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Pathfinder RPG / Beginner Box
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Pathfinder Roleplaying Game: Beginner Box (OGL)
 
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Pathfinder Roleplaying Game: Beginner Box (OGL)
****½ (based on 27 ratings)

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Take your first step into an exciting world of fantasy adventure with the Pathfinder Roleplaying Game Beginner Box! Within you’ll find simple rules to create and customize your own hero, as well as a robust system to run your character through challenging adventures and deadly battles against villainous monsters like goblins and dragons!

Will you be a courageous fighter who masters weapons and armor to cut a trail of destruction through your enemies? A wise cleric who calls upon the power of the gods to heal your allies and burn enemies with sacred fire? A witty rogue able to disarm traps and strike with deadly accuracy? A brilliant wizard whose magical powers bring foes to their knees? All the details of your character are yours to control. The only limit is your imagination!

The Pathfinder Roleplaying Game Beginner Box is packed with everything you need to get started with the Pathfinder Roleplaying Game, an imaginative tabletop fantasy adventure game for 2–5 players. Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

The Pathfinder RPG Beginner Box includes:
  • 64-page Hero’s Handbook, detailing character creation, spells, equipment, and general rules for playing the game
  • 96-page Game Master’s Guide packed with adventures, monsters, magical treasures, and advice on how to narrate the game and control the challenges faced by the heroes
  • A complete set of 7 high-impact polyhedral dice
  • More than 80 full-color pawns depicting tons of heroes, monsters, and even a fearsome black dragon
  • Four pregenerated character sheets to throw you right into the action
  • Four blank character sheets to record the statistics and deeds of your custom-made hero
  • A durable, reusable, double-sided Flip-Mat play surface that works with any kind of marker

This exciting boxed set contains everything a new gamer needs to get started with the Pathfinder Roleplaying Game, the smash hit RPG system that has taken tabletop gaming by storm. From dice to game pawns to simply stated rules, this box is the ideal entry point to the world of Pathfinder.

Don't forget to check out the prepainted Pathfinder Beginner Box Heroes Miniatures Set from WizKids, featuring the pregenerated heroes included in the Beginner Box!

Preview the Hero's Handbook: download a four-page preview of the character creation rules (6.9 MB zip PDF)

Game Master's Guide Bestiary Preview: From the heart of the Beginner Box's 94-page Game Master's Guide, here are eight fearsome and familiar foes, exhibiting just a hint of their streamlined rules, and proving that easy to use doesn't mean any less deadly. Download the PDF preview (1.6 MB zip/pdf)

Cleric Pregenerated Character Sheet Preview: What good is a pregenerated character if you don't know how to use it? Check out a complete Beginner Box pregenerated character sheet, designed to not only allow players to dive into the action immediately, but also explain each key ability and character feature at a glance, making sure players are spending their time adventuring, not looking up rules. This sample sheet is only one of four included in the Beginner Box. Download the PDF preview (1.8 MB zip/pdf)

Pawns Included in the Beginner Box
Air Elemental
Animated Statue (2)
Barghest
Black Dragon
Boar
Boggard
Dire Rat (3)
Doppelganger
Dwarf Cleric (Female)
Dwarf Cleric (Male)
Dwarf Fighter (Female)
Dwarf Fighter (Male)
Dwarf Rogue (Female)
Dwarf Rogue (Male)
Dwarf Wizard (Female)
Dwarf Wizard (Male)
Earth Elemental
Elf Cleric (Female)
Elf Cleric (Male)
Elf Fighter (Female)
Elf Fighter (Male)
Elf Rogue (Female)
Elf Rogue (Male)
Elf Wizard (Female)
Elf Wizard (Male)
Ezren (Iconic Wizard) Fire Elemental
Gargoyle (2)
Ghost
Ghoul (2)
Giant Centipede
Giant Spider (2)
Goblin (4)
Goblin Boss
Goblin Dog
Gray Ooze
Green Hag
Hell Hound (2)
Human Cleric (Female)
Human Cleric (Male) Human Fighter (Female)
Human Fighter (Male)
Human Rogue (Female)
Human Rogue (Male)
Human Wizard (Female)
Human Wizard (Male)
Kyra (Iconic Cleric) Manticore
Medusa
Merisiel (Iconic Rogue)
Mimic
Mummy
Ogre
Orc (2)
Orc Boss
Reefclaw
Salamander
Serpentfolk
Skeletal Champion
Skeleton (4)
Troglodyte (2)
Valeros (Iconic Fighter) Venomous Snake
Water Elemental
Werewolf (2)
Will-O’-Wisp
Wolf (2)
Zombie (2)

ISBN-13: 978-1-60125-372-9

Note: This product is part of the Pathfinder Roleplaying Game Subscription.


