇒ (14) + 10 = 24 2: 1d20 + 5 ⇒ (1) + 5 = 6Damage: 1d4 + 7 ⇒ (1) + 7 = 8
Muscle the only one left flips backwards away from Luc Acrobatics: 1d20 + 10 ⇒ (1) + 10 = 11 and Luc gets a free swipe 1d20 + 12 ⇒ (6) + 12 = 18 hitting for 1d8 + 11 ⇒ (2) + 11 = 13. The Rogue flips another dagger at Lucanor Dagger: 1d20 + 5 ⇒ (14) + 5 = 19 hitting Luc for Damage: 1d4 + 2 ⇒ (2) + 2 = 4 and Luc feels funny Fort: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17 Luc barely resists this application of poison.
Ladies the presence of Bloodeye galvanizes the women into action...one of them sneaks up behind Silas and tries to stab him in the back! Stab: 1d20 + 4 ⇒ (1) + 4 = 5 however her fear of the Adventurer makes her attack go awry. Bloodeye chortles Yania you're a good earner, but that dagger just aint meant for ya.
Bloodeye speaks a magic word and disappears (Spellcraft to ID, Perception DC 25 to spot Bloodeye)
The Furniture

Wall of Rolls:

Red v Elemental: 1d20 + 4 ⇒ (15) + 4 = 19 hit 1d4 + 1 ⇒ (4) + 1 = 5
Brown v Silas: 1d20 + 4 ⇒ (11) + 4 = 15 miss
Yellow v Elemental: 1d20 + 4 ⇒ (19) + 4 = 23 hit 1d4 + 1 ⇒ (2) + 1 = 3
Purple v Hecktor: 1d20 + 4 ⇒ (1) + 4 = 5 miss
Black v Hecktor: 1d20 + 4 ⇒ (12) + 4 = 16 miss
Pink v Lucanor: 1d20 + 4 ⇒ (10) + 4 = 14 miss

Lucanor
Hecktor
Gilmork
Jaxom

Please Read. Round 5 Active Spells and Effects:

Lucanor is poisoned for 4 rounds DC 18 1d2DEX damage
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Inspire +2 to most of the same things
Haste +1AC and 1 extra attack on Full Attack 4 rounds
Prayer +1 to rolls, -1 to enemies

Round 5
Silas
Bodyguards
Muscle
Ladies
Bloodeye
The Furniture
Lucanor
Hecktor
Gilmork
Jaxom


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Perception: 1d20 + 9 ⇒ (7) + 9 = 16 Gilmork sees Boodeye disappearing and knows what kind of spell it could be. He has seen Jaxom and Lucanor use it often enough. Alas his ears and eyes can't pick up his position.

"Let's get this sorted out. Bloodeye! You're going down for all you've done here and with Kreed. I hope you've said your prayers, cause you will be down in hell tonight!"

Intimidate as Free action: 1d20 + 11 ⇒ (19) + 11 = 30 Through my 'Omen' trait

Gilmork takes another step closer and raises his bow to kill of the red thug, switching to the red guard if the thug goes down.

Ranged attacks, Rapid Shot, Deadly Aim, Good Hope, Inspire, Prayer, Haste: 1d20 + 10 - 2 + 2 + 2 + 1 + 1 ⇒ (13) + 10 - 2 + 2 + 2 + 1 + 1 = 271d20 + 14 ⇒ (14) + 14 = 281d20 + 14 ⇒ (11) + 14 = 25

Damage: 1d8 + 12 ⇒ (5) + 12 = 171d8 + 12 ⇒ (1) + 12 = 131d8 + 12 ⇒ (1) + 12 = 13


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

"Coward, always hiding behind others. Those women have more balls than you do, you weasel."

