Heralding the Coming of the Age of Worms (Bravo Team) (Inactive)

Game Master Fanguar

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Male Human, AC17/12/15; HP 24; F+4, R+2, W+7; CMD 13, CMB +1 Druid 3 (Dragon Shaman)

Parnel moves forward, and slings one of his magic stones at the beast.

1d20 + 5 ⇒ (7) + 5 = 12 Magic Stone + PBS

1d6 + 3 ⇒ (1) + 3 = 4 Magic Stone + PBS


@Parnel: You've moved yourself down into the ball pit (see cross section image on map) I'm not sure that's where you want to be,

Elvar's second arrow slams in next to the first.

Stats:

AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 15/ 27
Fort +2, Ref +3, Will +6
DR 10/magic

The creature manages to navigate through Istvan's spell and crawls up to the lip of the ledge.
Grick Ref: 1d20 + 3 ⇒ (18) + 3 = 21
Acrobatics DC10: 1d20 + 2 ⇒ (14) + 2 = 16

Talia or Harold, I'm fine if you wanted to have readied actions prepared for when got into range.


Female Human Ranger 3 (HP 28/28, AC 17/14/13, F+5 R+7 W+3, CMD 19)

Talia tries to strike the creature as it moves into range but the anatomy is so strange that she completely misses and barely avoids hitting the wall itself

Ready action attack with short sword: 1d20 + 5 ⇒ (2) + 5 = 7, damage 1d6 + 3 ⇒ (4) + 3 = 7


Male Elf Occultist(Battle Host) 1 (HP 8/8) (AC 19/16/13) (CMD 17) (Fort +2, Ref +6, Will +2) (Init +8) (Perception +6)

As the creature comes up onto the walkway, Harold takes a swing, hoping to knock it back down...

Earthbreaker: 1d20 + 5 ⇒ (11) + 5 = 16, for 2d6 + 9 ⇒ (4, 1) + 9 = 14 Bludgeoning damage.


Talia misses, but Harold connects soundly.
Climb: 1d20 + 9 ⇒ (8) + 9 = 17 Knocking the creature from the wall and dropping the creature back down into the pit.

Stats:

AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 11/ 27
Fort +2, Ref +3, Will +6
DR 10/magic

"Ya, get it. Smack it again. Hey wizard guy, hit it with a fireball."

Perception DC15:
The voice seems to come out of thin air from somewhere above you and out over the pit.

round 3
21 Elvar
16 Istvan
14 Talia
13 Harold
8 Bad guy
5 Parnel


HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5

The grick should be back in the grease again

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Curious about the source of the voice, Istvan surveys the area where is seems to be originating.

Cast detect magic and look for the source of the voice.


Female Human Ranger 3 (HP 28/28, AC 17/14/13, F+5 R+7 W+3, CMD 19)

Percption: 1d20 + 7 ⇒ (12) + 7 = 19

"Thanks for the pointers, but could you show youself or give us a hand?"

Trying not to be distracted by the voice, Talia waits again for the creature to climb.

Readied attack:
attack: 1d20 + 5 ⇒ (17) + 5 = 22, damage: 1d6 + 3 ⇒ (6) + 3 = 9


Male Elf Occultist(Battle Host) 1 (HP 8/8) (AC 19/16/13) (CMD 17) (Fort +2, Ref +6, Will +2) (Init +8) (Perception +6)

"Yes, to whom are we speaking? You don't appear to wish us ill..."

Harold then prepares to try and knock the grick back down when it pops back up again...

Earthbreaker: 1d20 + 5 ⇒ (14) + 5 = 19, for 2d6 + 9 ⇒ (3, 4) + 9 = 16 Bludgeoning damage.


Male Human, AC17/12/15; HP 24; F+4, R+2, W+7; CMD 13, CMB +1 Druid 3 (Dragon Shaman)

Parnel tosses another magic rock at the beast.

1d20 + 5 ⇒ (2) + 5 = 7 Magic Stone

1d6 + 3 ⇒ (4) + 3 = 7 Magic Stone


HP 19/19, AC 15/12/13, CMD 15, F; +2, R; +5, W +3

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Elvar glances suspiciously up above himself before nocking another arrow and shooting the grick again.

Attack w. Arcane Strike: 1d20 + 4 ⇒ (17) + 4 = 21, damage: 1d6 + 1 ⇒ (4) + 1 = 5


@Istvan: It's not a magical effect per say, but there is something going on in the air above you.

Elvar's arrow flies true and the enraged creature, tries once more to reach you, but is cut down by Talia (Yes I know there is still the grease spell down, but it was almost dead and well DM's Fiat)

"Wow, you guys sure know how to put on a show."

Above you, a figure of a teenage boy fades into view, hovering in mid-air. He is dressed in farmer's clothes and seems a normal young man, except for his long black nails and the fact his neck twists unnaturally to one side. His baleful glowing eyes sparkle with mischief.

