Hoist the Black Flag - Dungeon World (Inactive)

Game Master kdtompos

"Every normal man must be tempted, at times, to spit upon his hands, hoist the black flag, and begin slitting throats." - H.L. Mencken, Prejudices, First Series (1919)

Basic Moves List


Custom Moves or Items:

Loot (WIS)
When you search a monster's lair or a group of bodies, the GM will tell you what gold and gems the monster had, roll+WIS. On a 10+, choose 2. On a 7-9, choose 1.
•  Guarantee you find it quickly
•  Guarantee you find it with little to no trouble
•  Something you find has useful information, the GM will tell you what.
•  Something you find has magic about it, the GM will tell you what.

Deep Pearl Necklace
This necklace, set with black pearls, is an artifact of the Deep Ones. When you speak the trigger word it will allow you to focus your energies and summon a servant of the Deep Ones (Chuul) to your side. Of course, there's a chance that the magic might be exhausted.
Roll +WIS. On a 10+ it works as described, summoning a Chuul that will follow your orders through the remainder of the task at hand. On a 7-9 the Deep Ones are unhappy with their servant being taken and will turn the Chuul against the summoner once the summoner's foes are dead. On a 6- as the previous but the necklace will also exhaust one charge of it's magic (Currently 3 charges) and will no longer function after the last charge is spent.

Conscripts/Hirelings:

•  Kaph --Cost: mentorship/good accomplished + expenses-- timid young cabin boy. Tortoise-like Briney. Loves: fresh sea air, climbing ship's masts. Hates: dry skin, mystery meat stew. | Loyalty: 3, Skills: Protector 2
•  Cue Ball --Cost: Uncovered Knowledge + 10 Krones-- bald and tattooed assistant cook, lab assistant. Human. Loves: billiards, eating. Hates: hard work, sunburns on his scalp. | Loyalty: 2, Skills: Adept (Alchemy) 2, Tracker 1 Foggy Potion...
•  Grool the Urchin --Cost: 20 Krones-- brutish and pot-bellied man. Nicknamed after sea urchin. Human. Loves: grog, fighting, grog. Hates: sobriety, fighting alone | Loyalty: 0, Skills: Warrior 2, Protector 2
•  Pird the Patcher --Cost: undetermined-- completely bald and beardless, with lips and mouth dyed bright blue. Addiction to Djo-root. Dwarf. Loves: Djo root, dancing, solitude. Hates: Inquisitiveness, touching. | Loyalty: 1, Skills: Priest 3, Adept (Divine) 1

Ship:

The Eye of the Storm
Currently: Hidden in a nearby marsh - possibly swinging back to pick up its crew.

  • Very Tough, Weathered, Diverse
  • Unique, Bad Reputation, Repairs

Locations:

Port Meridian - A sprawling port city attached to the Miridian Harbor (I wonder where it got it's name). This is a large settlement with several districts. The dock district extends out into the bay upon wooden platforms built covering the shallows and shoals, allowing the tide to ebb and flow beneath it. There is a large, though almost exclusively human guard the maintains security within the city. Admiral Blackwater, the constable of this guard force, has recently been left for dead...

Crescent Isle - Island sanctuary of Ezren Slade. It is shaped like a crescent around a large bay of unusually light blue water, indicating extremely shallow depths...

Threats:

Upcoming...

Tracking XP:

Darya ------- Lvl 1
XP: 1/8

Eli Forge ------- Lvl 1
XP: 2/8

Everett Kale (Captain Kale) lvl 3
XP: 2/10

Numeo (Cook) Lvl 3
XP: 0/10

Quelthas Greybreak (First Mate) Lvl 3
XP: 2/10

HP Tracker

Spoiler:

Darya
19/19

Eli Forge
20/20

Everett Kale
20/20

Numeo
21/24

Quelthas Greybreak
17/17

Bonds:

Bonds:
Darya:
•  I have seen Captain Kale's future and wish to change it. This captain will not sink with the ship.
•  Numeo has an eye for magic creations. I will see how I can use this to my advantage.
•  Kasu has told me of The People. If Eli is as freedom seeking as their history claims, then I will ally him to my endeavors.

Eli Forge:
•  Numeo needs to work on his appearance.
•  Captain Kale realizes just how great I am.
•  Darya is a Primordian, about which the People know little. I will endeavor to learn more.
•  Darya is a Primordian, about which the Sea Kings have warned The People. She cannot be trusted.

Everett Kale:
•  Eli reminds me of myself when I was young and idealistic. I should try to protect him from all the things that had hurt me.
•  I've come to respect Numeo. But can I trust him?
•  Quelthas and I need to look to our shared past in order to determine the future of our partnership together.
•  Darya represents an aspect of the ocean I haven't encountered before. I need to know more about her and her allies.

Numeo:
•  Everett's mind is too focused on the mundane. I must awaken his perceptions to the eldritch doom that is coming.
•  Quelthas controls elements he does not fully understand - I will help him in his quest for understanding of his power.
•  Eli is new to the crew, with strange bedfellows. I will watch him to ensure he can be trusted near the Captain.
•  Darya, as well as her bauble, intrigues me. I want to find out why the Orcillians are harrying her people.

Quelthas Greybreak:
•  I suspect Captain Kale fears what he does not understand.