Elvar Potter |
"How 'bout we just smash it before we try pilfering the coffins? Or disable it some other way? Maybe we can tie it's legs together or disrupt it's magics by blindfolding it?"
Elvar moves up to inspect the statue and inspects it with an eye toward disabling it.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Disable Device: 1d20 + 13 ⇒ (2) + 13 = 15
Talia Virn |
"I think we can just tie its legs with a rope. If it moves, it will have to break the rope."
With that, Talia take out some rope to tie the statue legs together.
Break DC will be 23 and untie DC will be 22.
"If there's nothing else in the room, let's go forwards and check the third branch.
Harold Wainright |
Harold nods.
"I agree. We should keep moving."
Keeping a wary eye on the statue as the party departs, Harold only breathes a sigh of relief once everyone has left the room.
Elvar Potter |
@Fanguar; I'm certain I can't, just wanted to see if anything would happen if I started fiddling with the thing.
Stepping away from the statue with sense of let-down-anticipation Elvar turns back to the slabs.
"Strange. I was sure something would happen." he mutters as he passes them, laying his hands on one of the slabs.
GM Fanguar |
@Elvar: you feel a light cushion of air just above the slab. It would make for comfortable sleeping. Feel free to keep trying to trigger the statue, but moving on...
Investigating down the third passage, you notice that this hallway slopes noticeably downwards. It ends in a set of stairs that eventually disappear into a pool of still water. It's clear that the remaining hallway and any rooms beyond have become flooded and are now completely submerged.
Talia Virn |
"I can swim, especially if I put on the red masterwork armor that will not restrain my movements. If someone can light the way, I can go and explore. I'll just tie a rope around my waist and give a single tug regularly. If I give two tugs or none, just haul me back."
I think Parnel and maybe hector can swim as well.
Istvan Masterson |
Mumbling under his breath for a few seconds, Istvan touches the red leather armor, which begins to glow with a soft white light.
Istvan be thinking this should be sufficient light. Istvan also be thinking we should tie a rope to you. Istvan has always enjoyed fishing.
Light on the armor
Talia Virn |
Talia takes off her studded leather armor to put on the glowing red leather armor and removes all her gear except her shortsword and a dagger.
Knotting the rope at her waist, she stretches and taking a deep breath, she dives under the surface.
Perception check 1d20 + 6 ⇒ (4) + 6 = 10, swim check 1d20 + 6 ⇒ (17) + 6 = 23
GM Fanguar |
Just to be clear: once you descend the stairs you will be completely underwater. Drowning rules: You may hold you breath for 2xCON Score rounds, as long as you only take move or free actions. standard action use up an extra round. Once you run out of rounds, you must make a DC10 (+1 for each subsequent round) Fort save, or begin to drown. The first round of drowning, you fall unconscious, the second you're dying, the third, you're dead.
Round 1
After a moment your eye's adjust to your aquatic environment. The chamber you find yourself in looks to to have been a large communal shower. Piles of rubble and rotten clothes hopelessly clog the drains. To the left and right are open arches, while to the south there is a closed stone door.
GM Fanguar |
Talia Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Monster Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Round 1
18 Creature
8 Talia
Swim speed 90'
Slam attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
In a flash, the creature slams into you with bone crushing power.
The rope jerks violently.
Talia may act first. Anyone who wishes to act, please roll initiative first
Talia Virn |
Attack action 1d20 + 4 ⇒ (17) + 4 = 21, damage 1d6 + 2 ⇒ (3) + 2 = 5 piercing, swim check if necessary 1d20 + 4 ⇒ (12) + 4 = 16
The rope is tugged twice.
GM Fanguar |
You land a solid blow on the creature, before you are yanked off your feet by the pull of the rope. The creature chases after you:
Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
and slams into you once more.
You may attack this round at a -4 to hit (DC16 Swim or Acrobatics check to negate the penalty)
Round 2
The rope jerks again...
(Talia still gets to act in round 2, but just to keep the action flowing and assuming you don't stop pulling the rope...)
Talia emerges from the water spluttering and in obvious pain. Behind her, rising from the water, is a vaguely humanoid creature apparently made out of water.
Round 3
Init Parnel: 1d20 + 2 ⇒ (8) + 2 = 10
18 Monster
17 Istvan and Elvar (who ever posts first acts first)
10 Parnel
8 Talia
3 Harold
The creature tries once more to attack Talia,
Attack: 1d20 + 7 ⇒ (3) + 7 = 10
but misses...
AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 25/30
Fort +6, Ref +5, Will +1
Everyone may act (Talia twice) I'm not going to post a map for just one critter, so just assume if you want to enter melee you can.