"Boo!"


Male Elf Occultist(Battle Host) 1 (HP 8/8) (AC 19/16/13) (CMD 17) (Fort +2, Ref +6, Will +2) (Init +8) (Perception +6)

Harold's eyebrows rise in surprise.

"I don't know what I was expecting, but it was certainly not that! WHo are you?"

He then spends a move action focusing on the 'boy' with Detect Evil.


HP 19/19, AC 15/12/13, CMD 15, F; +2, R; +5, W +3

Elvar stares at the floating figure and blinks a few times before hesitantly raising a finger.

"Ehmm... Your, ah... Your head, eh... That is, your neck... Well, erhm... Hi?" he says the last with a shrug.


HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5

Istvan is not liking ghost stories and is not wanting to be part of another one.


@Harold: Not evil

"Hi Folks, name's Alastor Land and on top of being dead, I have a little problem. I may have abandoned my family in their time of need, and maybe I'm being punished for that, but whatever the reason, I cannot rest as long as my bones lie mouldering in this room and maybe you can help me with that."

"I assume that you might be wanting to get into the room beyond this one. The door over there is sealed up tight, I think it needs some sort of key or trigger to open and unless you've found something of the sort, you're out of luck. That is unless we come to an agreement. I can trigger the opening mechanism for the door from the other side and would be willing to do that for the low, low price of laying my bones to rest next to those of my kin. Pretty great deal, don't you think."


Female Human Ranger 3 (HP 28/28, AC 17/14/13, F+5 R+7 W+3, CMD 19)

"You mean your bones are down there? Are there any other monster or trap in the way in this room?"


Male Elf Occultist(Battle Host) 1 (HP 8/8) (AC 19/16/13) (CMD 17) (Fort +2, Ref +6, Will +2) (Init +8) (Perception +6)

Harold nods.

"Alastor, I have no objection to aiding you in finding your eternal rest. Wishing to have your mortal remains placed beside those of your kinsfolk is a worthy goal."


HP 19/19, AC 15/12/13, CMD 15, F; +2, R; +5, W +3

Elvar looks at the ghost with a blank expression as he can't help but think of the wand of unseen servant in Istvan's possession and wonder if that wouldn't do the trick just as efficiently as the broken-necked ghost would, but knowing Harold to be the pious sort, burying the bones would probably be a better solution for the groups morale so he nods his consent.

"Alright. We'll see you interred Mr. Land. Though we do have the means of opening the door ourselves, I believe, we will bury you on a matter of principal more than anything else. Everyone deserves his final rest."

With that Elvar looks at the bones from up above and inspects the pit before climbing down to retrieve the bones.

Casting Detect Magic and surveying the pit before climbing down.

Climb: 10 + 6 = 16


Male Human, AC17/12/15; HP 24; F+4, R+2, W+7; CMD 13, CMB +1 Druid 3 (Dragon Shaman)

"Wait up a bit Elvar". "I'll help you out". Parnel lowers a rope over the side and begins to descend.

1d20 + 2 ⇒ (8) + 2 = 10 Climb.


@Elvar: no magic auras

"No more monsters or traps that I know of. That was a smart move to find the platform trap. That was the one that got me. One of the balls knocked me off and I landed on my head and that was all she wrote."

"As for my bones, well that worm messed things up a bit, so let's see... I think my head is over there."

Under Alastor's direction, you quickly find the bits and pieces of his corpse. He also points out an old desiccated corpse. It is wearing a suit of mwk banded mail and has fine masterwork morningstar is at it's side. A pouch containing 50gp is still on its belt.

"I'm bound to this place, or I would tag along. So good luck. If you lose those bones, well then I'm truly damned."


HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5

Istvan mutters under his breath.

Last thing I need is another damned ghost.


HP 19/19, AC 15/12/13, CMD 15, F; +2, R; +5, W +3

"Well, that's some fine equipment you had on you. Were you a professional explorer?" Elvar asks the ghost. "And I can't help wondering if you'd mind us putting your former gear to use? It sure is a fine suit of mail you've got there and that coin sure would come in handy.." Elvar tails off, smiling at the ghost.

Diplomacy, untrained: 1d20 + 4 ⇒ (5) + 4 = 9


Male Elf Occultist(Battle Host) 1 (HP 8/8) (AC 19/16/13) (CMD 17) (Fort +2, Ref +6, Will +2) (Init +8) (Perception +6)

@Elvar: Based on the GM's post, I am assuming the gear is on the dessicated corpse, not the pieces of this guy's scattered body...


Harold Wainright wrote:
@Elvar: Based on the GM's post, I am assuming the gear is on the dessicated corpse, not the pieces of this guy's scattered body...