Hecktor 5ft steps towards where Bloodeye was last.
Full attack.
Scythe, inspire, GH, haste, prayer, PA: 1d20 + 15 + 2 + 2 + 1 + 1 - 2 ⇒ (2) + 15 + 2 + 2 + 1 + 1 - 2 = 21Slice, inspire, prayer, PA: 2d4 + 11 + 2 + 1 + 7 ⇒ (4, 4) + 11 + 2 + 1 + 7 = 29
Miss?: 1d100 ⇒ 47
Scythe, inspire, GH, haste, prayer, PA: 1d20 + 15 + 2 + 2 + 1 + 1 - 2 ⇒ (9) + 15 + 2 + 2 + 1 + 1 - 2 = 28Slice, inspire, prayer, PA: 2d4 + 11 + 2 + 1 + 7 ⇒ (1, 2) + 11 + 2 + 1 + 7 = 24
Miss?: 1d100 ⇒ 97

Hasted strike.
Scythe, inspire, GH, haste, prayer, PA: 1d20 + 15 + 2 + 2 + 1 + 1 - 2 ⇒ (2) + 15 + 2 + 2 + 1 + 1 - 2 = 21Slice, inspire, prayer, PA: 2d4 + 11 + 2 + 1 + 7 ⇒ (4, 4) + 11 + 2 + 1 + 7 = 29
Miss?: 1d100 ⇒ 58


Encounter Map

Bloodeye wasn't there last, that is where he is currently....


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

In that case, without miss chances.

Attack targets:
1) blue chair
2) white/in black chair
3) 5ft onto white/in black's square and hit pink.

Unless they happen to have 30hp plus, then it's hit till it drops.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Sorry, didn't realize a save was required each round, or is it?
In case is...
1d20 + 11 ⇒ (12) + 11 = 23
Perception: 1d20 + 15 ⇒ (19) + 15 = 34
Spellcraft: 1d20 + 7 ⇒ (15) + 7 = 22

Rest of my action may depend on what my rolls tell me


Encounter Map

Lucanor can target the square that Bloodeye is in, the spell he used is part of a Ring of Invisibility. Also, Luc passes his save! No more dex damage.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Lucanor grins, and invokes a spell he hasn't used yet, "Feel free to tear him a new one when he appears... now"

Invisibility Purge up. All forms of invisibility within 35 feet radius around Lucanor are now countered.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Guess I'll be doing the elemental. It seems inspire affects them as does the prayer spell, good hope would have too but it was cast before they where summoned.

Silas laughs easily, "Stay out of this Yania. Besides you've been drinkin', why else would you be seeing double? Or perhaps even quadruple... Yeah that piggy has been serving craaaaazy juice!"

Free action: Maintain inspire 8/20
Swift action: Use spellsong +1 inspire round used
Standard action: Silas casts Mirror Image, but it's disguised and they'd need a DC 35 perception or sense motive check to realize what he's doing in time.

Perform Check: 1d20 + 16 ⇒ (19) + 16 = 35
Number of clones: 1d4 + 1 ⇒ (3) + 1 = 4

Three of the elementals attack the animated chairs, and the final one to the south attacks one of the thugs.
Red: 1d20 + 4 + 2 + 1 ⇒ (8) + 4 + 2 + 1 = 15damage: 1d4 + 2 ⇒ (3) + 2 = 5
Orange: 1d20 + 4 + 2 + 1 ⇒ (18) + 4 + 2 + 1 = 25damage: 1d4 + 2 ⇒ (2) + 2 = 4
Green: 1d20 + 4 + 2 + 1 ⇒ (12) + 4 + 2 + 1 = 19damage: 1d4 + 2 ⇒ (1) + 2 = 3
Blue: 1d20 + 4 + 2 + 1 ⇒ (19) + 4 + 2 + 1 = 26damage: 1d4 + 2 ⇒ (1) + 2 = 3


Encounter Map

Lucanor purges invisibility making Bloodeye very visible.
Hecktor tries to 5' step but cannot due to difficult terrain, however he moves left and attacks Bloodeye, but misses (I used your first roll)
Gilmork drops the rogue and hits the bodyguard once for 13
Jaxom's elementals don't do much versus the chairs besides scorch them a little, however one hits the boduguard. Jaxom nukes Bloodeye for 3d4 + 3 ⇒ (1, 2, 2) + 3 = 8