Additional Product Images
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Pathfinder Roleplaying Game: Beginner Box (OGL)

Product Availability
Print Edition:
    Usually ships from our warehouse in 2 to 6 business days.
PDF:
    Will be added to your downloads immediately upon purchase of PDF.
Non-Mint:
    Usually ships from our warehouse in 2 to 6 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


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See Also:


<< Pathfinder Roleplaying Game: Ultimate Combat (OGL) Pathfinder Roleplaying Game: Bestiary 3 (OGL) >>


Product Reviews (27)



1 to 5 of 27 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Average product rating: ****½ (based on 27 ratings)


*****

Excellent Beginner Kit


I really enjoy these everything-in-one-box starter sets, I collect them when I can, and this one is the best I've seen, so I'm surprised I haven't reviewed this one yet.

First, the bad: the price is a bit steep for an introductory product, there do seem to be a few minor errata in the booklets, and the Player's Book is rather dense. (To be fair, though, the errata come with the territory of RPG books, you do get a lot for the price, and the pregen character sheets do provide most of the technical information players need to enjoy the first night of adventure right on the sheet.)

The good (including some very nice touches):

* The layout of the beginner pregen character sheets is great: it's basically a two-page "booklet", double-wide with notes in the margins explaining sections of the character sheets in more detail inside, a full-length character portrait on the front, and a short character biography on the back. The contents of the character sheet are fairly transparent and user-friendly. The competition provided some fair, basic character sheets without the user notes in most of its products, and in at least one of the competition's boxed sets the "character sheets" were provided as cramped little booklets.

* The pregen character biographies are very nice, especially compared to the Other Guys' 3.0E, 3.5E and 4E pregen characters in comparable boxed sets: the characters feel fairly three-dimensional and sympathetic, with some heroic motivations to them, and just enough information to suggest the character's role in the party, without cramming the character into a generic stereotype. For example, the fighter is "strongest and toughest, using the biggest weapons and best armor... friendly and brave... sometimes gets in over his head... smart for a fighting man... loyal to his friends... his good heart made him not want to work for cheats, swindlers, and cruel men... became an adventurer, making his own decisions about whom he'd fight and why...." These are all characters I'm interested in and care about, it's a very nice change from their counterparts in other boxed RPG sets.

* You get a choice between the great pregens, and making your own characters with a somewhat stripped-down to beginner-friendly options, but otherwise full-featured, character creation system. Similar boxed starter sets from Those Other Guys generally only provide one or the other.

* Advancement to 5th level using the enclosed rules is possible. Similar boxed sets only provide for 3rd level.

* A good, sturdy, dry-erase map, with a blank grid on one side and a nice full-colour dungeon on the other. Similar boxed sets from The Other Guys provided a flimsy poster-paper map, or a small set of cardboard tiles, which, though nice and still reusable, are somewhat limited in what they can do without expansion. The Beginner Box map, particularly the blank dry-erase grid, should provide lots of re-use for a long time to come.

* A huge number and great variety of beginner monsters, with stand-up pawns. Equivalent boxed starter sets from the Other Company either provided a smaller number of flat cardboard chips/tokens, or a handful of very nice plastic miniatures. The Beginner Box's pawns are a nice compromise, and provide a better variety on monsters than the competition.

* The rules set is fairly close to the full-sized game. A few things are simplified or removed altogether (which seems to have been the cause of much of the errata mentioned earlier), but it shouldn't be a huge leap to move from the Beginner Box to the full set of rules. (Generally, this is true of the competition, too, though some of the Other Guys' recent boxed sets have made it much tougher to move from the starter set to the full game than others.)

* The player's technical information provided on the character sheets is a nice touch: for at least the first night of adventuring, the players won't have to refer much to the Hero's Handbook. Though the information is dense and a lot to take in all at once, the Hero's Handbook itself has a lot of useful information that can be studied between games if desired or easily used as a quick-reference during the game, and the book is full-coloured with great illustrations which do an excellent job of portraying what the game is all about. In comparison, competing products have usually had much cheaper-looking books with black-and-white illustrations which show little more than they need to.