Yup just another dead adventurer. So as it seem that you agree to help Alastor, you are free to leave the cairn and return to town, or you can just head straight to the old Land farmstead.


HP 19/19, AC 15/12/13, CMD 15, F; +2, R; +5, W +3

Ah, my bad. Loot sheet updated and I say head to town to sell off our goods.


Female Human Ranger 3 (HP 28/28, AC 17/14/13, F+5 R+7 W+3, CMD 19)
Elvar Potter wrote:
Ah, my bad. Loot sheet updated and I say head to town to sell off our goods.

Agreed, there's lot of stuff we don't need and some stuff Talia would buy.

Scarab Sages

Sounds good to me.


Male Elf Occultist(Battle Host) 1 (HP 8/8) (AC 19/16/13) (CMD 17) (Fort +2, Ref +6, Will +2) (Init +8) (Perception +6)

How are we planning to transport the skeleton? Walking into town with a literal bag of bones is probably going to cause comment amongst the local populace... We might be better off going to the burial site, first.


HP 19/19, AC 15/12/13, CMD 15, F; +2, R; +5, W +3

Elvar has a sack for lugging them around and he won't care if they draw stares, telling people freely that they are excising a ghost if anybody asks.


Either way works, just let me know. In town, there is the general store, Tidwold's curiosity shop and the local blacksmith's for selling stuff. You will get asked about where you've been/ where you found all this stuff, so are you planning on telling the truth or coming up with a cover story, or...?


HP 19/19, AC 15/12/13, CMD 15, F; +2, R; +5, W +3

Elvar'd say that a half-truth would be best. We can tell them we found it in a cairn but lie about which one to send any would be competitors on a wild goose-chase. Plus, we've only got the one door left to explore, right? If that doesn't lead into another complex then we can finish off that cairn and then tell the truth.

List of stuff to sell by order of where we might sell it;
-----------------
Blacksmiths';
mwk leather armor
mwk. heavy mace
mwk. banded mail
mwk. morning star
+1 short sword
------------------
Tidwold's curiosity shop
Elven Bracers (2)
Wand of Unseen Servant (16 charges) -Istvan
Wand of Shatter (7 charges) -Istvan
statuettes (3)
Silver ring (non-magical)
------------------
Stuff we're keeping based on previuous discussions;
+1 chainmail -Harold
Ring of Featherfalling -Talia
Pearl of Power lvl 1 -Istvan
Potion CLW (1)
Goggles of Minute Seeing -Elvar
50 gp.
-------------------
Anybody have any comments on the list? I for one can see use in keeping both the wands and for Talia to hang on to the short sword but I reckon people have their own ideas about what items would serve each of us best so I'm fine with selling them.
If the statuettes don't fetch a good price I want to hang on to them. Elvar, as a budding architect, would like to keep them as a reference or a base model for his own ideas if nothing else.


HP 19/19, AC 15/12/13, CMD 15, F; +2, R; +5, W +3

Oh! And Elvar would stop over at Alustan's, the resident sage and Elvar's mentor, and tell him about everything we've discovered, emphasizing the lost civilization part and the effort they've gone through crawling through the cairn.


HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5

Looks like a good list to me. After I see how much Istvan's share comes to I might have a few stops to make. For the most part, Istvan will be heading towards the tavern. He needs a good stiff drink and feels no need to explain where he acquired his wealth, offering only vaguely dismissive comments if asked.

You be wanting to know where Istvan's been. Man, you be thinking Istvan be a damned fool telling you where he found his treasure. You want to be finding magic, go be digging up your own damned ghosts.


Male Human, AC17/12/15; HP 24; F+4, R+2, W+7; CMD 13, CMB +1 Druid 3 (Dragon Shaman)

I'm good with keeping the items that help out the party, and selling what nobody wants. Not to concerned with even distribution...just do what's best for survival of of the party.


Female Human Ranger 3 (HP 28/28, AC 17/14/13, F+5 R+7 W+3, CMD 19)

Just like Parnell said. I think we must also keep the magical short sword for now, even if it's not Talia's best weapon in case we meet another magical resistant beast.

Talia will also go and find her mentor, Venelle, asking for what she knows about the Land familly


HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5

I agree with Talia. We should keep the shortsword for now.


HP 19/19, AC 15/12/13, CMD 15, F; +2, R; +5, W +3

Harold?


Male Elf Occultist(Battle Host) 1 (HP 8/8) (AC 19/16/13) (CMD 17) (Fort +2, Ref +6, Will +2) (Init +8) (Perception +6)

I have no problem with hanging onto the shortsword, or the wands. I am happy to sell the other stuff that people are not already using.