Round 5
Silas casts Mirror Image
Bodyguards Blue attacks the Elemental Attack1: 1d20 + 10 ⇒ (13) + 10 = 23 Attack2: 1d20 + 5 ⇒ (1) + 5 = 6hitting for 1d4 + 7 ⇒ (4) + 7 = 11
Red steps forward and attempts to disarm Lucanor Disarm: 1d20 + 13 ⇒ (3) + 13 = 16 but Luc keeps ahold of Crythua.
Ladies scream in terror at the multiple Silas' and attempt retreat. Bloodeye grunts Worthless dogs! I'll deal with you later!
Bloodeye tumbles forward Acrobatics: 1d20 + 12 ⇒ (3) + 12 = 15 suffering an AoO from Hecktor who hits him for 24 (used your second roll) Bloodeye stabs Hecktor with a poisoned dagger! Stab w/Flanking: 1d20 + 15 ⇒ (5) + 15 = 20 Unfortunately that hits...due to the -DEX dealing 1d4 + 4 + 3d6 ⇒ (2) + 4 + (1, 1, 4) = 12 and Hecktor feels funny Fort: 1d20 + 12 ⇒ (18) + 12 = 30 but only for a second.
The Furniture

When Furniture Attacks:

Red v Elemental: 1d20 + 4 ⇒ (3) + 4 = 7 miss
Brown v Elemental: 1d20 + 4 ⇒ (20) + 4 = 241d20 + 4 ⇒ (20) + 4 = 24 2d4 + 2 ⇒ (3, 4) + 2 = 9
Yellow v Elemental: 1d20 + 4 ⇒ (12) + 4 = 16 1d4 + 1 ⇒ (1) + 1 = 2
Purple v Hecktor: 1d20 + 4 ⇒ (17) + 4 = 21 1d4 + 1 ⇒ (4) + 1 = 5
Black v Hecktor: 1d20 + 6 ⇒ (10) + 6 = 16
Pink v Luc: 1d20 + 6 ⇒ (13) + 6 = 19 1d4 + 1 ⇒ (1) + 1 = 2

Lucanor
Hecktor
Gilmork
Jaxom

Round 6 Active Effects and Buffs:

Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Inspire +2 to most of the same things
Haste +1AC and 1 extra attack on Full Attack 3 rounds
Prayer +1 to rolls, -1 to enemies
Silas Mirror Image 4 images

Round 6
Silas
Bodyguards
Ladies
Bloodeye
The Furniture
Lucanor
Hecktor
Gilmork
Jaxom


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas cut's him down to size verbally, "There's no later for you piggie. Treason is a capital offence, as is drug dealing and keeping slaves."

Having three good reasons to put him down, Silas tries to use the superior reach of his swords to strike past Bloodeye's dagger.
Free action: Maintain Inspire 9/20
Swift action: Arcane Strike
Full attack: Inspire (competence), Good Hope (morale), Haste (untyped), Prayer (luck), Arcane strike to damage.

Mainhand: 1d20 + 8 + 2 + 2 + 1 + 1 ⇒ (18) + 8 + 2 + 2 + 1 + 1 = 32Damage: 1d6 + 5 + 2 + 2 + 2 ⇒ (5) + 5 + 2 + 2 + 2 = 16
Offhand: 1d20 + 8 + 2 + 2 + 1 + 1 ⇒ (12) + 8 + 2 + 2 + 1 + 1 = 26Damage: 1d6 + 5 + 2 + 2 + 2 ⇒ (3) + 5 + 2 + 2 + 2 = 14
Hasted: 1d20 + 8 + 2 + 2 + 1 + 1 ⇒ (7) + 8 + 2 + 2 + 1 + 1 = 21Damage: 1d6 + 5 + 2 + 2 + 2 ⇒ (1) + 5 + 2 + 2 + 2 = 12


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

If Bloodeye didn't die from Silas' weapons, Hecktor has some beef with him.

Scythe, GH, inspire, prayer, PA: 1d20 + 15 + 2 + 2 + 1 - 2 ⇒ (7) + 15 + 2 + 2 + 1 - 2 = 25Slice: 2d4 + 11 + 7 + 2 + 2 ⇒ (3, 3) + 11 + 7 + 2 + 2 = 28
Scythe, GH, inspire, prayer, PA: 1d20 + 10 + 2 + 2 + 1 - 2 ⇒ (7) + 10 + 2 + 2 + 1 - 2 = 20Slice: 2d4 + 11 + 7 + 2 + 2 ⇒ (1, 2) + 11 + 7 + 2 + 2 = 25

Hasted.
Scythe, GH, inspire, prayer, PA: 1d20 + 15 + 2 + 2 + 1 - 2 ⇒ (3) + 15 + 2 + 2 + 1 - 2 = 21Slice: 2d4 + 11 + 7 + 2 + 2 ⇒ (4, 2) + 11 + 7 + 2 + 2 = 28

If Bloodeye dies before his full attack is completed, the remaining swings go for the chairs.