Talia Virn |
Round 2
Despite being pulled back, Talia twists in the water and, as the creature slams into her again, she manages to land a blow on her own.
swim check: 1d20 + 6 ⇒ (14) + 6 = 20 attack: 1d20 + 4 ⇒ (16) + 4 = 20 damage: 1d6 + 2 ⇒ (5) + 2 = 7
Talia Virn |
Round 3
Now that she is back on the ground, Talia manages to step out of the way of the creature path, once again landing a blow of her own. Then she steps back (5 foot step) to let her companions reach the creature.
attack: 1d20 + 4 ⇒ (13) + 4 = 17 damage: 1d6 + 2 ⇒ (3) + 2 = 5
Istvan Masterson |
Planes: 1d20 + 8 ⇒ (5) + 8 = 13
Seeing the elemental rise behind Talia, Istvan calls forth his cloud of dust, enveloping the creature while leaving a clear path for his allies.
acid cloud just behind the elemental, DC 15 save for 1/2 damage and avoid being sickened 1 round
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Harold Wainright |
Earthbreaker: 1d20 + 5 ⇒ (1) + 5 = 6, for 2d6 + 9 ⇒ (2, 2) + 9 = 13 Bludgeoning damage.
Harold steps up and takes a swing at the creature, but slips in the thin layer of water on the floor, only barely managing to maintain his footing.
Elvar Potter |
Longsword w. arcane strike: 1d20 + 4 ⇒ (10) + 4 = 14, Damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Elvar steps in with Harold and swings his sword at the creature but misses the agile thing.
Bardic Knowledge: 1d20 + 3 ⇒ (11) + 3 = 14
"Water elemental! It's a water elemental!" Elvar hollars at the group, his brain kicking in as he recognizes the creature.
GM Fanguar |
Fort save: 1d20 + 6 ⇒ (16) + 6 = 22
Parnel Sling: 1d20 + 3 ⇒ (12) + 3 = 15
Hector Bite: 1d20 + 3 ⇒ (8) + 3 = 11
The water elemental, injured and overwhelmed, dives back into its watery domain... (withdrawal action)
AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 10/30
Fort +6, Ref +5, Will +1
Round 4
18 Monster
17 Istvan and Elvar (who ever posts first acts first)
10 Parnel
8 Talia
3 Harold
You may pursue, or leave combat
Talia Virn |
Talia relaxes slightly from her defensive position.
"I don't know for sure, but it only looks like a communal shower room with aches on the left and right and a stone door at the end. All the drains are clogged. Anyway, we can't go through with that thing still there. If it does not come back, we'll have to fight it on its own ground. I'm ready to do it if anyone can heal me and if Parnell and Hector come with me. With the 3 of us, we can best it."
rulewise, even if you do not have swim as a skill, you can use it untrained with your str bonus.
Elvar Potter |
I know, thanks, I'm just going to make it look like dog-paddling 'cause of having no ranks in it.
Elvar pulls out a potion of cure light wounds and hands Talia.
"Can they be un-clogged, you think? I'd think the elemental would scurry off to lick it's wounds after the beating we gave it, you might be able to work unmolested down there for a bit."
Talia Virn |
I know, thanks, I'm just going to make it look like dog-paddling 'cause of having no ranks in it.
Elvar pulls out a potion of cure light wounds and hands Talia.
"Can they be un-clogged, you think? I'd think the elemental would scurry off to lick it's wounds after the beating we gave it, you might be able to work unmolested down there for a bit."
"Not without a lot of work from what I saw, but we can try."
We can conserve our potion, I think. If Harold is fine with it, he can use lay on hands on Talia.
Harold Wainright |
Harold sighs.
"Hmmm... I think this is the last place we have left to explore. We may *need* to deal with that creature if we want to progress any further..."
Talia Virn |
Harold sighs.
"Hmmm... I think this is the last place we have left to explore. We may *need* to deal with that creature if we want to progress any further..."
Harold, can you use lay on hands on Talia, she's 16 HP off?
Parnel Grunt |
Parnell is wearing Wooden Armor, but would be willing to take it off to swim if he get's mage armor. I could also memorize air bubble if we waited till the next day.
"Can we draw it out to fight, or must we go in after it"?
Harold Wainright |
Harold shrugs.
"It did not seem keen to *stay* out of the water for any length of time; I fear that if we wish to permanently deal with it, we will have to pursue it underwater."
Istvan Masterson |
With much waving of arms and scribling of arcane sysmbols, Istavan places wards around Parnel and Hector.
Mage Armor on both, using my pearl of power to recover the spell between castings
Istvan has placed his protections. Istvan is thinking Istvan's wards should be lasting several hours.
We can try to handle this in 10 round chunks. 1 munute under, then surface, repeat if necessary
Elvar Potter |
While Istvan casts his spells Elvar hammers a pair of pitons into each of the two walls next to the stairway down into the waters and loops a rope through each, offering Talia one rope to tie around her waist and Parnel the other.
"I'll hang on to one rope if Harold will hold the other, Istvan could stand by each and watch for vibrations and give the order to pull you out if you give the signal. Same system as before."
I'm hoping for a circumstance bonus on the strength check by using the wall as leverage.