So it sounds like you're planning on killing a day in and about town before heading to the Land farmstead. The statuettes will fetch 100gp each, the elvan armbarn 75gp, the silver ring 50gp. Everything else is as per list price in core rulebook, sell for 50% value, also merchants will offer 75% value of item in store credit instead. Tidwold's also will also exchange money for gems at a 5% commission. Anything sold to Tidwold will result in a plethora of questions as to where you got the things, with not so subtle accusations that you stole it from somewhere.

Know(local) DC20:
It's a poorly kept secret that Balabar Smenk, the biggest, most corrupt mine manager in town, keeps Tidwold on salary to keep him appraised of any unusual items being sold.

Elvar:
Alustan is very interested in all you have to tell him and congratulates you on your success so far. He seems especially interested in lantern key to the wind tunnel trap. He also offers to buy any artifacts that you find in the ruins (such as the statues). He has some knowledge of the ancient history of the region and can probably answer any questions you might have regarding the battle at Pesh or the wind dukes of Aaqa. He talks of some vague plans of visiting the cairn himself once he finishes up what he currently has on the cook. Feel free to ask any other questions you might have.

Talia:

Venelle is very interested to hear about any exploits in the cairn that you put forward. As for the Land farmstead, it's located on the outer edge of Diamond lake's farming area and butts up agains the wilderness beyond. It's been abandoned for going on 25 years, ever since the family that lived there died of the Red Death plague that swept through the region at that time. Feel free to ask any other questions you might have.


HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5

I thought we were going to return to check the last room, unless that is tied to the farmstead?


There's nowhere left to investigate in the cairn that you can get to at present.


Male Elf Occultist(Battle Host) 1 (HP 8/8) (AC 19/16/13) (CMD 17) (Fort +2, Ref +6, Will +2) (Init +8) (Perception +6)

@Istvan: The spirit said it would open the door we could not get through, if we placed his bones at the farmstead... We have just taken the opportunity to do some shopping in the meantime.

Alright, so, if we sell the following:

mwk leather armor = 80gp
mwk. heavy mace = 156gp
mwk. banded mail = 200gp
mwk. morningstar = 154gp

Elven Bracers (2) = 150gp
statuettes (3) = 300gp
Silver ring (non-magical) = 50gp
50gp

We have 1140gp / 5 = 228gp each.


Male Elf Occultist(Battle Host) 1 (HP 8/8) (AC 19/16/13) (CMD 17) (Fort +2, Ref +6, Will +2) (Init +8) (Perception +6)

If there are no objections to those sales, shall we move on to the farmstead?


HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5

Yes, to the farmstead

Isvtan will take the opportunity to scribe a scroll with infernal healing x4 before we leave town


Female Human Ranger 3 (HP 28/28, AC 17/14/13, F+5 R+7 W+3, CMD 19)

Talia will just ask Venelle if anything special has happened in town since they left. She will also ask if anyone has inquired about this farm recently.

We'd better sell the artifacts (statuette) to Elvar's patron. Afterwards, let's go to the farm. Talia got the directions from Venelle.


HP 19/19, AC 15/12/13, CMD 15, F; +2, R; +5, W +3

Bardic Knowledge (Local): 1d20 + 3 ⇒ (14) + 3 = 17

Elvar doesn't take kindly to being called a thief and tells Tidwold to mind his own business and tells him if he doesn't like it then the group will take their business elsewhere.

Talking to Allustan:
The Dukes of Aaqa; Who were they? How powerful were they? Who were their leaders? Why did they go extinct? Are there any monuments from their time still standing? Any artifacts?

The Battle of Pesh; Who fought? Why? Who won? How?

Side questions; Can Allustan teach Elvar Auran? Can Allustan explain how they made the air-cushioned beds? Could the statuettes be used as base-lines for new designs?

Before selling off the statuettes Elvar will sketch them into a notebook with references and notes...Profession Architect: 1d20 + 4 ⇒ (11) + 4 = 15...with passable results.


HP 19/19, AC 15/12/13, CMD 15, F; +2, R; +5, W +3

Question guys; Wouldn't it be a good idea to buy that wand of cure light wounds now? Elvar, for one, isn't in dire need of anything in particular but that wand might be a life saver.


Female Human Ranger 3 (HP 28/28, AC 17/14/13, F+5 R+7 W+3, CMD 19)
Elvar Potter wrote:
Question guys; Wouldn't it be a good idea to buy that wand of cure light wounds now? Elvar, for one, isn't in dire need of anything in particular but that wand might be a life saver.

Good point, count Talia in. She's very motivated.


Male Elf Occultist(Battle Host) 1 (HP 8/8) (AC 19/16/13) (CMD 17) (Fort +2, Ref +6, Will +2) (Init +8) (Perception +6)

Fair enough. That is 78gp each, then ;-) I am personally hanging out for the 300gp necessary for a MW Transformation, but I realise it may take a while before I can afford that...


HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5

Istvan will chip in for the wand.

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