* Though the Hero's Handbook emphasizes rules and begins with descriptions of combat, things like skill checks and ability scores are listed first on the character sheets, with combat listed near the end. The Hero's Handbook does have a brief section on "Playing the Game" which spends more time describing things like talking to NPCs and exploring than it does on fighting. This is a nice touch, in suggesting there can be a lot more to the game than throwing dice at an endless stream of monsters. In comparable products from the competition, especially some of the later ones, combat seems to dominate the player's information to nearly the exclusion of anything else.

* The "Game Master's Guide" is quite nicely designed, and very easy to follow. Like the player's booklet, the illustrations are colourful, though on a neutral note they are more decorative here than evocative of the setting. On the downside, the adventure included is relatively short, but this is balanced out by some great GM advice and some excellent tools for the GM to design her own adventures with, which is, perhaps, even better than a longer published adventure. Another area where the GM's guide shines is the nice "Bestiary" section: this is perhaps the best beginner monster manual I've ever seen, with a nice variety of monsters, great illustrations, and nicely organized stat blocks. Similarly, the section on magical treasures is nicely organized and easy to follow. The sample adventure takes things one step at a time, provides nice advice for running the game, and, as another nice touch, encourages the GM to help the (beginning) players by encouraging them to do things like use "Detect Magic" and so on where appropriate. Aside from a minor complaint about the almost random illustrations in some places in the booklet, this GM's Guide is a pleasure to use and read! The Other Guys' DM's materials typically ranged from bland to annoying, though their 3rd Edition boxed starter set had a fantastic booklet containing nothing but pre-written adventures which was very nice. In contrast, though, the Beginner Box is the boxed set that really shines in making it exciting and easy to be a new GM!

* Advertisements - let's face it: advertisements for other, more expensive products requiring the commitment of players hooked by the starter set are a natural part of this sort of product. In this case, however, the advertisements take up less than a half a page in each of the two (fairly thick) booklets, and are quite unobtrusive. Besides that, this is a complete game right out of the box, which can provide a lot of great fun for a long time to come before buying all the other stuff. The competition's boxed sets, especially the later ones, began to feel more and more like the barest minimum of sample materials to run the first couple levels, plus fliers and full-page advertisements for the full game experience. The GM is given all the tools needed to create her own adventures, the players are given all the information needed to create their own characters and level them up to Level 5, and the replayability for those five levels should be pretty high. The Beginner Box does not insult its customers by leaving them feeling as if they bought a box of nice accessories and an advertisement for something to do with them, but rather a full game experience which happens to include some nice accessories that happen to be useful for the advanced game, and for that alone I would feel quite a bit of good will towards this boxed set! With all the other positive elements, though, this boxed set is a definite winner.



*****

Great place to start


I bought two of these. One for myself and one for my brother who lives in a different state. We been playing this game over skype. My brother never played table top role playing games before and this is an excellent product to get a person started who has never picked up a 20 sided dice before.



****( )

Good product


Highly recommended to new GM and players. I got my copy yesterday. Only one thing makes me minus one star is this product provide large creature pawns but didn't give any 2"-bases for Large pawns.



*****

Great Starter to Pathfinder


I was highly impressed with the Beginner Box. I know the video said it was a hefty filled box, but wow, it was like a brick! The books were extremely helpful for a beginner and those that are picking up Pathfinder for the first time. I was highly impressed with the pawns. I was not expecting them to be so thick and sturdy. The simple to follow A, B, C, D, etc. was helpful. It was simple, but helpful. It even included a set of dice! The one thing I wished it would have included is 1-2 Medium size bases.
Overall, great product!



*****

The Best GMing Tool I have Found


This is the most helpful GMing tool I have ever found. The introductory adventure got me (20 y.o. college student) and my party (my parents and younger brothers)very excited to play Pathfinder. The books were excellently designed, with the 12 y.o. being able to create a character in 20 minutes, and after the intro adventure it left me with plenty of tools and made me very excited to create my own adventures!
After 4 sessions with the beginner box I ordered the CRB and Bestiary, and with as attached as the players got to Sandpoint I went ahead and got the Inner Sea World Guide so we could play more in Golarion!
More Pathfinder products (and modern RPG books in general) should have the reading voice the books in this box did. These are the closest to Gary Gygax's 1e AD&D DMG in terms of teaching players how things work in an RPG.


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