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

I'm back. I think I should have +1 elemental from Superior Summoning.

Jaxom begins another summoning spell.

The elementals continue to attack their previous targets.

Elemental Slam: 1d20 + 4 + 2 + 2 + 1 ⇒ (19) + 4 + 2 + 2 + 1 = 28
Damage: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Elemental Slam: 1d20 + 4 + 2 + 2 + 1 ⇒ (2) + 4 + 2 + 2 + 1 = 11
Damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Elemental Slam: 1d20 + 4 + 2 + 2 + 1 ⇒ (8) + 4 + 2 + 2 + 1 = 17
Damage: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Elemental Slam: 1d20 + 4 + 2 + 2 + 1 ⇒ (7) + 4 + 2 + 2 + 1 = 16
Damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Elemental Slam: 1d20 + 4 + 2 + 2 + 1 ⇒ (16) + 4 + 2 + 2 + 1 = 25
Damage: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

"Gents, I hate old Bloodeye powerful bad, but Iomedae teaches us justice being done is more important than who does it. So do feel free to purge him from this town once and for all if you have a chance to do so before I do."

Indeed, Lucanor is forced to focus on the fellow who tried to disarm him. His blade stays in his hands, and swings out twice powered by the haste granted him.

To hit #1 1d20 + 12 ⇒ (7) + 12 = 19
Dmg: 1d8 + 12 ⇒ (6) + 12 = 18
To hit #21d20 + 12 ⇒ (17) + 12 = 29
Dmg: 1d8 + 12 ⇒ (7) + 12 = 19


Encounter Map

Silas and Hecktor combine to slay the hated drug dealer and pimp known as Kabran Bloodeye. Bloodye's death ends the spell that animates the chairs and seeing his employer go down causes the kukri wielding man in front of Lucanor to say I surrender! Ain't dying for that bastard, not when he ain't payin no more.

The two womenfolk rush out the door of the Rouge Lady into the dark night of Falcons Hollow and soon a quiet envelops the tavern/cathouse.

Loot:
Magical dagger, magical chain shirt, several vials of what is probably poison, magic ring, magic potions 3 of them.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Hecktor stays silent for a moment, looking at the bloody slicing he and Silas had done to Bloodeye.

He then drily adds; "Well, the Hollow's a bit cleaner now, everyone not too beaten up?"

Maybe Silas is shaking with tension, maybe not.
I feel strangely calm, but content.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

"Been better, been worse," Lucanor says, then eyes the man who surrendered, "You'll be putting down your weapons and answering any and all questions we've got of you, and then, I'll be taking your oath that you'll be leaving town and never returning. Seems a fair price to pay for your life, I'm thinking." Intimidate: 1d20 + 9 ⇒ (6) + 9 = 15
Sense Motive on the man, with monocle 1d20 + 23 ⇒ (16) + 23 = 39

To the remaining ladies, "Ladies, I am not here to tell you how to live your lives. But I do want to make sure you're doing it of your own free will. It's not a life I'd suggest, but if you insist on it, I want to be certain none of you are beaten beaten, bullied, or coerced. We want to free you like we want to free the rest of the town. Silas can explain it sweeter than I, but it's the plum truth."

Diplomacy to aid Silas if he is good with that 1d20 + 8 ⇒ (14) + 8 = 22


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas starts to feel jittery and queazy now the fight is over. So much so, he needs to step outside for a moment. After a couple of minutes he steps back, looking a little better. He inspects the items found by the party.

Spellcraft dagger: 1d20 + 11 ⇒ (5) + 11 = 16
Spellcraft chain shirt: 1d20 + 11 ⇒ (2) + 11 = 13
Kn:Arcarna with the keystone bonus: 1d20 + 8 + 4 ⇒ (4) + 8 + 4 = 16
Spellcraft ring: 1d20 + 11 ⇒ (16) + 11 = 27
Spellcraft potion 1: 1d20 + 11 ⇒ (16) + 11 = 27
Spellcraft potion 2: 1d20 + 11 ⇒ (13) + 11 = 24
Spellcraft potion 3: 1d20 + 11 ⇒ (14) + 11 = 25

He catches the tail end of Lucanor's speech and nods, "Many of you owed Bloodeye a debt, a debt he saw to that you could never repay. He no doubt described it in terms of a business transaction. He promised to give you a place to stay and work while you pay the debt off, of course you couldn't. Perhaps he said he'd protect you from the worst of the customers, I've no doubt he did that from time to time. Plenty of bodies have been found downriver with a knife in the back. But the thing is he didn't always protect you did he. And another thing, that business arrangement he had you y'all. There's another word for that. Slavery. I mean to see that you don't get taken advantage of again. Each of you ladies, including Yania is getting 100 gold out of my pocket. To start a new life with. You don't need to stay here, in fact given the way things are I'd suggest you leave. But if you want to say you can, and we'll do our best to protect you."

Diplomacy Aid Another: 1d20 + 14 ⇒ (5) + 14 = 19


Encounter Map

Ring of Invisibility
Potion of False Life
Potion of Cure Moderate Wounds
Potion of Barkskin

The burly bodyguard, a man Hecktor recognizes as a mercenary, says I'll give up my weapons...but leaving here at night without em is a death sentence. Can I wait until morning?

There isn't anyone left in the tavern for Silas and Lucanor to speak with

There were 3 "ladies" and they all bolted when Bloodeye fell. They are somewhere outside, probably running as fast as they can.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

"I've seen you around the mercenaries hall in Almas.
When did he hire your rotten ass?"


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

While Hecktor questions the man, Silas has a quiet word with Lucanor, "I suggest we search this place thoroughly, then torch it. This can be Bloodeye's pyre. We'll need to escape, I think going north along the river for a while is best. We'll cut into the woods and avoid town tomorrow, unless we are feeling very daring. There's Vade's tower to clear potentially..."

With backup, incase of surprises, Silas checks the unexplored room to the south and then the cellar. He'll cast a light spell before venturing below.
Perception room to south: 1d20 + 9 ⇒ (6) + 9 = 15
Perception cellar: 1d20 + 9 ⇒ (15) + 9 = 24

Loot spreadsheet part updated. I'll figure out the prices when I get back home. I'm flying soon and will be rather jet lagged tomorrow. Updates may be less frequent than usual.


Encounter Map

The Southern Room is Bloodeye's "chambers" and the two small rooms where his girls entertained clients. Inside after a careful search you find several large gold bars (5) and 2d100 ⇒ (26, 28) = 54 GP worth of coins. This was Bloodeye's stash of on hand money.

The Mercenary responds to Hecktor Worked for Bloodeye since last summer...he felt he needed some real fighters with him and not drug addled scum he nods at the "muscle" that Bloodeye usually employed.

The cellar is a storage room, inside are several boxes of illegal drugs as well as more mundane things like alcohol and foodstuffs.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

"So you regulators have been here all this time now.
Since you're here anyway, having protected this dead sack of scum, you must have heard or seen some of the people or 'things' he has been dealing with. Monsters for starters, like trolls and flying old women. He's not hired both you guys and them for nothing. What the hell's he been up to?"

Intimidate: 1d20 + 10 ⇒ (6) + 10 = 16


Encounter Map

Regulators? I ain't one of them. I'm non affiliated. Just a man earning a living...Bloodeye wasn't keen on the trolls an harpies..said they was bad for business. He liked things like they was..he was working something to get rid of the Gavel. But I guess that's done with now huh.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

"mmm," Lucanor looks over the merc

Going over the detects to try to determine his alignment


Encounter Map

He is too low level to give you much information. You would read him as Faintly Lawful and Neutral


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

"How would you like a new job?" Lucanor finally says to the man who was trying to kill him, "Assuming you staying loyal to an employer until he dies would apply to me as well?"
Sense Motive: 1d20 + 23 ⇒ (18) + 23 = 41
Using Discern Lies Class Ability


Encounter Map

Depends on the risk involved. And the pay. the man replies without a thought.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Is there anywhere unexplored? If so Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Luc did you miss what Silas said?


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Sorry, I did miss it.

"Sorry, Silas. Didn't mean to ignore you, but this fellow maybe of use." He gestures to the mercenary, "Hecktor, you know the going rate for fair?"

1 to 50 of 8,656 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Falcon's Hollow Gameplay thread All Messageboards

Want to post a reply? Sign in.